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Triggers
TowerofArrakis_v1.2bug fix.w3x
Variables
mobrespwan yellow 2
yellow2 mob respawn Copy Copy
yellow2 mob respawn time Copy Copy
mobrespwan yellow 1
yellow1 mob respawn Copy
yellow1 mob respawn time Copy
mobrespawn green6
green6 mob respawn Copy 2 Copy Copy Copy
green6 mob respawn time Copy Copy Copy Copy
mobrespawn green5
green5 mob respawn Copy 2 Copy Copy
green5 mob respawn time Copy Copy Copy
mobrespawn green4
green4 mob respawn Copy 2 Copy
green4 mob respawn time Copy Copy
mobrespawn green3
green3 mob respawn Copy 2
green3 mob respawn time Copy
mobrespwan green 2
green2 mob respawn
green2 mob respawn time
mob unit respwan
green1 mob respawn Copy
green1 mob respawn time Copy
Initialization
initialization
victory defeat
whitehero
player1 leaves game
player1 leaves game
player2 leaves game
player2 leaves game
building range
building range
Faction Selection Player 1
human
Orc
undead
camera
Faction Selection Player 2
Human2
Orc 2
Undead 2
camera Copy
herosetup
SetupHero
gold
passive gold
gold earn
initial gold
unit level up
unit experience
abilities points
ability points
glow
Hero Glow at Level 5
Glow Enter
Glow Initial
low creep spwan
time low creeps
creep spwan
Sandworm scripts fail
Create Giant Copy
Set Giant Copy
Check Lumber Copy
Adjust Lumber Copy
gaint dies
Sandworm scripts
Create Giant
Set Giant
gaint dies Copy
Check Lumber
Adjust Lumber
lizads
respwan
spwan
BGM
Untitled Trigger 001
COPY these Triggers
README
SandBreath Area Damage
Decay Trigger
Name
Type
is_array
initial_value
GIANT
unit
No
heros
unit
Yes
point
location
No
TargetG
group
No
TargetLOC
location
No
yellow2 mob respawn Copy Copy
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is in (Units of type Dire Wolf).) Equal to True) and ((Number of living Dire Wolf units owned by Neutral Hostile) Equal to 0)
Actions
Wait 60.00 seconds
Unit - Create 3 . Dire Wolf for Neutral Hostile at (Center of yellow_creeps_2 <gen>) facing Default building facing degrees
yellow2 mob respawn time Copy Copy
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 3 . Dire Wolf for Neutral Hostile at (Center of yellow_creeps_2 <gen>) facing Default building facing degrees
yellow1 mob respawn Copy
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is in (Units of type Thunder Lizard 2).) Equal to True) and ((Number of living Thunder Lizard 2 units owned by Neutral Hostile) Equal to 0)
Actions
Wait 60.00 seconds
Unit - Create 3 . Thunder Lizard 2 for Neutral Hostile at (Center of yellowcreeps1 <gen>) facing Default building facing degrees
yellow1 mob respawn time Copy
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 3 . Thunder Lizard 2 for Neutral Hostile at (Center of yellowcreeps1 <gen>) facing Default building facing degrees
green6 mob respawn Copy 2 Copy Copy Copy
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is in (Units of type Raider).) Equal to True) and ((Number of living Raider units owned by Neutral Hostile) Equal to 0)
Actions
Wait 20.00 seconds
Unit - Create 3 . Raider for Neutral Hostile at (Center of green_creeps_6 <gen>) facing Default building facing degrees
green6 mob respawn time Copy Copy Copy Copy
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Create 3 . Raider for Neutral Hostile at (Center of green_creeps_6 <gen>) facing Default building facing degrees
green5 mob respawn Copy 2 Copy Copy
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is in (Units of type Headhunter).) Equal to True) and ((Number of living Headhunter units owned by Neutral Hostile) Equal to 0)
Actions
Wait 20.00 seconds
Unit - Create 3 . Headhunter for Neutral Hostile at (Center of green_creeps_5 <gen>) facing Default building facing degrees
green5 mob respawn time Copy Copy Copy
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Create 3 . Headhunter for Neutral Hostile at (Center of green_creeps_5 <gen>) facing Default building facing degrees
green4 mob respawn Copy 2 Copy
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is in (Units of type Witch Doctor).) Equal to True) and ((Number of living Witch Doctor units owned by Neutral Hostile) Equal to 0)
Actions
Wait 20.00 seconds
Unit - Create 3 . Witch Doctor for Neutral Hostile at (Center of green_creeps_4 <gen>) facing Default building facing degrees
green4 mob respawn time Copy Copy
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Create 3 . Witch Doctor for Neutral Hostile at (Center of green_creeps_4 <gen>) facing Default building facing degrees
green3 mob respawn Copy 2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Grunt).) Equal to True
Actions
Wait 20.00 seconds
Unit - Create 1 . Grunt for Neutral Hostile at (Center of green_creeps_3 <gen>) facing Default building facing degrees
green3 mob respawn time Copy
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Create 3 . Grunt for Neutral Hostile at (Center of green_creeps_3 <gen>) facing Default building facing degrees
green2 mob respawn
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is in (Units of type Terran Marine).) Equal to True) and ((Number of living Terran Marine units owned by Neutral Hostile) Equal to 0)
Actions
Wait 20.00 seconds
Unit - Create 3 . Terran Marine for Neutral Hostile at (Center of green_creeps_2 <gen>) facing Default building facing degrees
green2 mob respawn time
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Create 3 . Terran Marine for Neutral Hostile at (Center of green_creeps_2 <gen>) facing Default building facing degrees
green1 mob respawn Copy
Events
Time - Elapsed game time is 10.00 seconds
Unit - A unit Dies
Conditions
((Triggering unit) is in (Units of type Marine).) Equal to True
Actions
If (((Triggering unit) is in (Units of type Lesser Spirit Beast (Level 1)).) Equal to True) then do (Create 1.Lesser Spirit Beast (Level 1) for Neutral Hostile at (Center of creeps_spwan <gen>) facing Default building facing degrees) else do (Do nothing)
Wait 20.00 seconds
Unit - Create 3 . Marine for Neutral Hostile at (Center of green_creeps_1 <gen>) facing Default building facing degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Lesser Spirit Beast (Level 1)
Then - Actions
Unit - Create 1 Lesser Spirit Beast (Level 1) for Neutral Hostile at (Center of creeps_spwan <gen>) facing (Center of creeps_spwan <gen>)
Else - Actions
Wait 5.00 seconds
green1 mob respawn time Copy
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Create 3 . Marine for Neutral Hostile at (Center of green_creeps_2 <gen>) facing Default building facing degrees
initialization
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Move the wisp towards one of the units to choose your faction
whitehero
Events
Unit - A unit Dies
Conditions
(All units of (Units owned by Player 2 (Blue) of type Burrow) are dead) Equal to True
Actions
Game Cache - Create a game cache from info.w3v (Unexpected type: 'stringnoformat')
Game Cache - Store as windrunner (Unexpected type: 'stringnoformat') of heroes (Unexpected type: 'stringnoformat') in (Last created game cache)
Game Cache - Save (Last created game cache) .
Wait 2 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(All units of (Units owned by Player 1 (Red) of type Altar of Kings) are dead) Equal to True
(All units of (Units owned by Player 1 (Red) of type Altar of Kings Orc) are dead) Equal to True
(All units of (Units owned by Player 1 (Red) of type Altar of Kings undead) are dead) Equal to True
Then - Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Wait 2 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(All units of (Units owned by Player 1 (Red) of type Altar of Kings) are dead) Equal to True
(All units of (Units owned by Player 1 (Red) of type Altar of Kings Orc) are dead) Equal to True
(All units of (Units owned by Player 1 (Red) of type Altar of Kings undead) are dead) Equal to True
Then - Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Else - Actions
Do nothing
player1 leaves game
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
player2 leaves game
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
building range
Events
Unit - A unit Begins construction
Conditions
((Owner of (Constructing structure)) Equal to Player 1 (Red)) and (((Triggering unit) is A structure) Equal to True)
(Color of Player 1 (Red)) Equal to Red
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((redbuilding_region <gen> contains (Position of (Constructing structure))) Not equal to True)
Then - Actions
Game - Display to Player Group - Player 1 (Red) the text: You cannot build this unit here. Try building close to your base
Unit - Remove (Triggering unit) from the game
Player - Add 100 to Player 1 (Red) . Current lumber
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((bluebuildingregion <gen> contains (Position of (Constructing structure))) Not equal to True)
Then - Actions
Game - Display to Player Group - Player 2 (Blue) the text: You cannot build this unit here. Try building close to your base
Unit - Remove (Triggering unit) from the game
Player - Add 100 to Player 2 (Blue) . Current lumber
Else - Actions
Do nothing
human
Events
Unit - A unit enters human <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Your objective is to destroy your enemy's Altar of Kings in order to win.
Game - Display to Player Group - Player 2 (Blue) the text: Kill creeps around in the game to earn spice
Unit - Create 1 . Cannon Tower for (Owner of (Triggering unit)) at (Center of Player1_Cannon_Tower <gen>) facing Default building facing degrees
Unit - Create 1 . Arcane Tower for (Owner of (Triggering unit)) at (Center of Player_1_arane_tower_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Arcane Tower for (Owner of (Triggering unit)) at (Center of Player1_Arcane_Tower <gen>) facing Default building facing degrees
Unit - Create 1 . Scout Tower for (Owner of (Triggering unit)) at (Center of Player_1_Scout_tower_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Scout Tower for (Owner of (Triggering unit)) at (Center of player1_scout_tower_spwan <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of player1_spwan <gen>) over 0 seconds
Unit - Create 3 . Peasant for (Owner of (Triggering unit)) at (Center of player1_spwan <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Kings for (Owner of (Triggering unit)) at (Center of player1_altar_of_kings <gen>) facing Default building facing degrees
Trigger - Run SetupHero <gen> (ignoring conditions)
Unit - Remove Melee Human 0003 <gen> from the game
Unit - Remove Melee Tribe 0004 <gen> from the game
Unit - Remove Melee Evil 0005 <gen> from the game
Player - Set Player 1 (Red) . Current gold to 500
Orc
Events
Unit - A unit enters orc <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Your objective is to destroy your enemy's Altar of Kings in order to win.
Game - Display to Player Group - Player 2 (Blue) the text: Kill creeps around in the game to earn spice
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of player1_spwan <gen>) over 0 seconds
Unit - Create 3 . Peasant for (Owner of (Triggering unit)) at (Center of player1_spwan <gen>) facing Default building facing degrees
Unit - Create 1 . Scout Tower for (Owner of (Triggering unit)) at (Center of player1_scout_tower_spwan <gen>) facing Default building facing degrees
Unit - Create 1 . Scout Tower for (Owner of (Triggering unit)) at (Center of Player_1_Scout_tower_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Arcane Tower for (Owner of (Triggering unit)) at (Center of Player1_Arcane_Tower <gen>) facing Default building facing degrees
Unit - Create 1 . Arcane Tower for (Owner of (Triggering unit)) at (Center of Player_1_arane_tower_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Cannon Tower for (Owner of (Triggering unit)) at (Center of Player1_Cannon_Tower <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Kings Orc for (Owner of (Triggering unit)) at (Center of player1_altar_of_kings <gen>) facing Default building facing degrees
Trigger - Run SetupHero <gen> (ignoring conditions)
Unit - Remove Melee Human 0003 <gen> from the game
Unit - Remove Melee Tribe 0004 <gen> from the game
Unit - Remove Melee Evil 0005 <gen> from the game
Player - Set Player 1 (Red) . Current gold to 500
undead
Events
Unit - A unit enters undead <gen>
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Your objective is to destroy your enemy's Altar of Kings in order to win.
Game - Display to Player Group - Player 2 (Blue) the text: Kill creeps around in the game to earn spice
Unit - Create 1 . Cannon Tower for (Owner of (Triggering unit)) at (Center of Player1_Cannon_Tower <gen>) facing Default building facing degrees
Unit - Create 1 . Arcane Tower for (Owner of (Triggering unit)) at (Center of Player_1_arane_tower_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Arcane Tower for (Owner of (Triggering unit)) at (Center of Player1_Arcane_Tower <gen>) facing Default building facing degrees
Unit - Create 1 . Scout Tower for (Owner of (Triggering unit)) at (Center of Player_1_Scout_tower_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of player1_spwan <gen>) over 0 seconds
Unit - Create 1 . Scout Tower for (Owner of (Triggering unit)) at (Center of player1_scout_tower_spwan <gen>) facing Default building facing degrees
Unit - Create 3 . Peasant for (Owner of (Triggering unit)) at (Center of player1_spwan <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Kings undead for (Owner of (Triggering unit)) at (Center of player1_altar_of_kings <gen>) facing Default building facing degrees
Unit - Remove Melee Human 0003 <gen> from the game
Unit - Remove Melee Tribe 0004 <gen> from the game
Unit - Remove Melee Evil 0005 <gen> from the game
Trigger - Run SetupHero <gen> (ignoring conditions)
Player - Set Player 1 (Red) . Current gold to 500
camera
Events
Map initialization
Unit - Wisp 0029 <gen> Is selected
Conditions
Actions
Camera - Stop the camera for Player 1 (Red) .
Human2
Events
Unit - A unit enters Human2 <gen>
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Your objective is to destroy your enemy's Altar of Kings in order to win.
Game - Display to Player Group - Player 2 (Blue) the text: Kill creeps around in the game to earn spice
Unit - Create 1 . Scout Tower for (Owner of (Triggering unit)) at (Center of Player2_Scout_tower2 <gen>) facing Default building facing degrees
Unit - Create 1 . Arcane Tower for (Owner of (Triggering unit)) at (Center of Player2_Arcane_Tower1 <gen>) facing Default building facing degrees
Unit - Create 1 . Arcane Tower for (Owner of (Triggering unit)) at (Center of Player2_Arcane_Tower2 <gen>) facing Default building facing degrees
Unit - Create 1 . Cannon Tower for (Owner of (Triggering unit)) at (Center of Player2_Cannon_Tower <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of player2_spwan <gen>) over 0 seconds
Unit - Create 3 . Peasant for (Owner of (Triggering unit)) at (Center of player2_spwan <gen>) facing Default building facing degrees
Unit - Create 1 . Scout Tower for (Owner of (Triggering unit)) at (Center of player2_Scout_tower1 <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Kings for (Owner of (Triggering unit)) at (Center of player2_altar_of_king <gen>) facing Default building facing degrees
Unit - Remove Melee Human 0011 <gen> from the game
Unit - Remove Melee Tribe 0001 <gen> from the game
Unit - Remove Melee Evil 0008 <gen> from the game
Trigger - Run SetupHero <gen> (ignoring conditions)
Player - Set Player 2 (Blue) . Current gold to 500
Orc 2
Events
Unit - A unit enters Orc2 <gen>
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Your objective is to destroy your enemy's Altar of Kings in order to win.
Game - Display to Player Group - Player 2 (Blue) the text: Kill creeps around in the game to earn spice
Unit - Create 1 . Cannon Tower for (Owner of (Triggering unit)) at (Center of Player2_Cannon_Tower <gen>) facing Default building facing degrees
Unit - Create 1 . Arcane Tower for (Owner of (Triggering unit)) at (Center of Player2_Arcane_Tower1 <gen>) facing Default building facing degrees
Unit - Create 1 . Arcane Tower for (Owner of (Triggering unit)) at (Center of Player2_Arcane_Tower2 <gen>) facing Default building facing degrees
Unit - Create 1 . Scout Tower for (Owner of (Triggering unit)) at (Center of Player2_Scout_tower2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of player2_spwan <gen>) over 0 seconds
Unit - Create 3 . Peasant for (Owner of (Triggering unit)) at (Center of player2_spwan <gen>) facing Default building facing degrees
Unit - Create 1 . Scout Tower for (Owner of (Triggering unit)) at (Center of player2_Scout_tower1 <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Kings Orc for (Owner of (Triggering unit)) at (Center of player2_altar_of_king <gen>) facing Default building facing degrees
Trigger - Run SetupHero <gen> (ignoring conditions)
Unit - Remove Melee Human 0011 <gen> from the game
Unit - Remove Melee Tribe 0001 <gen> from the game
Unit - Remove Melee Evil 0008 <gen> from the game
Player - Set Player 2 (Blue) . Current gold to 500
Undead 2
Events
Unit - A unit enters Undead2 <gen>
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Your objective is to destroy your enemy's Altar of Kings in order to win.
Game - Display to Player Group - Player 2 (Blue) the text: Kill creeps around in the game to earn spice
Unit - Create 1 . Scout Tower for (Owner of (Triggering unit)) at (Center of Player2_Scout_tower2 <gen>) facing Default building facing degrees
Unit - Create 1 . Arcane Tower for (Owner of (Triggering unit)) at (Center of Player2_Arcane_Tower2 <gen>) facing Default building facing degrees
Unit - Create 1 . Arcane Tower for (Owner of (Triggering unit)) at (Center of Player2_Arcane_Tower1 <gen>) facing Default building facing degrees
Unit - Create 1 . Cannon Tower for (Owner of (Triggering unit)) at (Center of Player2_Cannon_Tower <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of player2_spwan <gen>) over 0 seconds
Unit - Create 3 . Peasant for (Owner of (Triggering unit)) at (Center of player2_spwan <gen>) facing Default building facing degrees
Unit - Create 1 . Scout Tower for (Owner of (Triggering unit)) at (Center of player2_Scout_tower1 <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Kings undead for (Owner of (Triggering unit)) at (Center of player2_altar_of_king <gen>) facing Default building facing degrees
Trigger - Run SetupHero <gen> (ignoring conditions)
Unit - Remove Melee Human 0011 <gen> from the game
Unit - Remove Melee Tribe 0001 <gen> from the game
Unit - Remove Melee Evil 0008 <gen> from the game
Player - Set Player 2 (Blue) . Current gold to 500
camera Copy
Events
Map initialization
Unit - Wisp 0029 <gen> Is selected
Conditions
Actions
Camera - Stop the camera for Player 1 (Red) .
SetupHero
Events
Conditions
Actions
Set Variable Set heros[1] = (Last created unit)
Unit - Remove (Triggering unit) from the game
passive gold
Events
Time - Every 2 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 4 to (Picked player) . Current gold
gold earn
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
initial gold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
unit experience
Events
Unit - A unit Dies
Conditions
Actions
Hero - Enable experience gain for .
ability points
Events
Unit - A unit Gains a level
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Hero - Modify unspent skill points of : Set to (1 / 2) points
Hero Glow at Level 5
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 5
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
-------- We Add Glow for he Red Units --------
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\OrcSelectionAura.mdx
Else - Actions
-------- We Add Glow for he Blue Units --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Then - Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\HumanSelectionAura.mdx
Else - Actions
Glow Enter
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is A structure) Equal to False
(Hero level of (Triggering unit)) Greater than or equal to 5
(Custom value of (Triggering unit)) Less than 1
((Triggering unit) is A Hero) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
-------- We Add Glow for he Red Units --------
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\OrcSelectionAura.mdx
Unit - Set the custom value of (Triggering unit) to 1
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Then - Actions
-------- We Add Glow for he Blue Units --------
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\HumanSelectionAura.mdx
Unit - Set the custom value of (Triggering unit) to 1
Else - Actions
Else - Actions
Do nothing
Glow Initial
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A structure) Equal to False
(Hero level of (Triggering unit)) Greater than or equal to 5
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Equal to False
Then - Actions
-------- We Add Glow for he Red Units --------
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Picked unit) using war3mapImported\HeroGlow.mdx
Else - Actions
-------- We Add Glow for he Blue Units --------
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Picked unit) using war3mapImported\HeroGlow.mdx
Else - Actions
Do nothing
time low creeps
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Create 3 . Spirit Beast (Level 2) for Neutral Hostile at (Center of green_creeps_1 <gen>) facing Default building facing degrees
creep spwan
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is in (Units of type Spirit Beast (Level 2)).) Equal to True) and ((Number of living Spirit Beast (Level 2) units owned by Neutral Hostile) Equal to 0)
Actions
Wait 20.00 seconds
Unit - Create 3 . Spirit Beast (Level 2) for Neutral Hostile at (Center of green_creeps_1 <gen>) facing Default building facing degrees
Create Giant Copy
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Set Variable Set point = (Center of (Playable map area))
Unit - Create 1 . Crypt Lord for Neutral Passive at point facing Default building facing degrees
Custom script: call RemoveLocation(udg_point)
Set Giant Copy
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Crypt Lord
Actions
Set Variable Set GIANT = (Triggering unit)
Check Lumber Copy
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Current lumber) Greater than (Player 2 (Blue) Current lumber)
Then - Actions
Unit - Change ownership of GIANT to Player 1 (Red) and Change color
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Current lumber) Greater than (Player 1 (Red) Current lumber)
Then - Actions
Unit - Change ownership of GIANT to Player 2 (Blue) and Change color
Else - Actions
Unit - Change ownership of GIANT to Neutral Passive and Change color
Adjust Lumber Copy
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to (Random integer number between 1 and 10)
Player - Set Player 2 (Blue) . Current lumber to (Random integer number between 1 and 10)
gaint dies
Events
Unit - A unit Dies
Conditions
(GIANT is dead) Equal to True
Actions
Wait 10.00 seconds
Unit - Create 1 . Crypt Lord for Neutral Passive at (Center of (Playable map area)) facing Default building facing degrees
Create Giant
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Set Variable Set point = (Center of (Playable map area))
Unit - Create 1 . SandWorm for Neutral Passive at point facing Default building facing degrees
Custom script: call RemoveLocation(udg_point)
Set Giant
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to SandWorm
Actions
Set Variable Set GIANT = (Triggering unit)
gaint dies Copy
Events
Unit - A unit Dies
Conditions
(GIANT Equal to (Triggering unit)) and (((Triggering unit) is in (Units of type SandWorm).) Equal to True)
(GIANT is dead) Equal to True
Actions
Item - Create Kelen's Dagger of Escape at (Position of (Triggering unit))
Wait 300.00 seconds
Unit - Create 1 . SandWorm for Neutral Passive at (Center of (Playable map area)) facing Default building facing degrees
Game - Display to (All players) the text: The Sandworm of Dune has spawned
Check Lumber
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Current lumber) Greater than (Player 2 (Blue) Current lumber)
Then - Actions
Unit - Change ownership of GIANT to Player 1 (Red) and Change color
Game - Display to Player Group - Player 1 (Red) the text: The Sandworn of Dune is now a part of your unit
Game - Display to Player Group - Player 2 (Blue) the text: You have lost the ownership of your Sandworm of Dune
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Current lumber) Greater than (Player 1 (Red) Current lumber)
Then - Actions
Unit - Change ownership of GIANT to Player 2 (Blue) and Change color
Game - Display to Player Group - Player 2 (Blue) the text: The Sandworn of Dune is now a part of your unit
Game - Display to Player Group - Player 1 (Red) the text: You have lost the ownership of your Sandworm of Dune
Else - Actions
Unit - Change ownership of GIANT to Neutral Passive and Change color
Adjust Lumber
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to (Random integer number between 1 and 10)
Player - Set Player 2 (Blue) . Current lumber to (Random integer number between 1 and 10)
respwan
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is in (Units of type Thunder Lizard 2).) Equal to True) and ((Number of living Thunder Lizard 2 units owned by Neutral Hostile) Equal to 0)
Actions
Wait 10.00 seconds
spwan
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Unit - Create 3 . Thunder Lizard 2 for Neutral Hostile at (Center of lizards <gen>) facing Default building facing degrees
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Sound - Play Exxos___Dune_Spice_Opera__Water <gen>
-----------------------------SANDWORM MODEL V1.2----------------------------------
BY: Daniel Manion
aka Sephiroth_VII
aka Newbwc3
Do NOT modify or redistribute with out my permission!
Contact:
PM Sephiroth_VII at www.hiveworkshop.com
PM Newbwc3 at www.thehelper.net
OR you can email me at [email protected]
When Giving credit in your map I perfer that you say "SandWorm model by: Sephiroth_VII"
This is the test map so to import it into your map copy and paste all the custom units,
custom abilities, and triggers, look at the import manager to see the paths.
It may take some work to import it right into your map, but its worth it! ;D
This thing can burrow underground!
COPY this trigger
SandBreath Area Damage
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Burrow
Actions
Wait 0.40 seconds
Set Variable Set TargetLOC = (Target point of ability being cast)
Set Variable Set TargetG = (Units within 500.00 of TargetLOC matching (((Triggering unit) is A structure) Equal to False).)
Unit Group - Pick every unit in TargetG and do (Cause (Casting unit) to damage (Picked unit), dealing 300.00 damage of attack type Chaos and damage type Fire)
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