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Model validation: Tower

Tower.mdx

0 errors 10 severe 0 warnings 1 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 129334); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 129334); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 129334); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 129334); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 129334); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 129334); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 129334); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 129334); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 129334); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 ParticleEmitter2 0 - "DeathBlast"
    • Using squirt without animating the emission rate
  • 1 ParticleEmitter2 3 - "DecaySmokeParticle"
    • 1 Visibility
      • Track 12 at frame 67333 has exactly the same value as tracks 11 and 13
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