• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Tower

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Tower of the bundle Tower. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Walls and tower of Raven Rock.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Tower
Colony_Tower.mdx
ColonyRock1.blp
ColonyRock2.blp
ColonyRoof4.blp
ColonyWood1.blp
ColonyWood5.blp
ColonyWood9.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Colony_Tower.mdx

Now Click the "Import File" Button:

Next select 'Colony_Tower.mdx' in the folder which you extracted from the zip archive:

Tower
Colony_Tower.mdx
ColonyRock1.blp
ColonyRock2.blp
ColonyRoof4.blp
ColonyWood1.blp
ColonyWood5.blp
ColonyWood9.blp

The file has been properly added to the map archive:

Colony_Tower.mdx
Model
125
war3mapimported/Colony_Tower.mdx

Done, you have imported the file Colony_Tower.mdx.

Importing ColonyRock1.blp

Now Click the "Import File" Button:

Next select 'ColonyRock1.blp' in the folder which you extracted from the zip archive:

Tower
Colony_Tower.mdx
ColonyRock1.blp
ColonyRock2.blp
ColonyRoof4.blp
ColonyWood1.blp
ColonyWood5.blp
ColonyWood9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Colony_Tower.mdx
Model
125
war3mapimported/Colony_Tower.mdx
ColonyRock1.blp
Image / Texture
64
war3mapimported/ColonyRock1.blp

Double-click the file ColonyRock1.blp:

ColonyRock1.blp
Image / Texture
64
war3mapimported/ColonyRock1.blp

Tick the box "Use Custom Path" and type in the correct path:

ColonyRock1.blp
Image / Texture
64
ColonyRock1.blp

The file has been properly added to the map archive:

Colony_Tower.mdx
Model
125
war3mapimported/Colony_Tower.mdx
ColonyRock1.blp
Image / Texture
64
ColonyRock1.blp

Done, you have imported the file ColonyRock1.blp.

Importing ColonyRock2.blp

Now Click the "Import File" Button:

Next select 'ColonyRock2.blp' in the folder which you extracted from the zip archive:

Tower
Colony_Tower.mdx
ColonyRock1.blp
ColonyRock2.blp
ColonyRoof4.blp
ColonyWood1.blp
ColonyWood5.blp
ColonyWood9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Colony_Tower.mdx
Model
125
war3mapimported/Colony_Tower.mdx
ColonyRock1.blp
Image / Texture
64
ColonyRock1.blp
ColonyRock2.blp
Image / Texture
62
war3mapimported/ColonyRock2.blp

Double-click the file ColonyRock2.blp:

ColonyRock2.blp
Image / Texture
62
war3mapimported/ColonyRock2.blp

Tick the box "Use Custom Path" and type in the correct path:

ColonyRock2.blp
Image / Texture
62
ColonyRock2.blp

The file has been properly added to the map archive:

Colony_Tower.mdx
Model
125
war3mapimported/Colony_Tower.mdx
ColonyRock1.blp
Image / Texture
64
ColonyRock1.blp
ColonyRock2.blp
Image / Texture
62
ColonyRock2.blp

Done, you have imported the file ColonyRock2.blp.

Importing ColonyRoof4.blp

Now Click the "Import File" Button:

Next select 'ColonyRoof4.blp' in the folder which you extracted from the zip archive:

Tower
Colony_Tower.mdx
ColonyRock1.blp
ColonyRock2.blp
ColonyRoof4.blp
ColonyWood1.blp
ColonyWood5.blp
ColonyWood9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Colony_Tower.mdx
Model
125
war3mapimported/Colony_Tower.mdx
ColonyRock1.blp
Image / Texture
64
ColonyRock1.blp
ColonyRock2.blp
Image / Texture
62
ColonyRock2.blp
ColonyRoof4.blp
Image / Texture
70
war3mapimported/ColonyRoof4.blp

Double-click the file ColonyRoof4.blp:

ColonyRoof4.blp
Image / Texture
70
war3mapimported/ColonyRoof4.blp

Tick the box "Use Custom Path" and type in the correct path:

ColonyRoof4.blp
Image / Texture
70
ColonyRoof4.blp

The file has been properly added to the map archive:

Colony_Tower.mdx
Model
125
war3mapimported/Colony_Tower.mdx
ColonyRock1.blp
Image / Texture
64
ColonyRock1.blp
ColonyRock2.blp
Image / Texture
62
ColonyRock2.blp
ColonyRoof4.blp
Image / Texture
70
ColonyRoof4.blp

Done, you have imported the file ColonyRoof4.blp.

Importing ColonyWood1.blp

Now Click the "Import File" Button:

Next select 'ColonyWood1.blp' in the folder which you extracted from the zip archive:

Tower
Colony_Tower.mdx
ColonyRock1.blp
ColonyRock2.blp
ColonyRoof4.blp
ColonyWood1.blp
ColonyWood5.blp
ColonyWood9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Colony_Tower.mdx
Model
125
war3mapimported/Colony_Tower.mdx
ColonyRock1.blp
Image / Texture
64
ColonyRock1.blp
ColonyRock2.blp
Image / Texture
62
ColonyRock2.blp
ColonyRoof4.blp
Image / Texture
70
ColonyRoof4.blp
ColonyWood1.blp
Image / Texture
29
war3mapimported/ColonyWood1.blp

Double-click the file ColonyWood1.blp:

ColonyWood1.blp
Image / Texture
29
war3mapimported/ColonyWood1.blp

Tick the box "Use Custom Path" and type in the correct path:

ColonyWood1.blp
Image / Texture
29
ColonyWood1.blp

The file has been properly added to the map archive:

Colony_Tower.mdx
Model
125
war3mapimported/Colony_Tower.mdx
ColonyRock1.blp
Image / Texture
64
ColonyRock1.blp
ColonyRock2.blp
Image / Texture
62
ColonyRock2.blp
ColonyRoof4.blp
Image / Texture
70
ColonyRoof4.blp
ColonyWood1.blp
Image / Texture
29
ColonyWood1.blp

Done, you have imported the file ColonyWood1.blp.

Importing ColonyWood5.blp

Now Click the "Import File" Button:

Next select 'ColonyWood5.blp' in the folder which you extracted from the zip archive:

Tower
Colony_Tower.mdx
ColonyRock1.blp
ColonyRock2.blp
ColonyRoof4.blp
ColonyWood1.blp
ColonyWood5.blp
ColonyWood9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Colony_Tower.mdx
Model
125
war3mapimported/Colony_Tower.mdx
ColonyRock1.blp
Image / Texture
64
ColonyRock1.blp
ColonyRock2.blp
Image / Texture
62
ColonyRock2.blp
ColonyRoof4.blp
Image / Texture
70
ColonyRoof4.blp
ColonyWood1.blp
Image / Texture
29
ColonyWood1.blp
ColonyWood5.blp
Image / Texture
15
war3mapimported/ColonyWood5.blp

Double-click the file ColonyWood5.blp:

ColonyWood5.blp
Image / Texture
15
war3mapimported/ColonyWood5.blp

Tick the box "Use Custom Path" and type in the correct path:

ColonyWood5.blp
Image / Texture
15
ColonyWood5.blp

The file has been properly added to the map archive:

Colony_Tower.mdx
Model
125
war3mapimported/Colony_Tower.mdx
ColonyRock1.blp
Image / Texture
64
ColonyRock1.blp
ColonyRock2.blp
Image / Texture
62
ColonyRock2.blp
ColonyRoof4.blp
Image / Texture
70
ColonyRoof4.blp
ColonyWood1.blp
Image / Texture
29
ColonyWood1.blp
ColonyWood5.blp
Image / Texture
15
ColonyWood5.blp

Done, you have imported the file ColonyWood5.blp.

Importing ColonyWood9.blp

Now Click the "Import File" Button:

Next select 'ColonyWood9.blp' in the folder which you extracted from the zip archive:

Tower
Colony_Tower.mdx
ColonyRock1.blp
ColonyRock2.blp
ColonyRoof4.blp
ColonyWood1.blp
ColonyWood5.blp
ColonyWood9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Colony_Tower.mdx
Model
125
war3mapimported/Colony_Tower.mdx
ColonyRock1.blp
Image / Texture
64
ColonyRock1.blp
ColonyRock2.blp
Image / Texture
62
ColonyRock2.blp
ColonyRoof4.blp
Image / Texture
70
ColonyRoof4.blp
ColonyWood1.blp
Image / Texture
29
ColonyWood1.blp
ColonyWood5.blp
Image / Texture
15
ColonyWood5.blp
ColonyWood9.blp
Image / Texture
50
war3mapimported/ColonyWood9.blp

Double-click the file ColonyWood9.blp:

ColonyWood9.blp
Image / Texture
50
war3mapimported/ColonyWood9.blp

Tick the box "Use Custom Path" and type in the correct path:

ColonyWood9.blp
Image / Texture
50
ColonyWood9.blp

The file has been properly added to the map archive:

Colony_Tower.mdx
Model
125
war3mapimported/Colony_Tower.mdx
ColonyRock1.blp
Image / Texture
64
ColonyRock1.blp
ColonyRock2.blp
Image / Texture
62
ColonyRock2.blp
ColonyRoof4.blp
Image / Texture
70
ColonyRoof4.blp
ColonyWood1.blp
Image / Texture
29
ColonyWood1.blp
ColonyWood5.blp
Image / Texture
15
ColonyWood5.blp
ColonyWood9.blp
Image / Texture
50
ColonyWood9.blp

Done, you have imported the file ColonyWood9.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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