• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

How to import Tower | Warcraft 3 Classic HD

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Tower | Warcraft 3 Classic HD of the bundle Tower | Warcraft 3 Classic HD. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Tower Warcraft 3 Classic HD.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Tower Warcraft 3 Classic HD
HumanTower_HD.blp
HumanBirth_HD.blp
VillageDoodad1_HD.blp
HumanBase_HD.blp
HumanRoof01_HD.blp
HumanTower.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HumanTower.mdx

Now Click the "Import File" Button:

Next select 'HumanTower.mdx' in the folder which you extracted from the zip archive:

Tower Warcraft 3 Classic HD
HumanTower.mdx
HumanTower_HD.blp
HumanBase_HD.blp
HumanBirth_HD.blp
HumanRoof01_HD.blp
VillageDoodad1_HD.blp

The file has been properly added to the map archive:

HumanTower.mdx
Model
482
war3mapimported/HumanTower.mdx

Done, you have imported the file HumanTower.mdx.

Importing HumanTower_HD.blp

Now Click the "Import File" Button:

Next select 'HumanTower_HD.blp' in the folder which you extracted from the zip archive:

Tower Warcraft 3 Classic HD
HumanTower.mdx
HumanTower_HD.blp
HumanBase_HD.blp
HumanBirth_HD.blp
HumanRoof01_HD.blp
VillageDoodad1_HD.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HumanTower.mdx
Model
482
war3mapimported/HumanTower.mdx
HumanTower_HD.blp
Image / Texture
685
war3mapimported/HumanTower_HD.blp

Double-click the file HumanTower_HD.blp:

HumanTower_HD.blp
Image / Texture
685
war3mapimported/HumanTower_HD.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanTower_HD.blp
Image / Texture
685
Buildings/Human/HumanTower/HumanTower_HD.blp

The file has been properly added to the map archive:

HumanTower.mdx
Model
482
war3mapimported/HumanTower.mdx
HumanTower_HD.blp
Image / Texture
685
Buildings/Human/HumanTower/HumanTower_HD.blp

Done, you have imported the file HumanTower_HD.blp.

Importing HumanBase_HD.blp

Now Click the "Import File" Button:

Next select 'HumanBase_HD.blp' in the folder which you extracted from the zip archive:

Tower Warcraft 3 Classic HD
HumanTower.mdx
HumanTower_HD.blp
HumanBase_HD.blp
HumanBirth_HD.blp
HumanRoof01_HD.blp
VillageDoodad1_HD.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HumanTower.mdx
Model
482
war3mapimported/HumanTower.mdx
HumanTower_HD.blp
Image / Texture
685
Buildings/Human/HumanTower/HumanTower_HD.blp
HumanBase_HD.blp
Image / Texture
511
war3mapimported/HumanBase_HD.blp

Double-click the file HumanBase_HD.blp:

HumanBase_HD.blp
Image / Texture
511
war3mapimported/HumanBase_HD.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanBase_HD.blp
Image / Texture
511
Textures/HumanBase_HD.blp

The file has been properly added to the map archive:

HumanTower.mdx
Model
482
war3mapimported/HumanTower.mdx
HumanTower_HD.blp
Image / Texture
685
Buildings/Human/HumanTower/HumanTower_HD.blp
HumanBase_HD.blp
Image / Texture
511
Textures/HumanBase_HD.blp

Done, you have imported the file HumanBase_HD.blp.

Importing HumanBirth_HD.blp

Now Click the "Import File" Button:

Next select 'HumanBirth_HD.blp' in the folder which you extracted from the zip archive:

Tower Warcraft 3 Classic HD
HumanTower.mdx
HumanTower_HD.blp
HumanBase_HD.blp
HumanBirth_HD.blp
HumanRoof01_HD.blp
VillageDoodad1_HD.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HumanTower.mdx
Model
482
war3mapimported/HumanTower.mdx
HumanTower_HD.blp
Image / Texture
685
Buildings/Human/HumanTower/HumanTower_HD.blp
HumanBase_HD.blp
Image / Texture
511
Textures/HumanBase_HD.blp
HumanBirth_HD.blp
Image / Texture
238
war3mapimported/HumanBirth_HD.blp

Double-click the file HumanBirth_HD.blp:

HumanBirth_HD.blp
Image / Texture
238
war3mapimported/HumanBirth_HD.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanBirth_HD.blp
Image / Texture
238
Textures/HumanBirth_HD.blp

The file has been properly added to the map archive:

HumanTower.mdx
Model
482
war3mapimported/HumanTower.mdx
HumanTower_HD.blp
Image / Texture
685
Buildings/Human/HumanTower/HumanTower_HD.blp
HumanBase_HD.blp
Image / Texture
511
Textures/HumanBase_HD.blp
HumanBirth_HD.blp
Image / Texture
238
Textures/HumanBirth_HD.blp

Done, you have imported the file HumanBirth_HD.blp.

Importing HumanRoof01_HD.blp

Now Click the "Import File" Button:

Next select 'HumanRoof01_HD.blp' in the folder which you extracted from the zip archive:

Tower Warcraft 3 Classic HD
HumanTower.mdx
HumanTower_HD.blp
HumanBase_HD.blp
HumanBirth_HD.blp
HumanRoof01_HD.blp
VillageDoodad1_HD.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HumanTower.mdx
Model
482
war3mapimported/HumanTower.mdx
HumanTower_HD.blp
Image / Texture
685
Buildings/Human/HumanTower/HumanTower_HD.blp
HumanBase_HD.blp
Image / Texture
511
Textures/HumanBase_HD.blp
HumanBirth_HD.blp
Image / Texture
238
Textures/HumanBirth_HD.blp
HumanRoof01_HD.blp
Image / Texture
645
war3mapimported/HumanRoof01_HD.blp

Double-click the file HumanRoof01_HD.blp:

HumanRoof01_HD.blp
Image / Texture
645
war3mapimported/HumanRoof01_HD.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanRoof01_HD.blp
Image / Texture
645
Textures/HumanRoof01_HD.blp

The file has been properly added to the map archive:

HumanTower.mdx
Model
482
war3mapimported/HumanTower.mdx
HumanTower_HD.blp
Image / Texture
685
Buildings/Human/HumanTower/HumanTower_HD.blp
HumanBase_HD.blp
Image / Texture
511
Textures/HumanBase_HD.blp
HumanBirth_HD.blp
Image / Texture
238
Textures/HumanBirth_HD.blp
HumanRoof01_HD.blp
Image / Texture
645
Textures/HumanRoof01_HD.blp

Done, you have imported the file HumanRoof01_HD.blp.

Importing VillageDoodad1_HD.blp

Now Click the "Import File" Button:

Next select 'VillageDoodad1_HD.blp' in the folder which you extracted from the zip archive:

Tower Warcraft 3 Classic HD
HumanTower.mdx
HumanTower_HD.blp
HumanBase_HD.blp
HumanBirth_HD.blp
HumanRoof01_HD.blp
VillageDoodad1_HD.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HumanTower.mdx
Model
482
war3mapimported/HumanTower.mdx
HumanTower_HD.blp
Image / Texture
685
Buildings/Human/HumanTower/HumanTower_HD.blp
HumanBase_HD.blp
Image / Texture
511
Textures/HumanBase_HD.blp
HumanBirth_HD.blp
Image / Texture
238
Textures/HumanBirth_HD.blp
HumanRoof01_HD.blp
Image / Texture
645
Textures/HumanRoof01_HD.blp
VillageDoodad1_HD.blp
Image / Texture
309
war3mapimported/VillageDoodad1_HD.blp

Double-click the file VillageDoodad1_HD.blp:

VillageDoodad1_HD.blp
Image / Texture
309
war3mapimported/VillageDoodad1_HD.blp

Tick the box "Use Custom Path" and type in the correct path:

VillageDoodad1_HD.blp
Image / Texture
309
Textures/VillageDoodad1_HD.blp

The file has been properly added to the map archive:

HumanTower.mdx
Model
482
war3mapimported/HumanTower.mdx
HumanTower_HD.blp
Image / Texture
685
Buildings/Human/HumanTower/HumanTower_HD.blp
HumanBase_HD.blp
Image / Texture
511
Textures/HumanBase_HD.blp
HumanBirth_HD.blp
Image / Texture
238
Textures/HumanBirth_HD.blp
HumanRoof01_HD.blp
Image / Texture
645
Textures/HumanRoof01_HD.blp
VillageDoodad1_HD.blp
Image / Texture
309
Textures/VillageDoodad1_HD.blp

Done, you have imported the file VillageDoodad1_HD.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Back
Top