• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Tower Hlaalu 2

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Tower Hlaalu 2 of the bundle Tower Hlaalu 2. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Tower Hlaalu.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Tower Hlaalu 2
Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
TX_HLAALU_WALL2_03.blp
TX_METAL_HLAALULOCK.blp
TX_METAL_STRIP_02.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Hlaalu_Tower2.mdx

Now Click the "Import File" Button:

Next select 'Hlaalu_Tower2.mdx' in the folder which you extracted from the zip archive:

Tower Hlaalu 2
Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
TX_HLAALU_WALL2_03.blp
TX_METAL_HLAALULOCK.blp
TX_METAL_STRIP_02.blp

The file has been properly added to the map archive:

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx

Done, you have imported the file Hlaalu_Tower2.mdx.

Importing TX_HLAALU_DOOR_01.blp

Now Click the "Import File" Button:

Next select 'TX_HLAALU_DOOR_01.blp' in the folder which you extracted from the zip archive:

Tower Hlaalu 2
Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
TX_HLAALU_WALL2_03.blp
TX_METAL_HLAALULOCK.blp
TX_METAL_STRIP_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
Image / Texture
89
war3mapimported/TX_HLAALU_DOOR_01.blp

Double-click the file TX_HLAALU_DOOR_01.blp:

TX_HLAALU_DOOR_01.blp
Image / Texture
89
war3mapimported/TX_HLAALU_DOOR_01.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_HLAALU_DOOR_01.blp
Image / Texture
89
TX_HLAALU_DOOR_01.blp

The file has been properly added to the map archive:

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
Image / Texture
89
TX_HLAALU_DOOR_01.blp

Done, you have imported the file TX_HLAALU_DOOR_01.blp.

Importing TX_HLAALU_DOORPLANK_01.blp

Now Click the "Import File" Button:

Next select 'TX_HLAALU_DOORPLANK_01.blp' in the folder which you extracted from the zip archive:

Tower Hlaalu 2
Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
TX_HLAALU_WALL2_03.blp
TX_METAL_HLAALULOCK.blp
TX_METAL_STRIP_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
Image / Texture
89
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
Image / Texture
40
war3mapimported/TX_HLAALU_DOORPLANK_01.blp

Double-click the file TX_HLAALU_DOORPLANK_01.blp:

TX_HLAALU_DOORPLANK_01.blp
Image / Texture
40
war3mapimported/TX_HLAALU_DOORPLANK_01.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_HLAALU_DOORPLANK_01.blp
Image / Texture
40
TX_HLAALU_DOORPLANK_01.blp

The file has been properly added to the map archive:

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
Image / Texture
89
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
Image / Texture
40
TX_HLAALU_DOORPLANK_01.blp

Done, you have imported the file TX_HLAALU_DOORPLANK_01.blp.

Importing TX_HLAALU_SIDEEDGE_01.blp

Now Click the "Import File" Button:

Next select 'TX_HLAALU_SIDEEDGE_01.blp' in the folder which you extracted from the zip archive:

Tower Hlaalu 2
Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
TX_HLAALU_WALL2_03.blp
TX_METAL_HLAALULOCK.blp
TX_METAL_STRIP_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
Image / Texture
89
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
Image / Texture
40
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
Image / Texture
23
war3mapimported/TX_HLAALU_SIDEEDGE_01.blp

Double-click the file TX_HLAALU_SIDEEDGE_01.blp:

TX_HLAALU_SIDEEDGE_01.blp
Image / Texture
23
war3mapimported/TX_HLAALU_SIDEEDGE_01.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_HLAALU_SIDEEDGE_01.blp
Image / Texture
23
TX_HLAALU_SIDEEDGE_01.blp

The file has been properly added to the map archive:

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
Image / Texture
89
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
Image / Texture
40
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
Image / Texture
23
TX_HLAALU_SIDEEDGE_01.blp

Done, you have imported the file TX_HLAALU_SIDEEDGE_01.blp.

Importing TX_HLAALU_TOPEDGE_02.blp

Now Click the "Import File" Button:

Next select 'TX_HLAALU_TOPEDGE_02.blp' in the folder which you extracted from the zip archive:

Tower Hlaalu 2
Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
TX_HLAALU_WALL2_03.blp
TX_METAL_HLAALULOCK.blp
TX_METAL_STRIP_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
Image / Texture
89
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
Image / Texture
40
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
Image / Texture
23
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
Image / Texture
49
war3mapimported/TX_HLAALU_TOPEDGE_02.blp

Double-click the file TX_HLAALU_TOPEDGE_02.blp:

TX_HLAALU_TOPEDGE_02.blp
Image / Texture
49
war3mapimported/TX_HLAALU_TOPEDGE_02.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_HLAALU_TOPEDGE_02.blp
Image / Texture
49
TX_HLAALU_TOPEDGE_02.blp

The file has been properly added to the map archive:

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
Image / Texture
89
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
Image / Texture
40
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
Image / Texture
23
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
Image / Texture
49
TX_HLAALU_TOPEDGE_02.blp

Done, you have imported the file TX_HLAALU_TOPEDGE_02.blp.

Importing TX_HLAALU_WALL2_01.blp

Now Click the "Import File" Button:

Next select 'TX_HLAALU_WALL2_01.blp' in the folder which you extracted from the zip archive:

Tower Hlaalu 2
Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
TX_HLAALU_WALL2_03.blp
TX_METAL_HLAALULOCK.blp
TX_METAL_STRIP_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
Image / Texture
89
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
Image / Texture
40
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
Image / Texture
23
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
Image / Texture
49
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
Image / Texture
165
war3mapimported/TX_HLAALU_WALL2_01.blp

Double-click the file TX_HLAALU_WALL2_01.blp:

TX_HLAALU_WALL2_01.blp
Image / Texture
165
war3mapimported/TX_HLAALU_WALL2_01.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_HLAALU_WALL2_01.blp
Image / Texture
165
TX_HLAALU_WALL2_01.blp

The file has been properly added to the map archive:

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
Image / Texture
89
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
Image / Texture
40
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
Image / Texture
23
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
Image / Texture
49
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
Image / Texture
165
TX_HLAALU_WALL2_01.blp

Done, you have imported the file TX_HLAALU_WALL2_01.blp.

Importing TX_HLAALU_WALL2_02.blp

Now Click the "Import File" Button:

Next select 'TX_HLAALU_WALL2_02.blp' in the folder which you extracted from the zip archive:

Tower Hlaalu 2
Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
TX_HLAALU_WALL2_03.blp
TX_METAL_HLAALULOCK.blp
TX_METAL_STRIP_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
Image / Texture
89
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
Image / Texture
40
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
Image / Texture
23
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
Image / Texture
49
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
Image / Texture
165
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
Image / Texture
168
war3mapimported/TX_HLAALU_WALL2_02.blp

Double-click the file TX_HLAALU_WALL2_02.blp:

TX_HLAALU_WALL2_02.blp
Image / Texture
168
war3mapimported/TX_HLAALU_WALL2_02.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_HLAALU_WALL2_02.blp
Image / Texture
168
TX_HLAALU_WALL2_02.blp

The file has been properly added to the map archive:

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
Image / Texture
89
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
Image / Texture
40
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
Image / Texture
23
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
Image / Texture
49
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
Image / Texture
165
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
Image / Texture
168
TX_HLAALU_WALL2_02.blp

Done, you have imported the file TX_HLAALU_WALL2_02.blp.

Importing TX_HLAALU_WALL2_03.blp

Now Click the "Import File" Button:

Next select 'TX_HLAALU_WALL2_03.blp' in the folder which you extracted from the zip archive:

Tower Hlaalu 2
Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
TX_HLAALU_WALL2_03.blp
TX_METAL_HLAALULOCK.blp
TX_METAL_STRIP_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
Image / Texture
89
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
Image / Texture
40
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
Image / Texture
23
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
Image / Texture
49
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
Image / Texture
165
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
Image / Texture
168
TX_HLAALU_WALL2_02.blp
TX_HLAALU_WALL2_03.blp
Image / Texture
164
war3mapimported/TX_HLAALU_WALL2_03.blp

Double-click the file TX_HLAALU_WALL2_03.blp:

TX_HLAALU_WALL2_03.blp
Image / Texture
164
war3mapimported/TX_HLAALU_WALL2_03.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_HLAALU_WALL2_03.blp
Image / Texture
164
TX_HLAALU_WALL2_03.blp

The file has been properly added to the map archive:

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
Image / Texture
89
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
Image / Texture
40
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
Image / Texture
23
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
Image / Texture
49
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
Image / Texture
165
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
Image / Texture
168
TX_HLAALU_WALL2_02.blp
TX_HLAALU_WALL2_03.blp
Image / Texture
164
TX_HLAALU_WALL2_03.blp

Done, you have imported the file TX_HLAALU_WALL2_03.blp.

Importing TX_METAL_HLAALULOCK.blp

Now Click the "Import File" Button:

Next select 'TX_METAL_HLAALULOCK.blp' in the folder which you extracted from the zip archive:

Tower Hlaalu 2
Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
TX_HLAALU_WALL2_03.blp
TX_METAL_HLAALULOCK.blp
TX_METAL_STRIP_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
Image / Texture
89
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
Image / Texture
40
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
Image / Texture
23
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
Image / Texture
49
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
Image / Texture
165
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
Image / Texture
168
TX_HLAALU_WALL2_02.blp
TX_HLAALU_WALL2_03.blp
Image / Texture
164
TX_HLAALU_WALL2_03.blp
TX_METAL_HLAALULOCK.blp
Image / Texture
43
war3mapimported/TX_METAL_HLAALULOCK.blp

Double-click the file TX_METAL_HLAALULOCK.blp:

TX_METAL_HLAALULOCK.blp
Image / Texture
43
war3mapimported/TX_METAL_HLAALULOCK.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_METAL_HLAALULOCK.blp
Image / Texture
43
TX_METAL_HLAALULOCK.blp

The file has been properly added to the map archive:

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
Image / Texture
89
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
Image / Texture
40
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
Image / Texture
23
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
Image / Texture
49
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
Image / Texture
165
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
Image / Texture
168
TX_HLAALU_WALL2_02.blp
TX_HLAALU_WALL2_03.blp
Image / Texture
164
TX_HLAALU_WALL2_03.blp
TX_METAL_HLAALULOCK.blp
Image / Texture
43
TX_METAL_HLAALULOCK.blp

Done, you have imported the file TX_METAL_HLAALULOCK.blp.

Importing TX_METAL_STRIP_02.blp

Now Click the "Import File" Button:

Next select 'TX_METAL_STRIP_02.blp' in the folder which you extracted from the zip archive:

Tower Hlaalu 2
Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
TX_HLAALU_WALL2_03.blp
TX_METAL_HLAALULOCK.blp
TX_METAL_STRIP_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
Image / Texture
89
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
Image / Texture
40
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
Image / Texture
23
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
Image / Texture
49
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
Image / Texture
165
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
Image / Texture
168
TX_HLAALU_WALL2_02.blp
TX_HLAALU_WALL2_03.blp
Image / Texture
164
TX_HLAALU_WALL2_03.blp
TX_METAL_HLAALULOCK.blp
Image / Texture
43
TX_METAL_HLAALULOCK.blp
TX_METAL_STRIP_02.blp
Image / Texture
28
war3mapimported/TX_METAL_STRIP_02.blp

Double-click the file TX_METAL_STRIP_02.blp:

TX_METAL_STRIP_02.blp
Image / Texture
28
war3mapimported/TX_METAL_STRIP_02.blp

Tick the box "Use Custom Path" and type in the correct path:

TX_METAL_STRIP_02.blp
Image / Texture
28
TX_METAL_STRIP_02.blp

The file has been properly added to the map archive:

Hlaalu_Tower2.mdx
Model
52
war3mapimported/Hlaalu_Tower2.mdx
TX_HLAALU_DOOR_01.blp
Image / Texture
89
TX_HLAALU_DOOR_01.blp
TX_HLAALU_DOORPLANK_01.blp
Image / Texture
40
TX_HLAALU_DOORPLANK_01.blp
TX_HLAALU_SIDEEDGE_01.blp
Image / Texture
23
TX_HLAALU_SIDEEDGE_01.blp
TX_HLAALU_TOPEDGE_02.blp
Image / Texture
49
TX_HLAALU_TOPEDGE_02.blp
TX_HLAALU_WALL2_01.blp
Image / Texture
165
TX_HLAALU_WALL2_01.blp
TX_HLAALU_WALL2_02.blp
Image / Texture
168
TX_HLAALU_WALL2_02.blp
TX_HLAALU_WALL2_03.blp
Image / Texture
164
TX_HLAALU_WALL2_03.blp
TX_METAL_HLAALULOCK.blp
Image / Texture
43
TX_METAL_HLAALULOCK.blp
TX_METAL_STRIP_02.blp
Image / Texture
28
TX_METAL_STRIP_02.blp

Done, you have imported the file TX_METAL_STRIP_02.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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