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Triggers
Tournament Outland.w3x
Variables
Initialization
Initialization
Last preparations
Intro
Lord Daemoniac
Intro
Jack becomes ghost
Interviews
Interviews
LD Speaks
Opening
Opening
Duels
First Duel Prepare
First Duel
Second Duel Narrator
Second Duel Prepare
Second Duel
Final Narrator
Final Prepare
Final
Firelord
The End
End Narrator
Credits
Functions
Small Fire Escape
Lord Daemoniac Apear
Ghost Jack Apear
Lord of Fire Apear
Lord of Fire Apear Second
Lava Spawn Apear
End Bullet Time
Testing
STOP IT
Name
Type
is_array
initial_value
Bullet_Time_Decrease_Rate
integer
No
5
Bullet_Time_Speed
real
No
10.00
Left_hand_effect
effect
No
Right_Hand_effect
effect
No
Size
real
No
10.00
Transparency
real
No
100.00
Initialization
Events
Map initialization
Conditions
Actions
Sound - Clear the music list
Sound - Stop music Immediately
Sound - Set music volume to 0.00 %
Game - Set the time of day to 12.00
Game - Set time of day speed to 0.00 % of the default speed
Environment - Set sky to Outland Sky
Unit Group - Pick every unit in (Units in Undead <gen> matching ((Unit-type of (Matching unit)) Equal to Ghoul)) and do (Play (Picked unit)'s stand victory animation)
-------- HIDE UNITS --------
Unit - Hide Razlow & Ho'gul 0002 <gen>
Animation - Change Fire Extinguisher 0118 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Unit - Hide Lava Spawn 0122 <gen>
Animation - Change Lord of the Fire 0000 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Unit - Hide Lord of the Fire 0000 <gen>
Unit - Hide Lord of the Fire 0052 <gen>
Unit - Hide Fireball 0063 <gen>
Animation - Change Lord of the Fire 0057 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Animation - Play the death animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within Interview_fire <gen> .
Animation - Play the death animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within (Entire map) .
Animation - Play the death animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within Volacano_Fire <gen> .
Last preparations
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Lord_Daemoniac_1A for Player 1 (Red) over 0 seconds
Lord Daemoniac
Events
Time - Elapsed game time is 0.20 seconds
Conditions
Actions
Sound - Play Music_Lord_Daemoniac <gen>
Camera - . Apply . gg_cam_Lord_Daemoniac_1A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Lord_Daemoniac_1B for Player 1 (Red) over 20.00 seconds
Cinematic - Fade in over 0.70 seconds using texture White Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Lord_Daemoniac_Apear <gen> (checking conditions)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0005 <gen> named Lord Daemoniac : Play No sound and display Welcome, puny creatures of Outland! I've decided it is time for us to have our own Tournament. . Modify duration: Set to 7.50 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0005 <gen> named Lord Daemoniac : Play No sound and display So let the games begin! . Modify duration: Set to 3.00 seconds and Wait
Wait 6.50 seconds
Sound - Stop Music_Lord_Daemoniac <gen> After fading
Wait 0.50 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Intro <gen> (checking conditions)
Intro
Events
Conditions
Actions
Wait 0.50 seconds
Sound - Play Music_Crowds <gen>
Camera - . Apply . gg_cam_Demons_1A for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Demons_1B for Player 1 (Red) over 8.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Wait 7.50 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Undead_1A for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Undead_1B for Player 1 (Red) over 7.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Sound - Stop Music_Crowds <gen> Immediately
Cinematic - Send transmission to (All players) from Warlock 0005 <gen> named Lord Daemoniac : Play No sound and display Wait! What is he doing here?! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Jack_1 for Player 1 (Red) over 0.50 seconds
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Undeads_look <gen> matching ((Matching unit) Not equal to Villager 0110 <gen>)) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face Jack 0001 <gen> over 0.30 seconds
Animation - Lock (Picked unit) 's Head to face Jack 0001 <gen> , offset by ( 0 , 0 , 50.00 )
Wait 2.00 seconds
Wait 0.20 seconds
Animation - Lock Villager 0110 <gen> 's Head to face Draenei Darkslayer 0010 <gen> , offset by ( 0 , 0 , 90 )
Wait 0.20 seconds
Animation - Lock Villager 0110 <gen> 's Head to face Kel'Thuzad 0062 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Villager 0110 <gen> named Jack : Play No sound and display I... I'm...just... . Modify duration: Set to 1.00 seconds and Wait
Wait 0.10 seconds
Animation - Lock Villager 0110 <gen> 's Head to face Draenei Darkslayer 0010 <gen> , offset by ( 0 , 0 , 90 )
Wait 0.20 seconds
Animation - Lock Villager 0110 <gen> 's Head to face Kel'Thuzad 0062 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Abomination 0066 <gen> named Meatman the Dead : Play Rend_And_Tear <gen> and display Rend and tear! . Modify duration: Set to (Length of Rend_And_Tear <gen>) seconds and Wait
Unit - Order Abomination 0066 <gen> to Attack . Villager 0110 <gen>
Jack becomes ghost
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Villager 0110 <gen>
Actions
Set Variable Set Transparency = "100.00"
Trigger - Run Ghost_Jack_Apear <gen> (checking conditions)
Animation - Play Jack 0001 <gen> 's spell animation
Animation - Queue Jack 0001 <gen> 's stand animation
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0005 <gen> named Lord Daemoniac : Play No sound and display You will now serve me as a narrator. Go! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display As you wish, Lord Daemoniac. . Modify duration: Set to 2.00 seconds and Wait
Unit Group - Pick every unit in (Units in Undeads_look <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face 270.00 over 0.50 seconds
Unit - Order Jack 0001 <gen> to Move To . (Center of Intro_Narrator <gen>)
Animation - Change Jack 0001 <gen> flying height to 500.00 at 150.00
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 72.00 %, 54.00 %, 90.00 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Apply a filter over 0.50 seconds using Normal blending on texture White Mask , starting with color ( 72.00 %, 54.00 %, 90.00 %) and 0.00 % transparency and ending with color ( 0.00 %, 0 %, 0 %) and 0 % transparency
Wait 0.50 seconds
Trigger - Run Interviews <gen> (checking conditions)
Interviews
Events
Conditions
Actions
Camera - . Apply . gg_cam_Interviews for Player 1 (Red) over 0 seconds
Animation - Change Jack 0001 <gen> flying height to 200.00 at 10000.00
Animation - Change Jack 0001 <gen> 's size to ( 100 %, 100 %, 100 %) of its original size
Animation - Change Jack 0001 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 5.00 % transparency
Unit - Move Jack 0001 <gen> instantly to (Center of Interview_Narrator_1 <gen>)
Unit - Order Jack 0001 <gen> to Move To . (Center of Interview_Narrator_2 <gen>)
Wait 0.05 seconds
Animation - Change Jack 0001 <gen> flying height to 0.00 at 100.00
Wait 0.10 seconds
Sound - Play Music_Interviews <gen>
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Unit - Make Jack 0001 <gen> face 95.00 over 0.40 seconds
Animation - Lock Jack 0001 <gen> 's Head to face Target 0112 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display Ehm... hello. I'm the narrator now, I guess, so... ehm... . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Unit - Order Ka'Rel 0116 <gen> to Move To . (Center of Interview_Competitors_1 <gen>)
Wait 1.00 seconds
Animation - Lock Jack 0001 <gen> 's Head to face Ka'Rel 0116 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Jack 0001 <gen> face (Center of Razlow_interview_1 <gen>) over 0.30 seconds
-------- Ka'Rel --------
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display ...oh... here comes one of the competitors! Let's interview him... . Modify duration: Set to 5.00 seconds and Don't wait
Wait 1.00 seconds
Animation - Lock Jack 0001 <gen> 's Head to face Target 0112 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Jack 0001 <gen> face (Position of Target 0112 <gen>) over 0.30 seconds
Animation - Lock Ka'Rel 0116 <gen> 's Head to face Jack 0001 <gen> , offset by ( 0 , 0 , 90 )
Wait 3.00 seconds
Animation - Lock Jack 0001 <gen> 's Head to face Ka'Rel 0116 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Jack 0001 <gen> face (Center of Razlow_interview_1 <gen>) over 0.30 seconds
Wait 3.00 seconds
Unit - Make Ka'Rel 0116 <gen> face Jack 0001 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Ka'Rel 0116 <gen> named Ka'Rel : Play Ka_Too_Old <gen> and display I'm too old for this. . Modify duration: Set to 3.20 seconds and Wait
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display So why are you here? Do you think you will stand a chance? . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ka'Rel 0116 <gen> named Ka'Rel : Play Ka_Do_What_I_Can <gen> and display I will do what I can. . Modify duration: Set to 1.60 seconds and Wait
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display You should go and prepare yourself. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ka'Rel 0116 <gen> named Ka'Rel : Play Ka_As_Fast <gen> and display As fast as I can! . Modify duration: Set to 1.40 seconds and Wait
Unit - Set Ka'Rel 0116 <gen> movement speed to 50.00
Unit - Order Ka'Rel 0116 <gen> to Move To . (Center of Karel <gen>)
Wait 3.00 seconds
Animation - Lock Jack 0001 <gen> 's Head to face Target 0112 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Jack 0001 <gen> face (Position of Target 0112 <gen>) over 0.30 seconds
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display Let's see if there are any worthy competitors... . Modify duration: Set to 4.00 seconds and Wait
-------- Gruthion the Foul --------
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Sound - Play Earthquake_Loop <gen>
Animation - Lock Jack 0001 <gen> 's Head to face Gruthion the Foul 0115 <gen> , offset by ( 0 , 0 , 200.00 )
Unit - Make Jack 0001 <gen> face (Center of Razlow_interview_1 <gen>) over 0.30 seconds
Wait 0.70 seconds
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display What is it? Earthquake?! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 0.50 seconds
Unit - Order Gruthion the Foul 0115 <gen> to Move To . (Center of Interview_Competitors_1 <gen>)
Camera - . Apply . gg_cam_Interview_with_GtF for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Animation - Lock Gruthion the Foul 0115 <gen> 's Head to face Jack 0001 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Gruthion the Foul 0115 <gen> face Jack 0001 <gen> over 0.40 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Sound - Stop Earthquake_Loop <gen> After fading
Wait 0.60 seconds
Cinematic - Send transmission to (All players) from Gruthion the Foul 0115 <gen> named Gruthion the Foul : Play GtF_Feeble_Request <gen> and display What is your feeble request? . Modify duration: Set to 2.80 seconds and Wait
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display Could you tell us something about yourself? . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Gruthion the Foul 0115 <gen> named Gruthion the Foul : Play GtF_Hmmmm <gen> and display ... . Modify duration: Set to 1.20 seconds and Wait
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display You know... like where are you from? . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Gruthion the Foul 0115 <gen> named Gruthion the Foul : Play GtF_Darkness_Pit <gen> and display I come from the darkness of the pit... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display Hmmm... what a pity. . Modify duration: Set to 2.30 seconds and Wait
Cinematic - Send transmission to (All players) from Gruthion the Foul 0115 <gen> named Gruthion the Foul : Play GtF_Failed_Amuse <gen> and display You failed to amuse me. . Modify duration: Set to 2.70 seconds and Wait
Unit - Order Gruthion the Foul 0115 <gen> to Move To . (Center of Gruthion_the_Foul <gen>)
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Sound - Play Earthquake_Loop <gen>
Camera - . Apply . gg_cam_Interviews for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Animation - Lock Jack 0001 <gen> 's Head to face Target 0112 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Jack 0001 <gen> face (Position of Jack 0001 <gen>) over 0.30 seconds
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display Now, this has got to be the biggest thing I ever interviewed! . Modify duration: Set to 6.00 seconds and Don't wait
Wait 2.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Sound - Stop Earthquake_Loop <gen> After fading
Wait 4.00 seconds
-------- Lord of the Fire --------
Wait 1.00 seconds
Animation - Play the stand animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within Interview_fire <gen> .
Sound - Play Burn1 <gen>
Sound - Play Burn_Loop <gen>
Unit - Make Jack 0001 <gen> face (Center of Razlow_interview_1 <gen>) over 0.30 seconds
Animation - Lock Jack 0001 <gen> 's Head to face Lord of the Fire 0000 <gen> , offset by ( 0 , 0 , 90 )
Wait 2.50 seconds
Sound - Play Burn2 <gen>
Animation - Play the stand animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within Interview_fire <gen> .
Wait 1.00 seconds
Sound - Play Burn1 <gen>
Cinematic - Send transmission to (All players) from Lord of the Fire 0000 <gen> named Lord of the Fire : Play LoF_I_am_Lit <gen> and display I'm lit... . Modify duration: Set to 1.80 seconds and Don't wait
Set Variable Set Transparency = "100.00"
Unit - Unhide Lord of the Fire 0000 <gen>
Trigger - Run Lord_of_Fire_Apear <gen> (checking conditions)
Wait 1.00 seconds
Sound - Play Burn2 <gen>
Wait 1.00 seconds
Sound - Play Burn1 <gen>
Animation - Play the death animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within Interview_fire <gen> .
Unit - Order Lord of the Fire 0000 <gen> to Move To . (Center of Interview_Competitors_1 <gen>)
Wait 1.00 seconds
Sound - Play Burn2 <gen>
Sound - Stop Burn2 <gen> After fading
Sound - Stop Burn_Loop <gen> After fading
Animation - Play the death animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within Interview_fire <gen> .
Animation - Lock Lord of the Fire 0000 <gen> 's Head to face Jack 0001 <gen> , offset by ( 0 , 0 , 90 )
Wait 0.50 seconds
Unit - Make Lord of the Fire 0000 <gen> face Jack 0001 <gen> over 0.40 seconds
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display Hi there, who are you? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Lord of the Fire 0000 <gen> named Lord of the Fire : Play LoF_Lord_Of_Fire <gen> and display I am the lord of all fire! . Modify duration: Set to 3.00 seconds and Wait
Sound - Stop LoF_Lord_Of_Fire <gen> Immediately
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display That's cool... . Modify duration: Set to 1.50 seconds and Wait
Wait 0.50 seconds
Unit - Order Lord of the Fire 0000 <gen> to Attack Once . Jack 0001 <gen>
Wait 0.50 seconds
Sound - Play Fireball <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Jack 0001 <gen> using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Wait 0.40 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display Hot! I mean that's hot! . Modify duration: Set to 2.50 seconds and Wait
Wait 0.70 seconds
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display Anyway, what is your strategy? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Lord of the Fire 0000 <gen> named Lord of the Fire : Play LoF_Everything_Shall_Burn <gen> and display Everything shall burn! . Modify duration: Set to 2.65 seconds and Wait
Unit - Order Lord of the Fire 0000 <gen> to Move To . (Center of Lord_of_the_Fire <gen>)
Animation - Lock Jack 0001 <gen> 's Head to face Target 0112 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Jack 0001 <gen> face (Position of Target 0112 <gen>) over 0.30 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display Sounds like a good plan to me... . Modify duration: Set to 3.50 seconds and Wait
Wait 1.50 seconds
-------- Razzlow & Ho'gul --------
Destructible - Resurrect Shimmering Portal 0026 <gen> with 50.00 life and Show birth animation
Animation - Lock Jack 0001 <gen> 's Head to face Razlow & Ho'gul 0002 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Jack 0001 <gen> face (Center of Razlow_interview_2 <gen>) over 0.30 seconds
Sound - Play ShimmeringPortalBirth <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display That's odd... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 6.50 seconds
Unit - Unhide Razlow & Ho'gul 0002 <gen>
Unit - Order Razlow & Ho'gul 0002 <gen> to Move To . (Center of Interview_Competitors_1 <gen>)
Cinematic - Send transmission to (All players) from Razlow & Ho'gul 0002 <gen> named Razzlow : Play No sound and display ...portal will lead us straight home. . Modify duration: Set to 3.00 seconds and Don't wait
Sound - Play ShimmeringPortalEntrance <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Razlow & Ho'gul 0002 <gen> named Razzlow : Play No sound and display Oh no! Quickly! We gotta get back! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Make Razlow & Ho'gul 0002 <gen> face 227.56 over 0.30 seconds
Wait 0.30 seconds
Camera - . Apply . gg_cam_Razlow_Jump for Player 1 (Red) over 0 seconds
Unit - Order Razlow & Ho'gul 0002 <gen> to Move To . (Center of Razlow_interview_2 <gen>)
Sound - Play ShimmeringPortalDeath <gen>
Destructible - Kill Shimmering Portal 0026 <gen>
Wait 1.30 seconds
Cinematic - Send transmission to (All players) from Razlow & Ho'gul 0002 <gen> named Razlow : Play RnH_Oh_no <gen> and display Oh... oh no! Waaaaaah! . Modify duration: Set to 3.60 seconds and Don't wait
Unit - Order Razlow & Ho'gul 0002 <gen> to Stop .
Animation - Play Razlow & Ho'gul 0002 <gen> 's death animation
Wait 3.60 seconds
Animation - Change Razlow & Ho'gul 0002 <gen> 's animation speed to 0.00 % of its original speed
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Interview_with_Razlow for Player 1 (Red) over 0 seconds
Unit - Move Jack 0001 <gen> instantly to (Center of Interview_Narrator_3 <gen>) , facing (Position of Razlow & Ho'gul 0002 <gen>)
Unit - Move Razlow & Ho'gul 0002 <gen> instantly to (Center of Razlow_interview_2 <gen>) , facing (Position of Jack 0001 <gen>)
Animation - Change Razlow & Ho'gul 0002 <gen> 's animation speed to 100 % of its original speed
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.75 seconds
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display Excuse me gentleman... would you like to take part in the Tournament and have chance of winning the big prize? . Modify duration: Set to 8.00 seconds and Wait
Unit - Make Razlow & Ho'gul 0002 <gen> face Jack 0001 <gen> over 0.40 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Razlow & Ho'gul 0002 <gen> named Razlow : Play No sound and display No thanks. We gotta... . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Razlow & Ho'gul 0002 <gen> named Razlow : Play No sound and display Wait. Did you say big prize? Count me in! . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Razlow & Ho'gul 0002 <gen> to Move To . (Center of Opening_RnH <gen>)
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run LD_Speaks <gen> (checking conditions)
LD Speaks
Events
Conditions
Actions
Unit - Move Lord of the Fire 0000 <gen> instantly to (Center of Opening_LoF <gen>) , facing 63.00 degrees
Unit - Move Razlow & Ho'gul 0002 <gen> instantly to (Center of Opening_RnH <gen>) , facing 62.00 degrees
Unit - Move Ka'Rel 0116 <gen> instantly to (Center of Opening_K <gen>) , facing 120.00 degrees
Unit - Move Gruthion the Foul 0115 <gen> instantly to (Center of Opening_GtF <gen>) , facing 70.00 degrees
Unit Group - Pick every unit in (Units in Competitors <gen>) and do (Lock (Picked unit)'s Head to face Warlock 0005 <gen>, offset by (0, 0, 250.00))
Animation - Reset Jack 0001 <gen> 's body-part facing
Unit - Hide Jack 0001 <gen>
Camera - . Apply . gg_cam_Interview_LD_1A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Interview_LD_1B for Player 1 (Red) over 5.00 seconds
Sound - Play Music_Doom <gen>
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Warlock 0005 <gen> named Lord Daemoniac : Play No sound and display Welcome to the Tournament, pathetic worms. . Modify duration: Set to 4.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Warlock 0005 <gen> named Lord Daemoniac : Play No sound and display You are here, beacause you are hot tempered, greedy, foolish and fierce, and you aren't afraid to die just to amuse me. . Modify duration: Set to 14.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Interview_LotF for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Interview_Razzlow for Player 1 (Red) over 3.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.60 seconds
Camera - . Apply . gg_cam_Interview_Karel for Player 1 (Red) over 3.00 seconds
Wait 2.60 seconds
Camera - . Apply . gg_cam_Interview_GtF_A for Player 1 (Red) over 3.00 seconds
Wait 3.50 seconds
Camera - . Apply . gg_cam_Interview_GtF_B for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Interview_LD_2 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Warlock 0005 <gen> named Lord Daemoniac : Play No sound and display I expect all of you to fight to the end. Now go! The Tournament is about to begin... . Modify duration: Set to 8.00 seconds and Don't wait
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in Competitors <gen>) and do (Reset (Picked unit)'s body-part facing)
Unit - Order Gruthion the Foul 0115 <gen> to Move To . (Center of Gruthion_the_Foul <gen>)
Unit - Order Ka'Rel 0116 <gen> to Move To . (Center of Karel <gen>)
Unit - Order Razlow & Ho'gul 0002 <gen> to Move To . (Center of Razlow_Hogul <gen>)
Unit - Order Lord of the Fire 0000 <gen> to Move To . (Center of LotF_after_interview <gen>)
Unit - Set Ka'Rel 0116 <gen> movement speed to (Default movement speed of Ka'Rel 0116 <gen>)
Wait 1.00 seconds
Unit - Order Lord of the Fire 0000 <gen> to Move To . (Center of Lord_of_the_Fire <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Music_Doom <gen> After fading
Wait 2 seconds
Trigger - Run Opening <gen> (ignoring conditions)
Opening
Events
Conditions
Actions
Sound - Play Music_Opening <gen>
Unit - Move Gruthion the Foul 0115 <gen> instantly to (Center of Gruthion_the_Foul <gen>) , facing 180.00 degrees
Unit - Move Lord of the Fire 0000 <gen> instantly to (Center of Lord_of_the_Fire <gen>) , facing 180.00 degrees
Unit - Move Ka'Rel 0116 <gen> instantly to (Center of Karel <gen>) , facing 0.00 degrees
Unit - Move Razlow & Ho'gul 0002 <gen> instantly to (Center of Razlow_Hogul <gen>) , facing 0.00 degrees
Camera - . Apply . gg_cam_Opening_1A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Opening_1B for Player 1 (Red) over 16.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Opening_1B for Player 1 (Red) over 12.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Opening_1B for Player 1 (Red) over 7.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Opening_1B for Player 1 (Red) over 5.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Opening_1B for Player 1 (Red) over 4.00 seconds
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Opening_2A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Opening_2B for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Opening_3A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Opening_3B for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Move Jack 0001 <gen> instantly to (Center of Opening_Narrator_1 <gen>) , facing 165.00 degrees
Unit - Unhide Jack 0001 <gen>
Animation - Lock Jack 0001 <gen> 's Head to face Target 0117 <gen> , offset by ( 0 , 0 , 90 )
Camera - . Apply . gg_cam_Opening_Narrator for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display As you can see, everything is ready. Let's watch the first duel. . Modify duration: Set to 8.00 seconds and Wait
Unit - Order Jack 0001 <gen> to Move To . (Center of Opening_Narrator_2 <gen>)
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Music_Opening <gen> After fading
Wait 1.00 seconds
Unit - Hide Jack 0001 <gen>
Trigger - Run First_Duel_Prepare <gen> (checking conditions)
First Duel Prepare
Events
Conditions
Actions
Sound - Play Music_Prepare <gen>
-------- Ka'Rel --------
Camera - . Apply . gg_cam_Duel_1_Karel_Prepare_1A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Duel_1_Karel_Prepare_1B for Player 1 (Red) over 24.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.70 seconds
Game - Display to (All players) for 30 seconds the text: Round 1 Ka'Rel vsGruthion the Foul
Camera - . Apply . gg_cam_Duel_1_Karel_Prepare_1B for Player 1 (Red) over 18.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Duel_1_Karel_Prepare_1B for Player 1 (Red) over 12.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Duel_1_Karel_Prepare_1B for Player 1 (Red) over 4.00 seconds
Wait 4.50 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
-------- Gruthion the Foul --------
Camera - . Apply . gg_cam_Duel_1_GtF_Prepare_1A for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Duel_1_GtF_Prepare_1B for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Animation - Play Gruthion the Foul 0115 <gen> 's spell animation
Animation - Queue Gruthion the Foul 0115 <gen> 's stand channel animation
Wait 4.00 seconds
Camera - . Apply . gg_cam_Duel_1_GtF_Prepare_1B for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Duel_1_GtF_Prepare_1B for Player 1 (Red) over 2.00 seconds
Animation - Reset Gruthion the Foul 0115 <gen> 's animation
Wait 1.50 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Music_Prepare <gen> After fading
Wait 0.50 seconds
Cinematic - Clear the screen of text messages for (All players) .
Animation - Change Ka'Rel 0116 <gen> 's animation speed to 100.00 % of its original speed
Animation - Reset Ka'Rel 0116 <gen> 's animation
-------- Lord Daemoniac --------
Camera - . Apply . gg_cam_Duel_1_LD for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.60 seconds
Cinematic - Send transmission to (All players) from Warlock 0005 <gen> named Lord Daemoniac : Play No sound and display What are you waiting for? Go! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Trigger - Run First_Duel <gen> (checking conditions)
First Duel
Events
Conditions
Actions
Sound - Play Music_Duel <gen>
Camera - . Apply . gg_cam_D1_K_1A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_D1_K_1B for Player 1 (Red) over 3.00 seconds
Unit - Order Ka'Rel 0116 <gen> to Move To . (Center of Karel_First_Duel_1 <gen>)
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.40 seconds
Cinematic - Send transmission to (All players) from Ka'Rel 0116 <gen> named Ka'Rel : Play Ka_Strength_n_Honour <gen> and display Strength and honour! . Modify duration: Set to 1.60 seconds and Wait
Cinematic - Fade out over 0.30 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
Camera - . Apply . gg_cam_D1_GtF_1A for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.30 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Gruthion the Foul 0115 <gen> named Gruthion the Foul : Play GtF_To_the_slaughter <gen> and display To the slaughter! . Modify duration: Set to 2.00 seconds and Wait
Unit - Set Gruthion the Foul 0115 <gen> movement speed to 520.00
Animation - Add the fast animation tag to Gruthion the Foul 0115 <gen>
Unit - Turn collision for Gruthion the Foul 0115 <gen> Off .
Unit - Order Gruthion the Foul 0115 <gen> to Move To . (Center of Karel <gen>)
Sound - Play Earthquake_Loop <gen>
Camera - . Apply . gg_cam_D1_GtF_1B for Player 1 (Red) over 1.00 seconds
Wait 2.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Unit - Move Ka'Rel 0116 <gen> instantly to (Center of Karel_First_Duel_1 <gen>) , facing 61.00 degrees
Animation - Lock Ka'Rel 0116 <gen> 's Chest to face Gruthion the Foul 0115 <gen> , offset by ( 0 , 0 , 150.00 )
Camera - . Apply . gg_cam_D1_K_2A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_D1_K_2B for Player 1 (Red) over 14.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Ka'Rel 0116 <gen> named Ka'Rel : Play Ka_Fight_Just_Like <gen> and display I can fight just like a... . Modify duration: Set to 3.50 seconds and Don't wait
Wait 2.80 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Ka'Rel 0116 <gen> using Abilities\Spells\Undead\Sleep\SleepTarget.mdl
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's animation speed to Bullet_Time_Speed % of its original speed
Unit - Set Gruthion the Foul 0115 <gen> movement speed to 100.00
Special Effect - Destroy (Last created special effect)
Animation - Play Ka'Rel 0116 <gen> 's death animation
Wait 1.50 seconds
Camera - . Apply . gg_cam_D1_K_3 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Trigger - Run End_Bullet_Time <gen> (checking conditions)
Wait 1.00 seconds
Unit - Set Gruthion the Foul 0115 <gen> movement speed to 400.00
Wait 0.70 seconds
Camera - . Apply . gg_cam_D1_GtF_2A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_D1_GtF_2B for Player 1 (Red) over 3.00 seconds
Wait 1.00 seconds
Animation - Remove the fast animation tag to Gruthion the Foul 0115 <gen>
Sound - Stop Earthquake_Loop <gen> Immediately
Unit - Make Gruthion the Foul 0115 <gen> face Ka'Rel 0116 <gen> over 0.50 seconds
Unit - Set Gruthion the Foul 0115 <gen> movement speed to 100.00
Wait 0.60 seconds
Unit - Order Gruthion the Foul 0115 <gen> to Move To . (Center of Duel_1_GtF_2 <gen>)
Animation - Reset Ka'Rel 0116 <gen> 's animation
Unit - Move Ka'Rel 0116 <gen> instantly to (Center of Karel_First_Duel_2 <gen>) , facing 356.00 degrees
Wait 2.00 seconds
Camera - . Apply . gg_cam_D1_K_4A for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_D1_K_4B for Player 1 (Red) over 3.00 seconds
Unit - Make Ka'Rel 0116 <gen> face Gruthion the Foul 0115 <gen> over 1.00 seconds
Wait 2.00 seconds
Animation - Lock Ka'Rel 0116 <gen> 's Head to face Gruthion the Foul 0115 <gen> , offset by ( 0 , 0 , 250.00 )
Cinematic - Send transmission to (All players) from Gruthion the Foul 0115 <gen> named Gruthion the Foul : Play GtF_This_will_please_me <gen> and display This will please me. . Modify duration: Set to 2.20 seconds and Don't wait
Sound - Play Ka_Hands <gen>
Wait 0.50 seconds
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Ka'Rel 0116 <gen> using Abilities\Weapons\IllidanMissile\IllidanMissile.mdl
Set Variable Set Left_hand_effect = (Last created special effect)
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Ka'Rel 0116 <gen> using Abilities\Weapons\IllidanMissile\IllidanMissile.mdl
Set Variable Set Right_Hand_effect = (Last created special effect)
Wait 0.50 seconds
Animation - Play Ka'Rel 0116 <gen> 's spell animation
Sound - Play Ka_Spell <gen>
Wait 1.20 seconds
Animation - Reset Ka'Rel 0116 <gen> 's animation
Unit - Order Ka'Rel 0116 <gen> to Attack Ground . (Center of Duel_1_GtF_1 <gen>)
Wait 1.00 seconds
Special Effect - Destroy Left_hand_effect
Special Effect - Destroy Right_Hand_effect
Unit - Order Ka'Rel 0116 <gen> to Stop .
Animation - Change Gruthion the Foul 0115 <gen> 's animation speed to 35.00 % of its original speed
Animation - Play Gruthion the Foul 0115 <gen> 's spell slam animation
Wait 0.68 seconds
Sound - Play Snake <gen>
Destructible - Resurrect Snake 0202 <gen> with 100.00 life and Show birth animation
Animation - Reset Gruthion the Foul 0115 <gen> 's animation
Animation - Change Gruthion the Foul 0115 <gen> 's animation speed to 100.00 % of its original speed
Cinematic - Send transmission to (All players) from Gruthion the Foul 0115 <gen> named Gruthion the Foul : Play GtF_Trickery <gen> and display What trickery is this? . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Gruthion the Foul 0115 <gen> face 170.00 over 0.50 seconds
Camera - . Apply . gg_cam_D1_K_4C for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Sound - Play Snake <gen>
Animation - Play Snake 0202 <gen> 's attack animation
Wait 0.10 seconds
Unit - Kill Gruthion the Foul 0115 <gen>
Wait 1.00 seconds
Destructible - Kill Snake 0202 <gen>
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Music_Duel <gen> After fading
Wait 2 seconds
Trigger - Run Second_Duel_Narrator <gen> (checking conditions)
Second Duel Narrator
Events
Conditions
Actions
Unit - Move Jack 0001 <gen> instantly to (Center of Opening_Narrator_1 <gen>) , facing 165.00 degrees
Unit - Unhide Jack 0001 <gen>
Animation - Lock Jack 0001 <gen> 's Head to face Target 0117 <gen> , offset by ( 0 , 0 , 90 )
Camera - . Apply . gg_cam_Opening_Narrator for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display What a fight! The old man isn't so weak after all. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display But now let's have a look at our other two competitors. . Modify duration: Set to 7.00 seconds and Wait
Unit - Order Jack 0001 <gen> to Move To . (Center of Opening_Narrator_2 <gen>)
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Hide Jack 0001 <gen>
Trigger - Run Second_Duel_Prepare <gen> (checking conditions)
Second Duel Prepare
Events
Conditions
Actions
Sound - Play Music_Prepare <gen>
-------- Razlow --------
Camera - . Apply . gg_cam_Duel_2_Razlow_Prepare_1A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Duel_2_Razlow_Prepare_1B for Player 1 (Red) over 7.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 30 seconds the text: Round 2 Razlow vsLord of the Fire
Wait 2.00 seconds
Camera - . Apply . gg_cam_Duel_2_Razlow_Prepare_1B for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Duel_2_Razlow_Prepare_1B for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
-------- Lord of the Fire --------
Camera - . Apply . gg_cam_Duel_2_LotF_Prepare_1A for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Duel_2_LotF_Prepare_1B for Player 1 (Red) over 8.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Wait 0.50 seconds
Animation - Play Lord of the Fire 0000 <gen> 's spell animation
Animation - Queue Lord of the Fire 0000 <gen> 's stand ready animation
Wait 2.50 seconds
Cinematic - Fade out over 3.50 seconds using texture Dream and color ( 100.00 %, 0 %, 0 %) with 25.00 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Music_Prepare <gen> After fading
Wait 0.50 seconds
Cinematic - Clear the screen of text messages for (All players) .
Animation - Change Ka'Rel 0116 <gen> 's animation speed to 100.00 % of its original speed
Animation - Reset Ka'Rel 0116 <gen> 's animation
-------- Lord Daemoniac --------
Camera - . Apply . gg_cam_Duel_1_LD for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.60 seconds
Cinematic - Send transmission to (All players) from Warlock 0005 <gen> named Lord Daemoniac : Play No sound and display Move it! I'm bored already! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Trigger - Run Second_Duel <gen> (checking conditions)
Second Duel
Events
Conditions
Actions
Sound - Play Music_Duel <gen>
Camera - . Apply . gg_cam_D2_LotF_1A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_D2_LotF_1B for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.40 seconds
Cinematic - Send transmission to (All players) from Lord of the Fire 0000 <gen> named Lord of the Fire : Play LotF_Ashes2Ashes <gen> and display Ashes to ashes... . Modify duration: Set to 2.60 seconds and Don't wait
Wait 2 seconds
Unit - Order Lord of the Fire 0000 <gen> to Move To . (Center of Razlow_Hogul <gen>)
Wait 2 seconds
Cinematic - Fade out over 0.20 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_D2_Raz_1A for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.20 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Razlow & Ho'gul 0002 <gen> named Razlow : Play No sound and display Good thing I got this fire extinguisher installed... . Modify duration: Set to 5.00 seconds and Don't wait
Wait 0.40 seconds
Camera - . Apply . gg_cam_D2_Raz_1B for Player 1 (Red) over 4.20 seconds
Wait 0.10 seconds
Unit - Order Razlow & Ho'gul 0002 <gen> to Move To . (Center of Duel_2_Raz_1 <gen>)
Wait 4.20 seconds
Cinematic - Fade out over 0.30 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
Camera - . Apply . gg_cam_D2_Lava_Spawn_1A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_D2_Lava_Spawn_1B for Player 1 (Red) over 6.00 seconds
Unit - Move Lord of the Fire 0000 <gen> instantly to (Center of Duel_2_LotF_1 <gen>)
Unit - Order Lord of the Fire 0000 <gen> to Move To . (Center of Duel_2_LotF_2 <gen>)
Cinematic - Fade in over 0.30 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.20 seconds
Unit - Make Lord of the Fire 0000 <gen> face (Center of Lava_Spawn <gen>) over 0.40 seconds
Wait 0.45 seconds
Unit - Order Lord of the Fire 0000 <gen> to Attack Ground . (Center of Lava_Spawn <gen>)
Wait 0.20 seconds
Unit - Order Lord of the Fire 0000 <gen> to Stop .
Animation - Play the stand animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within Lava_Spawn <gen> .
Sound - Play Burn1 <gen>
Set Variable Set Transparency = "100.00"
Unit - Unhide Lava Spawn 0122 <gen>
Trigger - Run Lava_Spawn_Apear <gen> (checking conditions)
Wait 0.50 seconds
Camera - . Apply . gg_cam_D2_Lava_Spawn_1C for Player 1 (Red) over 2.00 seconds
Destructible - Kill Outland Tree Wall 0213 <gen>
Sound - Play Burn2 <gen>
Wait 0.40 seconds
Sound - Play Lava_Spawn_Birth <gen>
Animation - Play the death animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within Lava_Spawn <gen> .
Wait 0.50 seconds
Unit - Make Lava Spawn 0122 <gen> face (Center of Duel_2_Lava_Spawn_1 <gen>) over 0.20 seconds
Wait 1.00 seconds
Unit - Order Lava Spawn 0122 <gen> to Move To . (Center of Duel_2_Lava_Spawn_1 <gen>)
Wait 0.50 seconds
Cinematic - Fade out over 0.20 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_D2_Extinguish_1A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_D2_Extinguish_1B for Player 1 (Red) over 2.00 seconds
Cinematic - Fade in over 0.20 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Lava Spawn 0122 <gen> to Move To . (Center of Duel_2_Fire_Extinguished <gen>)
Unit - Order Lord of the Fire 0000 <gen> to Move To . (Center of Duel_2_Fire_Extinguished <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Music_Duel <gen> After fading
Wait 2 seconds
Unit - Remove Lord of the Fire 0052 <gen> from the game
Trigger - Run Final_Narrator <gen> (checking conditions)
Final Narrator
Events
Conditions
Actions
Unit - Move Ka'Rel 0116 <gen> instantly to (Center of Lord_of_the_Fire <gen>) , facing 340.00 degrees
Unit - Move Razlow & Ho'gul 0002 <gen> instantly to (Center of Razlow_Hogul <gen>) , facing 0.00 degrees
Unit - Move Jack 0001 <gen> instantly to (Center of Opening_Narrator_1 <gen>) , facing 165.00 degrees
Unit - Unhide Jack 0001 <gen>
Animation - Lock Jack 0001 <gen> 's Head to face Target 0117 <gen> , offset by ( 0 , 0 , 90 )
Camera - . Apply . gg_cam_Opening_Narrator for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display This has got to be the shortest duel in the history of the Tournaments... . Modify duration: Set to 8.50 seconds and Wait
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display ...but it's my first season, so I can't really tell. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display Either way, Razlow will now meet Ka'Rel in the final. Both finalists seem to be prepared, so let's watch today's last fight... . Modify duration: Set to 12.50 seconds and Wait
Unit - Order Jack 0001 <gen> to Move To . (Center of Opening_Narrator_2 <gen>)
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Hide Jack 0001 <gen>
Trigger - Run Final_Prepare <gen> (checking conditions)
Final Prepare
Events
Conditions
Actions
Sound - Play Music_Prepare <gen>
-------- Razlow --------
Camera - . Apply . gg_cam_Final_Prepare_Raz_1A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Final_Prepare_Raz_1B for Player 1 (Red) over 7.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 30 seconds the text: Final Round Razlow vs Ka'Rel
Wait 5.60 seconds
Wait 1.40 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
-------- Ka'Rel --------
Camera - . Apply . gg_cam_Final_Prepare_Karel_1A for Player 1 (Red) over 0 seconds
Animation - Play Ka'Rel 0116 <gen> 's death animation
Animation - Change Ka'Rel 0116 <gen> 's animation speed to 400.00 % of its original speed
Wait 0.40 seconds
Animation - Change Ka'Rel 0116 <gen> 's animation speed to 0.00 % of its original speed
Camera - . Apply . gg_cam_Final_Prepare_Karel_1B for Player 1 (Red) over 7.00 seconds
Special Effect - Create a special effect at (Center of Karel_lezici_spici <gen>) using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
Sound - Play Ka_Sleep <gen>
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Music_Prepare <gen> After fading
Sound - Stop Ka_Sleep <gen> After fading
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.50 seconds
Cinematic - Clear the screen of text messages for (All players) .
-------- Lord Daemoniac --------
Camera - . Apply . gg_cam_Duel_1_LD for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.60 seconds
Cinematic - Send transmission to (All players) from Warlock 0005 <gen> named Lord Daemoniac : Play No sound and display I haven't got all day! Go! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Trigger - Run Final <gen> (checking conditions)
Final
Events
Conditions
Actions
Sound - Play Music_Duel <gen>
Camera - . Apply . gg_cam_F_Raz_1A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_F_Raz_1B for Player 1 (Red) over 3.50 seconds
Unit - Order Razlow & Ho'gul 0002 <gen> to Move To . (Center of Generators <gen>)
Animation - Change Ka'Rel 0116 <gen> 's animation speed to 100.00 % of its original speed
Animation - Reset Ka'Rel 0116 <gen> 's animation
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Razlow & Ho'gul 0002 <gen> named Razlow : Play Raz_Hightes_Bidder <gen> and display For the highest bidder! . Modify duration: Set to 1.90 seconds and Wait
Wait 1.90 seconds
Cinematic - Fade out over 0.20 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - . Apply . gg_cam_F_Karel_1A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_F_Karel_1B for Player 1 (Red) over 2.30 seconds
Unit - Order Ka'Rel 0116 <gen> to Move To . (Center of Final_Karel_1 <gen>)
Cinematic - Fade in over 0.20 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Ka'Rel 0116 <gen> named Ka'Rel : Play Ka_If_it_must_be_done <gen> and display If it must be done... . Modify duration: Set to 1.40 seconds and Wait
Sound - Play Ka_Electiric <gen>
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Ka'Rel 0116 <gen> using Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
Set Variable Set Left_hand_effect = (Last created special effect)
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Ka'Rel 0116 <gen> using Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
Set Variable Set Right_Hand_effect = (Last created special effect)
Wait 1.00 seconds
Animation - Play Ka'Rel 0116 <gen> 's attack animation
Sound - Play Ka_electric_launch <gen>
Wait 0.50 seconds
Special Effect - Destroy Left_hand_effect
Special Effect - Destroy Right_Hand_effect
Unit - Move Razlow & Ho'gul 0002 <gen> instantly to (Center of Final_Raz_1 <gen>)
Unit - Order Razlow & Ho'gul 0002 <gen> to Move To . (Center of Generators <gen>)
Camera - . Apply . gg_cam_Generators_1A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Generators_1B for Player 1 (Red) over 3.00 seconds
Wait 0.30 seconds
Destructible - Resurrect Generator 0223 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Generator 0224 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Wait 0.20 seconds
Sound - Play Electirc_Bolt <gen>
Lightning - Create a Forked Lightning lightning effect from source (Position of Generator 0223 <gen>) to target (Position of Generator 0224 <gen>)
Wait 1.50 seconds
Unit - Order Razlow & Ho'gul 0002 <gen> to Stop .
Unit - Order Razlow & Ho'gul 0002 <gen> to Neutral Alchemist - Chemical Rage .
Animation - Change Razlow & Ho'gul 0002 <gen> 's size to ( 100.00 %, 100.00 %, 250.00 %) of its original size
Sound - Play Raz_Transform <gen>
Sound - Play AlchemistChemicalBurst1 <gen>
Sound - Play Electic_Accident <gen>
Sound - Stop Electirc_Bolt <gen> After fading
Wait 2.20 seconds
Destructible - Kill Generator 0223 <gen>
Destructible - Kill Generator 0224 <gen>
Lightning - Destroy (Last created lightning effect)
Unit - Order Razlow & Ho'gul 0002 <gen> to Attack . Ka'Rel 0116 <gen>
Wait 0.50 seconds
Camera - . Apply . gg_cam_Final_Karel_2A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Final_Karel_2B for Player 1 (Red) over 3.00 seconds
Unit - Order Razlow & Ho'gul 0002 <gen> to Stop .
Cinematic - Send transmission to (All players) from Ka'Rel 0116 <gen> named Ka'Rel : Play No sound and display Oh no! What have I done? . Modify duration: Set to 4.00 seconds and Wait
Sound - Play Ka_Spell <gen>
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Ka'Rel 0116 <gen> using Abilities\Weapons\SkeletalMageMissile\SkeletalMageMissile.mdl
Set Variable Set Left_hand_effect = (Last created special effect)
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Ka'Rel 0116 <gen> using Abilities\Weapons\SkeletalMageMissile\SkeletalMageMissile.mdl
Set Variable Set Right_Hand_effect = (Last created special effect)
Wait 0.50 seconds
Unit - Move Razlow & Ho'gul 0002 <gen> instantly to (Center of Duel_2_LotF_2 <gen>)
Unit - Order Razlow & Ho'gul 0002 <gen> to Attack . Ka'Rel 0116 <gen>
Camera - . Apply . gg_cam_Final_End_1A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Final_End_1B for Player 1 (Red) over 5.00 seconds
Unit - Order Ka'Rel 0116 <gen> to Attack Ground . (Center of Crater_1 <gen>)
Unit - Set life of Ka'Rel 0116 <gen> to 1.00
Wait 4.00 seconds
Sound - Stop Music_Duel <gen> After fading
Special Effect - Destroy Left_hand_effect
Special Effect - Destroy Right_Hand_effect
Wait 2 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Firelord <gen> (checking conditions)
Firelord
Events
Conditions
Actions
Unit - Unhide Lord of the Fire 0049 <gen>
Camera - . Apply . gg_cam_LotF_Little_A for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Music_Doom <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_LotF_Little_B for Player 1 (Red) over 3.00 seconds
Unit - Order Lord of the Fire 0049 <gen> to Move To . (Center of Volacano_Fire <gen>)
Wait 3.50 seconds
Unit - Remove Lord of the Fire 0049 <gen> from the game
Camera - . Apply . gg_cam_LotF_Aprear_2A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_LotF_Aprear_2B for Player 1 (Red) over 5.00 seconds
Sound - Play Burn1 <gen>
Sound - Play Burn_Loop <gen>
Animation - Play the stand animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within Volacano_Fire <gen> .
Wait 0.50 seconds
Sound - Play Burn2 <gen>
Set Variable Set Transparency = "100.00"
Unit - Unhide Lord of the Fire 0057 <gen>
Trigger - Run Lord_of_Fire_Apear_Second <gen> (checking conditions)
Wait 1.00 seconds
Sound - Play Burn2 <gen>
Wait 1.00 seconds
Sound - Play Burn1 <gen>
Animation - Play the death animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within Volacano_Fire <gen> .
Wait 1.00 seconds
Sound - Play Burn2 <gen>
Sound - Stop Burn2 <gen> After fading
Sound - Stop Burn_Loop <gen> After fading
Cinematic - Send transmission to (All players) from Lord of the Fire 0057 <gen> named Lord of the Fire : Play LotF_Beware_I_Live <gen> and display Beware! I live! . Modify duration: Set to 3.40 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Unit - Move Razlow & Ho'gul 0002 <gen> instantly to (Center of Razlow_Smoked <gen>) , facing (Position of Lord of the Fire 0057 <gen>)
Camera - . Apply . gg_cam_Smoke_em for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.60 seconds
Cinematic - Send transmission to (All players) from Razlow & Ho'gul 0002 <gen> named Razlow : Play No sound and display You! Get lost! I am the winner! . Modify duration: Set to 2.30 seconds and Wait
Unit - Order Razlow & Ho'gul 0002 <gen> to Hold Position .
Unit - Order Lord of the Fire 0057 <gen> to Attack Once . Razlow & Ho'gul 0002 <gen>
Wait 0.50 seconds
Animation - Change Razlow & Ho'gul 0002 <gen> 's animation speed to 0.00 % of its original speed
Cinematic - Send transmission to (All players) from Lord of the Fire 0057 <gen> named Lord of the Fire : Play LotF_Reduce_to_ashes <gen> and display I will reduce all to ashes! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Unit - Remove Warlock 0005 <gen> from the game
Unit - Unhide Lord Daemoniac 0056 <gen>
Camera - . Apply . gg_cam_LD_saves_the_day_1A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_LD_saves_the_day_1B for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Lord Daemoniac 0056 <gen> named Lord Daemoniac : Play No sound and display Not so fast! You will have to deal with me first! . Modify duration: Set to 4.50 seconds and Wait
Sound - Play Fireball_Launch <gen>
Unit - Unhide Fireball 0063 <gen>
Unit - Order Lord Daemoniac 0056 <gen> to Move To . (Center of Karel <gen>)
Unit - Order Fireball 0063 <gen> to Move To . (Center of Fireball_Hit <gen>)
Animation - Change Fireball 0063 <gen> flying height to 1000.00 at 400.00
Wait 1.25 seconds
Animation - Change Fireball 0063 <gen> flying height to 100.00 at 350.00
Wait 1.25 seconds
Unit - Order Lord Daemoniac 0056 <gen> to Attack . Lord of the Fire 0057 <gen>
Unit - Order Lord of the Fire 0057 <gen> to Attack . Lord Daemoniac 0056 <gen>
Unit Group - Pick every unit in (Units in Fireball_Hit <gen>) and do (Kill (Picked unit))
Sound - Play Fireball_Explode <gen>
Wait 1.00 seconds
Unit Group - Order (Units in Demons <gen>) to Move To . (Center of Demon_panic <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.20 seconds
Unit Group - Pick every unit in (Units in Demons <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units in Undead <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Trigger - Run End_Narrator <gen> (checking conditions)
End Narrator
Events
Conditions
Actions
Unit - Move Jack 0001 <gen> instantly to (Center of End_Narrator <gen>) , facing (Position of Target 0069 <gen>)
Unit - Unhide Jack 0001 <gen>
Unit - Remove Razlow & Ho'gul 0002 <gen> from the game
Animation - Lock Jack 0001 <gen> 's Head to face Target 0069 <gen> , offset by ( 0 , 0 , 90 )
Camera - . Apply . gg_cam_The_End for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display And that's the end of the Tournament Outland. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jack 0001 <gen> named Narrator Jack : Play No sound and display I'm outta here, before I get killed... again... . Modify duration: Set to 5.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Jack 0001 <gen> to Move To . (Center of Narrator_escape <gen>)
Animation - Reset Jack 0001 <gen> 's body-part facing
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit Group - Pick every unit in (Units in (Entire map)) and do (Remove (Picked unit) from the game)
Trigger - Run Credits <gen> (checking conditions)
Credits
Events
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Tournament Outland by King Klear
Wait 5.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) for 30 seconds the text: THE END
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Small Fire Escape
Events
Unit - Lord of the Fire 0000 <gen> Dies
Conditions
Actions
Unit - Unhide Lord of the Fire 0052 <gen>
Unit - Order Lord of the Fire 0052 <gen> to Move To . (Center of Opening_Narrator_2 <gen>)
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