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Triggers
Tournament 2004.w3x
Variables
Initialization
Stop doodads
Initialization
Aplause
Last preparations
Effects
Frost Traps
Fire Traps
Fireworks
Lord Blackmoore Decay
Units face forward
MM
LB
BBC
GtD
Intro
Storm Earth and Fire
Humans and Orcs
Ground and Sir Footman
Narrator Welcome
Interviews
Sir Footman talk
Opening
Duels
Round 1 Narrator
Round 1 Prepare
Round 1
Round 2 Narrator
Round 2 Prepare
Round 2
Duels
Round 1 Narrator Copy
Round 1 Prepare Copy
Round 1 Copy
Round 2 Narrator Copy
Round 2 Prepare Copy
Round 2 Copy
Final
Final Narrator
Interview with SF
Final Prepare
Final Fight
Credits and more
Credits
More
Testing
STOP IT
Name
Type
is_array
initial_value
Everybody
group
No
Stop doodads
Events
Map initialization
Conditions
Actions
Animation - Play the Death animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within (Entire map) .
Animation - Play the Death animation for all doodads of type YOr2 (Unexpected type: 'doodadcode') within (Entire map) .
Animation - Play the Death animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within (Entire map) .
Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 23.00
Game - Set time of day speed to 0.00 % of the default speed
Environment - Set sky to Lordaeron Fall Sky
-------- HIDE UNITS --------
Unit - Hide Garr the Destroyer 0148 <gen>
Unit - Hide Medivh 0150 <gen>
Unit - Hide Medivh 0152 <gen>
Unit - Hide Medivh 0142 <gen>
Unit - Hide Kodo 0161 <gen>
Unit - Hide Billy-Bob Carter 0160 <gen>
Aplause
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in Orc <gen>) and do (Play (Picked unit)'s stand victory animation, using only Common animations)
Unit Group - Pick every unit in (Units in Human <gen>) and do (Play (Picked unit)'s stand victory animation, using only Common animations)
Unit Group - Pick every unit in (Units in Human <gen> matching ((Unit-type of (Matching unit)) Equal to Spellbreaker)) and do (Play (Picked unit)'s stand ready animation, using only Common animations)
Last preparations
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Throne_1 for Player 1 (Red) over 0 seconds
Frost Traps
Events
Conditions
Actions
Animation - Play the stand animation for all doodads of type YOr2 (Unexpected type: 'doodadcode') within (Entire map) .
Wait 1.50 seconds
Animation - Play the Death animation for all doodads of type YOr2 (Unexpected type: 'doodadcode') within (Entire map) .
Fire Traps
Events
Conditions
Actions
Animation - Play the stand animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within (Entire map) .
Wait 1.50 seconds
Animation - Play the death animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within (Entire map) .
Fireworks
Events
Conditions
Actions
Unit - Order Mortar Team 0149 <gen> to Human Mortar Team - Flare . (Random point in Fireworks <gen>)
Lord Blackmoore Decay
Events
Unit - Lord Blackmore 0075 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Animation - Change Lord Blackmore 0075 <gen> 's animation speed to 0.00 % of its original speed
MM
Events
Unit - A unit enters Monseiour_Magique <gen>
Conditions
(Entering unit) Equal to Monseiour Magique 0077 <gen>
Actions
Wait 2.00 seconds
Unit - Make (Entering unit) face 180.00 over 0.50 seconds
LB
Events
Unit - A unit enters Lord_Blackmoore <gen>
Conditions
(Entering unit) Equal to Lord Blackmore 0075 <gen>
Actions
Wait 2.00 seconds
Unit - Make (Entering unit) face 0.00 over 0.50 seconds
BBC
Events
Unit - A unit enters BBC <gen>
Conditions
(Entering unit) Equal to Billy-Bob Carter 0136 <gen>
Actions
Wait 2.00 seconds
Unit - Make (Entering unit) face 180.00 over 0.50 seconds
Unit - Make Horse of BBC 0078 <gen> face 180.00 over 0.50 seconds
GtD
Events
Unit - A unit enters Garr_the_Destroyer <gen>
Conditions
(Entering unit) Equal to Garr the Destroyer 0148 <gen>
Actions
Wait 2.00 seconds
Unit - Make (Entering unit) face 0.00 over 0.50 seconds
Storm Earth and Fire
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Throne_1 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Throne_2 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 0.20 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Sound - Play Theme <gen>
Animation - Play the stand animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within (Entire map) .
Wait 0.50 seconds
Animation - Play the death animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within (Entire map) .
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Wait 0.50 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Animation - Play the stand animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within (Entire map) .
Trigger - Run Aplause <gen> (checking conditions)
Wait 1.20 seconds
Animation - Play the death animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within (Entire map) .
Wait 1.00 seconds
Animation - Play the stand animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within (Entire map) .
Wait 0.70 seconds
Animation - Play the death animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within (Entire map) .
Cinematic - Fade out over 0.10 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.10 seconds
Trigger - Run Humans_and_Orcs <gen> (checking conditions)
Humans and Orcs
Events
Conditions
Actions
Camera - . Apply . gg_cam_Humans_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Humans_2 for Player 1 (Red) over 5.50 seconds
Cinematic - Fade in over 0.40 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Wait 1.00 seconds
Cinematic - Fade out over 1.30 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.30 seconds
Camera - . Apply . gg_cam_Orcs_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Orcs_2 for Player 1 (Red) over 4.70 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Trigger - Run Ground_and_Sir_Footman <gen> (checking conditions)
Ground and Sir Footman
Events
Conditions
Actions
Camera - . Apply . gg_cam_Ground_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Ground_2 for Player 1 (Red) over 7.00 seconds
Cinematic - Fade in over 0.40 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Frost_Traps <gen> (checking conditions)
Wait 2.50 seconds
Trigger - Run Frost_Traps <gen> (checking conditions)
Wait 2.50 seconds
Trigger - Run Frost_Traps <gen> (checking conditions)
Wait 1.20 seconds
Camera - . Apply . gg_cam_Sir_Footman_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Sir_Footman_2 for Player 1 (Red) over 3.00 seconds
Animation - Play Footman 0073 <gen> 's stand victory animation
Trigger - Run Frost_Traps <gen> (checking conditions)
Trigger - Run Fire_Traps <gen> (checking conditions)
Wait 2.50 seconds
Trigger - Run Fire_Traps <gen> (checking conditions)
Trigger - Run Frost_Traps <gen> (checking conditions)
Wait 1.50 seconds
Cinematic - Fade out over 1.30 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Trigger - Run Narrator_Welcome <gen> (checking conditions)
Narrator Welcome
Events
Conditions
Actions
Animation - Lock Medivh 0130 <gen> 's Head to face Target 0143 <gen> , offset by ( 0 , 0 , 90 )
Camera - . Apply . gg_cam_Narrator_Welcome_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.40 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Medivh 0130 <gen> 's stand first animation
Animation - Queue Medivh 0130 <gen> 's stand talk third animation
Animation - Queue Medivh 0130 <gen> 's stand talk first animation
Animation - Queue Medivh 0130 <gen> 's stand talk second animation
Animation - Queue Medivh 0130 <gen> 's stand talk third animation
Animation - Queue Medivh 0130 <gen> 's stand talk first animation
Animation - Queue Medivh 0130 <gen> 's stand talk second animation
Animation - Queue Medivh 0130 <gen> 's stand talk third animation
Sound - Set volume of Theme <gen> to 60.00 %
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Narrator : Play No sound and display Welcome to the Tournament 2004! . Modify duration: Add 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Narrator : Play No sound and display You will witness four new competitors fighting each other to death. . Modify duration: Add 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Narrator : Play No sound and display The winner may then chalenge our champion: Sir Footman! . Modify duration: Add 4.20 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Narrator : Play No sound and display And here they come! . Modify duration: Add 1.50 seconds and Wait
Unit - Make Medivh 0130 <gen> face Target 0145 <gen> over 0.30 seconds
Camera - . Apply . gg_cam_Competitors_Come_1 for Player 1 (Red) over 1.00 seconds
Animation - Lock Medivh 0130 <gen> 's Head to face Target 0144 <gen> , offset by ( 0 , 0 , 90 )
Trigger - Run Interviews <gen> (checking conditions)
Interviews
Events
Conditions
Actions
-------- LORD BLACKMOORE --------
Unit - Order Lord Blackmore 0075 <gen> to Move To . (Center of Interview <gen>)
Wait 0.50 seconds
Animation - Lock Medivh 0130 <gen> 's Head to face Lord Blackmore 0075 <gen> , offset by ( 0 , 0 , 300.00 )
Animation - Lock Lord Blackmore 0075 <gen> 's Head to face Medivh 0130 <gen> , offset by ( 0 , 0 , 50.00 )
Wait 4.00 seconds
Unit - Make Lord Blackmore 0075 <gen> face Target 0147 <gen> over 0 seconds
Animation - Play Lord Blackmore 0075 <gen> 's spell animation
Wait 1.60 seconds
Animation - Queue Lord Blackmore 0075 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Narrator : Play No sound and display Lord Blackmoore, welcome to the Tournament! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lord Blackmore 0075 <gen> named Lord Blackmoore : Play LBDontWasteTime <gen> and display Don't waste my time! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Narrator : Play No sound and display Could you tell us... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lord Blackmore 0075 <gen> named Lord Blackmoore : Play LBSorryNoInterviews <gen> and display Sorry, I don't do interviews. . Modify duration: Set to 2.70 seconds and Wait
Animation - Reset Lord Blackmore 0075 <gen> 's body-part facing
Unit - Order Lord Blackmore 0075 <gen> to Move To . (Center of Monseiour_Magique <gen>)
Wait 0.40 seconds
Unit - Make Medivh 0130 <gen> face 100.00 over 0.50 seconds
Animation - Lock Medivh 0130 <gen> 's Head to face Spellbreaker 0046 <gen> , offset by ( 0 , 0 , 90.00 )
Wait 0.30 seconds
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Narrator : Play No sound and display Arrogant bastard... . Modify duration: Set to 1.00 seconds and Don't wait
Wait 0.20 seconds
-------- MONSEIOUR MAGIQUE --------
Unit - Order Monseiour Magique 0077 <gen> to Move To . (Center of Interview <gen>)
Wait 0.50 seconds
Animation - Lock Monseiour Magique 0077 <gen> 's Head to face Medivh 0130 <gen> , offset by ( 0 , 0 , 50.00 )
Wait 0.50 seconds
Unit - Make Medivh 0130 <gen> face Monseiour Magique 0077 <gen> over 0.30 seconds
Animation - Lock Medivh 0130 <gen> 's Head to face Monseiour Magique 0077 <gen> , offset by ( 0 , 0 , 200.00 )
Wait 3.50 seconds
Unit - Make Monseiour Magique 0077 <gen> face Target 0147 <gen> over 0 seconds
Animation - Play Monseiour Magique 0077 <gen> 's stand victory animation
Cinematic - Send transmission to (All players) from Monseiour Magique 0077 <gen> named Monseiour Magique : Play No sound and display Hello again... . Modify duration: Set to 2.00 seconds and Wait
Animation - Queue Monseiour Magique 0077 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Narrator : Play No sound and display What's happening? I... I remember you were killed in the last Tournament! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Monseiour Magique 0077 <gen> named Monseiour Magique : Play No sound and display Nonsense. I don't remember anything. I'm alive and ready. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Narrator : Play No sound and display Are you sure? How are you feeling? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Monseiour Magique 0077 <gen> named Monseiour Magique : Play MMFine <gen> and display Fine. . Modify duration: Set to 1.40 seconds and Wait
Unit - Order Monseiour Magique 0077 <gen> to Move To . (Center of Monseiour_Magique <gen>)
Wait 1.20 seconds
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Narrator : Play No sound and display Strange... . Modify duration: Set to 1.50 seconds and Don't wait
-------- BILLY-BOB CARTER --------
Unit - Order Billy-Bob Carter 0136 <gen> to Move To . (Center of Interview <gen>)
Unit - Order Horse of BBC 0078 <gen> to Move To . (Center of Interview_BBCs_horse <gen>)
Unit - Make Billy-Bob Carter 0136 <gen> face Medivh 0130 <gen> over 0 seconds
Animation - Lock Billy-Bob Carter 0136 <gen> 's Head to face Medivh 0130 <gen> , offset by ( 0 , 0 , 90 )
Wait 2.50 seconds
Animation - Lock Medivh 0130 <gen> 's Head to face Billy-Bob Carter 0136 <gen> , offset by ( 0 , 0 , 90 )
Wait 10.00 seconds
Unit - Make Billy-Bob Carter 0136 <gen> face Medivh 0130 <gen> over 0.50 seconds
Sound - Play BBCHPrrrrr <gen>
Wait 1.00 seconds
Unit - Order Horse of BBC 0078 <gen> to Hold Position .
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Narrator : Play No sound and display What is this? You are the next competitor? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Billy-Bob Carter 0136 <gen> named Billy-Bob Carter : Play No sound and display Noone else . Modify duration: Set to 1.20 seconds and Don't wait
Sound - Play BBCNooneElse <gen>
Wait 0.70 seconds
Sound - Stop (Last played sound) Immediately
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Narrator : Play No sound and display Do you really think you can win? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Billy-Bob Carter 0136 <gen> named Billy-Bob Carter : Play BBCIGuessICan <gen> and display I guess I can. . Modify duration: Set to 1.55 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Narrator : Play No sound and display Without a sword? Only with your poor horse? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.60 seconds
Animation - Play the stand animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within (Entire map) .
Wait 0.60 seconds
Animation - Play the death animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within (Entire map) .
Wait 0.80 seconds
Cinematic - Send transmission to (All players) from Billy-Bob Carter 0136 <gen> named Billy-Bob Carter : Play BBCAHorseKick <gen> and display The horse kicked me once. It hurt. . Modify duration: Set to 3.10 seconds and Wait
Sound - Play BBCHIhahaha <gen>
Wait 1.40 seconds
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Narrator : Play No sound and display Good luck then. You will need it... . Modify duration: Set to 2.50 seconds and Wait
Animation - Reset Billy-Bob Carter 0136 <gen> 's body-part facing
Unit - Order Billy-Bob Carter 0136 <gen> to Move To . (Center of Monseiour_Magique <gen>)
Wait 1.50 seconds
Unit - Order Horse of BBC 0078 <gen> to Move To . (Center of Monseiour_Magique <gen>)
Wait 1.20 seconds
-------- GARR THE DESTROYER --------
Unit - Order Garr the Destroyer 0146 <gen> to Move To . (Center of Interview <gen>)
Unit - Order Kodo 0140 <gen> to Move To . (Center of Interview_Kodo <gen>)
Wait 1.00 seconds
Animation - Lock Medivh 0130 <gen> 's Head to face Kodo 0140 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Medivh 0130 <gen> face (Center of Interview_Kodo <gen>) over 0.50 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Narrator : Play No sound and display Oh my god! . Modify duration: Set to 2.00 seconds and Wait
Wait 2.00 seconds
Unit - Make Garr the Destroyer 0146 <gen> face Medivh 0130 <gen> over 0.50 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Garr the Destroyer 0146 <gen> named Garr the Destroyer : Play GtDHuh <gen> and display Huh? . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Narrator : Play HeroPaladinPissed6 <gen> and display Is that a horse? . Modify duration: Set to 1.80 seconds and Wait
Cinematic - Send transmission to (All players) from Garr the Destroyer 0146 <gen> named Garr the Destroyer : Play GtDYes <gen> and display Yes... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0130 <gen> named Narrator : Play No sound and display If you want... Now take it away from me! . Modify duration: Set to 2.30 seconds and Wait
Unit - Order Garr the Destroyer 0146 <gen> to Move To . (Center of Monseiour_Magique <gen>)
Unit - Order Kodo 0140 <gen> to Move To . (Center of Monseiour_Magique <gen>)
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Theme <gen> After fading
Sound - Play Opening <gen>
Wait 2.30 seconds
Unit - Hide Medivh 0130 <gen>
Unit - Hide Garr the Destroyer 0146 <gen>
Unit - Hide Kodo 0140 <gen>
Trigger - Run Sir_Footman_talk <gen> (checking conditions)
Sir Footman talk
Events
Conditions
Actions
Cinematic - Fade in over 0.20 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn on MM <gen>
Trigger - Turn on LB <gen>
Trigger - Turn on BBC <gen>
Trigger - Turn on GtD <gen>
Unit - Move Lord Blackmore 0075 <gen> instantly to (Center of Opening_LB <gen>) , facing 90.00 degrees
Unit - Move Billy-Bob Carter 0136 <gen> instantly to (Center of Opening_BBC <gen>) , facing 90.00 degrees
Unit - Move Horse of BBC 0078 <gen> instantly to (Center of Opening_Horse <gen>) , facing 90.00 degrees
Unit - Move Monseiour Magique 0077 <gen> instantly to (Center of Opening_MM <gen>) , facing 90.00 degrees
Unit - Unhide Garr the Destroyer 0148 <gen>
Unit - Order Footman 0073 <gen> to Move To . (Center of Sir_Footman_Talk <gen>)
Camera - . Apply . gg_cam_Sir_Footman_Talk_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Sir_Footman_Talk_2 for Player 1 (Red) over 3.00 seconds
Wait 2.90 seconds
Camera - . Apply . gg_cam_Sir_Footman_Talk_3 for Player 1 (Red) over 3.00 seconds
Wait 2.90 seconds
Camera - . Apply . gg_cam_Sir_Footman_Talk_4 for Player 1 (Red) over 3.00 seconds
Wait 2.90 seconds
Camera - . Apply . gg_cam_Sir_Footman_Talk_5 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0073 <gen> named Sir Footman : Play No sound and display Let the Tournament begin! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Lord Blackmore 0075 <gen> to Move To . (Center of Lord_Blackmoore <gen>)
Unit - Order Monseiour Magique 0077 <gen> to Move To . (Center of Monseiour_Magique <gen>)
Unit - Order Garr the Destroyer 0148 <gen> to Move To . (Center of Garr_the_Destroyer <gen>)
Unit - Order Billy-Bob Carter 0136 <gen> to Move To . (Center of BBC <gen>)
Wait 0.50 seconds
Unit - Order Horse of BBC 0078 <gen> to Move To . (Center of BBC_Horse <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Opening <gen> (checking conditions)
Opening
Events
Conditions
Actions
Camera - . Apply . gg_cam_Opening_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Opening_2 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Fireworks <gen> (checking conditions)
Wait 0.50 seconds
Trigger - Run Fireworks <gen> (checking conditions)
Wait 0.10 seconds
Wait 0.30 seconds
Trigger - Run Fireworks <gen> (checking conditions)
Wait 0.10 seconds
-------- 1 second --------
Trigger - Run Fireworks <gen> (checking conditions)
Wait 0.70 seconds
Trigger - Run Fireworks <gen> (checking conditions)
Wait 0.10 seconds
Trigger - Run Fireworks <gen> (checking conditions)
Wait 0.10 seconds
Wait 0.50 seconds
Trigger - Run Fireworks <gen> (checking conditions)
Wait 0.30 seconds
Wait 0.30 seconds
Trigger - Run Fireworks <gen> (checking conditions)
-------- 3 seconds --------
Wait 0.50 seconds
Trigger - Run Fireworks <gen> (checking conditions)
Wait 0.30 seconds
Trigger - Run Fireworks <gen> (checking conditions)
Wait 0.20 seconds
-------- 4 seconds --------
Camera - . Apply . gg_cam_BBC_late_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_BBC_late_2 for Player 1 (Red) over 5.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Monseiour Magique 0077 <gen> named Monseiour Magique : Play MMGetOnWithit <gen> and display Get on with it! . Modify duration: Set to 1.50 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_LB_and_GtD_Prepared_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_LB_and_GtD_Prepared_2 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Round_1_Narrator <gen> (checking conditions)
Round 1 Narrator
Events
Conditions
Actions
Unit - Hide Medivh 0130 <gen>
Unit - Unhide Medivh 0150 <gen>
Camera - . Apply . gg_cam_Narrator_Start_Tournament for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Queue Medivh 0130 <gen> 's stand talk third animation
Animation - Queue Medivh 0130 <gen> 's stand talk first animation
Animation - Queue Medivh 0130 <gen> 's stand talk third animation
Cinematic - Send transmission to (All players) from Medivh 0150 <gen> named Narrator : Play No sound and display Everything seems to be prepared so the Tournament can begin... . Modify duration: Set to 4.00 seconds and Wait
Sound - Stop Opening <gen> After fading
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Round_1_Prepare <gen> (checking conditions)
Round 1 Prepare
Events
Conditions
Actions
Sound - Play RoundPrapare <gen>
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Lord Blackmore 0075 <gen> 's stand ready animation
Camera - . Apply . gg_cam_Prepare_LB_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Prepare_LB_2 for Player 1 (Red) over 7.00 seconds
Wait 1.00 seconds
Game - Display to (All players) for 30 seconds the text: ROUND 1 Lord Blackmoore VSMonseiour Magique
Wait 6.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.90 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Prepare_MM_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Prepare_MM_2 for Player 1 (Red) over 5.10 seconds
Wait 2 seconds
Animation - Play Monseiour Magique 0077 <gen> 's stand victory animation
Animation - Queue Monseiour Magique 0077 <gen> 's stand animation
Wait 2.90 seconds
Camera - . Apply . gg_cam_Prepare_MM_3 for Player 1 (Red) over 2.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Stop RoundPrapare <gen> After fading
Camera - . Apply . gg_cam_Start_round_Sir_Footman_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Start_round_Sir_Footman_1 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0073 <gen> named Sir Footman : Play No sound and display Ready? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0073 <gen> named Sir Footman : Play SFAttack <gen> and display Attack! . Modify duration: Set to 1.10 seconds and Wait
Trigger - Run Round_1 <gen> (checking conditions)
Round 1
Events
Conditions
Actions
Sound - Play RoundGo <gen>
Unit - Turn collision for Lord Blackmore 0075 <gen> Off .
Unit - Turn collision for Monseiour Magique 0077 <gen> Off .
Unit - Order Lord Blackmore 0075 <gen> to Move To . (Center of Round_1_LB_Run_here_1 <gen>)
Camera - . Apply . gg_cam_Round_1_LB_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Round_1_LB_2 for Player 1 (Red) over 4.00 seconds
Wait 3.80 seconds
Camera - . Apply . gg_cam_Round_1_MM_side_view_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Round_1_MM_side_view_2 for Player 1 (Red) over 4.00 seconds
Wait 3.50 seconds
Camera - . Apply . gg_cam_Round_1_LB_3 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Round_1_LB_4 for Player 1 (Red) over 12.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Lord Blackmore 0075 <gen> named Lord Blackmoore : Play LBStayWay <gen> and display Stay out of my way. . Modify duration: Set to 2.10 seconds and Wait
Camera - . Apply . gg_cam_Round_1_LB_4 for Player 1 (Red) over 2.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Round_1_LB_4 for Player 1 (Red) over 0.50 seconds
Wait 3.00 seconds
Unit - Make Monseiour Magique 0077 <gen> face Lord Blackmore 0075 <gen> over 0.50 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Round_1_Fight_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Round_1_Fight_2 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Monseiour Magique 0077 <gen> named Monseiour Magique : Play No sound and display Now, what was the fireball spell? . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Monseiour Magique 0077 <gen> to Attack Once . Lord Blackmore 0075 <gen>
Cinematic - Send transmission to (All players) from Lord Blackmore 0075 <gen> named Lord Blackmoore : Play No sound and display Ouch! Damn sheep. . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Round_1_Fight_3 for Player 1 (Red) over 7.00 seconds
Unit - Order Lord Blackmore 0075 <gen> to Move To . (Center of Round_1_LB_Run_here_2 <gen>)
Wait 1.80 seconds
Animation - Play Lord Blackmore 0075 <gen> 's attack animation
Wait 0.50 seconds
Unit - Order Monseiour Magique 0077 <gen> to Attack Once . Lord Blackmore 0075 <gen>
Cinematic - Send transmission to (All players) from Monseiour Magique 0077 <gen> named Monseiour Magique : Play No sound and display What's happening to me? I fade with every sheep I summon... . Modify duration: Set to 3.50 seconds and Wait
Animation - Play Monseiour Magique 0077 <gen> 's spell animation
Special Effect - Create a special effect at (Position of Monseiour Magique 0077 <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Unit - Remove Monseiour Magique 0077 <gen> from the game
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 1.50 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Round_2_Narrator <gen> (checking conditions)
Round 2 Narrator
Events
Conditions
Actions
Camera - . Apply . gg_cam_Narrator_Start_Tournament for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0150 <gen> named Narrator : Play No sound and display Amazing! After sheeping Lord Blackmoore to death, Monseiour Magique depleted his energy and disapeared! . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0150 <gen> named Narrator : Play No sound and display Looks like our finalist must come out of the next duel. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0150 <gen> named Narrator : Play No sound and display Let's watch it. . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Round_2_Prepare <gen> (checking conditions)
Round 2 Prepare
Events
Conditions
Actions
Sound - Play RoundPrapare <gen>
Animation - Play Garr the Destroyer 0148 <gen> 's attack animation, using only Common animations
Camera - . Apply . gg_cam_Prepare_GtD_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Prepare_GtD_2 for Player 1 (Red) over 7.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 30 seconds the text: ROUND 2 Garr the Destroyer VS Billy-Bob Carter
Wait 6.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Animation - Reset Garr the Destroyer 0148 <gen> 's animation
Camera - . Apply . gg_cam_Prepare_BBC_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Prepare_BBC_2 for Player 1 (Red) over 7.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Animation - Play Horse of BBC 0078 <gen> 's attack animation
Wait 1.00 seconds
Animation - Reset Horse of BBC 0078 <gen> 's animation
Wait 2 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Stop RoundPrapare <gen> After fading
Camera - . Apply . gg_cam_Start_round_Sir_Footman_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Start_round_Sir_Footman_1 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0073 <gen> named Sir Footman : Play No sound and display Ready? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0073 <gen> named Sir Footman : Play SFAttack <gen> and display Attack! . Modify duration: Set to 1.10 seconds and Wait
Trigger - Run Round_2 <gen> (checking conditions)
Round 2
Events
Conditions
Actions
Unit - Hide Medivh 0150 <gen>
Unit - Unhide Medivh 0152 <gen>
Animation - Lock Medivh 0152 <gen> 's Head to face Billy-Bob Carter 0136 <gen> , offset by ( 0 , 0 , 90 )
Sound - Play RoundGo <gen>
Unit - Rescue Horse of BBC 0078 <gen> for Player 10 (Light Blue) and Retain color
Unit - Order Garr the Destroyer 0148 <gen> to Orc Kodo Beast - Devour . Horse of BBC 0078 <gen>
Camera - . Apply . gg_cam_Round_2_GtD_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Round_2_GtD_2 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Order Horse of BBC 0078 <gen> to Move To . (Center of Round_2_Horse_walk_here <gen>)
Unit - Order Billy-Bob Carter 0136 <gen> to Move To . (Center of Round_2_BBC_walk_here <gen>)
Camera - . Apply . gg_cam_Round_2_GtD_3 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Round_2_GtD_4 for Player 1 (Red) over 3.50 seconds
Wait 3.40 seconds
Camera - . Apply . gg_cam_Round_2_BBC_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Round_2_BBC_2 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0152 <gen> named Narrator : Play No sound and display Hey BBC! Aren't you going to mount the horse? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 0.50 seconds
Unit - Order Billy-Bob Carter 0136 <gen> to Stop .
Unit - Make Billy-Bob Carter 0136 <gen> face Medivh 0152 <gen> over 0.50 seconds
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Billy-Bob Carter 0136 <gen> named Billy-Bob Carter : Play BBCWhat <gen> and display What? . Modify duration: Set to 0.40 seconds and Wait
Camera - . Apply . gg_cam_Round_2_Devour_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Round_2_Devour_2 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0152 <gen> named Narrator : Play No sound and display I said you should better... LOOK OUT! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Make Medivh 0152 <gen> face Garr the Destroyer 0148 <gen> over 0.50 seconds
Wait 2.90 seconds
Camera - . Apply . gg_cam_Round_2_Devour_3 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Billy-Bob Carter 0136 <gen> named Billy-Bob Carter : Play BBCDoh <gen> and display Doh. . Modify duration: Set to 0.40 seconds and Wait
Unit - Remove Horse of BBC 0078 <gen> from the game
Sound - Play PukeBBCsHorse <gen>
Animation - Play Garr the Destroyer 0148 <gen> 's spell puke animation
Wait 1.00 seconds
Unit - Create a Horse of BBC corpse for Player 12 (Brown) at (Center of Round_2_Horse_walk_here <gen>)
Wait 1.00 seconds
Unit - Order Billy-Bob Carter 0136 <gen> to Move To . (Center of Round_2_BBC_runaway <gen>)
Camera - . Apply . gg_cam_Round_2_Devour_4 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Billy-Bob Carter 0136 <gen> named Billy-Bob Carter : Play BBCAAAAAA <gen> and display Aaaaaaaa! . Modify duration: Set to 1.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Final_Narrator <gen> (checking conditions)
Round 1 Narrator Copy
Events
Conditions
Actions
Unit - Hide Medivh 0130 <gen>
Unit - Unhide Medivh 0150 <gen>
Camera - . Apply . gg_cam_Narrator_Start_Tournament for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Queue Medivh 0130 <gen> 's stand talk third animation
Animation - Queue Medivh 0130 <gen> 's stand talk first animation
Animation - Queue Medivh 0130 <gen> 's stand talk third animation
Cinematic - Send transmission to (All players) from Medivh 0150 <gen> named Narrator : Play No sound and display Everything seems to be prepared so the Tournament can begin... . Modify duration: Set to 4.00 seconds and Wait
Sound - Stop Opening <gen> After fading
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Round_1_Prepare <gen> (checking conditions)
Round 1 Prepare Copy
Events
Conditions
Actions
Sound - Play RoundPrapare <gen>
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Lord Blackmore 0075 <gen> 's stand ready animation
Camera - . Apply . gg_cam_Prepare_LB_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Prepare_LB_2 for Player 1 (Red) over 7.00 seconds
Wait 1.00 seconds
Game - Display to (All players) for 30 seconds the text: ROUND 1 Lord Blackmoore VSMonseiour Magique
Wait 6.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.90 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Prepare_MM_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Prepare_MM_2 for Player 1 (Red) over 5.10 seconds
Wait 2 seconds
Animation - Play Monseiour Magique 0077 <gen> 's stand victory animation
Animation - Queue Monseiour Magique 0077 <gen> 's stand animation
Wait 2.90 seconds
Camera - . Apply . gg_cam_Prepare_MM_3 for Player 1 (Red) over 2.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Stop RoundPrapare <gen> After fading
Camera - . Apply . gg_cam_Start_round_Sir_Footman_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Start_round_Sir_Footman_1 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0073 <gen> named Sir Footman : Play No sound and display Ready? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0073 <gen> named Sir Footman : Play SFAttack <gen> and display Attack! . Modify duration: Set to 1.10 seconds and Wait
Trigger - Run Round_1 <gen> (checking conditions)
Round 1 Copy
Events
Conditions
Actions
Sound - Play RoundGo <gen>
Unit - Turn collision for Lord Blackmore 0075 <gen> Off .
Unit - Turn collision for Monseiour Magique 0077 <gen> Off .
Unit - Order Lord Blackmore 0075 <gen> to Move To . (Center of Round_1_LB_Run_here_1 <gen>)
Camera - . Apply . gg_cam_Round_1_LB_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Round_1_LB_2 for Player 1 (Red) over 4.00 seconds
Wait 3.80 seconds
Camera - . Apply . gg_cam_Round_1_MM_side_view_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Round_1_MM_side_view_2 for Player 1 (Red) over 4.00 seconds
Wait 3.50 seconds
Camera - . Apply . gg_cam_Round_1_LB_3 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Round_1_LB_4 for Player 1 (Red) over 12.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Lord Blackmore 0075 <gen> named Lord Blackmoore : Play LBStayWay <gen> and display Stay out of my way. . Modify duration: Set to 2.10 seconds and Wait
Camera - . Apply . gg_cam_Round_1_LB_4 for Player 1 (Red) over 2.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Round_1_LB_4 for Player 1 (Red) over 0.50 seconds
Wait 3.00 seconds
Unit - Make Monseiour Magique 0077 <gen> face Lord Blackmore 0075 <gen> over 0.50 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Round_1_Fight_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Round_1_Fight_2 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Monseiour Magique 0077 <gen> named Monseiour Magique : Play No sound and display Now, what was the fireball spell? . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Monseiour Magique 0077 <gen> to Attack Once . Lord Blackmore 0075 <gen>
Cinematic - Send transmission to (All players) from Lord Blackmore 0075 <gen> named Lord Blackmoore : Play No sound and display Ouch! Damn sheep. . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Round_1_Fight_3 for Player 1 (Red) over 7.00 seconds
Unit - Order Lord Blackmore 0075 <gen> to Move To . (Center of Round_1_LB_Run_here_2 <gen>)
Wait 1.80 seconds
Animation - Play Lord Blackmore 0075 <gen> 's attack animation
Wait 0.50 seconds
Unit - Order Monseiour Magique 0077 <gen> to Attack Once . Lord Blackmore 0075 <gen>
Cinematic - Send transmission to (All players) from Monseiour Magique 0077 <gen> named Monseiour Magique : Play No sound and display What's happening to me? I fade with every sheep I summon... . Modify duration: Set to 3.50 seconds and Wait
Animation - Play Monseiour Magique 0077 <gen> 's spell animation
Special Effect - Create a special effect at (Position of Monseiour Magique 0077 <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Unit - Remove Monseiour Magique 0077 <gen> from the game
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 1.50 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Round_2_Narrator <gen> (checking conditions)
Round 2 Narrator Copy
Events
Conditions
Actions
Camera - . Apply . gg_cam_Narrator_Start_Tournament for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0150 <gen> named Narrator : Play No sound and display Amazing! After sheeping Lord Blackmoore to death, Monseiour Magique depleted his energy and disapeared! . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0150 <gen> named Narrator : Play No sound and display Looks like our finalist must come out of the next duel. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0150 <gen> named Narrator : Play No sound and display Let's watch it. . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Round_2_Prepare <gen> (checking conditions)
Round 2 Prepare Copy
Events
Conditions
Actions
Sound - Play RoundPrapare <gen>
Animation - Play Garr the Destroyer 0148 <gen> 's attack animation, using only Common animations
Camera - . Apply . gg_cam_Prepare_GtD_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Prepare_GtD_2 for Player 1 (Red) over 7.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 30 seconds the text: ROUND 2 Garr the Destroyer VS Billy-Bob Carter
Wait 6.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Animation - Reset Garr the Destroyer 0148 <gen> 's animation
Camera - . Apply . gg_cam_Prepare_BBC_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Prepare_BBC_2 for Player 1 (Red) over 7.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Animation - Play Horse of BBC 0078 <gen> 's attack animation
Wait 1.00 seconds
Animation - Reset Horse of BBC 0078 <gen> 's animation
Wait 2 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Stop RoundPrapare <gen> After fading
Camera - . Apply . gg_cam_Start_round_Sir_Footman_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Start_round_Sir_Footman_1 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0073 <gen> named Sir Footman : Play No sound and display Ready? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0073 <gen> named Sir Footman : Play SFAttack <gen> and display Attack! . Modify duration: Set to 1.10 seconds and Wait
Trigger - Run Round_2 <gen> (checking conditions)
Round 2 Copy
Events
Conditions
Actions
Unit - Hide Medivh 0150 <gen>
Unit - Unhide Medivh 0152 <gen>
Animation - Lock Medivh 0152 <gen> 's Head to face Billy-Bob Carter 0136 <gen> , offset by ( 0 , 0 , 90 )
Sound - Play RoundGo <gen>
Unit - Rescue Horse of BBC 0078 <gen> for Player 10 (Light Blue) and Retain color
Unit - Order Garr the Destroyer 0148 <gen> to Orc Kodo Beast - Devour . Horse of BBC 0078 <gen>
Camera - . Apply . gg_cam_Round_2_GtD_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Round_2_GtD_2 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Order Horse of BBC 0078 <gen> to Move To . (Center of Round_2_Horse_walk_here <gen>)
Unit - Order Billy-Bob Carter 0136 <gen> to Move To . (Center of Round_2_BBC_walk_here <gen>)
Camera - . Apply . gg_cam_Round_2_GtD_3 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Round_2_GtD_4 for Player 1 (Red) over 3.50 seconds
Wait 3.40 seconds
Camera - . Apply . gg_cam_Round_2_BBC_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Round_2_BBC_2 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0152 <gen> named Narrator : Play No sound and display Hey BBC! Aren't you going to mount the horse? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 0.50 seconds
Unit - Order Billy-Bob Carter 0136 <gen> to Stop .
Unit - Make Billy-Bob Carter 0136 <gen> face Medivh 0152 <gen> over 0.50 seconds
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Billy-Bob Carter 0136 <gen> named Billy-Bob Carter : Play BBCWhat <gen> and display What? . Modify duration: Set to 0.40 seconds and Wait
Camera - . Apply . gg_cam_Round_2_Devour_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Round_2_Devour_2 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0152 <gen> named Narrator : Play No sound and display I said you should better... LOOK OUT! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Make Medivh 0152 <gen> face Garr the Destroyer 0148 <gen> over 0.50 seconds
Wait 2.90 seconds
Camera - . Apply . gg_cam_Round_2_Devour_3 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Billy-Bob Carter 0136 <gen> named Billy-Bob Carter : Play BBCDoh <gen> and display Doh. . Modify duration: Set to 0.40 seconds and Wait
Unit - Remove Horse of BBC 0078 <gen> from the game
Sound - Play PukeBBCsHorse <gen>
Animation - Play Garr the Destroyer 0148 <gen> 's spell puke animation
Wait 1.00 seconds
Unit - Create a Horse of BBC corpse for Player 12 (Brown) at (Center of Round_2_Horse_walk_here <gen>)
Wait 1.00 seconds
Unit - Order Billy-Bob Carter 0136 <gen> to Move To . (Center of Round_2_BBC_runaway <gen>)
Camera - . Apply . gg_cam_Round_2_Devour_4 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Billy-Bob Carter 0136 <gen> named Billy-Bob Carter : Play BBCAAAAAA <gen> and display Aaaaaaaa! . Modify duration: Set to 1.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Final_Narrator <gen> (checking conditions)
Final Narrator
Events
Conditions
Actions
Unit - Hide Medivh 0152 <gen>
Camera - . Apply . gg_cam_Narrator_Start_Tournament for Player 1 (Red) over 0 seconds
Unit - Remove Garr the Destroyer 0148 <gen> from the game
Unit - Remove Lord Blackmore 0075 <gen> from the game
Unit - Remove Billy-Bob Carter 0136 <gen> from the game
Unit - Move Footman 0073 <gen> instantly to (Center of Final_Sir_Footman_Start <gen>) , facing 70.00 degrees
Unit - Move Garr the Destroyer 0146 <gen> instantly to (Center of Final_Garr_the_Destroyer_Start <gen>) , facing 100.00 degrees
Unit - Unhide Garr the Destroyer 0146 <gen>
Unit - Unhide Medivh 0150 <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0150 <gen> named Narrator : Play No sound and display And the finalist is Garr the Destroyer! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0150 <gen> named Narrator : Play No sound and display Sir Footman is already prepared for the final fight. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0150 <gen> named Narrator : Play No sound and display Let's ask him some questions... . Modify duration: Set to 1.50 seconds and Wait
Unit - Order Medivh 0150 <gen> to Move To . (Center of Round_1_LB_Run_here_1 <gen>)
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Interview_with_SF <gen> (checking conditions)
Interview with SF
Events
Conditions
Actions
Unit - Unhide Medivh 0142 <gen>
Unit - Hide Medivh 0150 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Interview_SF_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Interview_SF_2 for Player 1 (Red) over 15.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Medivh 0142 <gen> to Move To . (Center of Interview_SF_Narrator <gen>)
Animation - Lock Medivh 0142 <gen> 's Head to face Footman 0073 <gen> , offset by ( 0 , 0 , 90 )
Wait 0.70 seconds
Cinematic - Send transmission to (All players) from Medivh 0142 <gen> named Narrator : Play No sound and display Excuse me, Sir Footman... . Modify duration: Set to 1.50 seconds and Don't wait
Wait 0.50 seconds
Unit - Make Footman 0073 <gen> face Medivh 0142 <gen> over 0.50 seconds
Animation - Lock Footman 0073 <gen> 's Head to face Medivh 0142 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0073 <gen> named Sir Footman : Play SFWhatDoUNeed <gen> and display What do you need? . Modify duration: Set to 0.70 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0142 <gen> named Narrator : Play No sound and display How are you feeling before the fight? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0073 <gen> named Sir Footman : Play SFReady4Action <gen> and display Ready for action. . Modify duration: Set to 1.10 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0142 <gen> named Narrator : Play No sound and display Do you think you'll win? . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0073 <gen> named Sir Footman : Play SFOfCourse <gen> and display Of course! . Modify duration: Set to 0.80 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0142 <gen> named Narrator : Play No sound and display Thank you and good luck! . Modify duration: Set to 1.00 seconds and Wait
Unit - Order Medivh 0142 <gen> to Move To . (Center of Round_2_BBC_runaway <gen>)
Wait 0.50 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Final_Prepare <gen> (checking conditions)
Final Prepare
Events
Conditions
Actions
Sound - Play RoundPrapare <gen>
Unit - Make Footman 0073 <gen> face Sorceress 0045 <gen> over 0.00 seconds
Animation - Play Footman 0073 <gen> 's stand victory animation
Camera - . Apply . gg_cam_Final_Prepare_SF_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Final_Prepare_SF_2 for Player 1 (Red) over 7.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 30 seconds the text: FINAL ROUND Sir Footman VS Garr the Destroyer
Wait 6.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Final_Prepare_Gtd_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Final_Prepare_Gtd_2 for Player 1 (Red) over 7.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop RoundPrapare <gen> After fading
Wait 1.00 seconds
Trigger - Run Final_Fight <gen> (checking conditions)
Final Fight
Events
Conditions
Actions
Sound - Play FinalCinematic <gen>
Unit - Move Footman 0073 <gen> instantly to (Center of FF_SF <gen>) , facing (Position of Witch Doctor 0116 <gen>)
Animation - Reset Footman 0073 <gen> 's animation
Animation - Lock Footman 0073 <gen> 's Head to face Garr the Destroyer 0146 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Garr the Destroyer 0146 <gen> 's Head to face Footman 0073 <gen> , offset by ( 0 , 0 , 90 )
Unit - Move Garr the Destroyer 0146 <gen> instantly to (Center of FF_GtD <gen>) , facing (Center of FF_SF <gen>)
Unit - Unhide Garr the Destroyer 0146 <gen>
Animation - Play Garr the Destroyer 0146 <gen> 's stand ready animation
Camera - . Apply . gg_cam_FF_SF_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_FF_SF_2 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.90 seconds
Camera - . Apply . gg_cam_FF_GtD_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_FF_GtD_2 for Player 1 (Red) over 5.00 seconds
Wait 3.50 seconds
Animation - Play Garr the Destroyer 0146 <gen> 's spell animation
Wait 1.40 seconds
Animation - Reset Garr the Destroyer 0146 <gen> 's animation
Cinematic - Send transmission to (All players) from Garr the Destroyer 0146 <gen> named Garr the Destroyer : Play GtDTime4Killing <gen> and display Time for killing! . Modify duration: Set to 1.20 seconds and Don't wait
Unit - Order Garr the Destroyer 0146 <gen> to Move To . (Center of FF_GtD_Attack_1 <gen>)
Camera - . Apply . gg_cam_FF_GtD_3 for Player 1 (Red) over 3.30 seconds
Wait 2.70 seconds
Camera - . Apply . gg_cam_FF_1st_Attack_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_FF_1st_Attack_2 for Player 1 (Red) over 10.00 seconds
Wait 0.10 seconds
Wait 0.01 seconds
Unit - Order Garr the Destroyer 0146 <gen> to Stop .
Unit - Make Garr the Destroyer 0146 <gen> face Target 0154 <gen> over 0 seconds
Animation - Play Garr the Destroyer 0146 <gen> 's attack - 2 animation
Animation - Queue Garr the Destroyer 0146 <gen> 's stand ready animation
Wait 0.05 seconds
Unit - Order Footman 0073 <gen> to Human Footman - Defend .
Wait 0.18 seconds
Animation - Change Garr the Destroyer 0146 <gen> 's animation speed to 10.00 % of its original speed
Animation - Change Footman 0073 <gen> 's animation speed to 10.00 % of its original speed
Wait 0.02 seconds
Animation - Change Garr the Destroyer 0146 <gen> 's animation speed to 1.00 % of its original speed
Animation - Change Footman 0073 <gen> 's animation speed to 1.00 % of its original speed
Wait 8.50 seconds
Animation - Change Garr the Destroyer 0146 <gen> 's animation speed to 50.00 % of its original speed
Animation - Change Footman 0073 <gen> 's animation speed to 50.00 % of its original speed
Wait 0.10 seconds
Unit - Order Footman 0073 <gen> to Human Footman - Stop Defend .
Wait 0.10 seconds
Wait 0.10 seconds
Animation - Change Garr the Destroyer 0146 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Footman 0073 <gen> 's animation speed to 70.00 % of its original speed
Animation - Queue Footman 0073 <gen> 's stand defend animation
Wait 0.10 seconds
Animation - Change Garr the Destroyer 0146 <gen> 's animation speed to 2.00 % of its original speed
Animation - Change Footman 0073 <gen> 's animation speed to 2.00 % of its original speed
Wait 2.30 seconds
Animation - Change Garr the Destroyer 0146 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Footman 0073 <gen> 's animation speed to 100.00 % of its original speed
Animation - Play Garr the Destroyer 0146 <gen> 's death animation
Wait 1.60 seconds
Animation - Change Garr the Destroyer 0146 <gen> 's animation speed to 0.00 % of its original speed
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Garr the Destroyer 0146 <gen> named Garr the Destroyer : Play GtDTimeToDie <gen> and display Time to die... . Modify duration: Set to 1.70 seconds and Wait
Unit - Order Footman 0073 <gen> to Human Footman - Stop Defend .
Wait 1.00 seconds
Unit - Make Footman 0073 <gen> face Target 0159 <gen> over 0.70 seconds
Wait 0.50 seconds
Sound - Stop FinalCinematic <gen> After fading
Sound - Play Credits <gen>
Wait 2 seconds
Animation - Play Footman 0073 <gen> 's stand victory animation
Camera - . Apply . gg_cam_The_end_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_The_end_2 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Credits <gen> (checking conditions)
Credits
Events
Conditions
Actions
Wait 2 seconds
Game - Display to (All players) for 30 seconds the text: Tournament 2004
Wait 4.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) for 30 seconds the text: Tournament 2004 By King Klear
Wait 5.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) for 30 seconds the text: Sir Footman will return!
Wait 5.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Wait 2 seconds
Sound - Stop Credits <gen> After fading
Wait 2 seconds
Trigger - Run More <gen> (checking conditions)
More
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map)) and do (Remove (Picked unit) from the game)
Camera - . Apply . gg_cam_More_1 for Player 1 (Red) over 0 seconds
Game - Set the time of day to 12.00
Unit - Unhide Billy-Bob Carter 0160 <gen>
Unit - Unhide Kodo 0161 <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Order Billy-Bob Carter 0160 <gen> to Move To . (Center of More_BBC_go_here <gen>)
Wait 1.00 seconds
Unit - Order Kodo 0161 <gen> to Move To . (Center of More_kodo_go_here <gen>)
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Billy-Bob Carter 0160 <gen> named Billy-Bob Carter : Play No sound and display Help! Help! . Modify duration: Set to 1.20 seconds and Don't wait
Sound - Play BBCHelp <gen>
Wait 1.20 seconds
Sound - Stop BBCHelp <gen> Immediately
Wait 1.00 seconds
Unit - Make Billy-Bob Carter 0160 <gen> face Kodo 0161 <gen> over 1.00 seconds
Unit - Order Kodo 0161 <gen> to Hold Position .
Cinematic - Send transmission to (All players) from Billy-Bob Carter 0160 <gen> named Billy-Bob Carter : Play BBCDead <gen> and display That's it. I'm dead. . Modify duration: Set to 1.50 seconds and Wait
Animation - Play Billy-Bob Carter 0160 <gen> 's attack animation
Animation - Queue Billy-Bob Carter 0160 <gen> 's stand animation
Wait 0.70 seconds
Unit - Kill Kodo 0161 <gen>
Wait 2.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
STOP IT
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: THE END!
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