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Triggers
Tournament 2003.w3x
Variables
Initialization
Stop doodads
Initialization
Aplause
Sounds
Main Triggers
Prologue
Start
Narrator 1
Interview
Opening
Prepare Round one
ROUND 1
Before Round 2
Prepare Round two
ROUND 2
Before Final
Prepare Final
FINAL
Kill King
Epilogue
Testing
STOP IT
Name
Type
is_array
initial_value
Everybody
group
No
SirFootman
unit
No
UnitNull
Stop doodads
Events
Map initialization
Conditions
Actions
Animation - Play the Death animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within (Entire map) .
Animation - Play the Death animation for all doodads of type YOr2 (Unexpected type: 'doodadcode') within (Entire map) .
Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 19.00
Game - Set time of day speed to 0.00 % of the default speed
Environment - Set sky to Lordaeron Winter Sky
Unit - Turn collision for Medivh 0140 <gen> Off .
Unit - Turn collision for Thief 0146 <gen> Off .
-------- HIDE UNITS --------
Unit Group - Pick every unit in (Units in Hide <gen>) and do (Hide (Picked unit))
Unit - Hide Footman 0194 <gen>
Unit Group - Pick every unit in (Units in Outro_group <gen>) and do (Hide (Picked unit))
Aplause
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Human <gen> owned by Player 8 (Pink)) and do (Play (Picked unit)'s stand - 2 animation, using only Rare animations)
Unit Group - Pick every unit in (Units in Human <gen> owned by Player 8 (Pink)) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units in Orc <gen>) and do (Play (Picked unit)'s stand victory animation, using only Common animations)
Unit Group - Pick every unit in (Units in Human <gen>) and do (Play (Picked unit)'s stand victory animation, using only Common animations)
Unit Group - Pick every unit in (Units in Human <gen> matching ((Unit-type of (Matching unit)) Equal to Rifleman)) and do (Play (Picked unit)'s spell attack animation, using only Common animations)
Unit Group - Pick every unit in (Units in Human <gen> matching ((Unit-type of (Matching unit)) Equal to Priest)) and do (Play (Picked unit)'s spell attack animation, using only Common animations)
Sounds
Events
Map initialization
Conditions
Actions
Sound - Attach FailureToCommunicate <gen> to Bandit Lord 0003 <gen>
Sound - Attach WhatYeGot <gen> to Bandit Lord 0003 <gen>
Sound - Attach Smokey <gen> to Bandit Lord 0003 <gen>
Sound - Attach Prayers <gen> to Bandit Lord 0003 <gen>
Sound - Attach Sure <gen> to Bandit Lord 0003 <gen>
Sound - Attach ICanHardlyWait <gen> to Archmage 0005 <gen>
Sound - Attach Whatever <gen> to Archmage 0005 <gen>
Sound - Attach IDontWasteMagic <gen> to Archmage 0005 <gen>
Sound - Attach BetterWorth <gen> to Archmage 0005 <gen>
Sound - Attach Blabol <gen> to Archmage 0005 <gen>
Sound - Attach TunrSheep <gen> to Archmage 0005 <gen>
Sound - Attach SorryNothing <gen> to Orc Warchief 0013 <gen>
Sound - Attach Wrooooaaaaghh <gen> to Orc Warchief 0013 <gen>
Sound - Attach LetsRide <gen> to Orc Warchief 0013 <gen>
Sound - Attach Yuueeeah <gen> to Orc Warchief 0013 <gen>
Sound - Attach NoAskNoTell <gen> to Footman 0136 <gen>
Sound - Attach Right <gen> to Footman 0136 <gen>
Sound - Attach LetTournamentEnd <gen> to Sea Witch 0154 <gen>
Sound - Attach Hiiiiii <gen> to Sea Witch 0154 <gen>
Sound - Attach Witch <gen> to Villager 0158 <gen>
Prologue
Events
Map initialization
Conditions
Actions
Sound - Stop music Immediately
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Begining_witch_1 for Player 1 (Red) over 0 seconds
Animation - Lock Villager 0158 <gen> 's Head to face Sea Witch 0154 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Villager 0157 <gen> 's Head to face Sea Witch 0154 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Captain 0160 <gen> 's Head to face Sea Witch 0154 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Sea Witch 0154 <gen> 's Head to face Captain 0160 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Captain 0160 <gen> to Move To . (Center of Security_go <gen>)
Cinematic - Send transmission to (All players) from Villager 0158 <gen> named Villager : Play Witch <gen> and display We've found a witch! May we burn her? . Modify duration: Add 2.70 seconds and Don't wait
Wait 1.00 seconds
Unit - Make Villager 0158 <gen> face (Center of Security_go <gen>) over 0.50 seconds
Animation - Lock Villager 0158 <gen> 's Head to face Captain 0160 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.70 seconds
Cinematic - Send transmission to (All players) from Captain 0160 <gen> named Security : Play No sound and display Sorry, no witches allowed. You must leave at once! . Modify duration: Add 4.00 seconds and Wait
Unit - Make Villager 0158 <gen> face Sea Witch 0154 <gen> over 0.50 seconds
Animation - Lock Villager 0158 <gen> 's Head to face Sea Witch 0154 <gen> , offset by ( 0 , 0 , 90 )
Camera - . Apply . gg_cam_Begining_witch_2a for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Begining_witch_2b for Player 1 (Red) over 11.00 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0154 <gen> named Sea Witch : Play No sound and display I'll be back! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display Welcome to the live broadcast from the Tournament 2003! . Modify duration: Set to 5.10 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display The tournament will begin soon, so let's have a quick look at the competitors... . Modify duration: Set to 4.50 seconds and Wait
Animation - Reset Medivh 0140 <gen> 's animation
Unit - Order Medivh 0140 <gen> to Move To . (Center of Monseiour_Magique_1 <gen>)
Wait 0.75 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Medivh 0140 <gen> instantly to (Center of Interview_1 <gen>) , facing (Position of Target 0143 <gen>)
Animation - Lock Medivh 0140 <gen> 's Head to face Target 0141 <gen> , offset by ( 0 , 0 , 75.00 )
Camera - . Apply . gg_cam_Mag for Player 1 (Red) over 0 seconds
Trigger - Run Interview <gen> (ignoring conditions)
Interview
Events
Conditions
Actions
-------- MONSEIOUR MAGIQUE --------
Unit Group - Pick every unit in (Units in Crowd_2 <gen>) and do (Lock (Picked unit)'s Head to face Medivh 0140 <gen>, offset by (0, 0, 90))
Animation - Lock Orc Warchief 0013 <gen> 's Head to face Medivh 0140 <gen> , offset by ( 0 , 0 , 60.00 )
Animation - Lock Bandit Lord 0003 <gen> 's Head to face Medivh 0140 <gen> , offset by ( 0 , 0 , 60.00 )
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display This is the first competitor - Monseiour Magique.He's one of the best dalaran mages. . Modify duration: Set to 10.00 seconds and Wait
Animation - Lock Medivh 0140 <gen> 's Head to face Archmage 0005 <gen> , offset by ( 0 , 0 , 130.00 )
Animation - Lock Archmage 0005 <gen> 's Head to face Medivh 0140 <gen> , offset by ( 0 , 0 , 60.00 )
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display Monseiour, may I ask you a few questions? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0005 <gen> named Monseiour Magique : Play Whatever <gen> and display Whatever... . Modify duration: Set to 1.55 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display How are you feeling today? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0005 <gen> named Monseiour Magique : Play ICanHardlyWait <gen> and display I can hardly wait. . Modify duration: Set to 1.80 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display And could you show us one of your famous attack spells? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0005 <gen> named Monseiour Magique : Play IDontWasteMagic <gen> and display I don't waste my magic on just anything! . Modify duration: Set to 4.30 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display Thank you. . Modify duration: Set to 1.00 seconds and Don't wait
Camera - . Apply . gg_cam_Footman for Player 1 (Red) over 1.00 seconds
Unit - Order Medivh 0140 <gen> to Move To . (Center of Interview_2 <gen>)
Wait 0.40 seconds
Animation - Lock Footman 0136 <gen> 's Head to face Medivh 0140 <gen> , offset by ( 0 , 0 , 60.00 )
Wait 0.50 seconds
Unit - Make Medivh 0140 <gen> face Target 0143 <gen> over 0.70 seconds
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display The next competitor is Sir Footman.Famous wrestler and slayer of the Death Knight! . Modify duration: Set to 8.00 seconds and Wait
Unit - Make Medivh 0140 <gen> face Footman 0136 <gen> over 0.70 seconds
Animation - Lock Medivh 0140 <gen> 's Head to face Footman 0136 <gen> , offset by ( 0 , 0 , 60.00 )
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display Can I ask you a few questions, Sir Footman? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0136 <gen> named Sir Footman : Play NoAskNoTell <gen> and display Don't ask, don't tell. . Modify duration: Add 1.60 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display You mean you don't want to talk to me? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0136 <gen> named Sir Footman : Play Right <gen> and display Right. . Modify duration: Set to 0.70 seconds and Wait
Camera - . Apply . gg_cam_Black_Knight for Player 1 (Red) over 1.00 seconds
Unit - Order Medivh 0140 <gen> to Move To . (Center of Interview_3 <gen>)
Wait 0.40 seconds
Unit - Remove Footman 0136 <gen> from the game
Unit - Replace Riderless Horse 0004 <gen> with a Knight using The new unit's max life and mana
Set Variable Set SirFootman = (Last replaced unit)
Animation - Lock Orc Warchief 0013 <gen> 's Head to face Medivh 0140 <gen> , offset by ( 0 , 0 , 60.00 )
Wait 0.50 seconds
Unit - Make Medivh 0140 <gen> face Target 0144 <gen> over 0.70 seconds
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display The Black Knight is next.He has never spoken to anyone. Let's try anyway. . Modify duration: Set to 8.00 seconds and Wait
Unit - Make Medivh 0140 <gen> face Orc Warchief 0013 <gen> over 0.70 seconds
Animation - Lock Medivh 0140 <gen> 's Head to face Orc Warchief 0013 <gen> , offset by ( 0 , 0 , 130.00 )
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display Who are you? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Orc Warchief 0013 <gen> named Black Knight : Play Yuueeeah <gen> and display ... . Modify duration: Set to 2.30 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display Errr... Do you think you'll win the tournament? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Orc Warchief 0013 <gen> named Black Knight : Play Wrooooaaaaghh <gen> and display ... . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display Do you have some special strategy? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Orc Warchief 0013 <gen> named Black Knight : Play SorryNothing <gen> and display Sorry I've got nothing... . Modify duration: Set to 2.30 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display Great. Thanks. . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Jim_Bastardos for Player 1 (Red) over 1.00 seconds
Unit - Order Medivh 0140 <gen> to Move To . (Center of Interview_4 <gen>)
Wait 0.40 seconds
Animation - Lock Bandit Lord 0003 <gen> 's Head to face Thief 0146 <gen> , offset by ( 0 , 0 , 60.00 )
Wait 0.50 seconds
Unit - Make Medivh 0140 <gen> face Target 0145 <gen> over 0.70 seconds
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display The last competitor is the one and only Jim Bastardos.Leader of the biggest bandit gang in whole Lordareon. . Modify duration: Set to 14.00 seconds and Wait
Unit - Make Medivh 0140 <gen> face Bandit Lord 0003 <gen> over 0.70 seconds
Animation - Lock Medivh 0140 <gen> 's Head to face Bandit Lord 0003 <gen> , offset by ( 0 , 0 , 130.00 )
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display What do you think of other competitors? . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Bandit Lord 0003 <gen> named Jim Bastardos : Play Smokey <gen> and display Smokey . Modify duration: Set to 1.20 seconds and Wait
Unit - Unhide Thief 0146 <gen>
Unit - Order Thief 0146 <gen> to Move To . (Center of Thief_1 <gen>)
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display What? Who's Smokey? . Modify duration: Set to 3.00 seconds and Don't wait
Animation - Play Thief 0146 <gen> 's Stand Defend animation, using only Common animations
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Bandit Lord 0003 <gen> named Jim Bastardos : Play WhatYeGot <gen> and display What'cha got? . Modify duration: Add 0.65 seconds and Wait
Animation - Play Thief 0146 <gen> 's Stand Victory animation
Wait 1.00 seconds
Unit - Order Thief 0146 <gen> to Move To . (Center of Thief_2 <gen>)
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display I don't understand! . Modify duration: Set to 2.50 seconds and Wait
Animation - Lock Bandit Lord 0003 <gen> 's Head to face Medivh 0140 <gen> , offset by ( 0 , 0 , 60.00 )
Cinematic - Send transmission to (All players) from Bandit Lord 0003 <gen> named Jim Bastardos : Play FailureToCommunicate <gen> and display What we have here is a failure to comunicate. . Modify duration: Set to 3.20 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display Never mind. . Modify duration: Set to 1.40 seconds and Don't wait
Animation - Reset Bandit Lord 0003 <gen> 's body-part facing
-------- END --------
Unit - Remove Thief 0146 <gen> from the game
Unit - Order Medivh 0140 <gen> to Move To . (Center of Region_013 <gen>)
Camera - . Apply . gg_cam_End_interview for Player 1 (Red) over 2.00 seconds
Wait 2.50 seconds
Unit - Make Medivh 0140 <gen> face Target 0147 <gen> over 0.50 seconds
Animation - Queue Medivh 0140 <gen> 's Stand Second animation
Animation - Queue Medivh 0140 <gen> 's Stand Third animation
Animation - Queue Medivh 0140 <gen> 's Stand Second animation
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display Wait! Where's my wallet?! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_King_1 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Crowd_2 <gen>) and do (Lock (Picked unit)'s Head to face Archmage 0005 <gen>, offset by (0, 0, 130.00))
Trigger - Run Opening <gen> (ignoring conditions)
Opening
Events
Conditions
Actions
Wait 1.10 seconds
Unit - Hide Medivh 0140 <gen>
Camera - . Apply . gg_cam_King_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_King_1b for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_King_2b for Player 1 (Red) over 1.00 seconds
Wait 1.30 seconds
Cinematic - Send transmission to (All players) from Emissary 0000 <gen> named King : Play No sound and display Let the tournament begin! . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop HeroicVictory <gen> After fading
Sound - Play Credits <gen>
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Opening_1 for Player 1 (Red) over 0 seconds
Wait 4.50 seconds
-------- FLAMES --------
Animation - Play the Stand animation for all doodads of type YOr2 (Unexpected type: 'doodadcode') within (Entire map) .
Wait 2.00 seconds
Animation - Play the death animation for all doodads of type YOr2 (Unexpected type: 'doodadcode') within (Entire map) .
Animation - Play the stand animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within Fire_A1 <gen> .
Animation - Play the stand animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within Fire_A2 <gen> .
Wait 0.20 seconds
Animation - Play the stand animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within Fire_B1 <gen> .
Animation - Play the stand animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within Fire_B2 <gen> .
Wait 0.20 seconds
Animation - Play the stand animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within Fire_C1 <gen> .
Animation - Play the stand animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within Fire_C2 <gen> .
Wait 0.20 seconds
Animation - Play the stand animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within Fire_D1 <gen> .
Animation - Play the stand animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within Fire_D2 <gen> .
Wait 0.20 seconds
Animation - Play the stand animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within Fire_E1 <gen> .
Animation - Play the stand animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within Fire_E2 <gen> .
Wait 0.20 seconds
Animation - Play the stand animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within Fire_F1 <gen> .
Animation - Play the stand animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within Fire_F2 <gen> .
Unit - Order Bandit Lord 0003 <gen> to Move To . (Center of Jim_Bastardos_1 <gen>)
Unit - Order SirFootman to Move To . (Center of Sir_footman_1 <gen>)
Unit - Order Orc Warchief 0013 <gen> to Move To . (Center of Black_Knight_1 <gen>)
Unit - Order Archmage 0005 <gen> to Move To . (Center of Monseiour_Magique_1 <gen>)
Wait 0.50 seconds
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.40 seconds
Camera - . Apply . gg_cam_Opening_2 for Player 1 (Red) over 0 seconds
Animation - Play the death animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within (Entire map) .
Wait 0.60 seconds
-------- FLARES --------
Unit - Order Mortar Team 0153 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.30 seconds
Unit - Order Mortar Team 0151 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Unit - Order Mortar Team 0161 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.30 seconds
Unit - Order Mortar Team 0152 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.40 seconds
Animation - Play the stand animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within (Entire map) .
Unit - Order Mortar Team 0034 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Unit - Order Mortar Team 0162 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.40 seconds
Animation - Play the death animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within (Entire map) .
Wait 0.40 seconds
Unit - Order Mortar Team 0035 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.10 seconds
Unit - Order Mortar Team 0036 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.50 seconds
Unit - Order Mortar Team 0148 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.50 seconds
Animation - Play the stand animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within (Entire map) .
Unit - Order Mortar Team 0149 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.40 seconds
Animation - Play the death animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within (Entire map) .
Wait 0.10 seconds
Unit - Order Mortar Team 0150 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.50 seconds
Unit - Order Mortar Team 0037 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Unit - Order Mortar Team 0038 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 1.00 seconds
Animation - Play the stand animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within (Entire map) .
Unit - Order Mortar Team 0040 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Unit - Make Bandit Lord 0003 <gen> face Archmage 0005 <gen> over 0.70 seconds
Unit - Make Orc Warchief 0013 <gen> face SirFootman over 0.70 seconds
Unit - Make SirFootman face Orc Warchief 0013 <gen> over 0.70 seconds
Unit - Make Archmage 0005 <gen> face Bandit Lord 0003 <gen> over 0.70 seconds
Wait 0.40 seconds
Animation - Play the death animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within (Entire map) .
Wait 0.60 seconds
Wait 1.50 seconds
Unit - Order Mortar Team 0007 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 0.50 seconds
Unit - Order Mortar Team 0039 <gen> to Human Mortar Team - Flare . (Random point in Flares <gen>)
Wait 5.00 seconds
Sound - Stop Credits <gen> After fading
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Prepare_Round_one <gen> (checking conditions)
Prepare Round one
Events
Conditions
Actions
Sound - Play Orc301 <gen>
Game - Display to (All players) for 10.00 seconds the text: ROUND ONE
Game - Display to (All players) for 10.00 seconds the text:
Camera - . Apply . gg_cam_B_Knight for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_B_Knight_2 for Player 1 (Red) over 2.10 seconds
Wait 1.00 seconds
Wait 1.00 seconds
Game - Display to (All players) for 14.00 seconds the text: THE BLACK KNIGHT
Game - Display to (All players) for 14.00 seconds the text: Vs
Game - Display to (All players) for 14.00 seconds the text: SIR FOOTMAN
Camera - . Apply . gg_cam_B_knight_3 for Player 1 (Red) over 2.10 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_B_knight_4 for Player 1 (Red) over 2.10 seconds
Wait 2.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_S_F_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_S_F_2 for Player 1 (Red) over 2.10 seconds
Wait 2.10 seconds
Camera - . Apply . gg_cam_S_F_3 for Player 1 (Red) over 2.10 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_S_F_4 for Player 1 (Red) over 2.10 seconds
Wait 2.50 seconds
Sound - Stop Orc301 <gen> After fading
Camera - . Apply . gg_cam_King_2 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Emissary 0000 <gen> named King : Play No sound and display Ready? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Emissary 0000 <gen> named King : Play No sound and display GO!!! . Modify duration: Set to 1.00 seconds and Don't wait
Sound - Play OrcVictory01 <gen>
Wait 1.00 seconds
Trigger - Run ROUND_1 <gen> (checking conditions)
ROUND 1
Events
Conditions
Actions
-------- F FRONT --------
Unit - Turn collision for SirFootman Off .
Unit - Turn collision for Orc Warchief 0013 <gen> Off .
Camera - . Apply . gg_cam_F_run_front for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to SirFootman , offset by ( 0 , 0 ) using Default rotation
Unit - Order Orc Warchief 0013 <gen> to Move To . (Center of Sir_footman_1 <gen>)
Unit - Order SirFootman to Move To . (Center of Black_Knight_1 <gen>)
Sound - Attach ForHonor <gen> to SirFootman
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Footman named Sir Footman at (Position of SirFootman) : Play ForHonor <gen> and display For honor! For freedom! . Modify duration: Set to 3.10 seconds and Don't wait
Sound - Play HorseLoop2 <gen>
Wait 0.90 seconds
Set Variable Set Everybody = (Units in EVERYBODY <gen>)
Unit Group - Pick every unit in Everybody and do (Set (Picked unit) movement speed to 28.00)
Unit Group - Pick every unit in Everybody and do (Change (Picked unit)'s animation speed to 7.00% of its original speed)
Sound - Play HorseLoop2 <gen>
Wait 2.00 seconds
Sound - Play HorseLoop2 <gen>
Wait 1.30 seconds
Sound - Play HorseLoop3 <gen>
-------- B K FRONT --------
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - . Apply . gg_cam_B_Knight_run_front for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Orc Warchief 0013 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Orc Warchief 0013 <gen> named The Black Knight : Play LetsRide <gen> and display Let's ride! . Modify duration: Add 3.00 seconds and Don't wait
Sound - Play HorseLoop3 <gen>
Wait 3.20 seconds
-------- F SIDE --------
Sound - Play HorseLoop3 <gen>
Unit Group - Pick every unit in Everybody and do (Set (Picked unit) movement speed to 80.00)
Unit Group - Pick every unit in Everybody and do (Change (Picked unit)'s animation speed to 20.00% of its original speed)
Camera - . Apply . gg_cam_F_run_side for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to SirFootman , offset by ( 0 , 0 ) using Default rotation
Sound - Play HorseLoop3 <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Footman named Sir Footman at (Position of SirFootman) : Play VictoryFallDown <gen> and display Victory for Lordareon! . Modify duration: Set to 2.15 seconds and Wait
-------- SIDE VIEW --------
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - . Apply . gg_cam_SIDE_VIEW for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Footman named Sir Footman at (Position of SirFootman) : Play DamnHelmet <gen> and display Damn helmet! Can't seem to get this thing... . Modify duration: Set to 5.20 seconds and Wait
Cinematic - Fade out and back in over 0.75 seconds using texture Splatt! and color ( 100.00 %, 0 %, 0 %) with 30.00 % transparency
Unit - Replace SirFootman with a Riderless Horse using The new unit's max life and mana
Set Variable Set SirFootman = (Last replaced unit)
Unit - Order SirFootman to Move To . (Center of Black_Knight_1 <gen>)
Unit Group - Pick every unit in Everybody and do (Set (Picked unit) movement speed to 160.00)
Unit Group - Pick every unit in Everybody and do (Change (Picked unit)'s animation speed to 40.00% of its original speed)
Unit - Create a Footman corpse for Player 1 (Red) at (Center of Dead_footman <gen>)
Unit - Suspend corpse decay for (Last created unit)
Unit - Make (Last created unit) face 180.00 over 0.00 seconds
Wait 2 seconds
Camera - Lock camera target for Player 1 (Red) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Camera - . Apply . gg_cam_Dead_footman_1 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Dead_f_2 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 1.90 seconds
Unit Group - Pick every unit in Everybody and do (Set (Picked unit) movement speed to 100.00)
Unit Group - Pick every unit in Everybody and do (Change (Picked unit)'s animation speed to 100.00% of its original speed)
Trigger - Run Before_Round_2 <gen> (checking conditions)
Before Round 2
Events
Conditions
Actions
Unit - Move Medivh 0140 <gen> instantly to (Center of Narrator_Main_place <gen>) , facing 258.50 degrees
Unit - Unhide Medivh 0140 <gen>
Unit - Hide (Last created unit)
Wait 0.05 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - . Apply . gg_cam_Narrator for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Animation - Queue Medivh 0140 <gen> 's Stand Talk Third animation
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display What a fantastic result!Sir Footman is dead and the winner is the Black Knight! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display Let's watch the second duel -Monseiour Magique vs. Jim Bastardos! . Modify duration: Set to 7.00 seconds and Wait
Unit - Hide Medivh 0140 <gen>
Trigger - Run Prepare_Round_two <gen> (checking conditions)
Prepare Round two
Events
Conditions
Actions
-------- Reveal Witch and her minions --------
Unit - Unhide Sea Witch 0154 <gen>
Sound - Stop OrcVictory01 <gen> After fading
Sound - Play Orc301 <gen>
Game - Display to (All players) for 10.00 seconds the text: ROUND TWO
Game - Display to (All players) for 10.00 seconds the text:
Camera - . Apply . gg_cam_J_B_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_J_B_2 for Player 1 (Red) over 2.10 seconds
Wait 2.00 seconds
Game - Display to (All players) for 14.00 seconds the text: JIM BASTARDOS
Game - Display to (All players) for 14.00 seconds the text: Vs
Game - Display to (All players) for 14.00 seconds the text: MONSEIOUR MAGIQUE
Camera - . Apply . gg_cam_J_B_3 for Player 1 (Red) over 2.10 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_J_B_4 for Player 1 (Red) over 2.10 seconds
Wait 2.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_MM1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_mm2 for Player 1 (Red) over 2.10 seconds
Wait 2.10 seconds
Camera - . Apply . gg_cam_mm3 for Player 1 (Red) over 2.10 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_mm4 for Player 1 (Red) over 2.10 seconds
Wait 2.10 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Orc301 <gen> After fading
Wait 0.50 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_King_2 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Emissary 0000 <gen> named King : Play No sound and display Ready for the next round? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Emissary 0000 <gen> named King : Play No sound and display GO!!! . Modify duration: Set to 1.00 seconds and Don't wait
Sound - Play OrcVictory01 <gen>
Wait 1.00 seconds
Trigger - Run ROUND_2 <gen> (checking conditions)
ROUND 2
Events
Conditions
Actions
Unit - Set Bandit Lord 0003 <gen> movement speed to 700.00
Unit - Turn collision for Bandit Lord 0003 <gen> Off .
Unit - Turn collision for Archmage 0005 <gen> Off .
Unit Group - Pick every unit in (Units in Crowd_2 <gen>) and do (Make (Picked unit) face Archmage 0005 <gen> over 0 seconds)
Camera - . Apply . gg_cam_Mage_prepare for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0005 <gen> named Monseiour Magique : Play TunrSheep <gen> and display You'd best stay clear of me or I'll turn you into a mindless sheep . Modify duration: Set to 4.70 seconds and Wait
Camera - . Apply . gg_cam_Jim_prepare for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Bandit Lord 0003 <gen> named Jim Bastardos : Play Sure <gen> and display Sure... Say your prayers! . Modify duration: Set to 2.30 seconds and Don't wait
Wait 1.10 seconds
Sound - Play Prayers <gen>
Wait 0.50 seconds
Unit - Order Bandit Lord 0003 <gen> to Move To . (Center of Monseiour_Magique_1 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_J_vs_M_top_view_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_J_vs_M_top_view_1 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0005 <gen> named Monseiour Magique : Play BetterWorth <gen> and display This had better be worth it . Modify duration: Set to 1.00 seconds and Don't wait
Animation - Play Archmage 0005 <gen> 's Stand Channel animation
Wait 2.50 seconds
Camera - . Apply . gg_cam_Round_2_end_view_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Round_2_end_view_2 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0005 <gen> named Monseiour Magique : Play Blabol <gen> and display (casts spell) . Modify duration: Set to 4.00 seconds and Wait
Unit Group - Pick every unit in (Units in Crowd_2 <gen>) and do (Lock (Picked unit)'s Head to face Bandit Lord 0003 <gen>, offset by (0, 0, 90))
Wait 1.00 seconds
Unit - Replace Archmage 0005 <gen> with a Sheep using The old unit's relative life and mana
Unit - Make (Last replaced unit) Explode on death
Sound - Attach Sheep <gen> to (Last replaced unit)
Cinematic - Send transmission to (All players) from (Last replaced unit) named Sheep : Play Sheep <gen> and display Damn... . Modify duration: Set to 1.20 seconds and Wait
Unit - Set life of (Last replaced unit) to 1.00
Unit - Order Bandit Lord 0003 <gen> to Attack . (Last replaced unit)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Kill_mage for Player 1 (Red) over 0 seconds
Unit - Turn collision for Bandit Lord 0003 <gen> On .
Wait 1.30 seconds
Unit - Order Bandit Lord 0003 <gen> to Stop .
Wait 3.50 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Before_Final <gen> (checking conditions)
Before Final
Events
Conditions
Actions
Unit - Move Medivh 0140 <gen> instantly to (Center of Narrator_Main_place <gen>) , facing 258.50 degrees
Unit - Move Bandit Lord 0003 <gen> instantly to (Center of Monseiour_Magique_1 <gen>) , facing 180.00 degrees
Unit - Move Orc Warchief 0013 <gen> instantly to (Center of Jim_Bastardos_1 <gen>) , facing 0.00 degrees
Unit - Unhide Medivh 0140 <gen>
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - . Apply . gg_cam_Narrator for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Animation - Queue Medivh 0140 <gen> 's Stand Talk Third animation
Animation - Queue Medivh 0140 <gen> 's Stand Talk Second animation
Animation - Queue Medivh 0140 <gen> 's Stand Talk First animation
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display Poor Monseiour Magique. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0140 <gen> named Narrator : Play No sound and display Anyway, we have the finalists: The Black Knight and Jim Bastardos! . Modify duration: Set to 7.00 seconds and Wait
Unit - Hide Medivh 0140 <gen>
Trigger - Run Prepare_Final <gen> (checking conditions)
Prepare Final
Events
Conditions
Actions
Unit - Turn collision for Orc Warchief 0013 <gen> On .
Sound - Stop OrcVictory01 <gen> After fading
Sound - Play Orc301 <gen>
Game - Display to (All players) for 10.00 seconds the text: THE FINAL
Game - Display to (All players) for 10.00 seconds the text:
Camera - . Apply . gg_cam_J_B_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_J_B_2 for Player 1 (Red) over 2.10 seconds
Wait 2.00 seconds
Game - Display to (All players) for 14.00 seconds the text: BLACK KNIGHT
Game - Display to (All players) for 14.00 seconds the text: Vs
Game - Display to (All players) for 14.00 seconds the text: JIM BASTARDOS
Camera - . Apply . gg_cam_J_B_3 for Player 1 (Red) over 2.10 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_J_B_4 for Player 1 (Red) over 2.10 seconds
Wait 2.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_MM1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_mm2 for Player 1 (Red) over 2.10 seconds
Wait 2.10 seconds
Camera - . Apply . gg_cam_mm3 for Player 1 (Red) over 2.10 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_mm4 for Player 1 (Red) over 2.10 seconds
Wait 2.50 seconds
Sound - Stop Orc301 <gen> After fading
Camera - . Apply . gg_cam_King_2 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Emissary 0000 <gen> named King : Play No sound and display Finalists, prepare... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Emissary 0000 <gen> named King : Play No sound and display GO!!! . Modify duration: Set to 1.00 seconds and Don't wait
Sound - Play OrcVictory01 <gen>
Wait 1.00 seconds
Trigger - Run FINAL <gen> (checking conditions)
FINAL
Events
Conditions
Actions
Unit - Set Bandit Lord 0003 <gen> movement speed to 400.00
Unit - Set Orc Warchief 0013 <gen> movement speed to 400.00
Unit - Order Bandit Lord 0003 <gen> to Attack . Orc Warchief 0013 <gen>
Unit - Order Orc Warchief 0013 <gen> to Attack . Bandit Lord 0003 <gen>
Camera - . Apply . gg_cam_Fin_B_go_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Fin_B_go_2 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Fin_J_go_3 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Fin_top_view_1 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Fin_top_view_2 for Player 1 (Red) over 2.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Murlock_attack_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Murlock_attack_2 for Player 1 (Red) over 10.00 seconds
Unit - Create 5 . Murloc Tiderunner for Player 6 (Orange) at (Random point in Murlocs <gen>) facing 0.00 degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Final_fight <gen>)
Unit - Create 3 . Murloc Nightcrawler for Player 6 (Orange) at (Random point in Murlocs <gen>) facing 0.00 degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Final_fight <gen>)
Unit - Make Villager 0164 <gen> Invulnerable
Unit - Make Villager 0184 <gen> Invulnerable
Unit - Make Villager 0166 <gen> Invulnerable
Unit - Make Villager 0185 <gen> Invulnerable
Wait 1.50 seconds
Unit Group - Pick every unit in (Units in Crowd_2 <gen>) and do (Order (Picked unit) to Move To.(Center of Run_in_panic <gen>))
Wait 1.50 seconds
Unit - Order Bandit Lord 0003 <gen> to Stop .
Unit - Order Orc Warchief 0013 <gen> to Stop .
Unit - Order Bandit Lord 0003 <gen> to Attack-Move To . (Center of Intro_units <gen>)
Wait 3.00 seconds
Unit - Set life of Orc Warchief 0013 <gen> to 1.00 %
Wait 1.00 seconds
Unit - Set life of Bandit Lord 0003 <gen> to 1.00 %
Wait 2.00 seconds
Trigger - Run Kill_King <gen> (checking conditions)
Kill King
Events
Conditions
Actions
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_King_Kill_1 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0154 <gen> named Sea Witch : Play Hiiiiii <gen> and display Hi!!!! . Modify duration: Add 2.70 seconds and Don't wait
Wait 0.50 seconds
Unit - Make Emissary 0000 <gen> face Sea Witch 0154 <gen> over 0.30 seconds
Wait 2 seconds
Unit - Set life of Emissary 0000 <gen> to 1.00
Unit - Order Sea Witch 0154 <gen> to Hold Position .
Unit - Order Sea Witch 0154 <gen> to Attack . Emissary 0000 <gen>
Wait 0.70 seconds
Unit - Order Sea Witch 0154 <gen> to Hold Position .
Unit - Kill Emissary 0000 <gen>
Unit - Make Sea Witch 0154 <gen> face Target 0159 <gen> over 0.30 seconds
Animation - Lock Sea Witch 0154 <gen> 's Head to face Target 0159 <gen> , offset by ( 0 , 0 , 500.00 )
Wait 0.30 seconds
Camera - . Apply . gg_cam_King_Kill_2 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0154 <gen> named Sea Witch : Play LetTournamentEnd <gen> and display Let this tournament end! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Stop OrcVictory01 <gen> After fading
Trigger - Run Epilogue <gen> (ignoring conditions)
Epilogue
Events
Conditions
Actions
-------- SETUP --------
Game - Set the time of day to 8.00
Environment - Set sky to Lordaeron Summer Sky
Unit Group - Pick every unit in (Units in (Entire map)) and do (Hide (Picked unit))
-------- OUTRO --------
Sound - Play Comradeship <gen>
Unit - Unhide Footman 0194 <gen>
Game - Display to (All players) for 3.00 seconds the text: Later, in the morning . . .
Wait 3.00 seconds
Wait 0.20 seconds
Camera - . Apply . gg_cam_Empty_1a for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Empty_1b for Player 1 (Red) over 9.00 seconds
Wait 7.20 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Empty_2b for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Empty_2a for Player 1 (Red) over 7.00 seconds
Wait 3.20 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_End_Footman_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_End_footman_2 for Player 1 (Red) over 10.00 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Footman 0194 <gen> named Sir Footman : Play No sound and display That was a hard hit... I almost thought I was dead! . Modify duration: Set to 4.00 seconds and Wait
Unit - Make Footman 0194 <gen> face 0.00 over 0.80 seconds
Cinematic - Send transmission to (All players) from Footman 0194 <gen> named Sir Footman : Play No sound and display Everybody's gone. Looks like I'm the winner! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2 seconds
Sound - Stop Comradeship <gen> After fading
Sound - Play Credits <gen>
Wait 2 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Unhide Sorceress 0197 <gen>
Unit - Unhide Sorceress 0198 <gen>
Unit - Unhide Outro Footman 0196 <gen>
Item - Create Crown of Kings +5 at (Center of Item_1 <gen>)
Item - Create Crown of Kings +5 at (Center of Item_2 <gen>)
Item - Create Crown of Kings +5 at (Center of Item_3 <gen>)
Item - Create Crown of Kings +5 at (Center of Item_4 <gen>)
Item - Create Crown of Kings +5 at (Center of Item_5 <gen>)
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_The_end for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Animation - Play Outro Footman 0196 <gen> 's stand victory animation
Wait 2 seconds
Camera - . Apply . gg_cam_The_End_2 for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 4.00 seconds the text: SIR FOOTMAN WILL RETURN!
Wait 6.20 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) for 4.00 seconds the text: Map by King Klear
Wait 6.20 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) for 4.00 seconds the text: Have a nice day!
Wait 8.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) for 4.50 seconds the text: THE END
Wait 6.50 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
STOP IT
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: THE END!
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