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Model validation: Totem Pole

TotemPole.mdx

0 errors 1 severe 44 warnings 36 unused
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 unused GlobalSequence
    • Zero length
  • 4 Geoset 0
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Geoset 1
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Geoset 5
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Geoset 6
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Geoset 7
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Geoset 8
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Geoset 9
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 6 Geoset 10
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 4 at frame 32633 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 4 at frame 32633 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 4 at frame 32633 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 4
    • 1 Alpha
      • Track 4 at frame 32633 has exactly the same value as tracks 3 and 5
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 4 at frame 32633 has exactly the same value as tracks 3 and 5
  • 2 GeosetAnimation 6
    • 2 Alpha
      • Track 2 at frame 10167 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 32633 has exactly the same value as tracks 4 and 6
  • 2 GeosetAnimation 7
    • 2 Alpha
      • Track 2 at frame 28167 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 28200 has exactly the same value as tracks 2 and 4
  • 6 GeosetAnimation 8
    • 6 Alpha
      • Track 2 at frame 5667 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 10167 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 14667 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 14700 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19167 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 32633 has exactly the same value as tracks 8 and 10
  • 1 Bone 5 - "Bone_Pole"
    • 1 Translation
      • Track 2 at frame 1567 has exactly the same value as tracks 1 and 3
  • 2 Bone 9 - "Bone_Nose"
    • 1 Translation
      • Track 6 at frame 32633 has exactly the same value as tracks 5 and 7
    • 1 Rotation
      • Track 6 at frame 32633 has exactly the same value as tracks 5 and 7
  • 5 Helper 2
    • 5 Rotation
      • Track 1 at frame 5667 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 10167 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 14667 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 14700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19167 has exactly the same value as tracks 4 and 6
  • 12 Helper 4
    • 6 Translation
      • Track 2 at frame 500 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 33000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 34333 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 34500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 50000 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 50167 has exactly the same value as tracks 6 and 8
    • 6 Rotation
      • Track 2 at frame 500 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 33000 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 34333 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 34500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 50000 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 50167 has exactly the same value as tracks 6 and 8
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