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Triggers
Total War II.w3x
Variables
Initialisation
Movie
Blood
Blood II
Blood III
Blood IV
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
Film par défaut pour tous les joueurs
Movie
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Environment - Set sky to Dalaran Sky
Sound - Set Ambient Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Set Combat Sounds to 0.00 %
Sound - Set Fire Sounds to 0.00 %
Sound - Set Unit Movement Sounds to 0.00 %
Unit - Make Blademaster 0001 <gen> Invulnerable
Camera - . Apply . gg_cam_sc_1 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_sc_1_1 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_sc_1_2 for Player 1 (Red) over 5.00 seconds
Unit - Order Blademaster 0001 <gen> to Attack . Spellbreaker 0002 <gen>
Wait 3.00 seconds
Unit - Make Blademaster 0001 <gen> Vulnerable
Camera - . Apply . gg_cam_sc_1_3 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_sc_1_4 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_sc_1_5 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_sc_1_6 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_sc_2 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_sc_2_1 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_sc_2_2 for Player 1 (Red) over 0 seconds
Unit - Order Maïtre-lame scene 2 0014 <gen> to Attack . Knight 0070 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_sc_2_3 for Player 1 (Red) over 7.00 seconds
Unit - Order Maïtre-lame scene 2 0014 <gen> to Orc Blademaster - Mirror Image .
Wait 6.00 seconds
Unit - Order Rifleman 0081 <gen> to Attack . Maïtre-lame scene 2 0014 <gen>
Unit - Order Rifleman 0072 <gen> to Attack . Maïtre-lame scene 2 0014 <gen>
Unit Group - Pick every unit in (Units in attack <gen>) and do (Order (Units in attack <gen>) to Attack.Maïtre-lame scene 2 0014 <gen>)
Unit Group - Pick every unit in (Units in attack_2 <gen>) and do (Order (Units in attack_2 <gen>) to Attack.Maïtre-lame scene 2 0014 <gen>)
Unit Group - Pick every unit in (Units in attack_3 <gen>) and do (Order (Units in attack_3 <gen>) to Attack.Maïtre-lame scene 2 0014 <gen>)
Unit Group - Pick every unit in (Units in attack_4 <gen>) and do (Order (Units in attack_4 <gen>) to Attack.Maïtre-lame scene 2 0014 <gen>)
Unit Group - Pick every unit in (Units in attack_5 <gen>) and do (Order (Units in attack_5 <gen>) to Attack.Maïtre-lame scene 2 0014 <gen>)
Camera - . Apply . gg_cam_sc_2_4 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_sc_2_5 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_sc_2_6 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_sc_2_7 for Player 1 (Red) over 7.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_sc_2_8 for Player 1 (Red) over 0 seconds
Unit - Order Maïtre-lame scene 2 0014 <gen> to Attack . Captain 0082 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_sc_2_9 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_sc_2_10 for Player 1 (Red) over 5.00 seconds
Unit - Kill Captain 0082 <gen>
Wait 7.00 seconds
Camera - . Apply . gg_cam_sc_2_11 for Player 1 (Red) over 3.00 seconds
Wait 5.00 seconds
Unit - Order Maïtre-lame scene 2 0014 <gen> to Move To . (Center of revenir <gen>)
Camera - . Apply . gg_cam_sc_2_12 for Player 1 (Red) over 3.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_sc_3 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_sc_3_1 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_sc_3_2 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_sc_3_3 for Player 1 (Red) over 0 seconds
Animation - Play Blademaster 0083 <gen> 's Attack Walk Stand Spin animation
Special Effect - Create a special effect at (Center of fire <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of fire_2 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of fire_3 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of fire_4 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.50 seconds
Unit - Kill Archer 0093 <gen>
Unit - Kill Archer 0094 <gen>
Unit - Kill Archer 0095 <gen>
Unit - Kill Archer 0096 <gen>
Unit - Kill Archer 0097 <gen>
Unit - Kill Archer 0098 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_sc_3_4 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_sc_3_5 for Player 1 (Red) over 3.00 seconds
Unit - Order Blademaster 0083 <gen> to Attack . Footman 0239 <gen>
Wait 6.00 seconds
Camera - . Apply . gg_cam_sc_3_6 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_sc_3_7 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_sc_3_8 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_sc_3_9 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_sc_3_10 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_sc_3_11 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_sc_3_12 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_sc_3_13 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_sc_4 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_sc_4_1 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_sc_4_2 for Player 1 (Red) over 20.00 seconds
Wait 21.00 seconds
Camera - . Apply . gg_cam_sc_4_3 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_sc_4_4 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_sc_4_5 for Player 1 (Red) over 20.00 seconds
Wait 21.00 seconds
Camera - . Apply . gg_cam_sc_4_6 for Player 1 (Red) over 0.00 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_sc_4_7 for Player 1 (Red) over 0 seconds
Animation - Play Maître-lame scene 4 0237 <gen> 's Stand Victory animation
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Shaman 0238 <gen> named Map created by : Play No sound and display L'orc Shaman . Modify duration: Add 0 seconds and Wait
Unit - Order Maître-lame scene 4 0237 <gen> to Attack-Move To . (Center of WAR <gen>)
Unit Group - Pick every unit in (Units in orc_go <gen>) and do (Order (Units in orc_go <gen>) to Attack-Move To.(Center of WAR <gen>))
Unit Group - Pick every unit in (Units in orc_go_2 <gen>) and do (Order (Units in orc_go_2 <gen>) to Attack-Move To.(Center of WAR <gen>))
Unit Group - Pick every unit in (Units in orc_go_3 <gen>) and do (Order (Units in orc_go_3 <gen>) to Attack-Move To.(Center of WAR <gen>))
Camera - . Apply . gg_cam_sc_4_8 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Shaman 0238 <gen> named Music : Play No sound and display Window Shopper - 50 Cent . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_sc_4_9 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Blood
Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to Blademaster 0001 <gen>
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Blood II
Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to Maïtre-lame scene 2 0014 <gen>
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Blood III
Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to Blademaster 0083 <gen>
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Blood IV
Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to Maître-lame scene 4 0237 <gen>
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
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