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Model validation: Tosh_SpectreV1
Tosh_SpectreV1.mdx
0errors0severe17warnings6unused
3
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
Number of sequence extents (10) does not match the number of sequences (11)
1
Geoset 1
Number of sequence extents (10) does not match the number of sequences (11)
1
Geoset 2
Number of sequence extents (10) does not match the number of sequences (11)
1
Geoset 3
Number of sequence extents (10) does not match the number of sequences (11)
1
Geoset 4
Number of sequence extents (10) does not match the number of sequences (11)
1
Geoset 5
Number of sequence extents (10) does not match the number of sequences (11)
1
Geoset 6
Number of sequence extents (10) does not match the number of sequences (11)
1
Geoset 7
Number of sequence extents (10) does not match the number of sequences (11)
1
Geoset 8
Number of sequence extents (10) does not match the number of sequences (11)
1
Geoset 9
Number of sequence extents (10) does not match the number of sequences (11)
1
Geoset 10
Number of sequence extents (10) does not match the number of sequences (11)
1
Bone 25 - "Bone_MatrixEaterDummy1224831558"
There are no vertices attached to this bone
1
Bone 26 - "Bone_MatrixEaterDummy149851027"
There are no vertices attached to this bone
1
Bone 27 - "Bone_MatrixEaterDummy226567619"
There are no vertices attached to this bone
1
Sequence 5 - "Cinematic Walk One"
Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Bone 0 - "BoneSpine01"
1
Rotation
Track 171 at frame 69666 has roughly the same value as tracks 170 and 172
2
Bone 9 - "BoneForeArmL"
2
Rotation
Track 47 at frame 13600 has roughly the same value as tracks 46 and 48
Track 208 at frame 72800 has roughly the same value as tracks 207 and 209
1
Helper 1
1
Rotation
Track 6 at frame 5933 has roughly the same value as tracks 5 and 7
1
Attachment 4 - "Hand Right Ref"
1
Rotation
Track 6 at frame 55780 has exactly the same value as tracks 5 and 7
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