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Triggers
Tosen Spellpack v1.2.w3x
Variables
Initialization
Benihiko
Benihiko Move
Shikai
Bankai
Mine
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Bankai_Player
player
No
Benihiko_Unit_Group
group
No
Cast_Text
texttag
No
Casting_Boolean
boolean
No
Benihiko
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Suzumushi Nishiki: Benihiko
Actions
Floating Text - Create floating text that reads Cricket 2nd Movement above (Casting unit) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0.00 % transparency
Set Variable Set Cast_Text = (Last created floating text)
Wait 0.40 seconds
Floating Text - Destroy Cast_Text
Floating Text - Create floating text that reads Crimson Flying Locusts! above (Casting unit) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0.00 % transparency
Set Variable Set Cast_Text = (Last created floating text)
Wait 0.40 seconds
Floating Text - Destroy Cast_Text
Animation - Play (Casting unit) 's spell throw animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Undead\OrbOfDeath\OrbOfDeathMissile.mdl
Special Effect - Destroy (Last created special effect)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Suzumushi Nishiki: Benihiko for (Casting unit)) Equal to 1
Then - Actions
For each (Integer A) from 1 to 20 , do (Actions)
Loop - Actions
Unit - Create 1 . Benihiko Level - 1 for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Random angle) degrees
Unit Group - Add (Last created unit) to Benihiko_Unit_Group
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Suzumushi Nishiki: Benihiko for (Casting unit)) Equal to 2
Then - Actions
For each (Integer A) from 1 to 30 , do (Actions)
Loop - Actions
Unit - Create 1 . Benihiko Level - 2 for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Random angle) degrees
Unit Group - Add (Last created unit) to Benihiko_Unit_Group
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Suzumushi Nishiki: Benihiko for (Casting unit)) Equal to 3
Then - Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Unit - Create 1 . Benihiko Level - 3 for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Random angle) degrees
Unit Group - Add (Last created unit) to Benihiko_Unit_Group
Else - Actions
Set Variable Set Casting_Boolean = "true"
Wait 1.70 seconds
Set Variable Set Casting_Boolean = "false"
Unit Group - Pick every unit in Benihiko_Unit_Group and do (Remove (Picked unit) from the game)
Benihiko Move
Events
Time - Every 0.02 seconds of game time
Conditions
Casting_Boolean Equal to True
Actions
Unit Group - Pick every unit in Benihiko_Unit_Group and do (Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 18.00 towards (Facing of (Picked unit)) degrees.))
Shikai
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Suzumushi
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using war3mapImported\Nake.mdx
Bankai
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bankai: Suzumushi Tsuishiki: Enma Korogi
Actions
Set Variable Set Bankai_Player = (Owner of (Casting unit))
Unit - Change ownership of Non-Bankai Condition 0271 <gen> to Neutral Passive and Change color
Wait 15.00 seconds
Unit - Change ownership of Non-Bankai Condition 0271 <gen> to Bankai_Player and Change color
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