• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Tortos (WoW)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Tortos (WoW) of the bundle Tortos (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Tortos (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Tortos (WoW)
Tortos_Body.blp
Tortos_BodyGlow.blp
Tortos_DirtClumbs.blp
Tortos_Blobs.blp
Tortos_AuraSfx.blp
Tortos_MouthSfx.blp
Tortos.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Tortos.mdx

Now Click the "Import File" Button:

Next select 'Tortos.mdx' in the folder which you extracted from the zip archive:

Tortos (WoW)
Tortos.mdx
Tortos_AuraSfx.blp
Tortos_Blobs.blp
Tortos_Body.blp
Tortos_BodyGlow.blp
Tortos_DirtClumbs.blp
Tortos_MouthSfx.blp

The file has been properly added to the map archive:

Tortos.mdx
Model
581
war3mapimported/Tortos.mdx

Done, you have imported the file Tortos.mdx.

Importing Tortos_AuraSfx.blp

Now Click the "Import File" Button:

Next select 'Tortos_AuraSfx.blp' in the folder which you extracted from the zip archive:

Tortos (WoW)
Tortos.mdx
Tortos_AuraSfx.blp
Tortos_Blobs.blp
Tortos_Body.blp
Tortos_BodyGlow.blp
Tortos_DirtClumbs.blp
Tortos_MouthSfx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tortos.mdx
Model
581
war3mapimported/Tortos.mdx
Tortos_AuraSfx.blp
Image / Texture
4
war3mapimported/Tortos_AuraSfx.blp

Double-click the file Tortos_AuraSfx.blp:

Tortos_AuraSfx.blp
Image / Texture
4
war3mapimported/Tortos_AuraSfx.blp

Tick the box "Use Custom Path" and type in the correct path:

Tortos_AuraSfx.blp
Image / Texture
4
Tortos_AuraSfx.blp

The file has been properly added to the map archive:

Tortos.mdx
Model
581
war3mapimported/Tortos.mdx
Tortos_AuraSfx.blp
Image / Texture
4
Tortos_AuraSfx.blp

Done, you have imported the file Tortos_AuraSfx.blp.

Importing Tortos_Blobs.blp

Now Click the "Import File" Button:

Next select 'Tortos_Blobs.blp' in the folder which you extracted from the zip archive:

Tortos (WoW)
Tortos.mdx
Tortos_AuraSfx.blp
Tortos_Blobs.blp
Tortos_Body.blp
Tortos_BodyGlow.blp
Tortos_DirtClumbs.blp
Tortos_MouthSfx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tortos.mdx
Model
581
war3mapimported/Tortos.mdx
Tortos_AuraSfx.blp
Image / Texture
4
Tortos_AuraSfx.blp
Tortos_Blobs.blp
Image / Texture
5
war3mapimported/Tortos_Blobs.blp

Double-click the file Tortos_Blobs.blp:

Tortos_Blobs.blp
Image / Texture
5
war3mapimported/Tortos_Blobs.blp

Tick the box "Use Custom Path" and type in the correct path:

Tortos_Blobs.blp
Image / Texture
5
Tortos_Blobs.blp

The file has been properly added to the map archive:

Tortos.mdx
Model
581
war3mapimported/Tortos.mdx
Tortos_AuraSfx.blp
Image / Texture
4
Tortos_AuraSfx.blp
Tortos_Blobs.blp
Image / Texture
5
Tortos_Blobs.blp

Done, you have imported the file Tortos_Blobs.blp.

Importing Tortos_Body.blp

Now Click the "Import File" Button:

Next select 'Tortos_Body.blp' in the folder which you extracted from the zip archive:

Tortos (WoW)
Tortos.mdx
Tortos_AuraSfx.blp
Tortos_Blobs.blp
Tortos_Body.blp
Tortos_BodyGlow.blp
Tortos_DirtClumbs.blp
Tortos_MouthSfx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tortos.mdx
Model
581
war3mapimported/Tortos.mdx
Tortos_AuraSfx.blp
Image / Texture
4
Tortos_AuraSfx.blp
Tortos_Blobs.blp
Image / Texture
5
Tortos_Blobs.blp
Tortos_Body.blp
Image / Texture
429
war3mapimported/Tortos_Body.blp

Double-click the file Tortos_Body.blp:

Tortos_Body.blp
Image / Texture
429
war3mapimported/Tortos_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Tortos_Body.blp
Image / Texture
429
Tortos_Body.blp

The file has been properly added to the map archive:

Tortos.mdx
Model
581
war3mapimported/Tortos.mdx
Tortos_AuraSfx.blp
Image / Texture
4
Tortos_AuraSfx.blp
Tortos_Blobs.blp
Image / Texture
5
Tortos_Blobs.blp
Tortos_Body.blp
Image / Texture
429
Tortos_Body.blp

Done, you have imported the file Tortos_Body.blp.

Importing Tortos_BodyGlow.blp

Now Click the "Import File" Button:

Next select 'Tortos_BodyGlow.blp' in the folder which you extracted from the zip archive:

Tortos (WoW)
Tortos.mdx
Tortos_AuraSfx.blp
Tortos_Blobs.blp
Tortos_Body.blp
Tortos_BodyGlow.blp
Tortos_DirtClumbs.blp
Tortos_MouthSfx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tortos.mdx
Model
581
war3mapimported/Tortos.mdx
Tortos_AuraSfx.blp
Image / Texture
4
Tortos_AuraSfx.blp
Tortos_Blobs.blp
Image / Texture
5
Tortos_Blobs.blp
Tortos_Body.blp
Image / Texture
429
Tortos_Body.blp
Tortos_BodyGlow.blp
Image / Texture
528
war3mapimported/Tortos_BodyGlow.blp

Double-click the file Tortos_BodyGlow.blp:

Tortos_BodyGlow.blp
Image / Texture
528
war3mapimported/Tortos_BodyGlow.blp

Tick the box "Use Custom Path" and type in the correct path:

Tortos_BodyGlow.blp
Image / Texture
528
Tortos_BodyGlow.blp

The file has been properly added to the map archive:

Tortos.mdx
Model
581
war3mapimported/Tortos.mdx
Tortos_AuraSfx.blp
Image / Texture
4
Tortos_AuraSfx.blp
Tortos_Blobs.blp
Image / Texture
5
Tortos_Blobs.blp
Tortos_Body.blp
Image / Texture
429
Tortos_Body.blp
Tortos_BodyGlow.blp
Image / Texture
528
Tortos_BodyGlow.blp

Done, you have imported the file Tortos_BodyGlow.blp.

Importing Tortos_DirtClumbs.blp

Now Click the "Import File" Button:

Next select 'Tortos_DirtClumbs.blp' in the folder which you extracted from the zip archive:

Tortos (WoW)
Tortos.mdx
Tortos_AuraSfx.blp
Tortos_Blobs.blp
Tortos_Body.blp
Tortos_BodyGlow.blp
Tortos_DirtClumbs.blp
Tortos_MouthSfx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tortos.mdx
Model
581
war3mapimported/Tortos.mdx
Tortos_AuraSfx.blp
Image / Texture
4
Tortos_AuraSfx.blp
Tortos_Blobs.blp
Image / Texture
5
Tortos_Blobs.blp
Tortos_Body.blp
Image / Texture
429
Tortos_Body.blp
Tortos_BodyGlow.blp
Image / Texture
528
Tortos_BodyGlow.blp
Tortos_DirtClumbs.blp
Image / Texture
8
war3mapimported/Tortos_DirtClumbs.blp

Double-click the file Tortos_DirtClumbs.blp:

Tortos_DirtClumbs.blp
Image / Texture
8
war3mapimported/Tortos_DirtClumbs.blp

Tick the box "Use Custom Path" and type in the correct path:

Tortos_DirtClumbs.blp
Image / Texture
8
Tortos_DirtClumbs.blp

The file has been properly added to the map archive:

Tortos.mdx
Model
581
war3mapimported/Tortos.mdx
Tortos_AuraSfx.blp
Image / Texture
4
Tortos_AuraSfx.blp
Tortos_Blobs.blp
Image / Texture
5
Tortos_Blobs.blp
Tortos_Body.blp
Image / Texture
429
Tortos_Body.blp
Tortos_BodyGlow.blp
Image / Texture
528
Tortos_BodyGlow.blp
Tortos_DirtClumbs.blp
Image / Texture
8
Tortos_DirtClumbs.blp

Done, you have imported the file Tortos_DirtClumbs.blp.

Importing Tortos_MouthSfx.blp

Now Click the "Import File" Button:

Next select 'Tortos_MouthSfx.blp' in the folder which you extracted from the zip archive:

Tortos (WoW)
Tortos.mdx
Tortos_AuraSfx.blp
Tortos_Blobs.blp
Tortos_Body.blp
Tortos_BodyGlow.blp
Tortos_DirtClumbs.blp
Tortos_MouthSfx.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tortos.mdx
Model
581
war3mapimported/Tortos.mdx
Tortos_AuraSfx.blp
Image / Texture
4
Tortos_AuraSfx.blp
Tortos_Blobs.blp
Image / Texture
5
Tortos_Blobs.blp
Tortos_Body.blp
Image / Texture
429
Tortos_Body.blp
Tortos_BodyGlow.blp
Image / Texture
528
Tortos_BodyGlow.blp
Tortos_DirtClumbs.blp
Image / Texture
8
Tortos_DirtClumbs.blp
Tortos_MouthSfx.blp
Image / Texture
14
war3mapimported/Tortos_MouthSfx.blp

Double-click the file Tortos_MouthSfx.blp:

Tortos_MouthSfx.blp
Image / Texture
14
war3mapimported/Tortos_MouthSfx.blp

Tick the box "Use Custom Path" and type in the correct path:

Tortos_MouthSfx.blp
Image / Texture
14
Tortos_MouthSfx.blp

The file has been properly added to the map archive:

Tortos.mdx
Model
581
war3mapimported/Tortos.mdx
Tortos_AuraSfx.blp
Image / Texture
4
Tortos_AuraSfx.blp
Tortos_Blobs.blp
Image / Texture
5
Tortos_Blobs.blp
Tortos_Body.blp
Image / Texture
429
Tortos_Body.blp
Tortos_BodyGlow.blp
Image / Texture
528
Tortos_BodyGlow.blp
Tortos_DirtClumbs.blp
Image / Texture
8
Tortos_DirtClumbs.blp
Tortos_MouthSfx.blp
Image / Texture
14
Tortos_MouthSfx.blp

Done, you have imported the file Tortos_MouthSfx.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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