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Triggers
Too many sheeps Version 1.01.w3x
Variables
Initialisation
Gold Round
NE
Quest
Command
---Ally Command---
red ally teal
red ally purple
red ally yellow
red ally orange
red ally green
red ally pink
blue ally teal
blue ally purple
blue ally yellow
blue ally orange
blue ally green
blue ally pink
Gray ally teal
gray ally purple
gray ally orange
gray ally yellow
gray ally green
gray ally pink
teal ally red
teal ally blue
teal ally gray
purple ally red
purple ally blue
purple ally gray
yellow ally red
yellow ally blue
yellow ally gray
orange ally red
orange ally blue
orange ally gray
green ally red
green ally blue
green ally gray
pink ally red
pink ally blue
pink ally gray
---Enemy Command---
red enemy teal
blue enemy teal
gray enemy teal
red enemy purple
blue enemy purple
gray enemy purple
red enemy yellow
blue enemy yellow
gray enemy yellow
red enemy orange
blue enemy orange
gray enemy orange
red enemy green
blue enemy green
gray enemy green
red enemy pink
blue enemy pink
gray enemy pink
teal enemy red
teal enemy blue
teal enemy gray
purple enemy red
purple enemy blue
purple enemy gray
yellow enemy red
yellow enemy blue
yellow enemy gray
orange enemy red
orange enemy blue
orange enemy gray
green enemy red
green enemy blue
green enemy gray
pink enemy red
pink enemy blue
pink enemy gray
----------doors----------
blue open door
blue close door
blue open door 2
blue close door 2
red open door
red close door
red open door 2
red close door 2
grey open door
grey close door
grey open door 2
grey close door 2
----------cheat-----------
blue cheat
darkgreen cheat
teal cheat
purple cheat
yellow cheat
orange cheat
green cheat
pink cheat
brown cheat
Castle
Castle entrance
Castle exit
Fortress entrance
Fortress exit
Fort entrance
Fort exit
Victory
Troll Lose 1
Ne Lose 1
Death Lose 1
Orc Lose 1
Human Lose 1
Spawn
NE Sheep 1
NE Sheep 2
Azerothian
Azerothian 2
War Grunt
War Grunt 2
Dark Troll
Dark Troll 2
Sheep protector
Sheep
Death Soul
Death Altar
Death Altar Copier
Death Altar Copier 2
Death Unit
Soul
ddd
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
DeathArcher
group
No
DeathSoul
group
No
DeathWarrior
group
No
Sheep
group
No
Gold Round
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Player - Add 200 to Player 1 (Red) . Current gold
Player - Add 200 to Player 2 (Blue) . Current gold
Player - Add 200 to Player 9 (Gray) . Current gold
Player - Add 200 to Player 10 (Light Blue) . Current gold
Player - Add 200 to Player 11 (Dark Green) . Current gold
Player - Add 200 to Player 12 (Brown) . Current gold
Player - Add 200 to Player 1 (Red) . Current lumber
Player - Add 200 to Player 2 (Blue) . Current lumber
Player - Add 200 to Player 9 (Gray) . Current lumber
Player - Add 200 to Player 10 (Light Blue) . Current lumber
Player - Add 200 to Player 11 (Dark Green) . Current lumber
Player - Add 200 to Player 12 (Brown) . Current lumber
Game - Display to Player Group - Player 2 (Blue) the text: You receive 200 wool and 200 wood from your ally of Azeroth
Game - Display to Player Group - Player 1 (Red) the text: You receive 200 wool and 200 wood from the other orc to help to finance the war.
Game - Display to Player Group - Player 9 (Gray) the text: You receive 200 wool and 200 wood from some Dark Troll tribes to help you.
Game - Display to Player Group - Player 11 (Dark Green) the text: You receive 200 wool and 200 wood from Kalimdor to help you again the Death.
Game - Display to Player Group - Player 12 (Brown) the text: You receive 200 wool and 200 wood from some Demon to help you.
NE
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in SHEEP <gen>) and do (Add (Picked unit) to Sheep)
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled MERCHANT with the description Your goal is to help either grey, red or blue to win this game by allying him and making units. Your ally will need wool and you will need wood so TRADE. If you want more wool than other merchant make better offer or kill otehr merchant and get a lot of god mine too.IF YOUR HERO DIES, YOU LOSE! , using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan1.blp
Quest - Create a Required quest titled HUMAN with the description You are in war and you have to defeat your enemy the Orc and the Troll and to do that you need wool you cant get wool from mine but you can ally with some merchant to provide you some. To win again other kill their Emperor or leader to defeat him.DONT LETS YOUR KING DIE OR YOU LOSE , using icon path BTNCrossbowman.blp
Quest - Create a Required quest titled ORC with the description You are in war and you have to defeat your enemy the Troll and the Human and to do that you need wool you cant get wool from mine but you can ally with some merchant to provide you some. To win again other kill their King or Emperor to defeat him.DONT LETS YOUR LEADER DIE OR YOU LOSE , using icon path ReplaceableTextures\CommandButtons\BTNForestTrollShadowPriest.blp
Quest - Create a Required quest titled TROLL with the description You are in war and you have to defeat your enemy the Orc and the Human and to do that you need wool you cant get wool from mine but you can ally with some merchant to provide you some. To win again other kill their King or leader to defeat him.DONT LETS YOUR EMPEROR DIE OR YOU LOSE , using icon path ReplaceableTextures\CommandButtons\BTNForestTrollShadowPriest.blp
Quest - Create a Required quest titled ELF with the description Your mission is simple you have to prevent the army of deaths from destroying the world of the alive ones. Protect the sheep too (the green one to survive).IF THE GREEN SHEEPS DIES, YOU ARE DEAD. , using icon path ReplaceableTextures\CommandButtons\BTNArcher.blp
Quest - Create a Required quest titled DEATH ARMY with the description Your goal is to kill everyone on the map. Each time a unit dies in a game, you will receive a soul. Bring your soul or unit in the death altar. To pass the dead way you have to kill the elf or to pass fast but to kill elf you only have to kill the elf Green sheep.2 Souls = 1 Death Melee Warriors2 Warriors = 1 Death Archer2 Archers = 1 AbominationIF YOUR HERO DIES, YOU ARE DEAD , using icon path ReplaceableTextures\CommandButtons\BTNGhoul.blp
Quest - Create a Optional quest titled Tips with the description Merchant:-get more sheep mine at time to get more wool-ask to your ally to destroy merchant for you in exchange of wool.-protect your hero-make better price for your wool (dont do something like 200 wool in exchange of 200 wood)Orc, Human and Troll:-Protect your castle-Dont forget to get ally for wool-attack your enemy-attack your enemy not 1 by 1 because the other one become more powerfullElf:-Make tower at strategic place-You can try to eliminate the human, orc or troll king to make finish the war.Death:-Dont forget you can put 2 Death warrior in the altar to earn archer and you can put 2 archer in the altar to make an abomination.-You have 2 banshee only you cant get more use them well , using icon path ReplaceableTextures\CommandButtons\BTNDivineShieldOff.blp
Quest - Create a Optional quest titled Command with the description To Ally -ally(color) NO SPACES ex. -allyredTo Unally -enemy(color) NO SPACES ex. -enemyredGrey door: -open -close -open fort -close fortBlue door: -open -close -open castle -close castleRed door: -open -close -open fortress -close fortress , using icon path ReplaceableTextures\CommandButtons\BTNNeutralManaShield.blp
Quest - Create a Optional quest titled Creator with the description alex.c.b (u.s.east) : Conceptor, units creator and landscape maker.General_Mustard (u.s.east) : Trigger and other thing. , using icon path ReplaceableTextures\CommandButtons\BTNAcorn.blp
Quest - Create a Optional quest titled Color with the description REDBLUETEALPURPLEYELLOWORANGEGREENPINKGRAYLIGHTBLUEDARKGREENBROWN , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
red ally teal
Events
Player - Player 1 (Red) types a chat message containing -allyteal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
red ally purple
Events
Player - Player 1 (Red) types a chat message containing -allypurple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
red ally yellow
Events
Player - Player 1 (Red) types a chat message containing -allyyellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
red ally orange
Events
Player - Player 1 (Red) types a chat message containing -allyorange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
red ally green
Events
Player - Player 1 (Red) types a chat message containing -allygreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
red ally pink
Events
Player - Player 1 (Red) types a chat message containing -allypink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision
blue ally teal
Events
Player - Player 2 (Blue) types a chat message containing -allyteal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
blue ally purple
Events
Player - Player 2 (Blue) types a chat message containing -allypurple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
blue ally yellow
Events
Player - Player 2 (Blue) types a chat message containing -allyyellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
blue ally orange
Events
Player - Player 2 (Blue) types a chat message containing -allyorange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision
blue ally green
Events
Player - Player 2 (Blue) types a chat message containing -allygreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
blue ally pink
Events
Player - Player 2 (Blue) types a chat message containing -allypink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally with shared vision
Gray ally teal
Events
Player - Player 9 (Gray) types a chat message containing -allyteal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
gray ally purple
Events
Player - Player 9 (Gray) types a chat message containing -allypurple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
gray ally orange
Events
Player - Player 9 (Gray) types a chat message containing -allyorange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
gray ally yellow
Events
Player - Player 9 (Gray) types a chat message containing -allyyellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
gray ally green
Events
Player - Player 9 (Gray) types a chat message containing -allygreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
gray ally pink
Events
Player - Player 9 (Gray) types a chat message containing -allypink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
teal ally red
Events
Player - Player 3 (Teal) types a chat message containing -allyred (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
teal ally blue
Events
Player - Player 3 (Teal) types a chat message containing -allyblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
teal ally gray
Events
Player - Player 3 (Teal) types a chat message containing -allygray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
purple ally red
Events
Player - Player 4 (Purple) types a chat message containing -allyred (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
purple ally blue
Events
Player - Player 4 (Purple) types a chat message containing -allyblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
purple ally gray
Events
Player - Player 4 (Purple) types a chat message containing -allygray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
yellow ally red
Events
Player - Player 5 (Yellow) types a chat message containing -allyred (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
yellow ally blue
Events
Player - Player 5 (Yellow) types a chat message containing -allyblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
yellow ally gray
Events
Player - Player 5 (Yellow) types a chat message containing -allygray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
orange ally red
Events
Player - Player 6 (Orange) types a chat message containing -allyred (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
orange ally blue
Events
Player - Player 6 (Orange) types a chat message containing -allyblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
orange ally gray
Events
Player - Player 6 (Orange) types a chat message containing -allygray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
green ally red
Events
Player - Player 7 (Green) types a chat message containing -allyred (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
green ally blue
Events
Player - Player 7 (Green) types a chat message containing -allyblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
green ally gray
Events
Player - Player 7 (Green) types a chat message containing -allygray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
pink ally red
Events
Player - Player 8 (Pink) types a chat message containing -allyred (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally with shared vision
pink ally blue
Events
Player - Player 8 (Pink) types a chat message containing -allyblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally with shared vision
pink ally gray
Events
Player - Player 8 (Pink) types a chat message containing -allygray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
red enemy teal
Events
Player - Player 1 (Red) types a chat message containing -enemyteal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
blue enemy teal
Events
Player - Player 2 (Blue) types a chat message containing -enemyteal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
gray enemy teal
Events
Player - Player 9 (Gray) types a chat message containing -enemyteal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Enemy
red enemy purple
Events
Player - Player 1 (Red) types a chat message containing -enemypurple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
blue enemy purple
Events
Player - Player 2 (Blue) types a chat message containing -enemypurple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
gray enemy purple
Events
Player - Player 9 (Gray) types a chat message containing -enemypurple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Enemy
red enemy yellow
Events
Player - Player 1 (Red) types a chat message containing -enemyyellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
blue enemy yellow
Events
Player - Player 2 (Blue) types a chat message containing -enemyyellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
gray enemy yellow
Events
Player - Player 9 (Gray) types a chat message containing -enemyyellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Enemy
red enemy orange
Events
Player - Player 1 (Red) types a chat message containing -enemyorange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
blue enemy orange
Events
Player - Player 2 (Blue) types a chat message containing -enemyorange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
gray enemy orange
Events
Player - Player 9 (Gray) types a chat message containing -enemyorange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Enemy
red enemy green
Events
Player - Player 1 (Red) types a chat message containing -enemygreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
blue enemy green
Events
Player - Player 2 (Blue) types a chat message containing -enemygreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
gray enemy green
Events
Player - Player 9 (Gray) types a chat message containing -enemygreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Enemy
red enemy pink
Events
Player - Player 1 (Red) types a chat message containing -enemypink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
blue enemy pink
Events
Player - Player 2 (Blue) types a chat message containing -enemypink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
gray enemy pink
Events
Player - Player 9 (Gray) types a chat message containing -enemypink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Enemy
teal enemy red
Events
Player - Player 3 (Teal) types a chat message containing -enemyred (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
teal enemy blue
Events
Player - Player 3 (Teal) types a chat message containing -enemyblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
teal enemy gray
Events
Player - Player 3 (Teal) types a chat message containing -enemygray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Enemy
purple enemy red
Events
Player - Player 4 (Purple) types a chat message containing -enemyred (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
purple enemy blue
Events
Player - Player 4 (Purple) types a chat message containing -enemyblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
purple enemy gray
Events
Player - Player 4 (Purple) types a chat message containing -enemygray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Enemy
yellow enemy red
Events
Player - Player 5 (Yellow) types a chat message containing -enemyred (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
yellow enemy blue
Events
Player - Player 5 (Yellow) types a chat message containing -enemyblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
yellow enemy gray
Events
Player - Player 5 (Yellow) types a chat message containing -enemygray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Enemy
orange enemy red
Events
Player - Player 6 (Orange) types a chat message containing -enemyred (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
orange enemy blue
Events
Player - Player 6 (Orange) types a chat message containing -enemyblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
orange enemy gray
Events
Player - Player 6 (Orange) types a chat message containing -enemygray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Enemy
green enemy red
Events
Player - Player 7 (Green) types a chat message containing -enemyred (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
green enemy blue
Events
Player - Player 7 (Green) types a chat message containing -enemyblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
green enemy gray
Events
Player - Player 7 (Green) types a chat message containing -enemygray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Enemy
pink enemy red
Events
Player - Player 8 (Pink) types a chat message containing -enemyred (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy
pink enemy blue
Events
Player - Player 8 (Pink) types a chat message containing -enemyblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
pink enemy gray
Events
Player - Player 8 (Pink) types a chat message containing -enemygray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Enemy
blue open door
Events
Player - Player 2 (Blue) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 4.50 seconds
Destructible - Open Gate 3025 <gen>
blue close door
Events
Player - Player 2 (Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 4.50 seconds
Destructible - Close Gate 3025 <gen>
blue open door 2
Events
Player - Player 2 (Blue) types a chat message containing -open castle (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 4.50 seconds
Destructible - Open Demonic Gate 6011 <gen>
blue close door 2
Events
Player - Player 2 (Blue) types a chat message containing -close castle (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 4.50 seconds
Destructible - Close Demonic Gate 6011 <gen>
red open door
Events
Player - Player 1 (Red) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 4.50 seconds
Destructible - Open Iron Gate 4961 <gen>
red close door
Events
Player - Player 1 (Red) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 4.50 seconds
Destructible - Close Iron Gate 4961 <gen>
red open door 2
Events
Player - Player 1 (Red) types a chat message containing -open fortress (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 4.50 seconds
Destructible - Open Demonic Gate 1656 <gen>
red close door 2
Events
Player - Player 1 (Red) types a chat message containing -close fortress (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 4.50 seconds
Destructible - Close Demonic Gate 1656 <gen>
grey open door
Events
Player - Player 9 (Gray) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 4.50 seconds
Destructible - Open Demonic Gate 0003 <gen>
grey close door
Events
Player - Player 9 (Gray) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 4.50 seconds
Destructible - Close Demonic Gate 0003 <gen>
grey open door 2
Events
Player - Player 9 (Gray) types a chat message containing -open fort (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 4.50 seconds
Destructible - Open Demonic Gate 1657 <gen>
grey close door 2
Events
Player - Player 9 (Gray) types a chat message containing -close fort (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 4.50 seconds
Destructible - Close Demonic Gate 1657 <gen>
blue cheat
Events
Player - Player 2 (Blue) types a chat message containing -can i see my enemy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy with shared vision
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Enemy with shared vision
darkgreen cheat
Events
Player - Player 2 (Blue) types a chat message containing -sleep (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make (Picked unit) Sleep when unprovoked
teal cheat
Events
Player - Player 3 (Teal) types a chat message containing -sheep eye (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Neutral Passive treat Player 3 (Teal) as an Neutral with shared vision
purple cheat
Events
Player - Player 4 (Purple) types a chat message containing -sheep eye (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Neutral Passive treat Player 4 (Purple) as an Neutral with shared vision
yellow cheat
Events
Player - Player 5 (Yellow) types a chat message containing -sheep eye (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Neutral Passive treat Player 5 (Yellow) as an Neutral with shared vision
orange cheat
Events
Player - Player 6 (Orange) types a chat message containing -sheep eye (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Neutral Passive treat Player 6 (Orange) as an Neutral with shared vision
green cheat
Events
Player - Player 7 (Green) types a chat message containing -sheep eye (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Neutral Passive treat Player 7 (Green) as an Neutral with shared vision
pink cheat
Events
Player - Player 8 (Pink) types a chat message containing -sheep eye (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Neutral Passive treat Player 8 (Pink) as an Neutral with shared vision
brown cheat
Events
Player - Player 12 (Brown) types a chat message containing -soul more soul (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Enemy with shared vision
Castle entrance
Events
Unit - A unit enters Castle_entrance <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Castle_in <gen>)
Castle exit
Events
Unit - A unit enters Castle_exit <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Castle_out <gen>)
Fortress entrance
Events
Unit - A unit enters Fortress_entrance <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Fortress_in <gen>)
Fortress exit
Events
Unit - A unit enters Fortress_exit <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Fortress_out <gen>)
Fort entrance
Events
Unit - A unit enters Fort_entrance <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Fort_in <gen>)
Fort exit
Events
Unit - A unit enters Fort_exit <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Fort_out <gen>)
Troll Lose 1
Events
Unit - Emperor 0297 <gen> Dies
Conditions
Actions
Trigger - Turn off Dark_Troll_2 <gen>
Trigger - Turn off Dark_Troll <gen>
Game - Display to (All players) the text: Trolls has been defeated
Game - Defeat Player 9 (Gray) with the message: You Lost!
Ne Lose 1
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in Sheep) Equal to 0
Then - Actions
Game - Display to (All players) the text: Sheep Protectors has fallen
Game - Defeat Player 11 (Dark Green) with the message: You Lost your fabulous Green Sheep!
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Death Lose 1
Events
Unit - Grim Reaper 0624 <gen> Dies
Conditions
Actions
Trigger - Turn off Death_Soul <gen>
Game - Display to (All players) the text: Death Forces has been eliminated
Game - Defeat Player 12 (Brown) with the message: You Lost!
Orc Lose 1
Events
Unit - Leader 0288 <gen> Dies
Conditions
Actions
Trigger - Turn off War_Grunt <gen>
Trigger - Turn off War_Grunt_2 <gen>
Game - Display to (All players) the text: Orc's Leader has been killed.
Game - Defeat Player 1 (Red) with the message: You Lost!
Human Lose 1
Events
Unit - The King 0278 <gen> Dies
Conditions
Actions
Trigger - Turn off Azerothian <gen>
Trigger - Turn off Azerothian_2 <gen>
Game - Display to (All players) the text: Humans has Been Defeated
Game - Defeat Player 2 (Blue) with the message: You Lost!
NE Sheep 1
Events
Unit - A unit enters NE <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Passive
Actions
Unit - Order (Entering unit) to Move To . (Center of (Playable map area))
NE Sheep 2
Events
Unit - A unit leaves NE <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Passive
Actions
Unit - Order (Entering unit) to Move To . (Center of NE <gen>)
Azerothian
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Azerothian for Player 2 (Blue) at (Center of Blue_spawn <gen>) facing Default building facing degrees
Azerothian 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Azerothian for Player 2 (Blue) at (Center of human1 <gen>) facing Default building facing degrees
Unit - Create 1 . Azerothian for Player 2 (Blue) at (Center of human2 <gen>) facing Default building facing degrees
Unit - Create 1 . Azerothian for Player 2 (Blue) at (Center of human3 <gen>) facing Default building facing degrees
War Grunt
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 4 . War Grunt for Player 1 (Red) at (Center of Red_spawn <gen>) facing Default building facing degrees
War Grunt 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . War Grunt for Player 1 (Red) at (Center of orc1 <gen>) facing Default building facing degrees
Unit - Create 1 . War Grunt for Player 1 (Red) at (Center of orc2 <gen>) facing Default building facing degrees
Unit - Create 1 . War Grunt for Player 1 (Red) at (Center of orc3 <gen>) facing Default building facing degrees
Dark Troll
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Dark Troll for Player 9 (Gray) at (Center of Troll_spawn <gen>) facing Default building facing degrees
Dark Troll 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dark Troll for Player 9 (Gray) at (Center of troll1 <gen>) facing Default building facing degrees
Unit - Create 1 . Dark Troll for Player 9 (Gray) at (Center of troll2 <gen>) facing Default building facing degrees
Unit - Create 1 . Dark Troll for Player 9 (Gray) at (Center of troll3 <gen>) facing Default building facing degrees
Sheep protector
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Sheep protector for Player 11 (Dark Green) at (Center of Darkgreen_spawn <gen>) facing Default building facing degrees
Sheep
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Sheep for Neutral Passive at (Random point in Sheep1 <gen>) facing Default building facing degrees
Unit - Create 1 . Sheep for Neutral Passive at (Random point in Sheep2 <gen>) facing Default building facing degrees
Unit - Create 1 . Sheep for Neutral Passive at (Random point in Sheep3 <gen>) facing Default building facing degrees
Death Soul
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Unit - Create 1 . Soul for Player 12 (Brown) at (Random point in Brown_spawn <gen>) facing Default building facing degrees
Death Altar
Events
Unit - A unit enters Deaths_Altar <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul
Actions
Unit - Move (Entering unit) instantly to (Center of Death_Unit_Souls <gen>)
Death Altar Copier
Events
Unit - A unit enters Deaths_Altar <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Death Warrior
Actions
Unit - Move (Entering unit) instantly to (Center of Death_Unit_Warrior <gen>)
Death Altar Copier 2
Events
Unit - A unit enters Deaths_Altar <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Death Archer
Actions
Unit - Move (Entering unit) instantly to (Center of Death_Unit_Archer <gen>)
Death Unit
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Death_Unit_Souls <gen>)) Equal to 2
Then - Actions
Unit - Create 1 . Death Warrior for Player 12 (Brown) at (Random point in Brown_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Death_Unit_Souls <gen>) and do (Move (Picked unit) instantly to (Center of 044 <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Death_Unit_Warrior <gen>)) Equal to 2
Then - Actions
Unit - Create 1 . Death Archer for Player 12 (Brown) at (Center of Brown_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Death_Unit_Warrior <gen>) and do (Move (Picked unit) instantly to (Center of 044 <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Death_Unit_Archer <gen>)) Equal to 2
Then - Actions
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Brown_spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Death_Unit_Archer <gen>) and do (Move (Picked unit) instantly to (Center of 044 <gen>))
Else - Actions
Do nothing
Soul
Events
Player - Player 12 (Brown) types a chat message containing -soul (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 2 . Soul for Player 12 (Brown) at (Center of Brown_spawn <gen>) facing Default building facing degrees
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