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How to import Tome of Retraining Caster

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Tome of Retraining Caster of the bundle Tome of Retraining Caster. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Massive Dota 2 Special Effects Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Tome of Retraining Caster
TomeOfRetrainingCaster.mdx
ExplodeBall.blp
ExplodeElectric.blp
ExplodeFire.blp
ExplodeGround.blp
ExplodeGlow.blp
ExplodeRing.blp
ExplodeSmoke.blp
ExplodeSplat.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing TomeOfRetrainingCaster.mdx

Now Click the "Import File" Button:

Next select 'TomeOfRetrainingCaster.mdx' in the folder which you extracted from the zip archive:

Tome of Retraining Caster
TomeOfRetrainingCaster.mdx
ExplodeBall.blp
ExplodeElectric.blp
ExplodeFire.blp
ExplodeGlow.blp
ExplodeGround.blp
ExplodeRing.blp
ExplodeSmoke.blp
ExplodeSplat.blp

The file has been properly added to the map archive:

TomeOfRetrainingCaster.mdx
Model
47
war3mapimported/TomeOfRetrainingCaster.mdx

Done, you have imported the file TomeOfRetrainingCaster.mdx.

Importing ExplodeBall.blp

Now Click the "Import File" Button:

Next select 'ExplodeBall.blp' in the folder which you extracted from the zip archive:

Tome of Retraining Caster
TomeOfRetrainingCaster.mdx
ExplodeBall.blp
ExplodeElectric.blp
ExplodeFire.blp
ExplodeGlow.blp
ExplodeGround.blp
ExplodeRing.blp
ExplodeSmoke.blp
ExplodeSplat.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TomeOfRetrainingCaster.mdx
Model
47
war3mapimported/TomeOfRetrainingCaster.mdx
ExplodeBall.blp
Image / Texture
684
war3mapimported/ExplodeBall.blp

Double-click the file ExplodeBall.blp:

ExplodeBall.blp
Image / Texture
684
war3mapimported/ExplodeBall.blp

Tick the box "Use Custom Path" and type in the correct path:

ExplodeBall.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeBall.blp

The file has been properly added to the map archive:

TomeOfRetrainingCaster.mdx
Model
47
war3mapimported/TomeOfRetrainingCaster.mdx
ExplodeBall.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeBall.blp

Done, you have imported the file ExplodeBall.blp.

Importing ExplodeElectric.blp

Now Click the "Import File" Button:

Next select 'ExplodeElectric.blp' in the folder which you extracted from the zip archive:

Tome of Retraining Caster
TomeOfRetrainingCaster.mdx
ExplodeBall.blp
ExplodeElectric.blp
ExplodeFire.blp
ExplodeGlow.blp
ExplodeGround.blp
ExplodeRing.blp
ExplodeSmoke.blp
ExplodeSplat.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TomeOfRetrainingCaster.mdx
Model
47
war3mapimported/TomeOfRetrainingCaster.mdx
ExplodeBall.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeBall.blp
ExplodeElectric.blp
Image / Texture
684
war3mapimported/ExplodeElectric.blp

Double-click the file ExplodeElectric.blp:

ExplodeElectric.blp
Image / Texture
684
war3mapimported/ExplodeElectric.blp

Tick the box "Use Custom Path" and type in the correct path:

ExplodeElectric.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeElectric.blp

The file has been properly added to the map archive:

TomeOfRetrainingCaster.mdx
Model
47
war3mapimported/TomeOfRetrainingCaster.mdx
ExplodeBall.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeBall.blp
ExplodeElectric.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeElectric.blp

Done, you have imported the file ExplodeElectric.blp.

Importing ExplodeFire.blp

Now Click the "Import File" Button:

Next select 'ExplodeFire.blp' in the folder which you extracted from the zip archive:

Tome of Retraining Caster
TomeOfRetrainingCaster.mdx
ExplodeBall.blp
ExplodeElectric.blp
ExplodeFire.blp
ExplodeGlow.blp
ExplodeGround.blp
ExplodeRing.blp
ExplodeSmoke.blp
ExplodeSplat.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TomeOfRetrainingCaster.mdx
Model
47
war3mapimported/TomeOfRetrainingCaster.mdx
ExplodeBall.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeBall.blp
ExplodeElectric.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeElectric.blp
ExplodeFire.blp
Image / Texture
684
war3mapimported/ExplodeFire.blp

Double-click the file ExplodeFire.blp:

ExplodeFire.blp
Image / Texture
684
war3mapimported/ExplodeFire.blp

Tick the box "Use Custom Path" and type in the correct path:

ExplodeFire.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeFire.blp

The file has been properly added to the map archive:

TomeOfRetrainingCaster.mdx
Model
47
war3mapimported/TomeOfRetrainingCaster.mdx
ExplodeBall.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeBall.blp
ExplodeElectric.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeElectric.blp
ExplodeFire.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeFire.blp

Done, you have imported the file ExplodeFire.blp.

Importing ExplodeGlow.blp

Now Click the "Import File" Button:

Next select 'ExplodeGlow.blp' in the folder which you extracted from the zip archive:

Tome of Retraining Caster
TomeOfRetrainingCaster.mdx
ExplodeBall.blp
ExplodeElectric.blp
ExplodeFire.blp
ExplodeGlow.blp
ExplodeGround.blp
ExplodeRing.blp
ExplodeSmoke.blp
ExplodeSplat.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TomeOfRetrainingCaster.mdx
Model
47
war3mapimported/TomeOfRetrainingCaster.mdx
ExplodeBall.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeBall.blp
ExplodeElectric.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeElectric.blp
ExplodeFire.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeFire.blp
ExplodeGlow.blp
Image / Texture
684
war3mapimported/ExplodeGlow.blp

Double-click the file ExplodeGlow.blp:

ExplodeGlow.blp
Image / Texture
684
war3mapimported/ExplodeGlow.blp

Tick the box "Use Custom Path" and type in the correct path:

ExplodeGlow.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeGlow.blp

The file has been properly added to the map archive:

TomeOfRetrainingCaster.mdx
Model
47
war3mapimported/TomeOfRetrainingCaster.mdx
ExplodeBall.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeBall.blp
ExplodeElectric.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeElectric.blp
ExplodeFire.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeFire.blp
ExplodeGlow.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeGlow.blp

Done, you have imported the file ExplodeGlow.blp.

Importing ExplodeGround.blp

Now Click the "Import File" Button:

Next select 'ExplodeGround.blp' in the folder which you extracted from the zip archive:

Tome of Retraining Caster
TomeOfRetrainingCaster.mdx
ExplodeBall.blp
ExplodeElectric.blp
ExplodeFire.blp
ExplodeGlow.blp
ExplodeGround.blp
ExplodeRing.blp
ExplodeSmoke.blp
ExplodeSplat.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TomeOfRetrainingCaster.mdx
Model
47
war3mapimported/TomeOfRetrainingCaster.mdx
ExplodeBall.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeBall.blp
ExplodeElectric.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeElectric.blp
ExplodeFire.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeFire.blp
ExplodeGlow.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeGlow.blp
ExplodeGround.blp
Image / Texture
684
war3mapimported/ExplodeGround.blp

Double-click the file ExplodeGround.blp:

ExplodeGround.blp
Image / Texture
684
war3mapimported/ExplodeGround.blp

Tick the box "Use Custom Path" and type in the correct path:

ExplodeGround.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeGround.blp

The file has been properly added to the map archive:

TomeOfRetrainingCaster.mdx
Model
47
war3mapimported/TomeOfRetrainingCaster.mdx
ExplodeBall.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeBall.blp
ExplodeElectric.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeElectric.blp
ExplodeFire.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeFire.blp
ExplodeGlow.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeGlow.blp
ExplodeGround.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeGround.blp

Done, you have imported the file ExplodeGround.blp.

Importing ExplodeRing.blp

Now Click the "Import File" Button:

Next select 'ExplodeRing.blp' in the folder which you extracted from the zip archive:

Tome of Retraining Caster
TomeOfRetrainingCaster.mdx
ExplodeBall.blp
ExplodeElectric.blp
ExplodeFire.blp
ExplodeGlow.blp
ExplodeGround.blp
ExplodeRing.blp
ExplodeSmoke.blp
ExplodeSplat.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TomeOfRetrainingCaster.mdx
Model
47
war3mapimported/TomeOfRetrainingCaster.mdx
ExplodeBall.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeBall.blp
ExplodeElectric.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeElectric.blp
ExplodeFire.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeFire.blp
ExplodeGlow.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeGlow.blp
ExplodeGround.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeGround.blp
ExplodeRing.blp
Image / Texture
44
war3mapimported/ExplodeRing.blp

Double-click the file ExplodeRing.blp:

ExplodeRing.blp
Image / Texture
44
war3mapimported/ExplodeRing.blp

Tick the box "Use Custom Path" and type in the correct path:

ExplodeRing.blp
Image / Texture
44
Abilities/Spells/Items/TomeOfRetraining/ExplodeRing.blp

The file has been properly added to the map archive:

TomeOfRetrainingCaster.mdx
Model
47
war3mapimported/TomeOfRetrainingCaster.mdx
ExplodeBall.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeBall.blp
ExplodeElectric.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeElectric.blp
ExplodeFire.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeFire.blp
ExplodeGlow.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeGlow.blp
ExplodeGround.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeGround.blp
ExplodeRing.blp
Image / Texture
44
Abilities/Spells/Items/TomeOfRetraining/ExplodeRing.blp

Done, you have imported the file ExplodeRing.blp.

Importing ExplodeSmoke.blp

Now Click the "Import File" Button:

Next select 'ExplodeSmoke.blp' in the folder which you extracted from the zip archive:

Tome of Retraining Caster
TomeOfRetrainingCaster.mdx
ExplodeBall.blp
ExplodeElectric.blp
ExplodeFire.blp
ExplodeGlow.blp
ExplodeGround.blp
ExplodeRing.blp
ExplodeSmoke.blp
ExplodeSplat.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TomeOfRetrainingCaster.mdx
Model
47
war3mapimported/TomeOfRetrainingCaster.mdx
ExplodeBall.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeBall.blp
ExplodeElectric.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeElectric.blp
ExplodeFire.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeFire.blp
ExplodeGlow.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeGlow.blp
ExplodeGround.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeGround.blp
ExplodeRing.blp
Image / Texture
44
Abilities/Spells/Items/TomeOfRetraining/ExplodeRing.blp
ExplodeSmoke.blp
Image / Texture
69
war3mapimported/ExplodeSmoke.blp

Double-click the file ExplodeSmoke.blp:

ExplodeSmoke.blp
Image / Texture
69
war3mapimported/ExplodeSmoke.blp

Tick the box "Use Custom Path" and type in the correct path:

ExplodeSmoke.blp
Image / Texture
69
Abilities/Spells/Items/TomeOfRetraining/ExplodeSmoke.blp

The file has been properly added to the map archive:

TomeOfRetrainingCaster.mdx
Model
47
war3mapimported/TomeOfRetrainingCaster.mdx
ExplodeBall.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeBall.blp
ExplodeElectric.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeElectric.blp
ExplodeFire.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeFire.blp
ExplodeGlow.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeGlow.blp
ExplodeGround.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeGround.blp
ExplodeRing.blp
Image / Texture
44
Abilities/Spells/Items/TomeOfRetraining/ExplodeRing.blp
ExplodeSmoke.blp
Image / Texture
69
Abilities/Spells/Items/TomeOfRetraining/ExplodeSmoke.blp

Done, you have imported the file ExplodeSmoke.blp.

Importing ExplodeSplat.blp

Now Click the "Import File" Button:

Next select 'ExplodeSplat.blp' in the folder which you extracted from the zip archive:

Tome of Retraining Caster
TomeOfRetrainingCaster.mdx
ExplodeBall.blp
ExplodeElectric.blp
ExplodeFire.blp
ExplodeGlow.blp
ExplodeGround.blp
ExplodeRing.blp
ExplodeSmoke.blp
ExplodeSplat.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TomeOfRetrainingCaster.mdx
Model
47
war3mapimported/TomeOfRetrainingCaster.mdx
ExplodeBall.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeBall.blp
ExplodeElectric.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeElectric.blp
ExplodeFire.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeFire.blp
ExplodeGlow.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeGlow.blp
ExplodeGround.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeGround.blp
ExplodeRing.blp
Image / Texture
44
Abilities/Spells/Items/TomeOfRetraining/ExplodeRing.blp
ExplodeSmoke.blp
Image / Texture
69
Abilities/Spells/Items/TomeOfRetraining/ExplodeSmoke.blp
ExplodeSplat.blp
Image / Texture
172
war3mapimported/ExplodeSplat.blp

Double-click the file ExplodeSplat.blp:

ExplodeSplat.blp
Image / Texture
172
war3mapimported/ExplodeSplat.blp

Tick the box "Use Custom Path" and type in the correct path:

ExplodeSplat.blp
Image / Texture
172
Abilities/Spells/Items/TomeOfRetraining/ExplodeSplat.blp

The file has been properly added to the map archive:

TomeOfRetrainingCaster.mdx
Model
47
war3mapimported/TomeOfRetrainingCaster.mdx
ExplodeBall.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeBall.blp
ExplodeElectric.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeElectric.blp
ExplodeFire.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeFire.blp
ExplodeGlow.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeGlow.blp
ExplodeGround.blp
Image / Texture
684
Abilities/Spells/Items/TomeOfRetraining/ExplodeGround.blp
ExplodeRing.blp
Image / Texture
44
Abilities/Spells/Items/TomeOfRetraining/ExplodeRing.blp
ExplodeSmoke.blp
Image / Texture
69
Abilities/Spells/Items/TomeOfRetraining/ExplodeSmoke.blp
ExplodeSplat.blp
Image / Texture
172
Abilities/Spells/Items/TomeOfRetraining/ExplodeSplat.blp

Done, you have imported the file ExplodeSplat.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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