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How to import Tom Bombadil

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Tom Bombadil of the bundle Tom Bombadil. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Tom Bombadil.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Tom Bombadil
Tom Bombadil.mdx
Bombadil_Body.blp
Bombadil couleur barbe.blp
Bombadil Cape.blp
Bombadil yeux.blp
Bombadil chapeaux.blp
Plume Bleu.blp
Bombadil Staff.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Tom Bombadil.mdx

Now Click the "Import File" Button:

Next select 'Tom Bombadil.mdx' in the folder which you extracted from the zip archive:

Tom Bombadil
Tom Bombadil.mdx
Bombadil Cape.blp
Bombadil chapeaux.blp
Bombadil couleur barbe.blp
Bombadil Staff.blp
Bombadil yeux.blp
Bombadil_Body.blp
Plume Bleu.blp

The file has been properly added to the map archive:

Tom Bombadil.mdx
Model
35,972
war3mapimported/Tom Bombadil.mdx

Done, you have imported the file Tom Bombadil.mdx.

Importing Bombadil Cape.blp

Now Click the "Import File" Button:

Next select 'Bombadil Cape.blp' in the folder which you extracted from the zip archive:

Tom Bombadil
Tom Bombadil.mdx
Bombadil Cape.blp
Bombadil chapeaux.blp
Bombadil couleur barbe.blp
Bombadil Staff.blp
Bombadil yeux.blp
Bombadil_Body.blp
Plume Bleu.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tom Bombadil.mdx
Model
35,972
war3mapimported/Tom Bombadil.mdx
Bombadil Cape.blp
Image / Texture
36
war3mapimported/Bombadil Cape.blp

Double-click the file Bombadil Cape.blp:

Bombadil Cape.blp
Image / Texture
36
war3mapimported/Bombadil Cape.blp

Tick the box "Use Custom Path" and type in the correct path:

Bombadil Cape.blp
Image / Texture
36
Bombadil Cape.blp

The file has been properly added to the map archive:

Tom Bombadil.mdx
Model
35,972
war3mapimported/Tom Bombadil.mdx
Bombadil Cape.blp
Image / Texture
36
Bombadil Cape.blp

Done, you have imported the file Bombadil Cape.blp.

Importing Bombadil chapeaux.blp

Now Click the "Import File" Button:

Next select 'Bombadil chapeaux.blp' in the folder which you extracted from the zip archive:

Tom Bombadil
Tom Bombadil.mdx
Bombadil Cape.blp
Bombadil chapeaux.blp
Bombadil couleur barbe.blp
Bombadil Staff.blp
Bombadil yeux.blp
Bombadil_Body.blp
Plume Bleu.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tom Bombadil.mdx
Model
35,972
war3mapimported/Tom Bombadil.mdx
Bombadil Cape.blp
Image / Texture
36
Bombadil Cape.blp
Bombadil chapeaux.blp
Image / Texture
41
war3mapimported/Bombadil chapeaux.blp

Double-click the file Bombadil chapeaux.blp:

Bombadil chapeaux.blp
Image / Texture
41
war3mapimported/Bombadil chapeaux.blp

Tick the box "Use Custom Path" and type in the correct path:

Bombadil chapeaux.blp
Image / Texture
41
Bombadil chapeaux.blp

The file has been properly added to the map archive:

Tom Bombadil.mdx
Model
35,972
war3mapimported/Tom Bombadil.mdx
Bombadil Cape.blp
Image / Texture
36
Bombadil Cape.blp
Bombadil chapeaux.blp
Image / Texture
41
Bombadil chapeaux.blp

Done, you have imported the file Bombadil chapeaux.blp.

Importing Bombadil couleur barbe.blp

Now Click the "Import File" Button:

Next select 'Bombadil couleur barbe.blp' in the folder which you extracted from the zip archive:

Tom Bombadil
Tom Bombadil.mdx
Bombadil Cape.blp
Bombadil chapeaux.blp
Bombadil couleur barbe.blp
Bombadil Staff.blp
Bombadil yeux.blp
Bombadil_Body.blp
Plume Bleu.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tom Bombadil.mdx
Model
35,972
war3mapimported/Tom Bombadil.mdx
Bombadil Cape.blp
Image / Texture
36
Bombadil Cape.blp
Bombadil chapeaux.blp
Image / Texture
41
Bombadil chapeaux.blp
Bombadil couleur barbe.blp
Image / Texture
87
war3mapimported/Bombadil couleur barbe.blp

Double-click the file Bombadil couleur barbe.blp:

Bombadil couleur barbe.blp
Image / Texture
87
war3mapimported/Bombadil couleur barbe.blp

Tick the box "Use Custom Path" and type in the correct path:

Bombadil couleur barbe.blp
Image / Texture
87
Bombadil couleur barbe.blp

The file has been properly added to the map archive:

Tom Bombadil.mdx
Model
35,972
war3mapimported/Tom Bombadil.mdx
Bombadil Cape.blp
Image / Texture
36
Bombadil Cape.blp
Bombadil chapeaux.blp
Image / Texture
41
Bombadil chapeaux.blp
Bombadil couleur barbe.blp
Image / Texture
87
Bombadil couleur barbe.blp

Done, you have imported the file Bombadil couleur barbe.blp.

Importing Bombadil Staff.blp

Now Click the "Import File" Button:

Next select 'Bombadil Staff.blp' in the folder which you extracted from the zip archive:

Tom Bombadil
Tom Bombadil.mdx
Bombadil Cape.blp
Bombadil chapeaux.blp
Bombadil couleur barbe.blp
Bombadil Staff.blp
Bombadil yeux.blp
Bombadil_Body.blp
Plume Bleu.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tom Bombadil.mdx
Model
35,972
war3mapimported/Tom Bombadil.mdx
Bombadil Cape.blp
Image / Texture
36
Bombadil Cape.blp
Bombadil chapeaux.blp
Image / Texture
41
Bombadil chapeaux.blp
Bombadil couleur barbe.blp
Image / Texture
87
Bombadil couleur barbe.blp
Bombadil Staff.blp
Image / Texture
6
war3mapimported/Bombadil Staff.blp

Double-click the file Bombadil Staff.blp:

Bombadil Staff.blp
Image / Texture
6
war3mapimported/Bombadil Staff.blp

Tick the box "Use Custom Path" and type in the correct path:

Bombadil Staff.blp
Image / Texture
6
Bombadil Staff.blp

The file has been properly added to the map archive:

Tom Bombadil.mdx
Model
35,972
war3mapimported/Tom Bombadil.mdx
Bombadil Cape.blp
Image / Texture
36
Bombadil Cape.blp
Bombadil chapeaux.blp
Image / Texture
41
Bombadil chapeaux.blp
Bombadil couleur barbe.blp
Image / Texture
87
Bombadil couleur barbe.blp
Bombadil Staff.blp
Image / Texture
6
Bombadil Staff.blp

Done, you have imported the file Bombadil Staff.blp.

Importing Bombadil yeux.blp

Now Click the "Import File" Button:

Next select 'Bombadil yeux.blp' in the folder which you extracted from the zip archive:

Tom Bombadil
Tom Bombadil.mdx
Bombadil Cape.blp
Bombadil chapeaux.blp
Bombadil couleur barbe.blp
Bombadil Staff.blp
Bombadil yeux.blp
Bombadil_Body.blp
Plume Bleu.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tom Bombadil.mdx
Model
35,972
war3mapimported/Tom Bombadil.mdx
Bombadil Cape.blp
Image / Texture
36
Bombadil Cape.blp
Bombadil chapeaux.blp
Image / Texture
41
Bombadil chapeaux.blp
Bombadil couleur barbe.blp
Image / Texture
87
Bombadil couleur barbe.blp
Bombadil Staff.blp
Image / Texture
6
Bombadil Staff.blp
Bombadil yeux.blp
Image / Texture
30
war3mapimported/Bombadil yeux.blp

Double-click the file Bombadil yeux.blp:

Bombadil yeux.blp
Image / Texture
30
war3mapimported/Bombadil yeux.blp

Tick the box "Use Custom Path" and type in the correct path:

Bombadil yeux.blp
Image / Texture
30
Bombadil yeux.blp

The file has been properly added to the map archive:

Tom Bombadil.mdx
Model
35,972
war3mapimported/Tom Bombadil.mdx
Bombadil Cape.blp
Image / Texture
36
Bombadil Cape.blp
Bombadil chapeaux.blp
Image / Texture
41
Bombadil chapeaux.blp
Bombadil couleur barbe.blp
Image / Texture
87
Bombadil couleur barbe.blp
Bombadil Staff.blp
Image / Texture
6
Bombadil Staff.blp
Bombadil yeux.blp
Image / Texture
30
Bombadil yeux.blp

Done, you have imported the file Bombadil yeux.blp.

Importing Bombadil_Body.blp

Now Click the "Import File" Button:

Next select 'Bombadil_Body.blp' in the folder which you extracted from the zip archive:

Tom Bombadil
Tom Bombadil.mdx
Bombadil Cape.blp
Bombadil chapeaux.blp
Bombadil couleur barbe.blp
Bombadil Staff.blp
Bombadil yeux.blp
Bombadil_Body.blp
Plume Bleu.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tom Bombadil.mdx
Model
35,972
war3mapimported/Tom Bombadil.mdx
Bombadil Cape.blp
Image / Texture
36
Bombadil Cape.blp
Bombadil chapeaux.blp
Image / Texture
41
Bombadil chapeaux.blp
Bombadil couleur barbe.blp
Image / Texture
87
Bombadil couleur barbe.blp
Bombadil Staff.blp
Image / Texture
6
Bombadil Staff.blp
Bombadil yeux.blp
Image / Texture
30
Bombadil yeux.blp
Bombadil_Body.blp
Image / Texture
133
war3mapimported/Bombadil_Body.blp

Double-click the file Bombadil_Body.blp:

Bombadil_Body.blp
Image / Texture
133
war3mapimported/Bombadil_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Bombadil_Body.blp
Image / Texture
133
Bombadil_Body.blp

The file has been properly added to the map archive:

Tom Bombadil.mdx
Model
35,972
war3mapimported/Tom Bombadil.mdx
Bombadil Cape.blp
Image / Texture
36
Bombadil Cape.blp
Bombadil chapeaux.blp
Image / Texture
41
Bombadil chapeaux.blp
Bombadil couleur barbe.blp
Image / Texture
87
Bombadil couleur barbe.blp
Bombadil Staff.blp
Image / Texture
6
Bombadil Staff.blp
Bombadil yeux.blp
Image / Texture
30
Bombadil yeux.blp
Bombadil_Body.blp
Image / Texture
133
Bombadil_Body.blp

Done, you have imported the file Bombadil_Body.blp.

Importing Plume Bleu.blp

Now Click the "Import File" Button:

Next select 'Plume Bleu.blp' in the folder which you extracted from the zip archive:

Tom Bombadil
Tom Bombadil.mdx
Bombadil Cape.blp
Bombadil chapeaux.blp
Bombadil couleur barbe.blp
Bombadil Staff.blp
Bombadil yeux.blp
Bombadil_Body.blp
Plume Bleu.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tom Bombadil.mdx
Model
35,972
war3mapimported/Tom Bombadil.mdx
Bombadil Cape.blp
Image / Texture
36
Bombadil Cape.blp
Bombadil chapeaux.blp
Image / Texture
41
Bombadil chapeaux.blp
Bombadil couleur barbe.blp
Image / Texture
87
Bombadil couleur barbe.blp
Bombadil Staff.blp
Image / Texture
6
Bombadil Staff.blp
Bombadil yeux.blp
Image / Texture
30
Bombadil yeux.blp
Bombadil_Body.blp
Image / Texture
133
Bombadil_Body.blp
Plume Bleu.blp
Image / Texture
52
war3mapimported/Plume Bleu.blp

Double-click the file Plume Bleu.blp:

Plume Bleu.blp
Image / Texture
52
war3mapimported/Plume Bleu.blp

Tick the box "Use Custom Path" and type in the correct path:

Plume Bleu.blp
Image / Texture
52
Plume Bleu.blp

The file has been properly added to the map archive:

Tom Bombadil.mdx
Model
35,972
war3mapimported/Tom Bombadil.mdx
Bombadil Cape.blp
Image / Texture
36
Bombadil Cape.blp
Bombadil chapeaux.blp
Image / Texture
41
Bombadil chapeaux.blp
Bombadil couleur barbe.blp
Image / Texture
87
Bombadil couleur barbe.blp
Bombadil Staff.blp
Image / Texture
6
Bombadil Staff.blp
Bombadil yeux.blp
Image / Texture
30
Bombadil yeux.blp
Bombadil_Body.blp
Image / Texture
133
Bombadil_Body.blp
Plume Bleu.blp
Image / Texture
52
Plume Bleu.blp

Done, you have imported the file Plume Bleu.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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