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How to import Tol'vir sphinx

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Tol'vir sphinx of the bundle Tol'vir sphinx. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Tolvir Sphinx.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Tolvir sphinx
sphinx.mdx
Sphinxbody.blp
Sphinxtorso.blp
Tolvir_Archtrim.blp
Tolvir_Coppertrim.blp
Tolvir_Rooftop.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing sphinx.mdx

Now Click the "Import File" Button:

Next select 'sphinx.mdx' in the folder which you extracted from the zip archive:

Tolvir sphinx
sphinx.mdx
Sphinxbody.blp
Sphinxtorso.blp
Tolvir_Archtrim.blp
Tolvir_Coppertrim.blp
Tolvir_Rooftop.blp

The file has been properly added to the map archive:

sphinx.mdx
Model
172
war3mapimported/sphinx.mdx

Done, you have imported the file sphinx.mdx.

Importing Sphinxbody.blp

Now Click the "Import File" Button:

Next select 'Sphinxbody.blp' in the folder which you extracted from the zip archive:

Tolvir sphinx
sphinx.mdx
Sphinxbody.blp
Sphinxtorso.blp
Tolvir_Archtrim.blp
Tolvir_Coppertrim.blp
Tolvir_Rooftop.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sphinx.mdx
Model
172
war3mapimported/sphinx.mdx
Sphinxbody.blp
Image / Texture
996
war3mapimported/Sphinxbody.blp

Double-click the file Sphinxbody.blp:

Sphinxbody.blp
Image / Texture
996
war3mapimported/Sphinxbody.blp

Tick the box "Use Custom Path" and type in the correct path:

Sphinxbody.blp
Image / Texture
996
Sphinxbody.blp

The file has been properly added to the map archive:

sphinx.mdx
Model
172
war3mapimported/sphinx.mdx
Sphinxbody.blp
Image / Texture
996
Sphinxbody.blp

Done, you have imported the file Sphinxbody.blp.

Importing Sphinxtorso.blp

Now Click the "Import File" Button:

Next select 'Sphinxtorso.blp' in the folder which you extracted from the zip archive:

Tolvir sphinx
sphinx.mdx
Sphinxbody.blp
Sphinxtorso.blp
Tolvir_Archtrim.blp
Tolvir_Coppertrim.blp
Tolvir_Rooftop.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sphinx.mdx
Model
172
war3mapimported/sphinx.mdx
Sphinxbody.blp
Image / Texture
996
Sphinxbody.blp
Sphinxtorso.blp
Image / Texture
990
war3mapimported/Sphinxtorso.blp

Double-click the file Sphinxtorso.blp:

Sphinxtorso.blp
Image / Texture
990
war3mapimported/Sphinxtorso.blp

Tick the box "Use Custom Path" and type in the correct path:

Sphinxtorso.blp
Image / Texture
990
Sphinxtorso.blp

The file has been properly added to the map archive:

sphinx.mdx
Model
172
war3mapimported/sphinx.mdx
Sphinxbody.blp
Image / Texture
996
Sphinxbody.blp
Sphinxtorso.blp
Image / Texture
990
Sphinxtorso.blp

Done, you have imported the file Sphinxtorso.blp.

Importing Tolvir_Archtrim.blp

Now Click the "Import File" Button:

Next select 'Tolvir_Archtrim.blp' in the folder which you extracted from the zip archive:

Tolvir sphinx
sphinx.mdx
Sphinxbody.blp
Sphinxtorso.blp
Tolvir_Archtrim.blp
Tolvir_Coppertrim.blp
Tolvir_Rooftop.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sphinx.mdx
Model
172
war3mapimported/sphinx.mdx
Sphinxbody.blp
Image / Texture
996
Sphinxbody.blp
Sphinxtorso.blp
Image / Texture
990
Sphinxtorso.blp
Tolvir_Archtrim.blp
Image / Texture
97
war3mapimported/Tolvir_Archtrim.blp

Double-click the file Tolvir_Archtrim.blp:

Tolvir_Archtrim.blp
Image / Texture
97
war3mapimported/Tolvir_Archtrim.blp

Tick the box "Use Custom Path" and type in the correct path:

Tolvir_Archtrim.blp
Image / Texture
97
Tolvir_Archtrim.blp

The file has been properly added to the map archive:

sphinx.mdx
Model
172
war3mapimported/sphinx.mdx
Sphinxbody.blp
Image / Texture
996
Sphinxbody.blp
Sphinxtorso.blp
Image / Texture
990
Sphinxtorso.blp
Tolvir_Archtrim.blp
Image / Texture
97
Tolvir_Archtrim.blp

Done, you have imported the file Tolvir_Archtrim.blp.

Importing Tolvir_Coppertrim.blp

Now Click the "Import File" Button:

Next select 'Tolvir_Coppertrim.blp' in the folder which you extracted from the zip archive:

Tolvir sphinx
sphinx.mdx
Sphinxbody.blp
Sphinxtorso.blp
Tolvir_Archtrim.blp
Tolvir_Coppertrim.blp
Tolvir_Rooftop.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sphinx.mdx
Model
172
war3mapimported/sphinx.mdx
Sphinxbody.blp
Image / Texture
996
Sphinxbody.blp
Sphinxtorso.blp
Image / Texture
990
Sphinxtorso.blp
Tolvir_Archtrim.blp
Image / Texture
97
Tolvir_Archtrim.blp
Tolvir_Coppertrim.blp
Image / Texture
140
war3mapimported/Tolvir_Coppertrim.blp

Double-click the file Tolvir_Coppertrim.blp:

Tolvir_Coppertrim.blp
Image / Texture
140
war3mapimported/Tolvir_Coppertrim.blp

Tick the box "Use Custom Path" and type in the correct path:

Tolvir_Coppertrim.blp
Image / Texture
140
Tolvir_Coppertrim.blp

The file has been properly added to the map archive:

sphinx.mdx
Model
172
war3mapimported/sphinx.mdx
Sphinxbody.blp
Image / Texture
996
Sphinxbody.blp
Sphinxtorso.blp
Image / Texture
990
Sphinxtorso.blp
Tolvir_Archtrim.blp
Image / Texture
97
Tolvir_Archtrim.blp
Tolvir_Coppertrim.blp
Image / Texture
140
Tolvir_Coppertrim.blp

Done, you have imported the file Tolvir_Coppertrim.blp.

Importing Tolvir_Rooftop.blp

Now Click the "Import File" Button:

Next select 'Tolvir_Rooftop.blp' in the folder which you extracted from the zip archive:

Tolvir sphinx
sphinx.mdx
Sphinxbody.blp
Sphinxtorso.blp
Tolvir_Archtrim.blp
Tolvir_Coppertrim.blp
Tolvir_Rooftop.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

sphinx.mdx
Model
172
war3mapimported/sphinx.mdx
Sphinxbody.blp
Image / Texture
996
Sphinxbody.blp
Sphinxtorso.blp
Image / Texture
990
Sphinxtorso.blp
Tolvir_Archtrim.blp
Image / Texture
97
Tolvir_Archtrim.blp
Tolvir_Coppertrim.blp
Image / Texture
140
Tolvir_Coppertrim.blp
Tolvir_Rooftop.blp
Image / Texture
125
war3mapimported/Tolvir_Rooftop.blp

Double-click the file Tolvir_Rooftop.blp:

Tolvir_Rooftop.blp
Image / Texture
125
war3mapimported/Tolvir_Rooftop.blp

Tick the box "Use Custom Path" and type in the correct path:

Tolvir_Rooftop.blp
Image / Texture
125
Tolvir_Rooftop.blp

The file has been properly added to the map archive:

sphinx.mdx
Model
172
war3mapimported/sphinx.mdx
Sphinxbody.blp
Image / Texture
996
Sphinxbody.blp
Sphinxtorso.blp
Image / Texture
990
Sphinxtorso.blp
Tolvir_Archtrim.blp
Image / Texture
97
Tolvir_Archtrim.blp
Tolvir_Coppertrim.blp
Image / Texture
140
Tolvir_Coppertrim.blp
Tolvir_Rooftop.blp
Image / Texture
125
Tolvir_Rooftop.blp

Done, you have imported the file Tolvir_Rooftop.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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