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Model validation: Toadstool

Toadstoolt6.mdx

0 errors 16 severe 3 warnings 0 unused
  • 2 Bone 0 - "z-arightbodybone"
    • 2 Translation
      • Missing opening track for sequence "Walk" at frame 1500 where it is needed
      • Missing opening track for sequence "Death" at frame 4150 where it is needed
  • 2 Bone 1 - "z-aleftbodybone"
    • 2 Translation
      • Missing opening track for sequence "Walk" at frame 1500 where it is needed
      • Missing opening track for sequence "Death" at frame 4150 where it is needed
  • 1 Bone 2 - "z-amainbodybone"
    • 1 Translation
      • Missing opening track for sequence "Death" at frame 4150 where it is needed
  • 1 Bone 3 - "z-cleftheadbone"
    • 1 Translation
      • Missing opening track for sequence "Death" at frame 4150 where it is needed
  • 2 Bone 4 - "z-crightheadbone"
    • 2 Translation
      • Missing opening track for sequence "Spell" at frame 3300 where it is needed
      • Missing opening track for sequence "Death" at frame 4150 where it is needed
  • 1 Bone 5 - "z-ctopheadbone"
    • 1 Translation
      • Missing opening track for sequence "Death" at frame 4150 where it is needed
  • 2 Bone 6 - "z-Rightfootbone"
    • 2 Translation
      • Missing opening track for sequence "Walk" at frame 1500 where it is needed
      • Missing opening track for sequence "Death" at frame 4150 where it is needed
  • 1 Bone 7 - "z-Leftfootbone"
    • 1 Translation
      • Missing opening track for sequence "Death" at frame 4150 where it is needed
  • 2 Bone 8 - "z-bRightarmbone"
    • 2 Translation
      • Missing opening track for sequence "Walk" at frame 1500 where it is needed
      • Missing opening track for sequence "Death" at frame 4150 where it is needed
  • 2 Bone 9 - "z-bLeftarmbone"
    • 2 Translation
      • Missing opening track for sequence "Walk" at frame 1500 where it is needed
      • Missing opening track for sequence "Death" at frame 4150 where it is needed
  • 3 Model
    • Expected 14 pivot points, got 11
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
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