Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Video
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 22.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 22.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 22.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 22.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 22.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0200 <gen> named |cffff0000Thoros : Play No sound and display Der Orc Krieger starb durch die Explosion von Arnock.....Drei Tage nach dem Tot des Orc Kriegers, wurde die Festung in Lordaeronangegriffen!. Die Menschen nennen diese Festung: "Die Letzte Zuflucht". . Modify duration: Set to 23.00 seconds and Don't wait
Wait 23.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0000 <gen> named |cffff0000Jaina : Play No sound and display Was konnten unsere Späher berichten Antonidas? . Modify duration: Set to 6.00 seconds and Don't wait
Unit - Explode Medivh 0200 <gen> .
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0195 <gen> named |cffff0000Antonidas : Play No sound and display Sie sagten, dass Horden von Kreaturen auf unsere Zuflucht steuern!. . Modify duration: Set to 9.00 seconds and Don't wait
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0000 <gen> named |cffff0000Jaina : Play No sound and display Das ist nicht gut. "Menschen von Lordaeron macht euch auf einen Kampf bereit"!. . Modify duration: Set to 9.00 seconds and Don't wait
Wait 9.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 4 (Purple) . Current gold to 500
Game - Display to (All players) the text: Sie haben eine neue Aufgabe erhalten!. (f9).
Quest - Display to (All players) the Quest Discovered message: Uther: Jede Kreatur wird von meinem Hammer erschlagen!.
Quest - Create a Required quest titled |cffff0000Der Angriff!. with the description |cff00ff88Die letzte Zuflucht wird angegriffen, verteidige Jaina! Jaina darf auf keinem Fall sterben, sonst ist die letzte Zuflucht verloren!. , using icon path ReplaceableTextures\CommandButtons\BTNCleavingAttack.blp
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title |cff7777ffLevel 1 in
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
Wait 60.00 seconds
Sound - Play UtherTaunt2 <gen>
Wait 3.00 seconds
Sound - Play Mainscreen01 <gen>
Unit - Create 10 . Satyr Soulstealer for Player 9 (Gray) at (Center of Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Furbolg Shaman for Player 9 (Gray) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Troll Warlord for Player 9 (Gray) at (Center of Gebiet_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Brood Mother for Player 9 (Gray) at (Center of Gebiet_004 <gen>) facing Default building facing degrees
Unit - Create 10 . Thunder Lizard 2 for Player 9 (Gray) at (Center of Gebiet_005 <gen>) facing Default building facing degrees
Unit - Create 10 . Naga Siren for Player 9 (Gray) at (Center of Gebiet_006 <gen>) facing Default building facing degrees
Wait 2 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 75.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title |cff7777ffLevel 2 in
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
Wait 75.00 seconds
Sound - Play S03Guldan07 <gen>
Wait 5.00 seconds
Sound - Play War2IntroMusic01 <gen>
Countdown Timer - Destroy (Last created timer window)
Unit - Create 5 . Dire Wolf for Player 9 (Gray) at (Center of Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Green Drake for Player 9 (Gray) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Centaur Outrunner for Player 9 (Gray) at (Center of Gebiet_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Razormane Medicine Man for Player 9 (Gray) at (Center of Gebiet_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Harpy Storm-hag for Player 9 (Gray) at (Center of Gebiet_005 <gen>) facing Default building facing degrees
Unit - Create 5 . Bronze Dragon Whelp for Player 9 (Gray) at (Center of Gebiet_006 <gen>) facing Default building facing degrees
Unit - Create 5 . Murloc Nightcrawler for Player 9 (Gray) at (Center of Gebiet_008 <gen>) facing Default building facing degrees
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 50.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title |cff7777ffLevel 3 in
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
Wait 50.00 seconds
Sound - Play MuradinTaunt1 <gen>
Wait 5.00 seconds
Sound - Play Credits <gen>
Game - Display to (All players) the text: |cff7777ffBonus Level
Countdown Timer - Destroy (Last created timer window)
Unit - Create 15 . Murloc Tiderunner for Player 9 (Gray) at (Center of Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 15 . Dark Troll for Player 9 (Gray) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 15 . Harpy Scout for Player 9 (Gray) at (Center of Gebiet_003 <gen>) facing Default building facing degrees
Unit - Create 15 . Quillboar for Player 9 (Gray) at (Center of Gebiet_004 <gen>) facing Default building facing degrees
Unit - Create 15 . Bandit for Player 9 (Gray) at (Center of Gebiet_005 <gen>) facing Default building facing degrees
Unit - Create 15 . Mur'gul Slave for Player 9 (Gray) at (Center of Gebiet_006 <gen>) facing Default building facing degrees
Unit - Create 15 . Spider for Player 9 (Gray) at (Center of Gebiet_008 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Gebiet_001 <gen>) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units in Gebiet_002 <gen>) and do (Explode (Triggering unit).)
Unit Group - Pick every unit in (Units in Gebiet_003 <gen>) and do (Explode (Triggering unit).)
Unit Group - Pick every unit in (Units in Gebiet_004 <gen>) and do (Explode (Triggering unit).)
Unit Group - Pick every unit in (Units in Gebiet_005 <gen>) and do (Explode (Triggering unit).)
Unit Group - Pick every unit in (Units in Gebiet_006 <gen>) and do (Explode (Triggering unit).)
Unit Group - Pick every unit in (Units in Gebiet_008 <gen>) and do (Explode (Triggering unit).)
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 45.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title |cff7777ffLevel 4 in
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
Wait 45.00 seconds
Countdown Timer - Destroy (Last created timer window)
Sound - Play NightElfDefeat <gen>
Game - Display to (All players) the text: Sylvannas Windrunner: Drachen?
Unit - Create 10 . Green Drake for Player 9 (Gray) at (Center of Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Bronze Dragon Whelp for Player 9 (Gray) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Bronze Dragon Whelp for Player 9 (Gray) at (Center of Gebiet_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Green Dragon Whelp for Player 9 (Gray) at (Center of Gebiet_004 <gen>) facing Default building facing degrees
Unit - Create 10 . Black Dragon Whelp for Player 9 (Gray) at (Center of Gebiet_005 <gen>) facing Default building facing degrees
Unit - Create 10 . Bronze Drake for Player 9 (Gray) at (Center of Gebiet_008 <gen>) facing Default building facing degrees
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 85.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title |cff7777ffLevel 5 in
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
Wait 85.00 seconds
Countdown Timer - Destroy (Last created timer window)
Sound - Play TragicConfrontation <gen>
Game - Display to (All players) the text: Keal: Oh nein Drachenkönige kommen!. Bildet viele Bogenschützen und Zauberer aus!.
Game - Display to (All players) the text: |cffff0000Boss Level!
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Unit - Create 10 . Green Dragon for Player 9 (Gray) at (Center of Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Bronze Dragon for Player 9 (Gray) at (Center of Gebiet_006 <gen>) facing Default building facing degrees
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 85.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title |cff7777ffLevel 6 in
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
Wait 85.00 seconds
Sound - Play NightElfVictory <gen>
Game - Display to (All players) the text: |cff7777ffBonus Runde
Countdown Timer - Destroy (Last created timer window)
Unit - Create 15 . Apprentice Wizard for Player 9 (Gray) at (Center of Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 15 . Fallen Priest for Player 9 (Gray) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 15 . Bandit for Player 9 (Gray) at (Center of Gebiet_003 <gen>) facing Default building facing degrees
Unit - Create 15 . Mud Golem for Player 9 (Gray) at (Center of Gebiet_004 <gen>) facing Default building facing degrees
Unit - Create 15 . Kobold for Player 9 (Gray) at (Center of Gebiet_005 <gen>) facing Default building facing degrees
Unit - Create 15 . Murloc Tiderunner for Player 9 (Gray) at (Center of Gebiet_006 <gen>) facing Default building facing degrees
Unit - Create 15 . Satyr for Player 9 (Gray) at (Center of Gebiet_008 <gen>) facing Default building facing degrees
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 50.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title |cff7777ffLevel 7 in
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
Wait 50.00 seconds
Sound - Play DarkVictory <gen>
Unit Group - Pick every unit in (Units in Gebiet_001 <gen>) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units in Gebiet_002 <gen>) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units in Gebiet_003 <gen>) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units in Gebiet_004 <gen>) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units in Gebiet_005 <gen>) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units in Gebiet_006 <gen>) and do (Explode (Picked unit).)
Unit Group - Pick every unit in (Units in Gebiet_008 <gen>) and do (Explode (Picked unit).)
Countdown Timer - Destroy (Last created timer window)
Game - Display to (All players) the text: Antonidas: Ich hasse Spinnen!.
Unit - Create 10 . Brood Mother for Player 9 (Gray) at (Center of Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Brood Mother for Player 9 (Gray) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Brood Mother for Player 9 (Gray) at (Center of Gebiet_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Brood Mother for Player 9 (Gray) at (Center of Gebiet_004 <gen>) facing Default building facing degrees
Unit - Create 10 . Brood Mother for Player 9 (Gray) at (Center of Gebiet_005 <gen>) facing Default building facing degrees
Unit - Create 10 . Couatl for Player 9 (Gray) at (Center of Gebiet_006 <gen>) facing Default building facing degrees
Unit - Create 10 . Brood Mother for Player 9 (Gray) at (Center of Gebiet_008 <gen>) facing Default building facing degrees
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 40.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title |cff7777ffLevel 8 in
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
Wait 40.00 seconds
Countdown Timer - Destroy (Last created timer window)
Game - Display to (All players) the text: Uther: "Ich bin der Hammer der Gerechtigkeit"!.
Sound - Play UtherTaunt2 <gen>
Wait 5.00 seconds
Sound - Play ArthasTheme <gen>
Unit - Create 10 . Bandit Lord for Player 9 (Gray) at (Center of Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Wizard for Player 9 (Gray) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Heretic for Player 9 (Gray) at (Center of Gebiet_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Kobold Taskmaster for Player 9 (Gray) at (Center of Gebiet_004 <gen>) facing Default building facing degrees
Unit - Create 10 . Ogre Lord for Player 9 (Gray) at (Center of Gebiet_005 <gen>) facing Default building facing degrees
Unit - Create 10 . Naga Myrmidon for Player 9 (Gray) at (Center of Gebiet_006 <gen>) facing Default building facing degrees
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 35.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title |cff7777ffLevel 9 in
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
Wait 35.00 seconds
Game - Display to (All players) the text: Keal: Diese Kreaturen werden nach jedem Angriff stärker!.
Sound - Play SadMystery <gen>
Unit - Create 5 . Naga Royal Guard for Player 9 (Gray) at (Center of Gebiet_006 <gen>) facing Default building facing degrees
Unit - Create 5 . Dragon Turtle for Player 9 (Gray) at (Center of Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Satyr Hellcaller for Player 9 (Gray) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Salamander Lord for Player 9 (Gray) at (Center of Gebiet_004 <gen>) facing Default building facing degrees
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 65.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title |cff7777ffLevel 10 in
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
Wait 65.00 seconds
Game - Display to (All players) the text: Jaina: Das muss der Imperator sein, tötet ihn!.
Game - Display to (All players) the text: |cff7777ffBoss Level!!
Countdown Timer - Destroy (Last created timer window)
Unit - Create 1 . |cff7777ffImperator der Wildtiere for Player 9 (Gray) at (Center of Gebiet_016 <gen>) facing Default building facing degrees
helden Respawn
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Gebiet_000 <gen>) , Show revival graphics
Move Kopieren
Events
Unit - A unit enters Gebiet_002 <gen>
Conditions
Actions
Unit Group - Order (Units in Gebiet_002 <gen>) to Attack-Move To . (Center of Gebiet_007 <gen>)
Move Kopieren Kopieren
Events
Unit - A unit enters Gebiet_001 <gen>
Conditions
Actions
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_007 <gen>)
Move Kopieren Kopieren Kopieren
Events
Unit - A unit enters Gebiet_003 <gen>
Conditions
Actions
Unit Group - Order (Units in Gebiet_003 <gen>) to Attack-Move To . (Center of Gebiet_007 <gen>)
Move Kopieren Kopieren Kopieren Kopieren
Events
Unit - A unit enters Gebiet_004 <gen>
Conditions
Actions
Unit Group - Order (Units in Gebiet_004 <gen>) to Attack-Move To . (Center of Gebiet_007 <gen>)
Move Kopieren Kopieren Kopieren Kopieren Kopieren
Events
Unit - A unit enters Gebiet_005 <gen>
Conditions
Actions
Unit Group - Order (Units in Gebiet_005 <gen>) to Attack-Move To . (Center of Gebiet_007 <gen>)
Unit Group - Order (Units in Gebiet_008 <gen>) to Attack-Move To . (Center of Gebiet_007 <gen>)
Verloren
Events
Unit - Archmage 0000 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2 seconds
Game - Defeat Player 1 (Red) with the message: Du konntest die Stellung nicht halten!.
Game - Defeat Player 2 (Blue) with the message: Du konntest die Stellung nicht halten!.
Game - Defeat Player 3 (Teal) with the message: Du konntest die Stellung nicht halten!.
Game - Defeat Player 4 (Purple) with the message: Du konntest die Stellung nicht halten!.
Jain wird atakiert
Events
Unit - Archmage 0000 <gen> Uses an item
Conditions
Actions
Game - Display to (All players) the text: Jaina: Ich werde angegriffen, helft mir!.
Jain wird atakiert Kopieren
Events
Unit - Archmage 0000 <gen> Begins casting an ability
Conditions
Actions
Game - Display to (All players) the text: Jaina: Ich werde angegriffen, helft mir!.
sichtbarkeit
Events
Map initialization
Conditions
Actions
Destructible - Open Iron Gate 0016 <gen>
Unit - Make Anziehungsmagnet der Wildtiere 0208 <gen> Invulnerable
Unit - Make Anziehungsmagnet der Wildtiere 0207 <gen> Invulnerable
Unit - Make Anziehungsmagnet der Wildtiere 0209 <gen> Invulnerable
Destructible - Open Iron Gate 0000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
income
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 210 to Player 1 (Red) . Current gold
Player - Add 210 to Player 2 (Blue) . Current gold
Player - Add 210 to Player 3 (Teal) . Current gold
Player - Add 210 to Player 4 (Purple) . Current gold
Dropt geld
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 9 (Gray)
Leavers
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + hat die Zuflucht verlassen!.)
Patrouilie
Events
Map initialization
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit Group - Pick every unit in (Units in Gebiet_017 <gen>) and do (Order (Units in Gebiet_017 <gen>) to Patrol To.(Center of Gebiet_018 <gen>))
Patrouilie Kopieren
Events
Map initialization
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit Group - Pick every unit in (Units in Gebiet_019 <gen>) and do (Order (Units in Gebiet_019 <gen>) to Patrol To.(Center of Gebiet_020 <gen>))
Imperator stirbt
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Sound - Play HeroicVictory <gen>
Special Effect - Create a special effect at (Position of (Triggering unit)) using FireTornado.mdx
Quest - Mark (Last created quest) as Completed
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0000 <gen> named |cff7777ffJaina : Play No sound and display Die Wildtiere werden wieder angreifen, wir können die Zuflucht nicht mehr lange halten!. . Modify duration: Set to 9.00 seconds and Don't wait
Wait 9.00 seconds
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 9.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 9.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 9.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 9.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0185 <gen> named |cff7777ffKeal : Play No sound and display Ich weiß warum, seht ihr diese Eisblöcke? Diese Eisblöcke sind wie ein Anziehungsmagnet der Wildtiere!. . Modify duration: Set to 12.00 seconds and Don't wait
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 2.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0000 <gen> named |cff7777ffJaina : Play No sound and display Davon gibt es Drei, die sich alle in der nähe der Zuflucht befinden.Wir sollten sie vernichten!. Uther, Antonidas,Sylvannas und Keal geht und vernichtet diese Anziehungsmagneten der Wildtieren!. . Modify duration: Set to 18.00 seconds and Don't wait
Wait 18.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Quest - Display to (All players) the Quest Completed message: Sie haben eine neue Aufgabe!. (f9).
Quest - Create a Required quest titled Anziehungsmagnet? with the description Vernichtet alle Eisblöcke die als Ursache für den Angriff war!. , using icon path ReplaceableTextures\CommandButtons\BTNLesserRejuvScroll.blp
Unit - Make Anziehungsmagnet der Wildtiere 0207 <gen> Vulnerable
Magnet
Events
Unit - Anziehungsmagnet der Wildtiere 0207 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using NuclearExplosion.mdx
Unit - Make Anziehungsmagnet der Wildtiere 0209 <gen> Vulnerable
Wait 5.00 seconds
Special Effect - Destroy (Last created special effect)
Magnet 2
Events
Unit - Anziehungsmagnet der Wildtiere 0209 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using NuclearExplosion.mdx
Unit - Make Anziehungsmagnet der Wildtiere 0208 <gen> Vulnerable
Wait 5.00 seconds
Special Effect - Destroy (Last created special effect)
Magnet 3
Events
Unit - Anziehungsmagnet der Wildtiere 0208 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using NuclearExplosion.mdx
Quest - Mark (Last created quest) as Completed
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 1.00 seconds
Camera - Rotate camera 180.00 degrees around (Position of Archmage 0000 <gen>) for Player 1 (Red) over 25.00 seconds
Camera - Rotate camera 180.00 degrees around (Position of Archmage 0000 <gen>) for Player 2 (Blue) over 25.00 seconds
Camera - Rotate camera 180.00 degrees around (Position of Archmage 0000 <gen>) for Player 3 (Teal) over 25.00 seconds
Camera - Rotate camera 180.00 degrees around (Position of Archmage 0000 <gen>) for Player 4 (Purple) over 25.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0000 <gen> named Jaina : Play No sound and display Nun ich denke die Wildtiere werden nicht nochmal angreifen. "Wir haben heute einige Männer verloren, doch unser Sieg ist gerecht" . Modify duration: Set to 15.00 seconds and Don't wait
Wait 15.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Paladin 0174 <gen> named Uther : Play No sound and display Das muss noch kommen: "Ich bin der Hammer der Gerechtigkeit"!. . Modify duration: Set to 8.00 seconds and Don't wait
Sound - Play UtherTaunt2 <gen>
Wait 8.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.