Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model TitanWaygate of the bundle TitanWaygate. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file TitanWaygate.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
Now Click the "Import File" Button:
Next select 'world_expansion02_doodads_generic_titan_ti_waygate_F.mdx' in the folder which you extracted from the zip archive:
TitanWaygate
world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
ti_waygate_01.blp
ti_waygate_stairs_01.blp
ul_titanbeam_01.blp
ul_titanbeam_02.blp
ul_titanvortex.blp
The file has been properly added to the map archive:
world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
Model
76
war3mapimported/world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
Done, you have imported the file world_expansion02_doodads_generic_titan_ti_waygate_F.mdx.
Importing ti_waygate_01.blp
Now Click the "Import File" Button:
Next select 'ti_waygate_01.blp' in the folder which you extracted from the zip archive:
TitanWaygate
world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
ti_waygate_stairs_01.blp
ul_titanbeam_01.blp
ul_titanbeam_02.blp
ul_titanvortex.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
Model
76
war3mapimported/world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
ti_waygate_01.blp
Image / Texture
216
war3mapimported/ti_waygate_01.blp
Double-click the file ti_waygate_01.blp:
ti_waygate_01.blp
Image / Texture
216
war3mapimported/ti_waygate_01.blp
Tick the box "Use Custom Path" and type in the correct path:
ti_waygate_01.blp
Image / Texture
216
ti_waygate_01.blp
The file has been properly added to the map archive:
world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
Model
76
war3mapimported/world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
ti_waygate_01.blp
Image / Texture
216
ti_waygate_01.blp
Done, you have imported the file ti_waygate_01.blp.
Importing ti_waygate_stairs_01.blp
Now Click the "Import File" Button:
Next select 'ti_waygate_stairs_01.blp' in the folder which you extracted from the zip archive:
TitanWaygate
world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
ti_waygate_01.blp
ul_titanbeam_01.blp
ul_titanbeam_02.blp
ul_titanvortex.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
Model
76
war3mapimported/world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
ti_waygate_01.blp
Image / Texture
216
ti_waygate_01.blp
ti_waygate_stairs_01.blp
Image / Texture
11
war3mapimported/ti_waygate_stairs_01.blp
Double-click the file ti_waygate_stairs_01.blp:
ti_waygate_stairs_01.blp
Image / Texture
11
war3mapimported/ti_waygate_stairs_01.blp
Tick the box "Use Custom Path" and type in the correct path:
ti_waygate_stairs_01.blp
Image / Texture
11
ti_waygate_stairs_01.blp
The file has been properly added to the map archive:
world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
Model
76
war3mapimported/world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
ti_waygate_01.blp
Image / Texture
216
ti_waygate_01.blp
ti_waygate_stairs_01.blp
Image / Texture
11
ti_waygate_stairs_01.blp
Done, you have imported the file ti_waygate_stairs_01.blp.
Importing ul_titanbeam_01.blp
Now Click the "Import File" Button:
Next select 'ul_titanbeam_01.blp' in the folder which you extracted from the zip archive:
TitanWaygate
world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
ti_waygate_01.blp
ti_waygate_stairs_01.blp
ul_titanbeam_02.blp
ul_titanvortex.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
Model
76
war3mapimported/world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
ti_waygate_01.blp
Image / Texture
216
ti_waygate_01.blp
ti_waygate_stairs_01.blp
Image / Texture
11
ti_waygate_stairs_01.blp
ul_titanbeam_01.blp
Image / Texture
97
war3mapimported/ul_titanbeam_01.blp
Double-click the file ul_titanbeam_01.blp:
ul_titanbeam_01.blp
Image / Texture
97
war3mapimported/ul_titanbeam_01.blp
Tick the box "Use Custom Path" and type in the correct path:
ul_titanbeam_01.blp
Image / Texture
97
ul_titanbeam_01.blp
The file has been properly added to the map archive:
world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
Model
76
war3mapimported/world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
ti_waygate_01.blp
Image / Texture
216
ti_waygate_01.blp
ti_waygate_stairs_01.blp
Image / Texture
11
ti_waygate_stairs_01.blp
ul_titanbeam_01.blp
Image / Texture
97
ul_titanbeam_01.blp
Done, you have imported the file ul_titanbeam_01.blp.
Importing ul_titanbeam_02.blp
Now Click the "Import File" Button:
Next select 'ul_titanbeam_02.blp' in the folder which you extracted from the zip archive:
TitanWaygate
world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
ti_waygate_01.blp
ti_waygate_stairs_01.blp
ul_titanbeam_01.blp
ul_titanvortex.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
Model
76
war3mapimported/world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
ti_waygate_01.blp
Image / Texture
216
ti_waygate_01.blp
ti_waygate_stairs_01.blp
Image / Texture
11
ti_waygate_stairs_01.blp
ul_titanbeam_01.blp
Image / Texture
97
ul_titanbeam_01.blp
ul_titanbeam_02.blp
Image / Texture
62
war3mapimported/ul_titanbeam_02.blp
Double-click the file ul_titanbeam_02.blp:
ul_titanbeam_02.blp
Image / Texture
62
war3mapimported/ul_titanbeam_02.blp
Tick the box "Use Custom Path" and type in the correct path:
ul_titanbeam_02.blp
Image / Texture
62
ul_titanbeam_02.blp
The file has been properly added to the map archive:
world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
Model
76
war3mapimported/world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
ti_waygate_01.blp
Image / Texture
216
ti_waygate_01.blp
ti_waygate_stairs_01.blp
Image / Texture
11
ti_waygate_stairs_01.blp
ul_titanbeam_01.blp
Image / Texture
97
ul_titanbeam_01.blp
ul_titanbeam_02.blp
Image / Texture
62
ul_titanbeam_02.blp
Done, you have imported the file ul_titanbeam_02.blp.
Importing ul_titanvortex.blp
Now Click the "Import File" Button:
Next select 'ul_titanvortex.blp' in the folder which you extracted from the zip archive:
TitanWaygate
world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
ti_waygate_01.blp
ti_waygate_stairs_01.blp
ul_titanbeam_01.blp
ul_titanbeam_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
Model
76
war3mapimported/world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
ti_waygate_01.blp
Image / Texture
216
ti_waygate_01.blp
ti_waygate_stairs_01.blp
Image / Texture
11
ti_waygate_stairs_01.blp
ul_titanbeam_01.blp
Image / Texture
97
ul_titanbeam_01.blp
ul_titanbeam_02.blp
Image / Texture
62
ul_titanbeam_02.blp
ul_titanvortex.blp
Image / Texture
103
war3mapimported/ul_titanvortex.blp
Double-click the file ul_titanvortex.blp:
ul_titanvortex.blp
Image / Texture
103
war3mapimported/ul_titanvortex.blp
Tick the box "Use Custom Path" and type in the correct path:
ul_titanvortex.blp
Image / Texture
103
ul_titanvortex.blp
The file has been properly added to the map archive:
world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
Model
76
war3mapimported/world_expansion02_doodads_generic_titan_ti_waygate_F.mdx
ti_waygate_01.blp
Image / Texture
216
ti_waygate_01.blp
ti_waygate_stairs_01.blp
Image / Texture
11
ti_waygate_stairs_01.blp
ul_titanbeam_01.blp
Image / Texture
97
ul_titanbeam_01.blp
ul_titanbeam_02.blp
Image / Texture
62
ul_titanbeam_02.blp
ul_titanvortex.blp
Image / Texture
103
ul_titanvortex.blp
Done, you have imported the file ul_titanvortex.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.