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Triggers
Titans Vs Empires.w3x
Variables
Pandoras Box
Scale
Scale Cronus
Scale Gaea
Scale Perses
Scale off
Scale off Cronus
Scale off Gaea
Scale off Perses
Quests
Help
Defeat
Player 1
Player 2
Player 3
Player 4
Player 5
Player 5 Copy
Player 5 Copy Copy
Player 5 Copy Copy Copy
Player 5 Copy Copy Copy Copy
Player 5 Copy Copy Copy Copy Copy
Player 5 Copy Copy Copy Copy Copy 2
Player 5 Copy Copy Copy Copy Copy 3
Leave
Player Leave
Player Leave Copy
Player Leave Copy 2
Player Leave Copy 3
Player Leave Copy 4
Player Leave Copy 5
Player Leave Copy 6
Player Leave Copy 7
Player Leave Copy 8
Player Leave Copy 9
Player Leave Copy 9 Copy
Player Leave Copy 10
Victory
God Powers
Text
Gates
Gate Invunerable
Gate open
Blade of Olympus
Invunerable
VUnerable
Initialization
off
Income
Income
Income Copy
Respawn
Gnoll 1
Gnoll 2
Gnoll 3
Troll 1
Troll 2
Troll 3
Troll 4
Troll 5
Troll 6
Troll 7
Troll 8
Troll 9
Troll 10
Ogre 1
Ogre 2
Golem 1
Golem 2
Golem 3
Golem 4
Titan Income
Turn on
Titan income
Help
Gaea
Decorations
Perses
Decorations 1
Meteor
Cronus
Decorations 2
Decorations Remove
Earth SHock
Item drops
Untitled Trigger 001
SKulls
Cronus Skulls
Gaea Skulls
Perses Skulls
Slots Empty
Red
Red Copy
Blue
Blue Copy
Teal
Teal Copy
Purple
Purple Copy
Yellow
Yellow Copy
Orange
Orange Copy
Green
Green Copy
Pink
Pink Copy
Grey
Grey Copy
Light Blue
Light Blue Copy
Dark Green
Dark Green Copy
Brown
Brown Copy
Gold
Cronus Gold
Gaea Gold
Perses Gold
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
IncomeMoney
integer
Yes
IncomeUNIT_TYPE
unitcode
Yes
Scale
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff8b00ffPandoras Box|r|n
Actions
Animation - Change (Hero manipulating item) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Scale Cronus
Events
Unit - Titan of Time 0007 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff8b00ffPandoras Box|r|n
Actions
Wait 0.01 seconds
Animation - Change (Hero manipulating item) 's size to ( 130.00 %, 130.00 %, 130.00 %) of its original size
Scale Gaea
Events
Unit - Titan of Nature 0106 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff8b00ffPandoras Box|r|n
Actions
Wait 0.01 seconds
Animation - Change (Hero manipulating item) 's size to ( 140.00 %, 140.00 %, 140.00 %) of its original size
Scale Perses
Events
Unit - Titan of Lava 0107 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff8b00ffPandoras Box|r|n
Actions
Wait 0.01 seconds
Animation - Change (Hero manipulating item) 's size to ( 220.00 %, 220.00 %, 220.00 %) of its original size
Scale off
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff8b00ffPandoras Box|r|n
Actions
Animation - Change (Hero manipulating item) 's size to ( 50.00 %, 50.00 %, 50.00 %) of its original size
Scale off Cronus
Events
Unit - Titan of Time 0007 <gen> Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff8b00ffPandoras Box|r|n
Actions
Wait 0.01 seconds
Animation - Change (Hero manipulating item) 's size to ( 130.00 %, 130.00 %, 130.00 %) of its original size
Scale off Gaea
Events
Unit - Titan of Nature 0106 <gen> Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff8b00ffPandoras Box|r|n
Actions
Wait 0.01 seconds
Animation - Change (Hero manipulating item) 's size to ( 140.00 %, 140.00 %, 140.00 %) of its original size
Scale off Perses
Events
Unit - Titan of Lava 0107 <gen> Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff8b00ffPandoras Box|r|n
Actions
Wait 0.01 seconds
Animation - Change (Hero manipulating item) 's size to ( 220.00 %, 220.00 %, 220.00 %) of its original size
Help
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled |cffff8c00Empires|r|n with the description The main objective for the empires is to defeat the titans. Your farms are like gold mines and workers harvest gold from them. If your Town Centre dies you have no way of rebuilding it so protect it well.|cffffcc00Tips:|r-Killing trolls is a good way to earn bonus gold at the start of the game-Trolls respawn but respawned trolls do not drop items-Stay away from golems at the start because they will rip up your weak units-One or two heros is enough-Town Portal Scrolls from the Vault of Gods are useful for teleporting to allied bases fast.-For fastest income build farms close to the Town Centre-Spamming weak units is an easy way to feed the titan and loose the game for your team-Teamwork is needed and it is recomended that you have a reasonable army before the gates open-Temple units are a good way to defend against titans without feeding them so much , using icon path ReplaceableTextures\CommandButtons\BTNBasicStruct.blp
Quest - Create a Optional quest titled |cff8b00ffTitans|r with the description The main objective for the titans is to destroy all the empires Town Centres. You gain gold from killing enemies. You gain skulls from killing enemies with your hero. Do not let your titan die. |cffffcc00Tips:|r-Rushing Boots of Speed or Boots of Travel is a good idea to start the game off-Last hitting the neutral creeps with your titan is a good idea to gain skulls-Unseen Wagons are useful for sending sneaky attacks into the enemies bases or spying-Going in a pack is a good way to attack the empires-Infernals, Ice Revenants, Doomguards and Nidhoggs are good early game but are costy-Try not to let your titan get surrounded-It is hard to destroy the empires early so the best way to play is destroying parts of their armies and gaining resources , using icon path ReplaceableTextures\CommandButtons\BTNScourgeBuild.blp
Quest - Create a Optional quest titled Creator and testers with the description |cffffcc00Creator:|rLemon_Goose|cffffcc00Testers:|rXD_BoredN4yrTr.orcFreddo_the_frogSerenity-2Rw_rwTopwraithTheAlmightyMeEonFuzzIf I have forgotten anyone wisper me when I come on Bnet. , using icon path ReplaceableTextures\CommandButtons\BTNScourgeBuild.blp
Game - Display to (All players) for 20.00 seconds the text: |cffffcc00For tutorials and tips on how to play either Empire or Titan check the Questlog.|r
Player 1
Events
Unit - Town Centre 0056 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 15.00 seconds the text: Your Town Centre has been destroyed you will be removed from the game in 15 seconds.
Wait 15.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Player 2
Events
Unit - Town Centre 0062 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: Your Town Centre has been destroyed you will be removed from the game in 15 seconds.
Wait 15.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)
Player 3
Events
Unit - Town Centre 0065 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) for 15.00 seconds the text: Your Town Centre has been destroyed you will be removed from the game in 15 seconds.
Wait 15.00 seconds
Game - Defeat Player 3 (Teal) with the message: Defeat!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)
Player 4
Events
Unit - Town Centre 0068 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) for 15.00 seconds the text: Your Town Centre has been destroyed you will be removed from the game in 15 seconds.
Wait 15.00 seconds
Game - Defeat Player 4 (Purple) with the message: Defeat!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)
Player 5
Events
Unit - Town Centre 0070 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) for 15.00 seconds the text: Your Town Centre has been destroyed you will be removed from the game in 15 seconds.
Wait 15.00 seconds
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)
Player 5 Copy
Events
Unit - Town Centre 0073 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: Your Town Centre has been destroyed you will be removed from the game in 15 seconds.
Wait 15.00 seconds
Game - Defeat Player 6 (Orange) with the message: Defeat!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)
Player 5 Copy Copy
Events
Unit - Town Centre 0077 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) for 15.00 seconds the text: Your Town Centre has been destroyed you will be removed from the game in 15 seconds.
Wait 15.00 seconds
Game - Defeat Player 7 (Green) with the message: Defeat!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)
Player 5 Copy Copy Copy
Events
Unit - Town Centre 0079 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) for 15.00 seconds the text: Your Town Centre has been destroyed you will be removed from the game in 15 seconds.
Wait 15.00 seconds
Game - Defeat Player 8 (Pink) with the message: Defeat!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)
Player 5 Copy Copy Copy Copy
Events
Unit - Town Centre 0099 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) for 15.00 seconds the text: Your Town Centre has been destroyed you will be removed from the game in 15 seconds.
Wait 15.00 seconds
Game - Defeat Player 9 (Gray) with the message: Defeat!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Remove (Picked unit) from the game)
Player 5 Copy Copy Copy Copy Copy
Events
Unit - Titan of Time 0007 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) for 15.00 seconds the text: Your Titan has been killed you will be removed from the game in 15 seconds.
Wait 15.00 seconds
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Remove (Picked unit) from the game)
Player 5 Copy Copy Copy Copy Copy 2
Events
Unit - Titan of Nature 0106 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 11 (Dark Green) for 15.00 seconds the text: Your Titan has been killed you will be removed from the game in 15 seconds.
Wait 15.00 seconds
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)
Player 5 Copy Copy Copy Copy Copy 3
Events
Unit - Titan of Lava 0107 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 12 (Brown) for 15.00 seconds the text: Your Titan has been killed you will be removed from the game in 15 seconds.
Wait 15.00 seconds
Game - Defeat Player 12 (Brown) with the message: Defeat!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Remove (Picked unit) from the game)
Player Leave
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00Player 1 Has left the game.|r
Player Leave Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00Player 2 Has left the game.|r
Player Leave Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00Player 3 Has left the game.|r
Player Leave Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00Player 4 Has left the game.|r
Player Leave Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00Player 5 Has left the game.|r
Player Leave Copy 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00Player 6 Has left the game.|r
Player Leave Copy 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00Player 7 Has left the game.|r
Player Leave Copy 7
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00Player 8 Has left the game.|r
Player Leave Copy 8
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00Player 9 Has left the game.|r
Player Leave Copy 9
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00Player 10 Has left the game.|r
Player Leave Copy 9 Copy
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00Player 11 Has left the game.|r
Player Leave Copy 10
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00Player 12 Has left the game.|r
Gate Invunerable
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Gates open in
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 900.00 seconds
Destructible - Make Gate 4496 <gen> Invulnerable
Destructible - Make Gate 4497 <gen> Invulnerable
Destructible - Make Gate 4495 <gen> Invulnerable
Destructible - Make Gate 4498 <gen> Invulnerable
Gate open
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Destructible - Open Gate 4497 <gen>
Destructible - Open Gate 4496 <gen>
Destructible - Open Gate 4495 <gen>
Destructible - Open Gate 4498 <gen>
Game - Display to (All players) for 30 seconds the text: |cffffcc00Warning!! The gates have opened.|r
Invunerable
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Make Icy Treasure Box 0328 <gen> Invulnerable
VUnerable
Events
Unit - Guardian of Olympus 0327 <gen> Dies
Conditions
Actions
Unit - Make Icy Treasure Box 0328 <gen> Vulnerable
off
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Trigger - Turn on Titan_income <gen>
Income
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 4 (Purple) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current gold
Player - Add 10 to Player 6 (Orange) . Current gold
Player - Add 10 to Player 7 (Green) . Current gold
Player - Add 10 to Player 8 (Pink) . Current gold
Player - Add 10 to Player 9 (Gray) . Current gold
Income Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 50 to Player 2 (Blue) . Current gold
Player - Add 50 to Player 3 (Teal) . Current gold
Player - Add 50 to Player 4 (Purple) . Current gold
Player - Add 50 to Player 5 (Yellow) . Current gold
Player - Add 50 to Player 6 (Orange) . Current gold
Player - Add 50 to Player 7 (Green) . Current gold
Player - Add 50 to Player 8 (Pink) . Current gold
Player - Add 50 to Player 9 (Gray) . Current gold
Player - Add 50 to Player 10 (Light Blue) . Current gold
Player - Add 50 to Player 11 (Dark Green) . Current gold
Player - Add 50 to Player 12 (Brown) . Current gold
Gnoll 1
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Gnoll_1_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 2 . Gnoll for Neutral Hostile at (Random point in Gnoll_1_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Gnoll for Neutral Hostile at (Random point in Gnoll_1_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Gnoll Poacher for Neutral Hostile at (Random point in Gnoll_1_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Gnoll Poacher for Neutral Hostile at (Random point in Gnoll_1_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Gnoll Brute for Neutral Hostile at (Random point in Gnoll_1_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Gnoll Assassin for Neutral Hostile at (Random point in Gnoll_1_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Gnoll Warden for Neutral Hostile at (Random point in Gnoll_1_Area <gen>) facing Default building facing degrees
Gnoll 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Gnoll_2_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 2 . Gnoll for Neutral Hostile at (Random point in Gnoll_2_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Gnoll for Neutral Hostile at (Random point in Gnoll_2_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Gnoll Poacher for Neutral Hostile at (Random point in Gnoll_2_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Gnoll Poacher for Neutral Hostile at (Random point in Gnoll_2_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Gnoll Brute for Neutral Hostile at (Random point in Gnoll_2_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Gnoll Assassin for Neutral Hostile at (Random point in Gnoll_2_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Gnoll Warden for Neutral Hostile at (Random point in Gnoll_2_Area <gen>) facing Default building facing degrees
Gnoll 3
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Gnoll_3_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 2 . Gnoll for Neutral Hostile at (Random point in Gnoll_3_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Gnoll for Neutral Hostile at (Random point in Gnoll_3_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Gnoll Poacher for Neutral Hostile at (Random point in Gnoll_3_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Gnoll Poacher for Neutral Hostile at (Random point in Gnoll_3_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Gnoll Brute for Neutral Hostile at (Random point in Gnoll_3_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Gnoll Assassin for Neutral Hostile at (Random point in Gnoll_3_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Gnoll Warden for Neutral Hostile at (Random point in Gnoll_3_Area <gen>) facing Default building facing degrees
Troll 1
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Troll_1_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 2 . Forest Troll for Neutral Hostile at (Random point in Troll_1_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Shadow Priest for Neutral Hostile at (Random point in Troll_1_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Berserker for Neutral Hostile at (Random point in Troll_1_Area <gen>) facing Default building facing degrees
Troll 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Troll_2_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 2 . Forest Troll for Neutral Hostile at (Random point in Troll_2_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Shadow Priest for Neutral Hostile at (Random point in Troll_2_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Berserker for Neutral Hostile at (Random point in Troll_2_Area <gen>) facing Default building facing degrees
Troll 3
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Troll_3_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 2 . Forest Troll for Neutral Hostile at (Random point in Troll_3_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Shadow Priest for Neutral Hostile at (Random point in Troll_3_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Berserker for Neutral Hostile at (Random point in Troll_3_Area <gen>) facing Default building facing degrees
Troll 4
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Troll_4_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 2 . Forest Troll for Neutral Hostile at (Random point in Troll_4_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Shadow Priest for Neutral Hostile at (Random point in Troll_4_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Berserker for Neutral Hostile at (Random point in Troll_4_Area <gen>) facing Default building facing degrees
Troll 5
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Troll_5_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 2 . Forest Troll for Neutral Hostile at (Random point in Troll_5_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Shadow Priest for Neutral Hostile at (Random point in Troll_5_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Berserker for Neutral Hostile at (Random point in Troll_5_Area <gen>) facing Default building facing degrees
Troll 6
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Troll_6_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 2 . Forest Troll for Neutral Hostile at (Random point in Troll_6_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Shadow Priest for Neutral Hostile at (Random point in Troll_6_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Berserker for Neutral Hostile at (Random point in Troll_6_Area <gen>) facing Default building facing degrees
Troll 7
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Troll_7_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 2 . Forest Troll for Neutral Hostile at (Random point in Troll_7_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Shadow Priest for Neutral Hostile at (Random point in Troll_7_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Berserker for Neutral Hostile at (Random point in Troll_7_Area <gen>) facing Default building facing degrees
Troll 8
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Troll_8_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 2 . Forest Troll for Neutral Hostile at (Random point in Troll_8_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Shadow Priest for Neutral Hostile at (Random point in Troll_8_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Berserker for Neutral Hostile at (Random point in Troll_8_Area <gen>) facing Default building facing degrees
Troll 9
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Troll_9_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 2 . Forest Troll for Neutral Hostile at (Random point in Troll_9_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Shadow Priest for Neutral Hostile at (Random point in Troll_9_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Berserker for Neutral Hostile at (Random point in Troll_9_Area <gen>) facing Default building facing degrees
Troll 10
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Troll_10_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 4 . Forest Troll for Neutral Hostile at (Random point in Troll_10_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Forest Troll Shadow Priest for Neutral Hostile at (Random point in Troll_10_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Forest Troll Berserker for Neutral Hostile at (Random point in Troll_10_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Forest Troll Trapper for Neutral Hostile at (Random point in Troll_10_Area <gen>) facing Default building facing degrees
Unit - Create 2 . Forest Troll High Priest for Neutral Hostile at (Random point in Troll_10_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in Troll_10_Area <gen>) facing Default building facing degrees
Ogre 1
Events
Time - Every 240.00 seconds of game time
Conditions
(Number of units in (Units in Ogre_1_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 1 . Ogre Lord for Neutral Hostile at (Random point in Ogre_1_Area <gen>) facing Default building facing degrees
Ogre 2
Events
Time - Every 240.00 seconds of game time
Conditions
(Number of units in (Units in Ogre_2_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 1 . Ogre Lord for Neutral Hostile at (Random point in Ogre_2_Area <gen>) facing Default building facing degrees
Golem 1
Events
Time - Every 120.00 seconds of game time
Conditions
(Number of units in (Units in Golem_1_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 4 . Mud Golem for Neutral Hostile at (Random point in Golem_1_Area <gen>) facing Default building facing degrees
Unit - Create 3 . Rock Golem for Neutral Hostile at (Random point in Golem_1_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Granite Golem for Neutral Hostile at (Random point in Golem_1_Area <gen>) facing Default building facing degrees
Golem 2
Events
Time - Every 120.00 seconds of game time
Conditions
(Number of units in (Units in Golem_2_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 4 . Mud Golem for Neutral Hostile at (Random point in Golem_2_Area <gen>) facing Default building facing degrees
Unit - Create 3 . Rock Golem for Neutral Hostile at (Random point in Golem_2_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Granite Golem for Neutral Hostile at (Random point in Golem_2_Area <gen>) facing Default building facing degrees
Golem 3
Events
Time - Every 120.00 seconds of game time
Conditions
(Number of units in (Units in Golem_3_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 4 . Mud Golem for Neutral Hostile at (Random point in Golem_3_Area <gen>) facing Default building facing degrees
Unit - Create 3 . Rock Golem for Neutral Hostile at (Random point in Golem_3_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Granite Golem for Neutral Hostile at (Random point in Golem_3_Area <gen>) facing Default building facing degrees
Golem 4
Events
Time - Every 120.00 seconds of game time
Conditions
(Number of units in (Units in Golem_4_Respawn <gen> owned by Neutral Hostile)) Equal to 0
Actions
Unit - Create 4 . Mud Golem for Neutral Hostile at (Random point in Golem_4_Area <gen>) facing Default building facing degrees
Unit - Create 3 . Rock Golem for Neutral Hostile at (Random point in Golem_4_Area <gen>) facing Default building facing degrees
Unit - Create 1 . Granite Golem for Neutral Hostile at (Random point in Golem_4_Area <gen>) facing Default building facing degrees
Turn on
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Trigger - Turn on Titan_income <gen>
Titan income
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 20 to Player 10 (Light Blue) . Current gold
Player - Add 20 to Player 11 (Dark Green) . Current gold
Player - Add 20 to Player 12 (Brown) . Current gold
Decorations
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Titan of Nature 0106 <gen> using Doodads\Ashenvale\Props\Bird\Bird.mdl
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Titan of Nature 0106 <gen> using Abilities\Spells\Items\OrbVenom\OrbVenom.mdl
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Titan of Nature 0106 <gen> using Abilities\Spells\NightElf\EntanglingRoots\EntanglingRootsTarget.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Titan of Nature 0106 <gen> using Abilities\Spells\Items\OrbVenom\OrbVenom.mdl
Special Effect - Create a special effect attached to the foot left (Unexpected type: 'attachpoint') of Titan of Nature 0106 <gen> using Abilities\Spells\Items\OrbVenom\OrbVenom.mdl
Special Effect - Create a special effect attached to the foot right (Unexpected type: 'attachpoint') of Titan of Nature 0106 <gen> using Abilities\Spells\NightElf\EntanglingRoots\EntanglingRootsTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Titan of Nature 0106 <gen> using Abilities\Spells\NightElf\Tranquility\Tranquility.mdl
Decorations 1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Titan of Lava 0107 <gen> using Environment\UndeadBuildingFire\UndeadLargeBuildingFire1.mdl
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Titan of Lava 0107 <gen> using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Titan of Lava 0107 <gen> using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
Special Effect - Create a special effect attached to the foot left (Unexpected type: 'attachpoint') of Titan of Lava 0107 <gen> using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
Special Effect - Create a special effect attached to the foot right (Unexpected type: 'attachpoint') of Titan of Lava 0107 <gen> using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Titan of Lava 0107 <gen> using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Titan of Lava 0107 <gen> using Abilities\Spells\Other\Doom\DoomTarget.mdl
Meteor
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Meteor Strike
Actions
Wait 6.00 seconds
Special Effect - Create a special effect at (Target point of ability being cast) using war3mapImported\ChaosMeteorV3.mdx
Decorations 2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Position of Titan of Time 0007 <gen>) using Abilities\Spells\Human\Brilliance\Brilliance.mdl
Decorations Remove
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Earth SHock
Events
Unit - Titan of Time 0007 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Earth Shock
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using war3mapImported\Shockwave.mdx
Untitled Trigger 001
Events
Conditions
Actions
Cronus Skulls
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Titan of Time
Actions
Player - Add 1 to Player 10 (Light Blue) . Current lumber
Gaea Skulls
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Titan of Nature
Actions
Player - Add 1 to Player 11 (Dark Green) . Current lumber
Perses Skulls
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Titan of Lava
Actions
Player - Add 1 to Player 12 (Brown) . Current lumber
Red
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Red Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
Blue
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)
Blue Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)
Teal
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)
Teal Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)
Purple
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)
Purple Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)
Yellow
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)
Yellow Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)
Orange
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)
Orange Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)
Green
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)
Green Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)
Pink
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)
Pink Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)
Grey
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Remove (Picked unit) from the game)
Grey Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Remove (Picked unit) from the game)
Light Blue
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Remove (Picked unit) from the game)
Light Blue Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Remove (Picked unit) from the game)
Dark Green
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)
Dark Green Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)
Brown
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Remove (Picked unit) from the game)
Brown Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Remove (Picked unit) from the game)
Cronus Gold
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Titan of Time
Actions
Player - Add 4 to Player 10 (Light Blue) . Current gold
Gaea Gold
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Titan of Nature
Actions
Player - Add 4 to Player 11 (Dark Green) . Current gold
Perses Gold
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Titan of Lava
Actions
Player - Add 4 to Player 12 (Brown) . Current gold
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