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Triggers
Tiny Hero Arena v0.1 BETA.w3x
Variables
Initialization
Melee Initialization
tavern
Start Game
hero sell
hero revive
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Floating Text - Create floating text that reads Small Barrel Land - 4 Heros Minimum . at (Center of Entrance_here <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Game - Display to (All players) the text: Welcome to Tiny Hero Arena FIRST VERSION beta.have fun!Do not go into the barrel land on the top right if you are low level, you need about 4 people to raid it. Current Dungeon/s: Small Barrel Land : 4 people minimum. What's inside : Tomes, A Boss, units.Next version : BIGGER MAP! WHOOPEE! MORE DUNGEONS, UNITS AND STUFF! MORE HEROS!
Start Game
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Create 1 . Hero Chooser for Player 1 (Red) at (Center of Hero_Chooser_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 2 (Blue) at (Center of Hero_Chooser_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 3 (Teal) at (Center of Hero_Chooser_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 5 (Yellow) at (Center of Hero_Chooser_Yellow <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 6 (Orange) at (Center of Hero_Chooser_Orange <gen>) facing Default building facing degrees
Unit - Create 1 . Your Guy who will help you revive. for Player 1 (Red) at (Center of Hero_Reviving_Patrol_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Your Guy who will help you revive. for Player 2 (Blue) at (Center of Hero_Reviving_Patrol_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Your Guy who will help you revive. for Player 4 (Purple) at (Center of Hero_Reviving_Patrol_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Your Guy who will help you revive. for Player 3 (Teal) at (Center of Hero_Reviving_Patrol_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 4 (Purple) at (Center of Hero_Chooser_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Your Guy who will help you revive. for Player 5 (Yellow) at (Center of Hero_Reviving_Patrol_Yellow <gen>) facing Default building facing degrees
Unit - Create 1 . Your Guy who will help you revive. for Player 6 (Orange) at (Center of Hero_Reviving_Patrol_Orange <gen>) facing Default building facing degrees
hero sell
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Tavern Of Doom
Actions
Unit - Remove (Buying unit) from the game
Unit - Move (Sold unit) instantly to (Center of Heros_start_fighting_here <gen>)
Camera - Pan camera for (Owner of (Buying unit)) to (Center of Heros_start_fighting_here <gen>) over 2.00 seconds
hero revive
Events
Conditions
Actions
Hero - Instantly revive (Reviving Hero) at (Center of Heros_start_fighting_here <gen>) , Show revival graphics
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