Model validation: Tinker

tinker.mdx

0 errors 0 severe 3 warnings 18 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 2
    • 1 Extent
      • Negative extents
  • 1 Bone 5 - "Bone_Leg1_L"
    • 1 Rotation
      • Track 23 at frame 8667 has roughly the same value as tracks 22 and 24
  • 1 Bone 6 - "Bone_Leg2_L"
    • 1 Rotation
      • Track 24 at frame 8667 has roughly the same value as tracks 23 and 25
  • 1 Bone 7 - "Bone_Foot_L"
    • 1 Rotation
      • Track 24 at frame 8667 has roughly the same value as tracks 23 and 25
  • 1 Bone 8 - "Bone_Leg1_R"
    • 1 Rotation
      • Track 24 at frame 8667 has roughly the same value as tracks 23 and 25
  • 1 Bone 9 - "Bone_Leg2_R"
    • 1 Rotation
      • Track 26 at frame 8667 has exactly the same value as tracks 25 and 27
  • 1 Bone 10 - "Bone_Foot_R"
    • 1 Rotation
      • Track 23 at frame 8667 has roughly the same value as tracks 22 and 24
  • 1 Bone 11 - "Bone_Chest"
    • 1 Rotation
      • Track 16 at frame 8667 has roughly the same value as tracks 15 and 17
  • 3 Bone 13 - "Bone_Arm1_L"
    • 2 Translation
      • Track 6 at frame 8667 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 8700 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 17 at frame 8667 has roughly the same value as tracks 16 and 18
  • 1 Bone 14 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 14 at frame 8667 has roughly the same value as tracks 13 and 15
  • 1 Bone 15 - "Bone_Hand_L"
    • 1 Rotation
      • Track 16 at frame 8667 has exactly the same value as tracks 15 and 17
  • 2 Bone 18 - "Bone_Arm1_R"
    • 1 Translation
      • Track 10 at frame 8667 has exactly the same value as tracks 9 and 11
    • 1 Rotation
      • Track 15 at frame 8667 has roughly the same value as tracks 14 and 16
  • 1 Bone 19 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 13 at frame 8667 has roughly the same value as tracks 12 and 14
  • 3 Helper 0
    • 1 Translation
      • Track 14 at frame 8667 has exactly the same value as tracks 13 and 15
    • 2 Rotation
      • Track 5 at frame 8667 has exactly the same value as tracks 4 and 6
      • Track 11 at frame 10200 has exactly the same value as tracks 10 and 12
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