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Model validation: Tinker
tinker.mdx
0errors0severe3warnings18unused
2
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 2
1
Extent
Negative extents
1
Bone 5 - "Bone_Leg1_L"
1
Rotation
Track 23 at frame 8667 has roughly the same value as tracks 22 and 24
1
Bone 6 - "Bone_Leg2_L"
1
Rotation
Track 24 at frame 8667 has roughly the same value as tracks 23 and 25
1
Bone 7 - "Bone_Foot_L"
1
Rotation
Track 24 at frame 8667 has roughly the same value as tracks 23 and 25
1
Bone 8 - "Bone_Leg1_R"
1
Rotation
Track 24 at frame 8667 has roughly the same value as tracks 23 and 25
1
Bone 9 - "Bone_Leg2_R"
1
Rotation
Track 26 at frame 8667 has exactly the same value as tracks 25 and 27
1
Bone 10 - "Bone_Foot_R"
1
Rotation
Track 23 at frame 8667 has roughly the same value as tracks 22 and 24
1
Bone 11 - "Bone_Chest"
1
Rotation
Track 16 at frame 8667 has roughly the same value as tracks 15 and 17
3
Bone 13 - "Bone_Arm1_L"
2
Translation
Track 6 at frame 8667 has exactly the same value as tracks 5 and 7
Track 7 at frame 8700 has exactly the same value as tracks 6 and 8
1
Rotation
Track 17 at frame 8667 has roughly the same value as tracks 16 and 18
1
Bone 14 - "Bone_Arm2_L"
1
Rotation
Track 14 at frame 8667 has roughly the same value as tracks 13 and 15
1
Bone 15 - "Bone_Hand_L"
1
Rotation
Track 16 at frame 8667 has exactly the same value as tracks 15 and 17
2
Bone 18 - "Bone_Arm1_R"
1
Translation
Track 10 at frame 8667 has exactly the same value as tracks 9 and 11
1
Rotation
Track 15 at frame 8667 has roughly the same value as tracks 14 and 16
1
Bone 19 - "Bone_Arm2_R"
1
Rotation
Track 13 at frame 8667 has roughly the same value as tracks 12 and 14
3
Helper 0
1
Translation
Track 14 at frame 8667 has exactly the same value as tracks 13 and 15
2
Rotation
Track 5 at frame 8667 has exactly the same value as tracks 4 and 6
Track 11 at frame 10200 has exactly the same value as tracks 10 and 12
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