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Triggers
Timmy's adventure by leodarksnake96.w3x
Variables
Inizializzazione
Responsabile
Cinematic
Suggerimento
casa abbandonata
Morso zombie
Morso zombie piazza
Morso zombie piazza Copy
Morso zombie Cura
Morso zombie contro guardie
casa abbandonata Copy
no al contrabbando
Bullo 1st meeting
Heavy metal non posso
Non posso 1
floating text
Prete cattivo
Morte rinasci
Morte rinasci 1
Morte rinasci 2 Copy
Morte rinasci 3 Copy
Morte rinasci 4 Copy
Morte rinasci 5 Copy
Morte rinasci semifinal Copy
Morte rinasci final
Cappellano
Truzzi 01
Cane rabbioso
Mago oscuro
Cappellano2
Bobby amico
sconfitta boss
Lavori in corso
fido muore
foresta danger
Check point 1
Check point 2
Check point 3
Check point 4
Check point 5y
Check point semifinal
Check point final
Vendetta bullo
Vendetta bullo Copy
Inizializzazione partita Assalto
prete fantasma nascita
Ciao bullo
banditi
Morte piromani
Bullo sconfitto
Ponte ciao
Attacco spiaggia
Mostro delle Fogne
morte naga
Venom Blade
Bobby utilizzo
troppo lontano
bull dsog
Piromani
Venom Blade morto
Capo banditi sconfitto
Bull dog morto
covo banditi
vietato
Vietato laccesso
Albero molto troppo grosso
Albero molto troppo grosso Copy
Albero molto troppo grosso Copy Copy
Albero molto troppo grosso Copy 2
voglia di mare
Vietato laccesso Copy Copy
Gates portoni
Sconfitta bulli final
Morte mago cattivo
Prigione
Morte putrefatto
Passare
Passare Copy
Fattoria
morte putrefatto
Piromane ultimo
Capo banditi sconfitto Copy
Inserisci il codice dello script personalizzato per la mappa nello spazio sottostante. Il testo verrà incluso nello script della mappa dopo che le variabili sono state dichiarate e prima di qualsiasi codice trigger.
Name
Type
is_array
initial_value
Responsabile
Events
Time - Elapsed game time is 14.00 seconds
Conditions
Actions
Unit - Make Dark Wizard 0257 <gen> Invulnerable
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Neutral with shared vision
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Neutral with shared vision
Player - Change color of Player 1 (Red) to Blue , Changing color of existing units
Cinematic
Events
Unit - A unit enters James111 <gen>
Conditions
(Triggering unit) Equal to Good Child 0003 <gen>
Actions
Unit - Make James'Market 0000 <gen> Vulnerable
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Finally! I am arrived! This infinite walk for some milk. I hope there is it... . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from James'Market 0000 <gen> named James the proprietary : Play No sound and display I'm sorry but i sold the last milk few seconds ago. Return here tomorrow. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display NOOOOOO it's impossible! Tomorrow i must do this fuckin long road! I'll destroy this market and say to my parents that it's closed forever. . Modify duration: Add 0.00 seconds and Wait
Unit - Order Good Child 0003 <gen> to Attack . James'Market 0000 <gen>
Wait 5.50 seconds
Unit - Kill James'Market 0000 <gen>
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display F*ck you James! Now i rest and then i do again this road to return home... . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Lord 0638 <gen> named Leodarksnake96 : Play No sound and display Timmy is over powered. He killed a lot of enemies. Will he become a light paladin like Riccardo think, or an evil dark lord? Soon the 2nd episode. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Lord 0638 <gen> named Leodarksnake96 : Play No sound and display Thank you for playing! Rate this map! Follow me on youtube: Leodarksnake96. I posted other maps in Warlandia and i will translate them in english soon. . Modify duration: Add 5.00 seconds and Wait
Unit - Make Good Child 0003 <gen> Sleep when unprovoked
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Suggerimento
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Dark Lord 0638 <gen> named Leodarksnake96 : Play No sound and display Come on little child, F9 for quests and hints. . Modify duration: Add 1.00 seconds and Wait
casa abbandonata
Events
Unit - A unit enters amici_timmy <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Child 0287 <gen> named Timmy's friend : Play No sound and display Hi timmy! How are u? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Fine, thx. What are you doing here? . Modify duration: Add 0.10 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0290 <gen> named Timmy's friend : Play No sound and display More forward there's an haunted house! People say that there's a ghost who kills people! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0287 <gen> named Amico di Timmy : Play No sound and display And we want to go here, but we're scared... . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display I must go in the northern Square, i have not time for this... . Modify duration: Add 0.10 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0287 <gen> named Timmy's friend : Play No sound and display The gate of the square is closed, i've stolen the key to do a prank. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Can you give me it? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0287 <gen> named timmy's friend : Play No sound and display SURE! But only if you go to to the haunted house... . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Okay... . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0290 <gen> named timmy's friend : Play No sound and display You're the best! You're brave! If you return, i will stay with you and show you my c*nt. (but no one is returned alive from here) . Modify duration: Add 8.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Morso zombie
Events
Unit - A unit enters Region_045 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Unit - Order Zombie 0292 <gen> to Attack . Good Child 0003 <gen>
Wait 0.40 seconds
Unit - Kill Zombie 0292 <gen>
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Oh no! I was bitten by this zombie! I feel... strange... . Modify duration: Add 0.10 seconds and Wait
Unit - Hide Good Child 0003 <gen>
Unit - Create 1 . Plagued Child for Player 1 (Red) at (Center of Region_046 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Cinematic - Send transmission to (All players) from Plagued Child 0293 <gen> named Timmy : Play No sound and display I'm undead! I must go to the square to find help! I must hurry! . Modify duration: Add 0.90 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Close Gate 0115 <gen>
Destructible - Make Gate 0115 <gen> Invulnerable
Morso zombie piazza
Events
Unit - A unit enters Region_047 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Plagued Child
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Sorceress 0299 <gen> named Sorceress : Play No sound and display Fuckin undead!Go away people, I will kill it! . Modify duration: Add 0.10 seconds and Wait
Cinematic - Send transmission to (All players) from Plagued Child 0293 <gen> named Timmy : Play No sound and display No, i'm Timmy! I was bitten by a zombie and now i'm an undead... . Modify duration: Add 0.10 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0299 <gen> named Sorceress : Play No sound and display What? Go to Fabio the priest in the Southern Square, don't lose other time! . Modify duration: Add 0.10 seconds and Wait
Cinematic - Send transmission to (All players) from Plagued Child 0293 <gen> named Timmy : Play No sound and display I go as soon as possible! . Modify duration: Add 0.90 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Send transmission to (All players) from Plagued Child 0293 <gen> named Timmy : Play No sound and display I must go to the priest Fabio, the same who asked me to save Aurora. . Modify duration: Add 0.90 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Dark Lord 0638 <gen> named Leodarksnake96 : Play No sound and display CAUTION: Timmy's undead form is very strong, but it can respawn only 1 time. . Modify duration: Add 10.00 seconds and Wait
Morso zombie piazza Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Plagued Child
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Chaplain 0047 <gen> named Fabio : Play No sound and display An undead! Go away darkened beast! . Modify duration: Add 0.10 seconds and Wait
Cinematic - Send transmission to (All players) from Plagued Child 0293 <gen> named Timmy : Play No sound and display Chaplain, i'm timmy! A zombie bited me! Do you remember me? . Modify duration: Add 0.10 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0047 <gen> named Fabio : Play No sound and display What? The OP child who killed the Blackned Wings'accolites? Take this elisir and drink it in the place where you was bitten. You will return human. . Modify duration: Add 0.10 seconds and Wait
Cinematic - Send transmission to (All players) from Plagued Child 0293 <gen> named Timmy : Play No sound and display Thank you! I go. . Modify duration: Add 0.90 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Send transmission to (All players) from Plagued Child 0293 <gen> named Timmy : Play No sound and display This potion in my inventory will heal me. I must go to the place i was bited. . Modify duration: Add 0.90 seconds and Wait
Hero - Create Clean Potion and give it to (Last created unit)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Neutral
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Neutral
Morso zombie Cura
Events
Unit - A unit enters Region_045 <gen>
Conditions
((Triggering unit) has an item of type Clean Potion) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Destructible - Open Elven Gate 5521 <gen>
Cinematic - Send transmission to (All players) from Plagued Child 0293 <gen> named Timmy : Play No sound and display Good, now i will return the old me... if i've luck... . Modify duration: Add 1.00 seconds and Wait
Unit - Remove (Triggering unit) from the game
Unit - Unhide Good Child 0003 <gen>
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Oh thanks, i'm the old me! thank you Chaplain! I hate priests but some times they are useful... . Modify duration: Add 0.10 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Morso zombie contro guardie
Events
Unit - A unit enters oranemici <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Plagued Child
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Knight 0291 <gen> named Knight : Play No sound and display An Undead! Let's kill this infected creature! . Modify duration: Add 0.10 seconds and Wait
Cinematic - Send transmission to (All players) from Plagued Child 0293 <gen> named Timmy : Play No sound and display No, i'm not an undead, there's a mistake.. . Modify duration: Add 0.10 seconds and Wait
Cinematic - Send transmission to (All players) from Knight 0291 <gen> named Guard : Play No sound and display So? What are you? A tree? Are you kidding me? Kill him now! . Modify duration: Add 0.10 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
casa abbandonata Copy
Events
Unit - A unit enters amici_timmy <gen>
Conditions
((Life of Ghost 0720 <gen>) Less than 1.00) and ((Unit-type of (Triggering unit)) Equal to Good Child)
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display I can't believe it! A ghost attacked me! . Modify duration: Add 0.10 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0287 <gen> named timmy'sfriend : Play No sound and display You do always the bufoon! AHAHA . Modify duration: Add 0.50 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display No, it exists! You were right! . Modify duration: Add 0.10 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0290 <gen> named Timmy's friend : Play No sound and display Oh what a brave kid! Did you kill it? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0287 <gen> named Timmy's friend : Play No sound and display Do you really believe in this lies my love? He's joking... . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display No, it's true! I don't say lies! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0287 <gen> named Timmy's friend : Play No sound and display Okay, lie or not, i will open you the square's gate.... . Modify duration: Add 1.00 seconds and Wait
Unit - Order Child 0287 <gen> to Move To . (Center of Region_044 <gen>)
Cinematic - Send transmission to (All players) from Girl 0290 <gen> named Timmy's friend : Play No sound and display I can't keep the promise, i'm engaged and i see you as a friend. . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Die fuckin wh*re! . Modify duration: Add 0.10 seconds and Wait
Unit - Explode Girl 0290 <gen> .
Destructible - Open Gate 2548 <gen>
Cinematic - Turn cinematic mode Off for (All players)
no al contrabbando
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Timmy's Dad 0005 <gen> named Timmy's dad : Play No sound and display If you want, you can go out! Don't forget to buy some milk at the James' minimarket and take Bobby to do a walk. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Ok daddy i will do those things... . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Timmy's mom 0004 <gen> named Timmy's mum : Play No sound and display you're the best son in the world! See you later! . Modify duration: Add 0.55 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Bullo 1st meeting
Events
Unit - A unit enters bullo <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Bossy Child 0104 <gen> named Bully : Play No sound and display Come here silly dwarf! Now i will show you what happens to people who don't give me money when i ask them! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jerry 0079 <gen> named Jerry : Play No sound and display No, i pray you! Someone help me! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Let's stop this madness, idiot! Or i will make you cry, dirty n*gga. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bossy Child 0104 <gen> named Bully : Play No sound and display Ooh, what you want to do doucheb*g? I'm the lord of this street, none can kill me! I came from arid regions in this land and i have more moneys than you! Let's fight! . Modify duration: Add 10.00 seconds and Wait
Unit - Change ownership of Bossy Child 0104 <gen> to Player 3 (Teal) and Change color
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Heavy metal non posso
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Hi big man, can i go to see the DarkKvlt festival? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bodybuilder 0153 <gen> named Buttafuori : Play No sound and display Oh, a baby metalhead, who grow you up? There are no tickets, the local is full... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Non posso 1
Events
Unit - A unit enters Non_posso <gen>
Conditions
Actions
Destructible - Make Gate 0078 <gen> Invulnerable
Quest - Display to (All players) the Quest Update message: Timmy: Before go here i want to go in the square...
Trigger - Turn off (This trigger)
floating text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Southern Square at (Center of piazza_minore <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads The Beach at (Center of spiaggia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Lost Maison at (Center of casalechekpoint3 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Graveyard at (Center of cimitero <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Northern Square at (Center of piazza_maggiore <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Police Office at (Center of Region_055 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Farm at (Center of fattoria <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Green Park at (Center of Region_056 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Zoo at (Center of Region_060 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Zoo at (Center of Region_060 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Northern Forest at (Center of Region_066 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Southern Forest at (Center of Region_067 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads BY LEODARKSNAKE96 at (Center of Region_068 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100.00 %, 100 %), and 0 % transparency
Prete cattivo
Events
Unit - Blackened Wings Boss 0033 <gen> 's life becomes Less than 15.00
Conditions
Actions
Unit - Make Blackened Wings Boss 0033 <gen> Invulnerable
Cinematic - Send transmission to (All players) from Blackened Wings Boss 0033 <gen> named Blackened Priest : Play No sound and display What? Killed by a child? You're not normal,,, Ner'zhul is helping you... ugh.. . Modify duration: Add 6.00 seconds and Wait
Unit - Kill Blackened Wings Boss 0033 <gen>
Unit - Kill Meat Wagon 0036 <gen>
Unit - Explode Fallen Priest 0035 <gen> .
Unit - Explode Fallen Priest 0034 <gen> .
Unit - Explode Black Priest 0032 <gen> .
Unit - Explode Black Priest 0031 <gen> .
Unit - Explode Bobby 0288 <gen> .
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display I killed the accolites of the Blackened Wings group, but they killed Aurora. I must say this to the priest. . Modify duration: Add 2.00 seconds and Wait
Trigger - Turn off (This trigger)
Morte rinasci
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Wait 2 seconds
Hero - Instantly revive Good Child 0003 <gen> at (Center of Region_008 <gen>) , Show revival graphics
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display I'm back to fight again! I'm not like other children. . Modify duration: Add 1.00 seconds and Wait
Morte rinasci 1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Wait 2 seconds
Hero - Instantly revive Good Child 0003 <gen> at (Center of Check_point_1 <gen>) , Show revival graphics
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display I've back to fight again! I'm not like other children. . Modify duration: Add 1.00 seconds and Wait
Morte rinasci 2 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Wait 2 seconds
Hero - Instantly revive Good Child 0003 <gen> at (Center of check_point_2 <gen>) , Show revival graphics
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display I've back to fight again! I'm not like other children. . Modify duration: Add 1.00 seconds and Wait
Morte rinasci 3 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Wait 2 seconds
Hero - Instantly revive Good Child 0003 <gen> at (Center of casalechekpoint3 <gen>) , Show revival graphics
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display I've back to fight again! I'm not like other children. . Modify duration: Add 1.00 seconds and Wait
Morte rinasci 4 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Wait 2 seconds
Hero - Instantly revive Good Child 0003 <gen> at (Center of Check_point_naga <gen>) , Show revival graphics
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Bastards, they will pay! I'm back! . Modify duration: Add 1.00 seconds and Wait
Morte rinasci 5 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Wait 2 seconds
Hero - Instantly revive Good Child 0003 <gen> at (Center of Check_point_4 <gen>) , Show revival graphics
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Bastards, they will pay! I'm back! . Modify duration: Add 1.00 seconds and Wait
Morte rinasci semifinal Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Wait 2 seconds
Hero - Instantly revive Good Child 0003 <gen> at (Center of Tombino <gen>) , Show revival graphics
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Bastards, they will pay! I'm back! . Modify duration: Add 1.00 seconds and Wait
Morte rinasci final
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Wait 2 seconds
Hero - Instantly revive Good Child 0003 <gen> at (Center of boss_entry <gen>) , Show revival graphics
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display I can't lose this fight! I'm back... . Modify duration: Add 1.00 seconds and Wait
Cappellano
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Chaplain 0047 <gen> named Fabio the priest : Play No sound and display I miss my nephew Aurora ! She went to the graveyard to visit her dad dead in war, but she doesn't return! Someone help me to find her... . Modify duration: Add 20.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display No fear chaplain i will find her! (i hate God, but i must help him) . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0047 <gen> named Fabio il cappellano : Play No sound and display Thanks little child, but this isn't a kid's quest. She may be captured by Darkened Wings, a religious group who venerate evil black gods, . Modify duration: Add 20.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Trust me, i can do it! I go in action now. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0047 <gen> named Fabio il cappellano : Play No sound and display Okay, okay little child, but if you die it's not my responsability! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Open City Entrance 0116 <gen>
Trigger - Turn off (This trigger)
Truzzi 01
Events
Unit - A unit enters Truzzi_1 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Truzzo: A regazzi viè qui che te faccio vede io la vera musica,l'house!Timmy: Quella roba fa schifo!Truzzo: Beh,allora ti ucciderò in suo nome! HOUSE
Trigger - Turn off (This trigger)
Cane rabbioso
Events
Unit - A unit enters Cane_bastardo <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Enemy
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Enemy
Cinematic - Send transmission to (All players) from Villager 0062 <gen> named Brave Villager : Play No sound and display This dog is mad! Help me! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Mago oscuro
Events
Unit - A unit enters mago_cattivo <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display What are you doing? Why those people are without head? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Wizard 0257 <gen> named Strange guy : Play No sound and display This is not your place, kid, They are costumes for a masked horror party... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Can i join it? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Wizard 0257 <gen> named Strange Guy : Play No sound and display No, you're too small and skinny, return when you're more plump. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cappellano2
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Life of Blackened Wings Boss 0033 <gen>) Less than 1.00) and ((Unit-type of (Triggering unit)) Equal to Good Child)
Actions
Trigger - Turn off (This trigger)
Destructible - Open Porta in legno 0117 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Blackened Wings are dead, but i went too late for Aurora... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0047 <gen> named Fabio il cappellano : Play No sound and display NOOO! Aurora is dead? Bastards, they will burn in hell! . Modify duration: Add 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0047 <gen> named Fabio il cappellano : Play No sound and display Thank you Timmy... i opened a gate near here to let you pass. Tomorrow i wil celebrate the funeral of this little fallen angel... . Modify duration: Add 2.50 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Bobby amico
Events
Unit - A unit enters muisci_foresta <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Oh bobby... i missed you my friend! Give me your paw! . Modify duration: Add 1.00 seconds and Wait
Unit - Change ownership of Bobby 0288 <gen> to Player 1 (Red) and Change color
sconfitta boss
Events
Unit - A unit enters Apertura_portone_finale <gen>
Conditions
(All units of (Units in Region_040 <gen> owned by Player 3 (Teal)) are dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Bossy Child 0245 <gen> named Alessandro : Play No sound and display My dad, my dog and my friends are knocked out! It can't be possible... . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display I noticed you. If you want, take me a bigger man and i will defeat him also. I'm stronger than you. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bossy Child 0245 <gen> named Alessandro : Play No sound and display Understood... argh... . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display See you in hell punkass, now i've a quest to finish. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Destroy Porta in legno 5295 <gen>
Lavori in corso
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Gabriele the policeman 0019 <gen> named Gabriele : Play No sound and display Stay away child! Some pyromaniacs burned those houses, and we 're trying to rebuild them. Go to play in other place! . Modify duration: Add 1.00 seconds and Wait
fido muore
Events
Unit - Bobby 0288 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Bobby is dead.. f*ck... . Modify duration: Add 1.00 seconds and Wait
foresta danger
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display This place is creepy. Grass is too long... it's abandoned for a long time. . Modify duration: Add 1.00 seconds and Wait
Check point 1
Events
Unit - A unit enters check_point_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Morte_rinasci <gen>
Trigger - Turn on Morte_rinasci_1 <gen>
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Check Point! If i die, i can respawn here. . Modify duration: Add 1.00 seconds and Wait
Check point 2
Events
Unit - A unit enters check_point_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Morte_rinasci_1 <gen>
Trigger - Turn on Morte_rinasci_2_Copy <gen>
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Check Point! If i die, i can respawn here. . Modify duration: Add 1.00 seconds and Wait
Check point 3
Events
Unit - A unit enters casalechekpoint3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Morte_rinasci_2_Copy <gen>
Trigger - Turn on Morte_rinasci_3_Copy <gen>
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Check Point! If i die, i can respawn here. . Modify duration: Add 1.00 seconds and Wait
Check point 4
Events
Unit - A unit enters Check_point_naga <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Morte_rinasci_3_Copy <gen>
Trigger - Turn on Morte_rinasci_4_Copy <gen>
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Check Point! If i die, i can respawn here. . Modify duration: Add 1.00 seconds and Wait
Check point 5y
Events
Unit - A unit enters Check_point_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Morte_rinasci_4_Copy <gen>
Trigger - Turn on Morte_rinasci_5_Copy <gen>
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Check Point! If i die, i can respawn here. . Modify duration: Add 1.00 seconds and Wait
Check point semifinal
Events
Unit - A unit enters Tombino <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Morte_rinasci_5_Copy <gen>
Trigger - Turn on Morte_rinasci_semifinal_Copy <gen>
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Check Point! If i die, i can respawn here. . Modify duration: Add 1.00 seconds and Wait
Check point final
Events
Unit - A unit enters boss_entry <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Morte_rinasci_semifinal_Copy <gen>
Trigger - Turn on Morte_rinasci_final <gen>
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Check Point! If i die, i can respawn here. . Modify duration: Add 1.00 seconds and Wait
Vendetta bullo
Events
Unit - A unit enters Vendetta_Bulli <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Alessandro 0083 <gen> named Alessandro : Play No sound and display Oh, we meet again. The dwarf who hit me with firecrakers! Now i will break you, i bring also a big friend... . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bullo ancora più cattivo 0157 <gen> named Francesco : Play No sound and display Kill this skinny child will be very funny. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display They are too many for me, i can't fight them! . Modify duration: Add 1.00 seconds and Wait
Unit - Order Bodybuilder 0162 <gen> to Move To . (Center of Salvataggio_da_bulli <gen>)
Cinematic - Send transmission to (All players) from Bodybuilder 0162 <gen> named Papà di Jerry : Play No sound and display Stop! If you touch team i will break you! Stupid greenhorns... . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alessandro 0083 <gen> named Alessandro il bullo : Play No sound and display Sheit this man is bigger than us! With him the dwarf is untouchable. Let's go away! . Modify duration: Add 0.50 seconds and Wait
Unit Group - Order (Units in Bulletti <gen>) to Move To . (Center of Ciao_bulli <gen>)
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Thank you! You saved me! Who are you? . Modify duration: Add 0.10 seconds and Wait
Cinematic - Send transmission to (All players) from Bodybuilder 0162 <gen> named Papà di Jerry : Play No sound and display I'm Jerry's dad! I must thank you to have saved my son! This stupid immigrat pranksters are very dangerous... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display If your son needs help i will help him again. Thank you also big man! . Modify duration: Add 0.10 seconds and Wait
Cinematic - Send transmission to (All players) from Bodybuilder 0162 <gen> named Papà di Jerry : Play No sound and display If they return just call me, i will punish them. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Vendetta bullo Copy
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Trigger - Turn off (This trigger)
Trigger - Turn on sconfitta_boss <gen>
Trigger - Turn on Sconfitta_bulli_final <gen>
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Good Child 0003 <gen> instantly to (Center of Region_063 <gen>)
Cinematic - Send transmission to (All players) from Bossy Child 0245 <gen> named Alessandro il bullo : Play No sound and display Hi dwarf, we meet again. Here's my huge bulky man, bigger than yours! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bully's dad 0247 <gen> named Alessandro's Dad : Play No sound and display Why do you disturb my son, mean guy? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display He attacked one my friend and i protected him . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bossy Child 0245 <gen> named Alessandro : Play No sound and display Liar! Dad he only tries to justify his action... . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Brutal Baby 0244 <gen> named Francesco : Play No sound and display He's right! The dwarf lies! Let's break him! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Naughty 0246 <gen> named Cane di Alessandro : Play No sound and display Aaarf....(I've hunger) . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Okay, i'm here to fight. I killed powerful monsters of all kind, you can't stop me now! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bossy Child 0245 <gen> named Alessandro il bullo : Play No sound and display You will day today... let's fight! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Bully's dad 0247 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Brutal Baby 0244 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Bossy Child 0245 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Naughty 0246 <gen> to Player 3 (Teal) and Change color
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display I must pass the gate to pass, but first i must beat those idiots. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bodybuilder 0126 <gen> named Jerry's Dad : Play No sound and display I promised, i'm here to help you Timmy! . Modify duration: Add 1.00 seconds and Wait
Unit - Create 1 . Bodybuilder for Player 2 (Blue) at (Center of Region_062 <gen>) facing Default building facing degrees
Inizializzazione predefinita della partita Assalto per tutti i giocatori
Inizializzazione partita Assalto
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Hints with the description In this map you will play as Timmy, an overpowered kid, in an RPG adventure.Explore the city and help citiziens! Strahanbard is full of gates, if you found a closed gate it means that you must do some villager's quest. You can buy things from a lot of shops, you will find gold moneys on the road---------------------All By Leodarksnake96- Imported models from Hive worshop , using icon path NagaDeathKnight.blp
Quest - Create a Optional quest titled Timmy with the description Timmy is the stronger child in Lordaeron. With his firecrakers he kills all kind of enemies, and the armor under his clothes protects him. If i die, he will respawn in checkpoints.By Leodarksnake96 , using icon path ReplaceableTextures\CommandButtons\BTNVillagerKid.blp
Quest - Create a Optional quest titled To have fun with the description When you've already completed the main quest, re-play the map and use the cheat Iseedeadpeople. You will discover many funny secret areas that you can't explore with Timmy, but only see with this cheat. , using icon path NagaDeathKnight.blp
Quest - Create a Required quest titled Timmy's Adventure with the description Timmy must buy some Milk in a market near his home. It's easy, but not in Strahanbard, Let's prepare to fight bullies, criminals, sea snakes, satanic priests and other bad enemies.BY LEODARKSNAKE96 , using icon path ReplaceableTextures\CommandButtons\BTNGenericHumanBuilding.blp
Quest - Create a quest requirement for (Last created quest) with the description Buy some milk from James'Market
Quest - Create a quest requirement for (Last created quest) with the description Do what citiziens ask you
Quest - Create a Required quest titled Map Rules with the description To have fun and play not as a noob, respect those rules:-Don't use any cheat-Don't play with map revealed-Don't edit the map in editorBY LEODARKSNAKE96 , using icon path ReplaceableTextures\CommandButtons\BTNBookOfSummoning.blp
Destructible - Open Gate 0115 <gen>
Destructible - Open Elven Gate 5294 <gen>
Destructible - Make Dungeon Gate 2564 <gen> Invulnerable
Destructible - Make City Entrance 0116 <gen> Invulnerable
Destructible - Make Porta in legno 0117 <gen> Invulnerable
Animation - Queue Peasant 0017 <gen> 's Stand Work animation
Animation - Queue Peasant 0018 <gen> 's Stand Work animation
prete fantasma nascita
Events
Unit - A unit enters pagani <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Unit - Create a permanent Fleshy Aryan Woman (Female) corpse for Player 1 (Red) at (Center of Region_004 <gen>) facing (Random angle) degrees
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Blackened Wings Boss 0033 <gen> named blsck priest : Play No sound and display Accolites, this child is perfect for a sacrifice to Ner'zhul! Let's kill him! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display You won't never sacrifice me, fools!What have you done to Aurora? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blackened Wings Boss 0033 <gen> named Black Priest : Play No sound and display Aurora? The little blonde girl? You arrive in retard... . Modify duration: Add 1.00 seconds and Wait
Unit - Create 1 . Aurora for Player 4 (Purple) at (Center of Region_004 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display What? You killed her? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blackened Wings Boss 0033 <gen> named Dark Priest : Play No sound and display And you are going to follow her. Slay the child Ner'zhul accolites! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Dark Lord 0638 <gen> named SUGGERIMENTO : Play No sound and display When there's a group of enemies with a leader, try first to kill the leader. It will be useful. . Modify duration: Add 10.00 seconds and Wait
Trigger - Turn off (This trigger)
Ciao bullo
Events
Unit - A unit enters Ciao_bulli <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Remove (Triggering unit) from the game
banditi
Events
Unit - A unit enters banditi <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Cinematic - Send transmission to (All players) from Footman 0051 <gen> named footman : Play No sound and display To arms! Let's kill these dirty bandits! . Modify duration: Add 1.00 seconds and Wait
Trigger - Turn off (This trigger)
Morte piromani
Events
Unit - A unit enters piromani_morti_tutti <gen>
Conditions
(All units of (Units owned by Player 9 (Gray) of type Pyromaniac) are dead) Equal to True
Actions
Destructible - Open Porta in legno 5301 <gen>
Bullo sconfitto
Events
Unit - Bossy Child 0104 <gen> 's life becomes Less than 40.00
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Bossy Child 0104 <gen> named Andrea : Play No sound and display F*ck u! You're dead! Next time i bring my group to kill you. See you soon. . Modify duration: Add 1.00 seconds and Wait
Unit Group - Order (Units in Region_012 <gen>) to Move To . (Center of Region_011 <gen>)
Cinematic - Send transmission to (All players) from Jerry 0079 <gen> named Jerry : Play No sound and display Thank you! One day i will help you... . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display see you! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Ponte ciao
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Long Stone Bridge 0304 <gen>
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display What's happened to the bridge? Why peasant never do their work? I must find another way. . Modify duration: Add 1.00 seconds and Wait
Attacco spiaggia
Events
Unit - A unit enters Spiaggia_attacco <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Enemy
Cinematic - Send transmission to (All players) from Paladin 0144 <gen> named Paladin : Play No sound and display Naga! They want to go into the city! slay them all . Modify duration: Add 1.00 seconds and Wait
Mostro delle Fogne
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Beast of Sewers for Player 11 (Dark Green) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Good Child 0003 <gen>
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display It followed me from sewers. . Modify duration: Add 0 seconds and Wait
morte naga
Events
Unit - Sea Snake 0165 <gen> Dies
Conditions
Actions
Unit - Explode Dragon Turtle 0150 <gen> .
Unit - Explode Naga Myrmidon 0131 <gen> .
Unit - Explode Mur'gul Reaver 0166 <gen> .
Unit - Explode Snap Dragon 0136 <gen> .
Unit - Explode Naga Siren 0138 <gen> .
Unit - Explode Snap Dragon 0168 <gen> .
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Naga's boss is dead. Now i can pass the other gate in the square. . Modify duration: Add 1.00 seconds and Wait
Destructible - Open Elven Gate 5280 <gen>
Venom Blade
Events
Unit - Veteran Bandit 0133 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Veteran Bandit 0133 <gen> named Cradle VenomBlade : Play No sound and display Hy little child what re you doing in this forest? It's not place for you. . Modify duration: Add 2.00 seconds and Wait
Bobby utilizzo
Events
Unit - Bobby 0288 <gen> Is selected
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display I can use Bobby to explore the forest. But trigger's activation needs me. . Modify duration: Add 1.00 seconds and Wait
troppo lontano
Events
Unit - James'Market 0000 <gen> Is selected
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Here the shop! Shit, it's on the other side of the city... . Modify duration: Add 1.00 seconds and Wait
bull dsog
Events
Unit - Bull Dog 0206 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Wow, this dog is very huge. Sit down cutie! Oh, it doesn't sit... . Modify duration: Add 2.00 seconds and Wait
Piromani
Events
Unit - A unit enters Region_042 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Unit - Change ownership of Pyromaniac 0256 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Pyromaniac 0254 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Pyromaniac 0255 <gen> to Player 9 (Gray) and Change color
Unit - Order Gabriele the policeman 0250 <gen> to Attack . Pyromaniac 0256 <gen>
Unit - Remove Gabriele the policeman 0019 <gen> from the game
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Gabriele the policeman 0019 <gen> named Gabriele the policeman : Play No sound and display Stay away little child! These maniacs want to burn everything! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pyromaniac 0256 <gen> named Insane guy : Play No sound and display BUUUURN! I want to burn these useless buildings! FIIIIREEEEE! . Modify duration: Add 1.00 seconds and Wait
Unit - Explode Gabriele the policeman 0019 <gen> .
Venom Blade morto
Events
Unit - Veteran Bandit 0133 <gen> 's life becomes Less than 2.00
Conditions
Actions
Trigger - Turn off Capo_banditi_sconfitto <gen>
Unit - Make Veteran Bandit 0133 <gen> Invulnerable
Unit - Kill Bandit Lord 0089 <gen>
Unit - Kill Bobby 0288 <gen>
Cinematic - Send transmission to (All players) from Veteran Bandit 0133 <gen> named Cradle VenomBlade : Play No sound and display A child killed me... ugh . Modify duration: Add 2.00 seconds and Wait
Unit - Kill Veteran Bandit 0133 <gen>
Destructible - Destroy Dungeon Gate 2564 <gen>
Capo banditi sconfitto
Events
Unit - Bandit Lord 0089 <gen> 's life becomes Less than 1000.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make Bandit Lord 0089 <gen> Invulnerable
Unit - Change ownership of Bandit Lord 0089 <gen> to Player 1 (Red) and Change color
Cinematic - Send transmission to (All players) from Bandit Lord 0089 <gen> named Riccardo : Play No sound and display You're a boss, little child, I will serve you, i don't care your age. . Modify duration: Add 0.25 seconds and Wait
Unit - Explode Rogue 0085 <gen> .
Unit - Explode Enforcer 0082 <gen> .
Unit - Explode Renegade Wizard 0091 <gen> .
Unit - Explode Renegade Wizard 0090 <gen> .
Unit - Make Bandit Lord 0089 <gen> Vulnerable
Bull dog morto
Events
Unit - Bull Dog 0206 <gen> 's life becomes Less than 1.00
Conditions
Actions
Unit - Explode Bandit Lord 0089 <gen> .
Destructible - Destroy Porta in legno 5201 <gen>
covo banditi
Events
Unit - Bandit Lord 0089 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display This is the bandits' base. I musn't destroy it for the quest, but if i do it i can find something useful... . Modify duration: Add 1.00 seconds and Wait
vietato
Events
Unit - A unit enters Spiaggia_attacco <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Enemy
Cinematic - Send transmission to (All players) from Paladin 0144 <gen> named Paladin : Play No sound and display Naga! They want to go into the city! Slay em all . Modify duration: Add 1.00 seconds and Wait
Vietato laccesso
Events
Unit - A unit enters nonpassi <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Forestal Guard 0134 <gen> named Pierpaolo the forestal guard : Play No sound and display Hi little guy, i can't let you pass this way. Some people who passed have returned with terrible wounds or haven't returned also. Stay away, . Modify duration: Add 1.00 seconds and Wait
Albero molto troppo grosso
Events
Unit - Haunted Titanic Tree 0286 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display This tree is enormous! I musn't destroy it for quest, but if i do i can find something useful... . Modify duration: Add 4.00 seconds and Wait
Albero molto troppo grosso Copy
Events
Unit - Haunted Titanic Tree 0286 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display It's dead, finally... who planted it won't be very happy . Modify duration: Add 0.50 seconds and Wait
Albero molto troppo grosso Copy Copy
Events
Unit - Ghost 0720 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display I killed a ghost! I must say this to my friends . Modify duration: Add 0.50 seconds and Wait
Albero molto troppo grosso Copy 2
Events
Unit - Ghost 0720 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display What? The ghost exists! I must kill it . Modify duration: Add 4.00 seconds and Wait
voglia di mare
Events
Unit - A unit enters piazza_maggiore <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Aryan Woman 0243 <gen> named Alice : Play No sound and display It's hot today. I'll go to beach . Modify duration: Add 1.00 seconds and Wait
Unit - Order Aryan Woman 0243 <gen> to Move To . (Center of Spiaggia_attacco <gen>)
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Beach? I love the sea, i must follow her. She also has big tits. . Modify duration: Add 1.00 seconds and Wait
Vietato laccesso Copy Copy
Events
Unit - A unit enters boss_entry <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Trigger - Turn off (This trigger)
Destructible - Close Elven Gate 5296 <gen>
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Door is closed. I foud a matchpoint, but i hear smell of danger. . Modify duration: Add 1.00 seconds and Wait
Trigger - Turn on Morte_rinasci_final <gen>
Trigger - Turn off Morte_rinasci_1 <gen>
Trigger - Turn off Morte_rinasci <gen>
Gates portoni
Events
Map initialization
Conditions
Actions
Destructible - Close Elven Gate 5296 <gen>
Destructible - Open Gate 5207 <gen>
Destructible - Open Elven Gate 5294 <gen>
Destructible - Make Elven Gate 5296 <gen> Invulnerable
Destructible - Make Elven Gate 5296 <gen> Invulnerable
Destructible - Make Elven Gate 5521 <gen> Invulnerable
Destructible - Make Elven Gate 5280 <gen> Invulnerable
Destructible - Make Gate 2548 <gen> Invulnerable
Destructible - Make Porta in legno 2184 <gen> Invulnerable
Destructible - Make Porta in legno 5201 <gen> Invulnerable
Destructible - Make Porta in legno 5295 <gen> Invulnerable
Destructible - Make Gate 5207 <gen> Invulnerable
Destructible - Make Gate 5986 <gen> Invulnerable
Destructible - Make Porta in legno 5295 <gen> Invulnerable
Destructible - Make City Entrance 0000 <gen> Invulnerable
Sconfitta bulli final
Events
Unit - A unit enters Apertura_portone_finale <gen>
Conditions
((All units of (Units owned by Player 3 (Teal).) are dead) Equal to True) and ((Unit-type of (Triggering unit)) Equal to Good Child)
Actions
Destructible - Destroy Porta in legno 5295 <gen>
Morte mago cattivo
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Wizard
Actions
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Morto! Devo dirlo al general Riccardo. . Modify duration: Add 1.00 seconds and Wait
Prigione
Events
Unit - A unit enters prigione <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Unit - Make Dark Wizard 0257 <gen> Vulnerable
Trigger - Turn off (This trigger)
Trigger - Turn off Mago_oscuro <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Light Knight 0225 <gen> named Riccardo : Play No sound and display The black wizard captured last night is escaped! He's dangerous, he kills people to use em in his dangerous potions! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display What?! I will kill him general. Where is him? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Light Knight 0225 <gen> named Riccardo : Play No sound and display You? What's your age? Elite troups can't face him, a 10 years old child can? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display Trust me lord, i killed a lot of criminals... . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Light Knight 0225 <gen> named Riccardo : Play No sound and display Kids of your age must play with Dungeons & Dragons, not do police quests.But if you want... . Modify duration: Add 1.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Dark Wizard 0257 <gen> to Player 7 (Green) and Change color
Morte putrefatto
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Plagued Child
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Cinematic - Send transmission to (All players) from Plagued Child 0293 <gen> named Timmy : Play No sound and display I'm undead and alive, but if i die another time i will go in hell... . Modify duration: Add 2.00 seconds and Wait
Unit - Create 1 . Plagued Child for Player 1 (Red) at (Center of Region_046 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 25 , Hide level-up graphics
Passare
Events
Unit - A unit enters prigione <gen>
Conditions
(All units of (Units of type Dark Wizard) are dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display I killed the wizard sir. He was on the forest near the office. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Light Knight 0225 <gen> named Riccardo : Play No sound and display AHAAHAH stop kidding me, i'm 60 years old . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display I don't lie! Here are his hat and cauldron. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Light Knight 0225 <gen> named Riccardo : Play No sound and display WHAT?!! You will be the strongest paladin of light in my age. Can i do something for you? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Good Child 0003 <gen> named Timmy : Play No sound and display I don't want rewards, i want only to open the gate near the Green Park. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Light Knight 0225 <gen> named Riccardo : Play No sound and display I go to open it, see you later. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Order Light Knight 0225 <gen> to Move To . (Center of apertura <gen>)
Passare Copy
Events
Unit - A unit enters apertura <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Light Knight
Actions
Destructible - Open Porta in legno 2184 <gen>
Fattoria
Events
Unit - A unit enters fattoria <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Good Child
Actions
Unit - Change ownership of Toro Infuriato 0216 <gen> to Neutral Hostile and Change color
Cinematic - Send transmission to (All players) from Villager 0226 <gen> named Attilio : Play No sound and display Help me! This bull is crazy! someone kill it! . Modify duration: Add 1.00 seconds and Wait
Trigger - Turn off (This trigger)
morte putrefatto
Events
Conditions
((Unit-type of (Triggering unit)) Equal to Plagued Child) and (((Triggering unit) has an item of type Clean Potion) Equal to True)
Actions
Trigger - Turn off Morte_putrefatto <gen>
Unit - Remove (Triggering unit) from the game
Cinematic - Send transmission to (All players) from Plagued Child 0293 <gen> named Timmy : Play No sound and display I'm undead and alive. But if i die again, i will burn in hell . Modify duration: Add 2.00 seconds and Wait
Unit - Create 1 . Plagued Child for Player 1 (Red) at (Center of Region_046 <gen>) facing Default building facing degrees
Hero - Create Clean Potion and give it to (Last created unit)
Hero - Set (Last created unit) Hero-level to 25 , Hide level-up graphics
Piromane ultimo
Events
Unit - Pyromaniac 0137 <gen> Dies
Conditions
Actions
Destructible - Open Elven Gate 5296 <gen>
Capo banditi sconfitto Copy
Events
Unit - Paladin 0006 <gen> 's life becomes Less than 100.00
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