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Trigger Viewer

(4)Time of Chaos.w3x
Variables
Initialization
Melee Initialization
Music Play
Music Stop
Music
Units
Untitled Trigger 001
Items
Orb of Light
Orb of Fire
Creeps
Maelune Forest Rage
Thunder Bird create Ogre
Thunder Bird create Venom Queen
Thunder Bird create Necromancer
Forest Beast dies
Anciant Ogre
QueenWildDies
Forst lich dies
Necromancer Kill
Old Wizard Kill
Summon Spider
Spider Kill
Danger1
Waters for players
Trilight Temple
Validity for Sword
Sesmer Message
Obelisk 1 Destroyed
Obelisk 2 Destroyed
Obelisk 3 Destroyed
Obelisk 4 Destroyed
Key of Pedestral 1
Key of Pedestral 2
Key of Pedestral 3
Key of Pedestral 4
Key of Pedestral 5
Key of Pedestral 6
Pedestral Destroyed
Burning Plateau
Music of fear
Victory and Fire
New Fire Mage

		
Name Type Is Array Initial Value
Default melee game initialization for all players
Melee Initialization
  Events
    Map initialization
  Conditions
  Actions
    Player - Set the current research level of R00G (techcode) to 1 for Player 12 (Brown)
    Player - Set the current research level of R00J (techcode) to 1 for Player 12 (Brown)
    Player - Set the current research level of R00T (techcode) to 3 for Player 12 (Brown)
    Player - Set the current research level of R00L (techcode) to 1 for Player 12 (Brown)
    Player - Set the current research level of R00W (techcode) to 3 for Player 12 (Brown)
    Player - Set the current research level of R00K (techcode) to 1 for Player 12 (Brown)
    Player - Set the current research level of R00S (techcode) to 1 for Player 12 (Brown)
    Player - Set the current research level of R00Q (techcode) to 2 for Player 12 (Brown)
    Melee Game - Use melee time of day (for all players)
    Melee Game - Limit Heroes to 1 per Hero-type (for all players)
    Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
    Melee Game - Set starting resources (for all players)
    Melee Game - Remove creeps and critters from used start locations (for all players)
    Melee Game - Create starting units (for all players)
    Melee Game - Run melee AI scripts (for computer players)
    Melee Game - Enforce victory/defeat conditions (for all players)
    Unit - Make Trilight Pedestral 0105 <gen> Invulnerable
    Unit - Make Temple of Light Obelisk 0059 <gen> Invulnerable
    Unit - Make Temple of Light Obelisk 0163 <gen> Invulnerable
    Unit - Make Temple of Light Obelisk 0119 <gen> Invulnerable
    Unit - Make Temple of Light Obelisk 0107 <gen> Invulnerable
    Unit - Make Thunder Bird 0130 <gen> Invulnerable
    Unit - Make Thunder Bird 0247 <gen> Invulnerable
    Quest - Create a Required quest titled Time of Chaos Map with the description Play one of 3 new races: Wizards, Men of the Woods and Demon Awakers, against powerful creeps across the map that give legendary items, or against the computer as Orc.The victory conditions are the same as a melee game.Getting the most powerful items before your opponents can determine the winner of the fight !The build and upgrading system is similar to normal melee races, but with changes. Heroes have hero abilities as well as normal abilities and benefit from upgrades.Some creeps are very strong and can only be defeated after getting either a large army with many upgrades or strong heroes from less difficult creeps.There may be many imbalances but I find it fun as it is and can make some changes if needed.Gold mines last a very long time., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Music Play
  Events
    Time - Elapsed game time is 210.00 seconds
  Conditions
  Actions
    Sound - Play
Music Stop
  Events
    Time - Elapsed game time is 405.00 seconds
  Conditions
  Actions
    Sound - Stop music After fading
Music
  Events
    Unit - Makrura Tidal Lord 0204 <gen> Dies
  Conditions
  Actions
    Sound - Play PH101 <gen>
Untitled Trigger 001
  Events
    Unit - A unit Finishes construction
  Conditions
  Actions
    Animation - Change (Constructed structure)'s animation speed to 0.00% of its original speed
Orb of Light
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Picked item)) Equal to Trilight - Orb of Light
    (Unit-type of (Triggering unit)) Equal to Heir of Light
  Actions
    Item - Make (Picked item) Stay with Heroes upon death
Orb of Fire
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Picked item)) Equal to Orb of Fire
    (Unit-type of (Triggering unit)) Equal to Heir of Fire
  Actions
    Item - Make (Picked item) Stay with Heroes upon death
Maelune Forest Rage
  Events
    Unit - Queen of the Wild 0257 <gen>'s life becomes Less than 1200.00
  Conditions
  Actions
    Hero - Order Queen of the Wild 0257 <gen> to use (Item carried by Queen of the Wild 0257 <gen> of type Cristal of Might)
Thunder Bird create Ogre
  Events
    Unit - Ogre Anciant 0172 <gen> Dies
  Conditions
  Actions
    Unit - Make Thunder Bird 0130 <gen> Vulnerable
    Unit - Make Thunder Bird 0247 <gen> Vulnerable
    Unit - Order Thunder Bird 0130 <gen> to Move To (Center of Center_of_Map_Region <gen>)
    Unit - Order Thunder Bird 0247 <gen> to Move To (Center of Center_of_Map_Region <gen>)
    Unit - Order Elder Dragon 0265 <gen> to Move To (Center of Center_of_Map_Region <gen>)
    Unit - Order Elder Dragon 0266 <gen> to Move To (Center of Center_of_Map_Region <gen>)
    Unit - Order Elder Dragon 0267 <gen> to Move To (Center of Center_of_Map_Region <gen>)
Thunder Bird create Venom Queen
  Events
    Unit - Venom Queen 0115 <gen> Dies
  Conditions
  Actions
    Unit - Order Elder Dragon 0265 <gen> to Move To (Center of Center_of_Map_Region <gen>)
    Unit - Order Elder Dragon 0266 <gen> to Move To (Center of Center_of_Map_Region <gen>)
    Unit - Order Elder Dragon 0267 <gen> to Move To (Center of Center_of_Map_Region <gen>)
    Unit - Make Thunder Bird 0130 <gen> Vulnerable
    Unit - Make Thunder Bird 0247 <gen> Vulnerable
    Unit - Order Thunder Bird 0130 <gen> to Move To (Center of Center_of_Map_Region <gen>)
    Unit - Order Thunder Bird 0247 <gen> to Move To (Center of Center_of_Map_Region <gen>)
Thunder Bird create Necromancer
  Events
    Unit - The First Necromancer 0141 <gen> Dies
  Conditions
  Actions
    Unit - Order Elder Dragon 0265 <gen> to Move To (Center of Center_of_Map_Region <gen>)
    Unit - Order Elder Dragon 0266 <gen> to Move To (Center of Center_of_Map_Region <gen>)
    Unit - Order Elder Dragon 0267 <gen> to Move To (Center of Center_of_Map_Region <gen>)
    Unit - Make Thunder Bird 0130 <gen> Vulnerable
    Unit - Make Thunder Bird 0247 <gen> Vulnerable
    Unit - Order Thunder Bird 0247 <gen> to Move To (Center of Center_of_Map_Region <gen>)
    Unit - Order Thunder Bird 0130 <gen> to Move To (Center of Center_of_Map_Region <gen>)
Forest Beast dies
  Events
    Unit - Forest Beast 0201 <gen> Dies
  Conditions
  Actions
    Sound - Play ForestBestDead <gen>
    Player - Set the current research level of R00C (techcode) to 1 for (Owner of (Killing unit))
Anciant Ogre
  Events
    Unit - Ogre Anciant 0172 <gen> Dies
  Conditions
  Actions
    Sound - Play OgreTaurenDead <gen>
QueenWildDies
  Events
    Unit - Queen of the Wild 0257 <gen> Dies
  Conditions
  Actions
    Player - Set the current research level of R00I (techcode) to 1 for (Owner of (Killing unit))
    Sound - Play QueenWildDead <gen>
Forst lich dies
  Events
    Unit - Lich 0245 <gen> Dies
  Conditions
  Actions
    Player - Set the current research level of R00K (techcode) to 1 for (Owner of (Killing unit))
Necromancer Kill
  Events
    Unit - The First Necromancer 0141 <gen> Dies
  Conditions
  Actions
    Sound - Play KelThuzadDeath1 <gen>
Old Wizard Kill
  Events
    Unit - Old Wizard 0101 <gen> Dies
  Conditions
  Actions
    Special Effect - Create a special effect at (Center of Region_of_the_Waters <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Unit - Create 1 Devil for Player 12 (Brown) at (Center of Region_of_the_Waters <gen>) facing 89.14 degrees
    Item - Make (Last created item) Drop from Heroes upon death
    Hero - Create Waters of Strenght and give it to (Last created unit)
    Sound - Play N06Illidan17 <gen>
    Special Effect - Create a special effect at (Center of Region_of_the_Waters <gen>) using Abilities\Spells\Other\Monsoon\MonsoonRain.mdl
Summon Spider
  Events
    Destructible - Egg Sack 0994 <gen> dies
  Conditions
  Actions
    Unit - Create 1 Poison Spider for Player 12 (Brown) at (Center of Region_of_the_Spider <gen>) facing Default building facing degrees
Spider Kill
  Events
    Unit - Venom Queen 0115 <gen> Dies
  Conditions
  Actions
    Sound - Play H06Arthas14 <gen>
Danger1
  Events
    Unit - Venom Ward 0117 <gen> Dies
  Conditions
  Actions
    Sound - Play S01Maiev08 <gen>
Waters for players
  Events
    Unit - A unit Acquires an item
  Conditions
    (Last created item) Equal to (Picked item)
  Actions
    Item - Make (Last created item) Stay with Heroes upon death
Validity for Sword
  Events
    Unit - A unit enters Region_before_message <gen>
  Conditions
    ((Triggering unit) is A ground unit) Equal to True
  Actions
    Special Effect - Create a special effect at (Center of Region_of_message <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Sesmer Message
  Events
    Unit - A unit Acquires an item
  Conditions
    (((Triggering unit) is A Hero) Equal to True) and ((Item-type of (Item carried by (Triggering unit) of type Message)) Equal to Message)
  Actions
    Special Effect - Destroy (Last created special effect)
    Special Effect - Create a special effect at (Center of Region_of_Obelisk_1 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
    Sound - Play L08Arthas40 <gen>
    Unit - Make Temple of Light Obelisk 0163 <gen> Vulnerable
    Player - Set the current research level of R00M (techcode) to 1 for Player 12 (Brown)
    Player - Set the current research level of R00L (techcode) to 1 for Player 12 (Brown)
    Player - Set the current research level of R00O (techcode) to 1 for Player 12 (Brown)
    Player - Set the current research level of R00P (techcode) to 1 for Player 12 (Brown)
    Player - Set the current research level of R00Q (techcode) to 2 for Player 12 (Brown)
    Player - Set the current research level of R00R (techcode) to 1 for Player 12 (Brown)
    Player - Set the current research level of R00N (techcode) to 2 for Player 12 (Brown)
    Player - Set the current research level of R00S (techcode) to 1 for Player 12 (Brown)
    Player - Set the current research level of R00T (techcode) to 3 for Player 12 (Brown)
    Player - Set the current research level of R00A (techcode) to 1 for Player 12 (Brown)
    Player - Set the current research level of R00A (techcode) to 1 for Player 12 (Brown)
    Player - Set the current research level of R00V (techcode) to 3 for Player 12 (Brown)
    Player - Set the current research level of R00W (techcode) to 3 for Player 12 (Brown)
    Player - Set the current research level of R00X (techcode) to 1 for Player 12 (Brown)
    Player - Set the current research level of R00Y (techcode) to 1 for Player 12 (Brown)
    Player - Set the current research level of R00Z (techcode) to 3 for Player 12 (Brown)
Obelisk 1 Destroyed
  Events
    Unit - Temple of Light Obelisk 0163 <gen> Dies
  Conditions
  Actions
    Special Effect - Create a special effect at (Center of Region_of_Obelisk_2 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
    Unit - Make Temple of Light Obelisk 0119 <gen> Vulnerable
    Unit - Create 4 Black Soldier for Player 12 (Brown) at (Center of Region_009 <gen>) facing Default building facing degrees
    Unit - Create 2 Chaser for Player 12 (Brown) at (Center of Region_009 <gen>) facing Default building facing degrees
    Sound - Play L08Arthas12 <gen>
Obelisk 2 Destroyed
  Events
    Unit - Temple of Light Obelisk 0119 <gen> Dies
  Conditions
  Actions
    Special Effect - Create a special effect at (Center of Region_of_Obelisk_3 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
    Sound - Play DarkVictory <gen>
    Unit - Make Temple of Light Obelisk 0107 <gen> Vulnerable
    Unit - Create 4 Fallen Angel for Player 12 (Brown) at (Center of Region_010 <gen>) facing Default building facing degrees
    Unit - Create 2 Revenger for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Obelisk 3 Destroyed
  Events
    Unit - Temple of Light Obelisk 0107 <gen> Dies
  Conditions
  Actions
    Special Effect - Create a special effect at (Center of Region_of_Obelisk_4 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
    Unit - Make Temple of Light Obelisk 0059 <gen> Vulnerable
    Unit - Create 4 Black Soldier for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
    Unit - Create 2 Chaser for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Obelisk 4 Destroyed
  Events
    Unit - Temple of Light Obelisk 0059 <gen> Dies
  Conditions
  Actions
    Special Effect - Create a special effect at (Center of Temple_of_the_Light_Region <gen>) using Abilities\Spells\Other\Monsoon\MonsoonRain.mdl
    Sound - Play N07Archimonde21 <gen>
    Unit - Create 4 Black Soldier for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
    Unit - Create 2 Inflamer for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Region_of_Sesmer <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
    Unit - Create 4 Black Soldier for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
    Unit - Create 4 Fallen Angel for Player 12 (Brown) at (Center of Region_of_Sesmer <gen>) facing Default building facing degrees
    Unit - Create 2 Frost Knight for Player 12 (Brown) at (Center of Region_of_Sesmer <gen>) facing Default building facing degrees
    Unit - Create 1 Fire Knight (Level 3) for Player 12 (Brown) at (Center of Region_of_Sesmer <gen>) facing Default building facing degrees
    Hero - Set (Last created unit) Hero-level to 20, Hide level-up graphics
    Hero - Modify Strength of (Last created unit): Add 60
    Hero - Modify Agility of (Last created unit): Add 50
    Hero - Learn skill for (Last created unit): Aura of Darkness
    Hero - Learn skill for (Last created unit): Aura of Darkness
    Hero - Learn skill for (Last created unit): Aura of Darkness
    Hero - Create The Book of the Dead and give it to (Last created unit)
    Hero - Create Runed Bracers and give it to (Last created unit)
    Hero - Create Helm of Vega and give it to (Last created unit)
    Hero - Create Orb of Fire and give it to (Last created unit)
    Hero - Create Trilight Pedestral Key and give it to (Last created unit)
    Item - Remove gg_item_I00F_0110
Key of Pedestral 1
  Events
    Unit - A unit enters Region_before_Sword <gen>
  Conditions
    ((((Triggering unit) is A Hero) Equal to True) and ((Unit-type of (Triggering unit)) Not equal to Heir of Fire)) and ((Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Trilight Pedestral Key)
  Actions
    Special Effect - Create a special effect at (Center of Region_of_Trilight <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
    Sound - Play N07Furion30 <gen>
    Item - Remove (Item carried by (Triggering unit) in slot 1)
    Unit - Make Trilight Pedestral 0105 <gen> Vulnerable
Key of Pedestral 2
  Events
    Unit - A unit enters Region_before_Sword <gen>
  Conditions
    ((((Triggering unit) is A Hero) Equal to True) and ((Unit-type of (Triggering unit)) Not equal to Heir of Fire)) and ((Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Trilight Pedestral Key)
  Actions
    Sound - Play N07Furion30 <gen>
    Item - Remove (Item carried by (Triggering unit) in slot 2)
    Unit - Make Trilight Pedestral 0105 <gen> Vulnerable
    Special Effect - Create a special effect at (Center of Region_of_Trilight <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Key of Pedestral 3
  Events
    Unit - A unit enters Region_before_Sword <gen>
  Conditions
    ((((Triggering unit) is A Hero) Equal to True) and ((Unit-type of (Triggering unit)) Not equal to Heir of Fire)) and ((Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Trilight Pedestral Key)
  Actions
    Sound - Play N07Furion30 <gen>
    Item - Remove (Item carried by (Triggering unit) in slot 3)
    Unit - Make Trilight Pedestral 0105 <gen> Vulnerable
    Special Effect - Create a special effect at (Center of Region_of_Trilight <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Key of Pedestral 4
  Events
    Unit - A unit enters Region_before_Sword <gen>
  Conditions
    ((((Triggering unit) is A Hero) Equal to True) and ((Unit-type of (Triggering unit)) Not equal to Heir of Fire)) and ((Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Trilight Pedestral Key)
  Actions
    Sound - Play N07Furion30 <gen>
    Item - Remove (Item carried by (Triggering unit) in slot 4)
    Unit - Make Trilight Pedestral 0105 <gen> Vulnerable
    Special Effect - Create a special effect at (Center of Region_of_Trilight <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Key of Pedestral 5
  Events
    Unit - A unit enters Region_before_Sword <gen>
  Conditions
    ((((Triggering unit) is A Hero) Equal to True) and ((Unit-type of (Triggering unit)) Not equal to Heir of Fire)) and (Empty Vial Equal to Trilight Pedestral Key)
  Actions
    Sound - Play N07Furion30 <gen>
    Item - Remove (Item carried by (Triggering unit) in slot 5)
    Unit - Make Trilight Pedestral 0105 <gen> Vulnerable
    Special Effect - Create a special effect at (Center of Region_of_Trilight <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Key of Pedestral 6
  Events
    Unit - A unit enters Region_before_Sword <gen>
  Conditions
    ((((Triggering unit) is A Hero) Equal to True) and ((Unit-type of (Triggering unit)) Not equal to Heir of Fire)) and ((Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Trilight Pedestral Key)
  Actions
    Sound - Play N07Furion30 <gen>
    Item - Remove (Item carried by (Triggering unit) in slot 6)
    Unit - Make Trilight Pedestral 0105 <gen> Vulnerable
    Special Effect - Create a special effect at (Center of Region_of_Trilight <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Pedestral Destroyed
  Events
    Unit - Trilight Pedestral 0105 <gen> Dies
  Conditions
  Actions
    Unit - Create 4 Black Soldier for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
    Special Effect - Create a special effect at (Center of Region_of_Trilight <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
    Unit - Create 2 Inflamer for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
    Item - Create Trilight - Orb of Light at (Center of Region_of_Trilight <gen>)
Music of fear
  Events
    Unit - A unit enters Region_of_Orb_of_fire <gen>
  Conditions
    ((Triggering unit) is alive) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Sound - Play U08Archimonde19 <gen>
    Environment - Create at Region_of_Orb_of_fire <gen> the weather effect Dungeon Red Fog (Heavy)
    Game - Set the time of day to 1.00
Victory and Fire
  Events
    Unit - Gate Keeper 0146 <gen> Dies
  Conditions
  Actions
    Sound - Play DoomGuardDeath1 <gen>
    Item - Create Orb of Fire at (Center of Region_of_Orb_of_fire <gen>)
    Special Effect - Create a special effect at (Center of Region_of_Orb_of_fire <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
    Game - Set the time of day to 12.00
    Environment - Remove (Last created weather effect)
New Fire Mage
  Events
    Unit - A unit enters Region_of_Orb_of_fire <gen>
  Conditions
    ((Triggering unit) is alive) Equal to True
  Actions
    Hero - Order Gate Keeper 0146 <gen> to use (Item carried by Gate Keeper 0146 <gen> in slot 1) on (Random point in Region_of_Orb_of_fire <gen>)