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Triggers
Timbermaw challenge.w3x
Variables
Initialization
Melee Initialization
max hero amount
Unit Spawning for creeping-regen area
Unit spawns for creeping area
More unit spawns
Periodic income (exp,gold,lumber,ect)
Gold income
Lumber income
Extras
Game commands
experiance rate to 300 percent
Quests
Changelog
commands
Credits
Sound Effect/voices
Max unit allowance
Max Master Skirmishers
Max number of generals
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
max hero amount
Events
Conditions
Actions
Player - Limit training of Heroes to 7 for Player 1 (Red)
Player - Limit training of Heroes to 7 for Player 2 (Blue)
Player - Limit training of Heroes to 7 for Player 3 (Teal)
Player - Limit training of Heroes to 7 for Player 4 (Purple)
Player - Limit training of Heroes to 7 for Player 5 (Yellow)
Player - Limit training of Heroes to 3 for Player 6 (Orange)
Unit spawns for creeping area
Events
Game - The in-game time of day becomes Equal to 12
Conditions
Actions
Unit - Create 3 Furblog Deathbringer for Neutral Hostile at (Center of creeping_region <gen>) facing (Position of No unit)
Unit - Create 2 Super Golem for Neutral Hostile at (Center of creeping_region <gen>) facing (Position of No unit)
Unit - Create 5 chapelman for Neutral Hostile at (Center of creeping_region <gen>) facing (Position of No unit)
Unit - Create 1 Holy Crusader for Neutral Hostile at (Center of creeping_region <gen>) facing (Position of No unit)
Unit - Create 3 General for Neutral Hostile at (Center of creeping_region <gen>) facing (Position of No unit)
More unit spawns
Events
Game - The in-game time of day becomes Equal to 12
Conditions
Actions
Unit - Create 10 skirmish captin for Neutral Hostile at (Center of creeping_region <gen>) facing (Position of No unit)
Unit - Create 5 Soldier for Neutral Hostile at (Center of creeping_region <gen>) facing (Position of No unit)
Gold income
Events
Game - The in-game time of day becomes Equal to 13.00
Conditions
Actions
Player - Add 10000 to Player 1 (Red) . Current gold
Player - Add 10000 to Player 2 (Blue) . Current gold
Player - Add 10000 to Player 3 (Teal) . Current gold
Player - Add 10000 to Player 4 (Purple) . Current gold
Player - Add 10000 to Player 5 (Yellow) . Current gold
Player - Add 10000 to Player 6 (Orange) . Current gold
Lumber income
Events
Game - The in-game time of day becomes Equal to 15.00
Conditions
Actions
Player - Add 20000 to Player 1 (Red) . Current lumber
Player - Add 20000 to Player 2 (Blue) . Current lumber
Player - Add 20000 to Player 3 (Teal) . Current lumber
Player - Add 20000 to Player 4 (Purple) . Current lumber
Player - Add 20000 to Player 5 (Yellow) . Current lumber
Player - Add 20000 to Player 6 (Orange) . Current lumber
experiance rate to 300 percent
Events
Player - Player 1 (Red) types a chat message containing -exp 300 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 300.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 300.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 300.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 300.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 300.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 300.00 % experience from future kills
Changelog
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Chang log 1 with the description I've started the change log at 1.10 so its not going to be long for a while.V 1.10Changed the elementaal caster model from shadow hunter to dark wizard.Added the Master Skrimisher unit to barrack(still need to trigger it for 1 max but it'll be out in 1.11)Also fixed the ability to train multiple generals..Added wall tower 4 and doubled all wall towers regen rate and put all wall-towers to a very cheap price.. Removed Defend from all footman-model units and changed the train name so you know what your making. Also added a new boss yo the "dungeon" Doomhound the Destroyer.V 1.11Added Tower level 4 and tower level 5, fixed Luyloth and removed his vamp aura,oped the peasants life a bit, and speed of the speed harvesters along with the life and move speed of them. Also reduced Increase gold carried upgrade to 6 levels (it was glitchy and messed things up).Added peasant attack speed upgrade in the sience unit, and changed it a bit. Also added Health upgrade. also i added 1 more goldmine to most areas. Also made time go by 3 times faster! Did much more changing and tigger work, probablly the version with the most edits and changes. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
commands
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Experiance Commands with the description These commands can ONLY be typed in by red.set exp rate to 300:-exp 300 , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Credits
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Credits with the description Thanks to Tobi(goodBOY) for support.Thanks to his bot Tobi_Hoster to.XEpicX for being a offical tester.Alos to Blorog, another tester. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Max Master Skirmishers
Events
Map initialization
Conditions
Actions
Player - Limit training of Master Skirmisher to 5 for Player 1 (Red)
Player - Limit training of Master Skirmisher to 5 for Player 2 (Blue)
Player - Limit training of Master Skirmisher to 5 for Player 3 (Teal)
Player - Limit training of Master Skirmisher to 5 for Player 4 (Purple)
Player - Limit training of Master Skirmisher to 5 for Player 5 (Yellow)
Player - Limit training of Master Skirmisher to 5 for Player 6 (Orange)
Max number of generals
Events
Map initialization
Conditions
Actions
Player - Limit training of General to 1 for Player 1 (Red)
Player - Limit training of General to 1 for Player 2 (Blue)
Player - Limit training of General to 1 for Player 3 (Teal)
Player - Limit training of General to 1 for Player 4 (Purple)
Player - Limit training of General to 1 for Player 5 (Yellow)
Player - Limit training of General to 1 for Player 6 (Orange)
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