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Triggers
Tilebreaker.w3x
Variables
Starteinstellungen
Start
Cams
Overview
Action
Plattenkill
Bodenloch1
Dummybug
Winn
winnlose
Auswahl
rotationpick1
rotationpick2
Extreme
on
Extreme
debug extreme model
Extreme Kopieren
Name
Type
is_array
initial_value
Dialog
dialog
Yes
Dialogbutton1
button
No
Dialogbutton2
button
No
Extremtarget
destructable
No
Start
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Pause |c00ff0000P|r|c00dd112bl|r|c00bb2255a|r|c00993380y|r|c007744aae|r|c005555d5r|r 0002 <gen>
Game - Display to (All players) the text: |c00ff0000L|r|c00ff0800e|r|c00ff0f00t|r|c00ff1600 |r|c00ff1e00t|r|c00ff2500h|r|c00ff2c00e|r|c00ff3300 |r|c00ff3b00G|r|c00ff4200a|r|c00ff4900m|r|c00ff5100e|r|c00ff5800 |r|c00ff5f00b|r|c00ff6600e|r|c00ff6e00g|r|c00ff7500i|r|c00ff7c00n|r|c00ff8400 |r|c00ff8b00;|r|c00ff9200D|r|c00ff0000Red is setting gamemodes...|r
Game - Set the time of day to 12.00
Game - Turn the day/night cycle Off
Camera - . Apply . gg_cam_Actionkamera for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Actionkamera for Player 2 (Blue) over 0 seconds
Selection - Select |c00ff0000P|r|c00dd112bl|r|c00bb2255a|r|c00993380y|r|c007744aae|r|c005555d5r|r 0001 <gen> for Player 1 (Red)
Selection - Select |c00ff0000P|r|c00dd112bl|r|c00bb2255a|r|c00993380y|r|c007744aae|r|c005555d5r|r 0002 <gen> for Player 2 (Blue)
Dialog - Change the title of Dialog[1] to |c00ff0000E|r|c00ff1000X|r|c00ff1f00T|r|c00ff2e00R|r|c00ff3e00E|r|c00ff4d00M|r|c00ff5c00E|r|c00ff6c00?|r
Dialog - Create a dialog button for Dialog[1] labelled |c00ff0000Yes|r
Set Variable Set Dialogbutton1 = (Last created dialog Button)
Dialog - Create a dialog button for Dialog[1] labelled |c00ff0000No|r
Set Variable Set Dialogbutton2 = (Last created dialog Button)
Dialog - Show Dialog[1] for Player 1 (Red)
Overview
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to |c00ff0000Overview [R]|r
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Casting unit)) Equal to Player 1 (Red)
Then - Actions
Camera - . Apply . gg_cam_Uebersichtskamera for Player 1 (Red) over 0 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Casting unit)) Equal to Player 2 (Blue)
Then - Actions
Camera - . Apply . gg_cam_Uebersichtskamera for Player 2 (Blue) over 0 seconds
Else - Actions
Action
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to |c00ff0000Action[E]|r
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Casting unit)) Equal to Player 1 (Red)
Then - Actions
Camera - . Apply . gg_cam_Actionkamera for Player 1 (Red) over 0 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Casting unit)) Equal to Player 2 (Blue)
Then - Actions
Camera - . Apply . gg_cam_Actionkamera for Player 2 (Blue) over 0 seconds
Else - Actions
Bodenloch1
Events
Destructible - |c00808080Ground|r 0109 <gen> dies
Destructible - |c00808080Ground|r 0108 <gen> dies
Destructible - |c00808080Ground|r 0102 <gen> dies
Destructible - |c00808080Ground|r 0103 <gen> dies
Destructible - |c00808080Ground|r 0101 <gen> dies
Destructible - |c00808080Ground|r 0100 <gen> dies
Destructible - |c00808080Ground|r 0089 <gen> dies
Destructible - |c00808080Ground|r 0088 <gen> dies
Destructible - |c00808080Ground|r 0090 <gen> dies
Destructible - |c00808080Ground|r 0092 <gen> dies
Destructible - |c00808080Ground|r 0091 <gen> dies
Destructible - |c00808080Ground|r 0093 <gen> dies
Destructible - |c00808080Ground|r 0025 <gen> dies
Destructible - |c00808080Ground|r 0035 <gen> dies
Destructible - |c00808080Ground|r 0031 <gen> dies
Destructible - |c00808080Ground|r 0037 <gen> dies
Destructible - |c00808080Ground|r 0047 <gen> dies
Destructible - |c00808080Ground|r 0043 <gen> dies
Destructible - |c00808080Ground|r 0063 <gen> dies
Destructible - |c00808080Ground|r 0060 <gen> dies
Destructible - |c00808080Ground|r 0073 <gen> dies
Destructible - |c00808080Ground|r 0028 <gen> dies
Destructible - |c00808080Ground|r 0024 <gen> dies
Destructible - |c00808080Ground|r 0029 <gen> dies
Destructible - |c00808080Ground|r 0040 <gen> dies
Destructible - |c00808080Ground|r 0036 <gen> dies
Destructible - |c00808080Ground|r 0041 <gen> dies
Destructible - |c00808080Ground|r 0056 <gen> dies
Destructible - |c00808080Ground|r 0058 <gen> dies
Destructible - |c00808080Ground|r 0067 <gen> dies
Destructible - |c00808080Ground|r 0082 <gen> dies
Destructible - |c00808080Ground|r 0074 <gen> dies
Destructible - |c00808080Ground|r 0027 <gen> dies
Destructible - |c00808080Ground|r 0026 <gen> dies
Destructible - |c00808080Ground|r 0030 <gen> dies
Destructible - |c00808080Ground|r 0062 <gen> dies
Destructible - |c00808080Ground|r 0042 <gen> dies
Destructible - |c00808080Ground|r 0038 <gen> dies
Destructible - |c00808080Ground|r 0057 <gen> dies
Destructible - |c00808080Ground|r 0059 <gen> dies
Destructible - |c00808080Ground|r 0068 <gen> dies
Destructible - |c00808080Ground|r 0078 <gen> dies
Destructible - |c00808080Ground|r 0087 <gen> dies
Destructible - |c00808080Ground|r 0083 <gen> dies
Destructible - |c00808080Ground|r 0075 <gen> dies
Destructible - |c00808080Ground|r 0034 <gen> dies
Destructible - |c00808080Ground|r 0033 <gen> dies
Destructible - |c00808080Ground|r 0032 <gen> dies
Destructible - |c00808080Ground|r 0046 <gen> dies
Destructible - |c00808080Ground|r 0045 <gen> dies
Destructible - |c00808080Ground|r 0085 <gen> dies
Destructible - |c00808080Ground|r 0079 <gen> dies
Destructible - |c00808080Ground|r 0069 <gen> dies
Destructible - |c00808080Ground|r 0061 <gen> dies
Destructible - |c00808080Ground|r 0039 <gen> dies
Destructible - |c00808080Ground|r 0044 <gen> dies
Destructible - |c00808080Ground|r 0086 <gen> dies
Destructible - |c00808080Ground|r 0081 <gen> dies
Destructible - |c00808080Ground|r 0072 <gen> dies
Destructible - |c00808080Ground|r 0012 <gen> dies
Destructible - |c00808080Ground|r 0011 <gen> dies
Destructible - |c00808080Ground|r 0007 <gen> dies
Destructible - |c00808080Ground|r 0013 <gen> dies
Destructible - |c00808080Ground|r 0023 <gen> dies
Destructible - |c00808080Ground|r 0084 <gen> dies
Destructible - |c00808080Ground|r 0077 <gen> dies
Destructible - |c00808080Ground|r 0066 <gen> dies
Destructible - |c00808080Ground|r 0052 <gen> dies
Destructible - |c00808080Ground|r 0055 <gen> dies
Destructible - |c00808080Ground|r 0019 <gen> dies
Destructible - |c00808080Ground|r 0080 <gen> dies
Destructible - |c00808080Ground|r 0070 <gen> dies
Destructible - |c00808080Ground|r 0004 <gen> dies
Destructible - |c00808080Ground|r 0000 <gen> dies
Destructible - |c00808080Ground|r 0005 <gen> dies
Destructible - |c00808080Ground|r 0016 <gen> dies
Destructible - |c00808080Ground|r 0001 <gen> dies
Destructible - |c00808080Ground|r 0017 <gen> dies
Destructible - |c00808080Ground|r 0048 <gen> dies
Destructible - |c00808080Ground|r 0050 <gen> dies
Destructible - |c00808080Ground|r 0064 <gen> dies
Destructible - |c00808080Ground|r 0076 <gen> dies
Destructible - |c00808080Ground|r 0071 <gen> dies
Destructible - |c00808080Ground|r 0003 <gen> dies
Destructible - |c00808080Ground|r 0002 <gen> dies
Destructible - |c00808080Ground|r 0006 <gen> dies
Destructible - |c00808080Ground|r 0015 <gen> dies
Destructible - |c00808080Ground|r 0014 <gen> dies
Destructible - |c00808080Ground|r 0018 <gen> dies
Destructible - |c00808080Ground|r 0049 <gen> dies
Destructible - |c00808080Ground|r 0051 <gen> dies
Destructible - |c00808080Ground|r 0065 <gen> dies
Destructible - |c00808080Ground|r 0010 <gen> dies
Destructible - |c00808080Ground|r 0009 <gen> dies
Destructible - |c00808080Ground|r 0008 <gen> dies
Destructible - |c00808080Ground|r 0022 <gen> dies
Destructible - |c00808080Ground|r 0021 <gen> dies
Destructible - |c00808080Ground|r 0020 <gen> dies
Destructible - |c00808080Ground|r 0054 <gen> dies
Destructible - |c00808080Ground|r 0053 <gen> dies
Destructible - |c00808080Ground|r 0095 <gen> dies
Destructible - |c00808080Ground|r 0094 <gen> dies
Destructible - |c00808080Ground|r 0096 <gen> dies
Destructible - |c00808080Ground|r 0098 <gen> dies
Destructible - |c00808080Ground|r 0097 <gen> dies
Destructible - |c00808080Ground|r 0099 <gen> dies
Destructible - |c00808080Ground|r 0104 <gen> dies
Destructible - |c00808080Ground|r 0105 <gen> dies
Destructible - |c00808080Ground|r 0107 <gen> dies
Destructible - |c00808080Ground|r 0106 <gen> dies
Destructible - |c00808080Ground|r 0110 <gen> dies
Destructible - |c00808080Ground|r 0111 <gen> dies
Conditions
Actions
Destructible - Hide (Dying destructible)
Region - Center Killzone1 <gen> on (Position of (Dying destructible))
Unit Group - Pick every unit in (Units in Killzone1 <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Destructible - Pick every destructible in Killzone1 <gen> and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Special Effect - Create a special effect at (Center of Killzone1 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Center of Killzone1 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Destructible - Create a YTfc (Unexpected type: 'destructablecode') at (Position of (Dying destructible)) facing 270.00 with scale 1 and variation 0
Dummybug
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Peasant
Actions
Unit - Remove (Dying unit) from the game
winnlose
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Dying unit) Equal to |c00ff0000P|r|c00dd112bl|r|c00bb2255a|r|c00993380y|r|c007744aae|r|c005555d5r|r 0002 <gen>
Then - Actions
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Ownd!
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Dying unit) Equal to |c00ff0000P|r|c00dd112bl|r|c00bb2255a|r|c00993380y|r|c007744aae|r|c005555d5r|r 0001 <gen>
Then - Actions
Wait 2.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Ownd!
Else - Actions
rotationpick1
Events
Player - Player 1 (Red) Deselects a unit
Conditions
Actions
Selection - Select |c00ff0000P|r|c00dd112bl|r|c00bb2255a|r|c00993380y|r|c007744aae|r|c005555d5r|r 0001 <gen> for Player 1 (Red)
rotationpick2
Events
Player - Player 2 (Blue) Deselects a unit
Conditions
Actions
Selection - Select |c00ff0000P|r|c00dd112bl|r|c00bb2255a|r|c00993380y|r|c007744aae|r|c005555d5r|r 0002 <gen> for Player 2 (Blue)
on
Events
Dialog - A dialog button is clicked for Dialog[1]
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Dialogbutton1
Then - Actions
Game - Display to (All players) the text: |c00ff0000E|r|c00ff1000X|r|c00ff1f00T|r|c00ff2e00R|r|c00ff3e00E|r|c00ff4d00M|r|c00ff5c00E|r|c00ff6c00!|r|c00ff7b00!|r|c00ff8a00!|r
Trigger - Turn on Extreme <gen>
Trigger - Turn off (This trigger)
Else - Actions
Game - Display to (All players) the text: |c00ff0000 LET THE GAME BEGIN!!!|r
Unit - Unpause |c00ff0000P|r|c00dd112bl|r|c00bb2255a|r|c00993380y|r|c007744aae|r|c005555d5r|r 0002 <gen>
Extreme
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Set Variable Set Extremtarget = (Random destructible in (Playable map area) matching (((Destructible-type of (Matching destructible)) Equal to B000 (Unexpected type: 'destructablecode')) and (((Matching destructible) is alive) Equal to True)))
Unit - Order Peasant 0004 <gen> to Attack . Extremtarget
Unit - Create 1 . Dummy_Target for Neutral Passive at (Position of Extremtarget) facing Default building facing degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
debug extreme model
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dummy_Target
Actions
Unit - Remove (Dying unit) from the game
Extreme Kopieren
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Set Variable Set Extremtarget = (Random destructible in (Playable map area) matching ((Destructible-type of (Matching destructible)) Equal to B000 (Unexpected type: 'destructablecode')))
Unit - Create 1 . Dummy_Target for Neutral Passive at (Position of (Picked destructible)) facing Default building facing degrees
Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of (Picked destructible)) Equal to B000 (Unexpected type: 'destructablecode')
Then - Actions
Unit - Order Peasant 0004 <gen> to Attack . (Picked destructible)
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