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How to import Tien

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Tien of the bundle Tien. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Tien.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Tien
Tien.mdx
UpperbodyTienWhiteShirt.blp
LowerbodyTien.blp
Tienface.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Tien.mdx

Now Click the "Import File" Button:

Next select 'Tien.mdx' in the folder which you extracted from the zip archive:

Tien
Tien.mdx
LowerbodyTien.blp
Tienface.blp
UpperbodyTienWhiteShirt.blp

The file has been properly added to the map archive:

Tien.mdx
Model
96
war3mapimported/Tien.mdx

Done, you have imported the file Tien.mdx.

Importing LowerbodyTien.blp

Now Click the "Import File" Button:

Next select 'LowerbodyTien.blp' in the folder which you extracted from the zip archive:

Tien
Tien.mdx
LowerbodyTien.blp
Tienface.blp
UpperbodyTienWhiteShirt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tien.mdx
Model
96
war3mapimported/Tien.mdx
LowerbodyTien.blp
Image / Texture
53
war3mapimported/LowerbodyTien.blp

Double-click the file LowerbodyTien.blp:

LowerbodyTien.blp
Image / Texture
53
war3mapimported/LowerbodyTien.blp

Tick the box "Use Custom Path" and type in the correct path:

LowerbodyTien.blp
Image / Texture
53
LowerbodyTien.blp

The file has been properly added to the map archive:

Tien.mdx
Model
96
war3mapimported/Tien.mdx
LowerbodyTien.blp
Image / Texture
53
LowerbodyTien.blp

Done, you have imported the file LowerbodyTien.blp.

Importing Tienface.blp

Now Click the "Import File" Button:

Next select 'Tienface.blp' in the folder which you extracted from the zip archive:

Tien
Tien.mdx
LowerbodyTien.blp
Tienface.blp
UpperbodyTienWhiteShirt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tien.mdx
Model
96
war3mapimported/Tien.mdx
LowerbodyTien.blp
Image / Texture
53
LowerbodyTien.blp
Tienface.blp
Image / Texture
44
war3mapimported/Tienface.blp

Double-click the file Tienface.blp:

Tienface.blp
Image / Texture
44
war3mapimported/Tienface.blp

Tick the box "Use Custom Path" and type in the correct path:

Tienface.blp
Image / Texture
44
Tienface.blp

The file has been properly added to the map archive:

Tien.mdx
Model
96
war3mapimported/Tien.mdx
LowerbodyTien.blp
Image / Texture
53
LowerbodyTien.blp
Tienface.blp
Image / Texture
44
Tienface.blp

Done, you have imported the file Tienface.blp.

Importing UpperbodyTienWhiteShirt.blp

Now Click the "Import File" Button:

Next select 'UpperbodyTienWhiteShirt.blp' in the folder which you extracted from the zip archive:

Tien
Tien.mdx
LowerbodyTien.blp
Tienface.blp
UpperbodyTienWhiteShirt.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Tien.mdx
Model
96
war3mapimported/Tien.mdx
LowerbodyTien.blp
Image / Texture
53
LowerbodyTien.blp
Tienface.blp
Image / Texture
44
Tienface.blp
UpperbodyTienWhiteShirt.blp
Image / Texture
43
war3mapimported/UpperbodyTienWhiteShirt.blp

Double-click the file UpperbodyTienWhiteShirt.blp:

UpperbodyTienWhiteShirt.blp
Image / Texture
43
war3mapimported/UpperbodyTienWhiteShirt.blp

Tick the box "Use Custom Path" and type in the correct path:

UpperbodyTienWhiteShirt.blp
Image / Texture
43
UpperbodyTienWhiteShirt.blp

The file has been properly added to the map archive:

Tien.mdx
Model
96
war3mapimported/Tien.mdx
LowerbodyTien.blp
Image / Texture
53
LowerbodyTien.blp
Tienface.blp
Image / Texture
44
Tienface.blp
UpperbodyTienWhiteShirt.blp
Image / Texture
43
UpperbodyTienWhiteShirt.blp

Done, you have imported the file UpperbodyTienWhiteShirt.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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