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How to import Throne of Kelthuzad (Vanilla)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Throne of Kelthuzad (Vanilla) of the bundle Throne of Kelthuzad (Vanilla). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Throne of Kelthuzad (Vanilla).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Throne of Kelthuzad (Vanilla)
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
RG_NOX_TRIMS.BLP
RG_KELTHUZAD_THRONE_SKULL.BLP
rg_kelthuzad_throne.blp
RUSTY_CHAIN01.BLP
RUSTY_CHAIN02.BLP
ThroneKelthuzadR.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ThroneKelthuzadR.mdx

Now Click the "Import File" Button:

Next select 'ThroneKelthuzadR.mdx' in the folder which you extracted from the zip archive:

Throne of Kelthuzad (Vanilla)
ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
RG_KELTHUZAD_THRONE_SKULL.BLP
RG_NOX_TRIMS.BLP
RUSTY_CHAIN01.BLP
RUSTY_CHAIN02.BLP

The file has been properly added to the map archive:

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx

Done, you have imported the file ThroneKelthuzadR.mdx.

Importing JLO_UDERCITY_FLR_DESIGN.BLP

Now Click the "Import File" Button:

Next select 'JLO_UDERCITY_FLR_DESIGN.BLP' in the folder which you extracted from the zip archive:

Throne of Kelthuzad (Vanilla)
ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
RG_KELTHUZAD_THRONE_SKULL.BLP
RG_NOX_TRIMS.BLP
RUSTY_CHAIN01.BLP
RUSTY_CHAIN02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
war3mapimported/JLO_UDERCITY_FLR_DESIGN.BLP

Double-click the file JLO_UDERCITY_FLR_DESIGN.BLP:

JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
war3mapimported/JLO_UDERCITY_FLR_DESIGN.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
JLO_UDERCITY_FLR_DESIGN.BLP

The file has been properly added to the map archive:

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
JLO_UDERCITY_FLR_DESIGN.BLP

Done, you have imported the file JLO_UDERCITY_FLR_DESIGN.BLP.

Importing JLO_UDERCITY_SOLIDWALL02.BLP

Now Click the "Import File" Button:

Next select 'JLO_UDERCITY_SOLIDWALL02.BLP' in the folder which you extracted from the zip archive:

Throne of Kelthuzad (Vanilla)
ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
RG_KELTHUZAD_THRONE_SKULL.BLP
RG_NOX_TRIMS.BLP
RUSTY_CHAIN01.BLP
RUSTY_CHAIN02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
122
war3mapimported/JLO_UDERCITY_SOLIDWALL02.BLP

Double-click the file JLO_UDERCITY_SOLIDWALL02.BLP:

JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
122
war3mapimported/JLO_UDERCITY_SOLIDWALL02.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
122
JLO_UDERCITY_SOLIDWALL02.BLP

The file has been properly added to the map archive:

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
122
JLO_UDERCITY_SOLIDWALL02.BLP

Done, you have imported the file JLO_UDERCITY_SOLIDWALL02.BLP.

Importing JLO_UNDEADZIGG_TRIM_128.BLP

Now Click the "Import File" Button:

Next select 'JLO_UNDEADZIGG_TRIM_128.BLP' in the folder which you extracted from the zip archive:

Throne of Kelthuzad (Vanilla)
ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
RG_KELTHUZAD_THRONE_SKULL.BLP
RG_NOX_TRIMS.BLP
RUSTY_CHAIN01.BLP
RUSTY_CHAIN02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
122
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
war3mapimported/JLO_UNDEADZIGG_TRIM_128.BLP

Double-click the file JLO_UNDEADZIGG_TRIM_128.BLP:

JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
war3mapimported/JLO_UNDEADZIGG_TRIM_128.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
JLO_UNDEADZIGG_TRIM_128.BLP

The file has been properly added to the map archive:

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
122
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
JLO_UNDEADZIGG_TRIM_128.BLP

Done, you have imported the file JLO_UNDEADZIGG_TRIM_128.BLP.

Importing RG_BONECLAW.BLP

Now Click the "Import File" Button:

Next select 'RG_BONECLAW.BLP' in the folder which you extracted from the zip archive:

Throne of Kelthuzad (Vanilla)
ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
RG_KELTHUZAD_THRONE_SKULL.BLP
RG_NOX_TRIMS.BLP
RUSTY_CHAIN01.BLP
RUSTY_CHAIN02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
122
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
Image / Texture
48
war3mapimported/RG_BONECLAW.BLP

Double-click the file RG_BONECLAW.BLP:

RG_BONECLAW.BLP
Image / Texture
48
war3mapimported/RG_BONECLAW.BLP

Tick the box "Use Custom Path" and type in the correct path:

RG_BONECLAW.BLP
Image / Texture
48
RG_BONECLAW.BLP

The file has been properly added to the map archive:

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
122
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
Image / Texture
48
RG_BONECLAW.BLP

Done, you have imported the file RG_BONECLAW.BLP.

Importing rg_kelthuzad_throne.blp

Now Click the "Import File" Button:

Next select 'rg_kelthuzad_throne.blp' in the folder which you extracted from the zip archive:

Throne of Kelthuzad (Vanilla)
ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
RG_KELTHUZAD_THRONE_SKULL.BLP
RG_NOX_TRIMS.BLP
RUSTY_CHAIN01.BLP
RUSTY_CHAIN02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
122
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
Image / Texture
48
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
Image / Texture
40
war3mapimported/rg_kelthuzad_throne.blp

Double-click the file rg_kelthuzad_throne.blp:

rg_kelthuzad_throne.blp
Image / Texture
40
war3mapimported/rg_kelthuzad_throne.blp

Tick the box "Use Custom Path" and type in the correct path:

rg_kelthuzad_throne.blp
Image / Texture
40
rg_kelthuzad_throne.blp

The file has been properly added to the map archive:

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
122
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
Image / Texture
48
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
Image / Texture
40
rg_kelthuzad_throne.blp

Done, you have imported the file rg_kelthuzad_throne.blp.

Importing RG_KELTHUZAD_THRONE_SKULL.BLP

Now Click the "Import File" Button:

Next select 'RG_KELTHUZAD_THRONE_SKULL.BLP' in the folder which you extracted from the zip archive:

Throne of Kelthuzad (Vanilla)
ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
RG_KELTHUZAD_THRONE_SKULL.BLP
RG_NOX_TRIMS.BLP
RUSTY_CHAIN01.BLP
RUSTY_CHAIN02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
122
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
Image / Texture
48
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
Image / Texture
40
rg_kelthuzad_throne.blp
RG_KELTHUZAD_THRONE_SKULL.BLP
Image / Texture
90
war3mapimported/RG_KELTHUZAD_THRONE_SKULL.BLP

Double-click the file RG_KELTHUZAD_THRONE_SKULL.BLP:

RG_KELTHUZAD_THRONE_SKULL.BLP
Image / Texture
90
war3mapimported/RG_KELTHUZAD_THRONE_SKULL.BLP

Tick the box "Use Custom Path" and type in the correct path:

RG_KELTHUZAD_THRONE_SKULL.BLP
Image / Texture
90
RG_KELTHUZAD_THRONE_SKULL.BLP

The file has been properly added to the map archive:

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
122
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
Image / Texture
48
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
Image / Texture
40
rg_kelthuzad_throne.blp
RG_KELTHUZAD_THRONE_SKULL.BLP
Image / Texture
90
RG_KELTHUZAD_THRONE_SKULL.BLP

Done, you have imported the file RG_KELTHUZAD_THRONE_SKULL.BLP.

Importing RG_NOX_TRIMS.BLP

Now Click the "Import File" Button:

Next select 'RG_NOX_TRIMS.BLP' in the folder which you extracted from the zip archive:

Throne of Kelthuzad (Vanilla)
ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
RG_KELTHUZAD_THRONE_SKULL.BLP
RG_NOX_TRIMS.BLP
RUSTY_CHAIN01.BLP
RUSTY_CHAIN02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
122
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
Image / Texture
48
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
Image / Texture
40
rg_kelthuzad_throne.blp
RG_KELTHUZAD_THRONE_SKULL.BLP
Image / Texture
90
RG_KELTHUZAD_THRONE_SKULL.BLP
RG_NOX_TRIMS.BLP
Image / Texture
93
war3mapimported/RG_NOX_TRIMS.BLP

Double-click the file RG_NOX_TRIMS.BLP:

RG_NOX_TRIMS.BLP
Image / Texture
93
war3mapimported/RG_NOX_TRIMS.BLP

Tick the box "Use Custom Path" and type in the correct path:

RG_NOX_TRIMS.BLP
Image / Texture
93
RG_NOX_TRIMS.BLP

The file has been properly added to the map archive:

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
122
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
Image / Texture
48
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
Image / Texture
40
rg_kelthuzad_throne.blp
RG_KELTHUZAD_THRONE_SKULL.BLP
Image / Texture
90
RG_KELTHUZAD_THRONE_SKULL.BLP
RG_NOX_TRIMS.BLP
Image / Texture
93
RG_NOX_TRIMS.BLP

Done, you have imported the file RG_NOX_TRIMS.BLP.

Importing RUSTY_CHAIN01.BLP

Now Click the "Import File" Button:

Next select 'RUSTY_CHAIN01.BLP' in the folder which you extracted from the zip archive:

Throne of Kelthuzad (Vanilla)
ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
RG_KELTHUZAD_THRONE_SKULL.BLP
RG_NOX_TRIMS.BLP
RUSTY_CHAIN01.BLP
RUSTY_CHAIN02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
122
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
Image / Texture
48
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
Image / Texture
40
rg_kelthuzad_throne.blp
RG_KELTHUZAD_THRONE_SKULL.BLP
Image / Texture
90
RG_KELTHUZAD_THRONE_SKULL.BLP
RG_NOX_TRIMS.BLP
Image / Texture
93
RG_NOX_TRIMS.BLP
RUSTY_CHAIN01.BLP
Image / Texture
12
war3mapimported/RUSTY_CHAIN01.BLP

Double-click the file RUSTY_CHAIN01.BLP:

RUSTY_CHAIN01.BLP
Image / Texture
12
war3mapimported/RUSTY_CHAIN01.BLP

Tick the box "Use Custom Path" and type in the correct path:

RUSTY_CHAIN01.BLP
Image / Texture
12
RUSTY_CHAIN01.BLP

The file has been properly added to the map archive:

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
122
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
Image / Texture
48
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
Image / Texture
40
rg_kelthuzad_throne.blp
RG_KELTHUZAD_THRONE_SKULL.BLP
Image / Texture
90
RG_KELTHUZAD_THRONE_SKULL.BLP
RG_NOX_TRIMS.BLP
Image / Texture
93
RG_NOX_TRIMS.BLP
RUSTY_CHAIN01.BLP
Image / Texture
12
RUSTY_CHAIN01.BLP

Done, you have imported the file RUSTY_CHAIN01.BLP.

Importing RUSTY_CHAIN02.BLP

Now Click the "Import File" Button:

Next select 'RUSTY_CHAIN02.BLP' in the folder which you extracted from the zip archive:

Throne of Kelthuzad (Vanilla)
ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
RG_KELTHUZAD_THRONE_SKULL.BLP
RG_NOX_TRIMS.BLP
RUSTY_CHAIN01.BLP
RUSTY_CHAIN02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
122
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
Image / Texture
48
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
Image / Texture
40
rg_kelthuzad_throne.blp
RG_KELTHUZAD_THRONE_SKULL.BLP
Image / Texture
90
RG_KELTHUZAD_THRONE_SKULL.BLP
RG_NOX_TRIMS.BLP
Image / Texture
93
RG_NOX_TRIMS.BLP
RUSTY_CHAIN01.BLP
Image / Texture
12
RUSTY_CHAIN01.BLP
RUSTY_CHAIN02.BLP
Image / Texture
18
war3mapimported/RUSTY_CHAIN02.BLP

Double-click the file RUSTY_CHAIN02.BLP:

RUSTY_CHAIN02.BLP
Image / Texture
18
war3mapimported/RUSTY_CHAIN02.BLP

Tick the box "Use Custom Path" and type in the correct path:

RUSTY_CHAIN02.BLP
Image / Texture
18
RUSTY_CHAIN02.BLP

The file has been properly added to the map archive:

ThroneKelthuzadR.mdx
Model
103
war3mapimported/ThroneKelthuzadR.mdx
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
134
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
122
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
JLO_UNDEADZIGG_TRIM_128.BLP
RG_BONECLAW.BLP
Image / Texture
48
RG_BONECLAW.BLP
rg_kelthuzad_throne.blp
Image / Texture
40
rg_kelthuzad_throne.blp
RG_KELTHUZAD_THRONE_SKULL.BLP
Image / Texture
90
RG_KELTHUZAD_THRONE_SKULL.BLP
RG_NOX_TRIMS.BLP
Image / Texture
93
RG_NOX_TRIMS.BLP
RUSTY_CHAIN01.BLP
Image / Texture
12
RUSTY_CHAIN01.BLP
RUSTY_CHAIN02.BLP
Image / Texture
18
RUSTY_CHAIN02.BLP

Done, you have imported the file RUSTY_CHAIN02.BLP.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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