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Triggers
Throne Assault v1.10.w3x
Variables
Misc/Intro
Hero Color
Player 2 Leaves
Player 3 Leaves
Player 4 Leaves
Player 5 Leaves
Player 6 Leaves
Player 8 Leaves
Player 9 Leaves
Player 10 Leaves
Player 11 Leaves
Player 12 Leaves
Minute Setup
Resources
Spells
Refresh
Headhunter
Execute
Divine Shield
Judgement
Creep Camps
East Creep Camp Placement
North Creep Camp Placement
South Creep Camp Placement
West Creep Camp Placement
Creep Camp Spawn
Level 2 to Level 4
Level 4 to Level 6
Level 6 to Level 8
Level 8 to Level 10
Level 10 to Level 12
Level 12 to Level 14
Level 14 to Level 16
Level 16 to Level 18
Level 18 to Level 20
Level 20 to Level 2
Factories
Untitled Trigger 001
Bounty and Money
Ham Hero Kill
Pag Hero Kill
Money Passive
Gold Bounty On
Hero Spawns
Ham Respawn 2
Ham Respawn 3
Ham Respawn 4
Ham Respawn 5
Ham Respawn 6
Ham Respawn 8
Ham Respawn 9
Ham Respawn 10
Ham Respawn 11
Ham Respawn 12
Player 2 Hero Select
Player 3 Hero Select
Player 4 Hero Select
Player 5 Hero Select
Player 6 Hero Select
Player 8 Hero Select
Player 9 Hero Select
Player 10 Hero Select
Player 11 Hero Select
Player 12 Hero Select
Structure Advancement
All Invuln
Pag E Adv 0
Pag E Adv 1
Pag E Adv 2
Pag E Adv 3
Pag E Adv 4
Pag W Adv 0
Pag W Adv 1
Pag W Adv 2
Pag W Adv 3
Pag W Adv 4
Ham E Adv 0
Ham E Adv 1
Ham E Adv 2
Ham E Adv 3
Ham E Adv 4
Ham W Adv 0
Ham W Adv 1
Ham W Adv 2
Ham W Adv 3
Ham W Adv 4
Victory/Defeat
Ham Victory
Pag Victory
Creep AI
Northwest Spawn
Northeast Spawn
Ham SW Conflict
Ham SW Throne
Ham NE Conflict
Ham NE Throne
Southwest Spawn
Southeast Spawn
Pag SW Conflict
Pag SW Throne
Pag NE Conflict
Pag NE Throne
Creep Spawn
Hammerite Creep Spawn
Pagan Creep Spawn
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Hero Color
Events
Unit - A unit enters (Entire map)
Conditions
Actions
Unit - Change color of (Entering unit) to (Color of (Owner of (Entering unit)))
Player 2 Leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game! D:)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Make Player 2 (Blue) treat (Picked player) as an Ally with shared vision and full shared units
Player 3 Leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game! D:)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Make Player 3 (Teal) treat (Picked player) as an Ally with shared vision and full shared units
Player 4 Leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game! D:)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Make Player 4 (Purple) treat (Picked player) as an Ally with shared vision and full shared units
Player 5 Leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game! D:)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Make Player 5 (Yellow) treat (Picked player) as an Ally with shared vision and full shared units
Player 6 Leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game! D:)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Make Player 6 (Orange) treat (Picked player) as an Ally with shared vision and full shared units
Player 8 Leaves
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game! D:)
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Actions)
Loop - Actions
Player - Make Player 8 (Pink) treat (Picked player) as an Ally with shared vision and full shared units
Player 9 Leaves
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game! D:)
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Actions)
Loop - Actions
Player - Make Player 9 (Gray) treat (Picked player) as an Ally with shared vision and full shared units
Player 10 Leaves
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game! D:)
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Actions)
Loop - Actions
Player - Make Player 10 (Light Blue) treat (Picked player) as an Ally with shared vision and full shared units
Player 11 Leaves
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game! D:)
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Actions)
Loop - Actions
Player - Make Player 11 (Dark Green) treat (Picked player) as an Ally with shared vision and full shared units
Player 12 Leaves
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game! D:)
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Actions)
Loop - Actions
Player - Make Player 12 (Brown) treat (Picked player) as an Ally with shared vision and full shared units
Minute Setup
Events
Time - Elapsed game time is 99.00 seconds
Conditions
Actions
Trigger - Turn on Money_Passive <gen>
Trigger - Turn on Hammerite_Creep_Spawn <gen>
Trigger - Turn on Pagan_Creep_Spawn <gen>
Unit - Make Ancient Protector 0052 <gen> Vulnerable
Unit - Make Ancient Protector 0054 <gen> Vulnerable
Unit - Make Cannon Tower 0049 <gen> Vulnerable
Unit - Make Cannon Tower 0011 <gen> Vulnerable
Resources
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Current gold to 550
Player - Set (Picked player) . Current lumber to 1
Refresh
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Refresh (B)
Actions
Unit - Reset ability cooldowns for (Casting unit) .
Headhunter
Events
Unit - A unit Dies
Conditions
(((Dying unit) is A Hero) Equal to True) and ((Unit-type of (Killing unit)) Equal to Headhunter)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Killing unit))) and do (Modify Strength of (Picked unit): Add 1.)
Execute
Events
Unit - A unit Begins casting an ability
Conditions
((Ability being cast) Equal to Execute (T)) and ((Life of (Target unit of ability being cast)) Less than or equal to 300.00)
Actions
Unit - Cause (Casting unit) to damage (Target unit of ability being cast) , dealing 1000000000.00 damage of attack type Chaos and damage type Normal
Divine Shield
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Divine Shield (B)
Actions
Unit - Set life of (Casting unit) to ((Life of (Casting unit)) + 75.00)
Unit - Set mana of (Casting unit) to ((Mana of (Casting unit)) + 25.00)
Judgement
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Judgement (R)
Actions
Unit - Cause (Casting unit) to damage (Target unit of ability being cast) , dealing 75.00 damage of attack type Spells and damage type Normal
East Creep Camp Placement
Events
Unit - A unit leaves East_Creep_Camp <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of East_Creep_Camp <gen>)
North Creep Camp Placement
Events
Unit - A unit leaves North_Creep_Camp <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of North_Creep_Camp <gen>)
South Creep Camp Placement
Events
Unit - A unit leaves South_Creep_Camp <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of South_Creep_Camp <gen>)
West Creep Camp Placement
Events
Unit - A unit leaves West_Creep_Camp <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to (Center of West_Creep_Camp <gen>)
Creep Camp Spawn
Events
Time - Elapsed game time is 125.00 seconds
Conditions
Actions
Unit - Create 1 . Sea Turtle Hatchling (Level 2) for Neutral Hostile at (Center of East_Creep_Camp <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Turtle Hatchling (Level 2) for Neutral Hostile at (Center of South_Creep_Camp <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Turtle Hatchling (Level 2) for Neutral Hostile at (Center of West_Creep_Camp <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Turtle Hatchling (Level 2) for Neutral Hostile at (Center of North_Creep_Camp <gen>) facing Default building facing degrees
Level 2 to Level 4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Sea Turtle Hatchling (Level 2)
Actions
Unit - Create 1 . Forest Troll (Level 4) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Level 4 to Level 6
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Forest Troll (Level 4)
Actions
Unit - Create 1 . Mur'gul Tidewarrior (Level 6) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Level 6 to Level 8
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Mur'gul Tidewarrior (Level 6)
Actions
Unit - Create 1 . Giant Wolf (Level 8) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Level 8 to Level 10
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Giant Wolf (Level 8)
Actions
Unit - Create 1 . Harpy Storm-hag (Level 10) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Level 10 to Level 12
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Harpy Storm-hag (Level 10)
Actions
Unit - Create 1 . Greater Voidwalker (Level 12) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Level 12 to Level 14
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Greater Voidwalker (Level 12)
Actions
Unit - Create 1 . Tuskarr Sorcerer (Level 14) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Level 14 to Level 16
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tuskarr Sorcerer (Level 14)
Actions
Unit - Create 1 . Stormreaver Necrolyte (Level 16) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Level 16 to Level 18
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Stormreaver Necrolyte (Level 16)
Actions
Unit - Create 1 . Storm Wyrm (Level 18) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Level 18 to Level 20
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Storm Wyrm (Level 18)
Actions
Unit - Create 1 . Faceless One Deathbringer (Level 20) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Level 20 to Level 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Faceless One Deathbringer (Level 20)
Actions
Unit - Create 1 . Sea Turtle Hatchling (Level 2) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Untitled Trigger 001
Events
Conditions
Actions
Ham Hero Kill
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 1 (Red)) and (((Dying unit) is A Hero) Equal to True)
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Add 45 to (Picked player) . Current gold
Pag Hero Kill
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 7 (Green)) and (((Dying unit) is A Hero) Equal to True)
Actions
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Actions)
Loop - Actions
Player - Add 45 to (Picked player) . Current gold
Money Passive
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Current gold to (((Picked player) Current gold) + 2)
Gold Bounty On
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Ham Respawn 2
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 2 (Blue))
Actions
Game - Display to (All allies of Player 1 (Red).) the text: ((Name of (Owner of (Dying unit))) + has died and will respawn at the Fountain of Health after 25 seconds!)
Wait 25.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Ham_Hero_Spawn <gen>) , Show revival graphics
Ham Respawn 3
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 3 (Teal))
Actions
Game - Display to (All allies of Player 1 (Red).) the text: ((Name of (Owner of (Dying unit))) + has died and will respawn at the Fountain of Health after 25 seconds!)
Wait 25.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Ham_Hero_Spawn <gen>) , Show revival graphics
Ham Respawn 4
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 4 (Purple))
Actions
Game - Display to (All allies of Player 1 (Red).) the text: ((Name of (Owner of (Dying unit))) + has died and will respawn at the Fountain of Health after 25 seconds!)
Wait 25.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Ham_Hero_Spawn <gen>) , Show revival graphics
Ham Respawn 5
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 5 (Yellow))
Actions
Game - Display to (All allies of Player 1 (Red).) the text: ((Name of (Owner of (Dying unit))) + has died and will respawn at the Fountain of Health after 25 seconds!)
Wait 25.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Ham_Hero_Spawn <gen>) , Show revival graphics
Ham Respawn 6
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 6 (Orange))
Actions
Game - Display to (All allies of Player 1 (Red).) the text: ((Name of (Owner of (Dying unit))) + has died and will respawn at the Fountain of Health after 25 seconds!)
Wait 25.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Ham_Hero_Spawn <gen>) , Show revival graphics
Ham Respawn 8
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 8 (Pink))
Actions
Game - Display to (All allies of Player 7 (Green).) the text: ((Name of (Owner of (Dying unit))) + has died and will respawn at the Fountain of Health after 25 seconds!)
Wait 25.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Pag_Hero_Spawn <gen>) , Show revival graphics
Ham Respawn 9
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 9 (Gray))
Actions
Game - Display to (All allies of Player 7 (Green).) the text: ((Name of (Owner of (Dying unit))) + has died and will respawn at the Fountain of Health after 25 seconds!)
Wait 25.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Pag_Hero_Spawn <gen>) , Show revival graphics
Ham Respawn 10
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 10 (Light Blue))
Actions
Game - Display to (All allies of Player 7 (Green).) the text: ((Name of (Owner of (Dying unit))) + has died and will respawn at the Fountain of Health after 25 seconds!)
Wait 25.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Pag_Hero_Spawn <gen>) , Show revival graphics
Ham Respawn 11
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 11 (Dark Green))
Actions
Game - Display to (All allies of Player 7 (Green).) the text: ((Name of (Owner of (Dying unit))) + has died and will respawn at the Fountain of Health after 25 seconds!)
Wait 25.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Pag_Hero_Spawn <gen>) , Show revival graphics
Ham Respawn 12
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Dying unit)) Equal to Player 12 (Brown))
Actions
Game - Display to (All allies of Player 7 (Green).) the text: ((Name of (Owner of (Dying unit))) + has died and will respawn at the Fountain of Health after 25 seconds!)
Wait 25.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Pag_Hero_Spawn <gen>) , Show revival graphics
Player 2 Hero Select
Events
Unit - A unit enters Hero_Selection <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Wisp) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Move (Entering unit) instantly to (Center of Ham_Hero_Spawn <gen>)
Selection - Clear selection for (Owner of (Entering unit)) .
Selection - Add (Entering unit) to selection for (Owner of (Entering unit))
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Ham_Hero_Spawn <gen>) over 1.00 seconds
Player 3 Hero Select
Events
Unit - A unit enters Hero_Selection <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Wisp) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Move (Entering unit) instantly to (Center of Ham_Hero_Spawn <gen>)
Selection - Clear selection for (Owner of (Entering unit)) .
Selection - Add (Entering unit) to selection for (Owner of (Entering unit))
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Ham_Hero_Spawn <gen>) over 1.00 seconds
Player 4 Hero Select
Events
Unit - A unit enters Hero_Selection <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Wisp) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Move (Entering unit) instantly to (Center of Ham_Hero_Spawn <gen>)
Selection - Clear selection for (Owner of (Entering unit)) .
Selection - Add (Entering unit) to selection for (Owner of (Entering unit))
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Ham_Hero_Spawn <gen>) over 1.00 seconds
Player 5 Hero Select
Events
Unit - A unit enters Hero_Selection <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Wisp) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Move (Entering unit) instantly to (Center of Ham_Hero_Spawn <gen>)
Selection - Clear selection for (Owner of (Entering unit)) .
Selection - Add (Entering unit) to selection for (Owner of (Entering unit))
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Ham_Hero_Spawn <gen>) over 1.00 seconds
Player 6 Hero Select
Events
Unit - A unit enters Hero_Selection <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Wisp) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Move (Entering unit) instantly to (Center of Ham_Hero_Spawn <gen>)
Selection - Clear selection for (Owner of (Entering unit)) .
Selection - Add (Entering unit) to selection for (Owner of (Entering unit))
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Ham_Hero_Spawn <gen>) over 1.00 seconds
Player 8 Hero Select
Events
Unit - A unit enters Hero_Selection <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Wisp) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Move (Entering unit) instantly to (Center of Pag_Hero_Spawn <gen>)
Selection - Clear selection for (Owner of (Entering unit)) .
Selection - Add (Entering unit) to selection for (Owner of (Entering unit))
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Pag_Hero_Spawn <gen>) over 1.00 seconds
Player 9 Hero Select
Events
Unit - A unit enters Hero_Selection <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Wisp) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Move (Entering unit) instantly to (Center of Pag_Hero_Spawn <gen>)
Selection - Clear selection for (Owner of (Entering unit)) .
Selection - Add (Entering unit) to selection for (Owner of (Entering unit))
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Pag_Hero_Spawn <gen>) over 1.00 seconds
Player 10 Hero Select
Events
Unit - A unit enters Hero_Selection <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Wisp) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Move (Entering unit) instantly to (Center of Pag_Hero_Spawn <gen>)
Selection - Clear selection for (Owner of (Entering unit)) .
Selection - Add (Entering unit) to selection for (Owner of (Entering unit))
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Pag_Hero_Spawn <gen>) over 1.00 seconds
Player 11 Hero Select
Events
Unit - A unit enters Hero_Selection <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Wisp) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Move (Entering unit) instantly to (Center of Pag_Hero_Spawn <gen>)
Selection - Clear selection for (Owner of (Entering unit)) .
Selection - Add (Entering unit) to selection for (Owner of (Entering unit))
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Pag_Hero_Spawn <gen>) over 1.00 seconds
Player 12 Hero Select
Events
Unit - A unit enters Hero_Selection <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Wisp) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Move (Entering unit) instantly to (Center of Pag_Hero_Spawn <gen>)
Selection - Clear selection for (Owner of (Entering unit)) .
Selection - Add (Entering unit) to selection for (Owner of (Entering unit))
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Pag_Hero_Spawn <gen>) over 1.00 seconds
All Invuln
Events
Map initialization
Conditions
Actions
Unit - Make Ancient Protector 0018 <gen> Invulnerable
Unit - Make Hunter's Hall 0006 <gen> Invulnerable
Unit - Make Cannon Tower 0014 <gen> Invulnerable
Unit - Make Cannon Tower 0011 <gen> Invulnerable
Unit - Make Cannon Tower 0010 <gen> Invulnerable
Unit - Make Barracks 0002 <gen> Invulnerable
Unit - Make Ancient Protector 0017 <gen> Invulnerable
Unit - Make Ancient Protector 0015 <gen> Invulnerable
Unit - Make Ancient Protector 0013 <gen> Invulnerable
Unit - Make Hunter's Hall 0007 <gen> Invulnerable
Unit - Make Cannon Tower 0016 <gen> Invulnerable
Unit - Make Barracks 0004 <gen> Invulnerable
Unit - Make Cannon Tower 0043 <gen> Invulnerable
Unit - Make Cannon Tower 0042 <gen> Invulnerable
Unit - Make Altar of Kings 0038 <gen> Invulnerable
Unit - Make Ancient Protector 0040 <gen> Invulnerable
Unit - Make Ancient Protector 0041 <gen> Invulnerable
Unit - Make Altar of Elders 0039 <gen> Invulnerable
Pag E Adv 0
Events
Unit - Ancient Protector 0054 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cffff0000Hammerites|r have destroyed a |cff32cd32Pagan|r tower! All |cffff0000Hammerites|r now gain 225 gold!
Unit - Make Ancient Protector 0015 <gen> Vulnerable
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Add 225 to (Picked player) . Current gold
Pag E Adv 1
Events
Unit - Ancient Protector 0015 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cffff0000Hammerites|r have destroyed a |cff32cd32Pagan|r tower! All |cffff0000Hammerites|r now gain 225 gold!
Unit - Make Ancient Protector 0018 <gen> Vulnerable
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Add 225 to (Picked player) . Current gold
Pag E Adv 2
Events
Unit - Ancient Protector 0018 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cffff0000Hammerites|r have destroyed a |cff32cd32Pagan|r tower! All |cffff0000Hammerites|r now gain 225 gold!
Unit - Make Hunter's Hall 0006 <gen> Vulnerable
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Add 225 to (Picked player) . Current gold
Pag E Adv 3
Events
Unit - Hunter's Hall 0006 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cffff0000Hammerites|r have destroyed a |cff32cd32Pagan|r Barracks! All |cffff0000Hammerite|r units now have 75 bonus health and 5 bonus damage!
Unit - Make Ancient Protector 0040 <gen> Vulnerable
Unit - Order Fountain 0036 <gen> to research R000 (Unexpected type: 'techcode')
Pag E Adv 4
Events
Unit - Ancient Protector 0040 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cffff0000Hammerites|r have destroyed a |cff32cd32Pagan|r tower! All |cffff0000Hammerites|r now gain 225 gold!
Unit - Make Altar of Elders 0039 <gen> Vulnerable
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Add 225 to (Picked player) . Current gold
Pag W Adv 0
Events
Unit - Ancient Protector 0052 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cffff0000Hammerites|r have destroyed a |cff32cd32Pagan|r tower! All |cffff0000Hammerites|r now gain 225 gold!
Unit - Make Ancient Protector 0013 <gen> Vulnerable
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Add 225 to (Picked player) . Current gold
Pag W Adv 1
Events
Unit - Ancient Protector 0013 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cffff0000Hammerites|r have destroyed a |cff32cd32Pagan|r tower! All |cffff0000Hammerites|r now gain 225 gold!
Unit - Make Ancient Protector 0017 <gen> Vulnerable
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Add 225 to (Picked player) . Current gold
Pag W Adv 2
Events
Unit - Ancient Protector 0017 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cffff0000Hammerites|r have destroyed a |cff32cd32Pagan|r tower! All |cffff0000Hammerites|r now gain 225 gold!
Unit - Make Hunter's Hall 0007 <gen> Vulnerable
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Add 225 to (Picked player) . Current gold
Pag W Adv 3
Events
Unit - Hunter's Hall 0007 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cffff0000Hammerites|r have destroyed a |cff32cd32Pagan|r Barracks! All |cffff0000Hammerite|r units now have 75 bonus health and 5 bonus damage!
Unit - Make Ancient Protector 0041 <gen> Vulnerable
Unit - Order Fountain 0036 <gen> to research R000 (Unexpected type: 'techcode')
Pag W Adv 4
Events
Unit - Ancient Protector 0041 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cffff0000Hammerites|r have destroyed a |cff32cd32Pagan|r tower! All |cffff0000Hammerites|r now gain 225 gold!
Unit - Make Altar of Elders 0039 <gen> Vulnerable
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Add 225 to (Picked player) . Current gold
Ham E Adv 0
Events
Unit - Cannon Tower 0053 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cff32cd32Pagans|r have destroyed a |cffff0000Hammerite|r tower! All |cff32cd32Pagans|r now gain 225 gold!
Unit - Make Cannon Tower 0011 <gen> Vulnerable
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Actions)
Loop - Actions
Player - Add 225 to (Picked player) . Current gold
Ham E Adv 1
Events
Unit - Cannon Tower 0011 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cff32cd32Pagans|r have destroyed a |cffff0000Hammerite|r tower! All |cff32cd32Pagans|r now gain 225 gold!
Unit - Make Cannon Tower 0014 <gen> Vulnerable
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Actions)
Loop - Actions
Player - Add 225 to (Picked player) . Current gold
Ham E Adv 2
Events
Unit - Cannon Tower 0014 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cff32cd32Pagans|r have destroyed a |cffff0000Hammerite|r tower! All |cff32cd32Pagans|r now gain 225 gold!
Unit - Make Barracks 0002 <gen> Vulnerable
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Actions)
Loop - Actions
Player - Add 225 to (Picked player) . Current gold
Ham E Adv 3
Events
Unit - Barracks 0002 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cff32cd32Pagans|r have destroyed a |cffff0000Hammerite|r Barracks! All |cff32cd32Pagan|r units now have 75 bonus health and 5 bonus damage!
Unit - Make Cannon Tower 0042 <gen> Vulnerable
Unit - Order Fountain 0037 <gen> to research R000 (Unexpected type: 'techcode')
Ham E Adv 4
Events
Unit - Cannon Tower 0042 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cff32cd32Pagans|r have destroyed a |cffff0000Hammerite|r tower! All |cff32cd32Pagans|r now gain 225 gold!
Unit - Make Altar of Kings 0038 <gen> Vulnerable
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Actions)
Loop - Actions
Player - Add 225 to (Picked player) . Current gold
Ham W Adv 0
Events
Unit - Cannon Tower 0049 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cff32cd32Pagans|r have destroyed a |cffff0000Hammerite|r tower! All |cff32cd32Pagans|r now gain 225 gold!
Unit - Make Cannon Tower 0010 <gen> Vulnerable
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Actions)
Loop - Actions
Player - Add 225 to (Picked player) . Current gold
Ham W Adv 1
Events
Unit - Cannon Tower 0010 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cff32cd32Pagans|r have destroyed a |cffff0000Hammerite|r tower! All |cff32cd32Pagans|r now gain 225 gold!
Unit - Make Cannon Tower 0016 <gen> Vulnerable
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Actions)
Loop - Actions
Player - Add 225 to (Picked player) . Current gold
Ham W Adv 2
Events
Unit - Cannon Tower 0016 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cff32cd32Pagans|r have destroyed a |cffff0000Hammerite|r tower! All |cff32cd32Pagans|r now gain 225 gold!
Unit - Make Barracks 0004 <gen> Vulnerable
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Actions)
Loop - Actions
Player - Add 225 to (Picked player) . Current gold
Ham W Adv 3
Events
Unit - Barracks 0004 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cff32cd32Pagans|r have destroyed a |cffff0000Hammerite|r Barracks! All |cff32cd32Pagan|r units now have 75 bonus health and 5 bonus damage!
Unit - Make Cannon Tower 0043 <gen> Vulnerable
Unit - Order Fountain 0037 <gen> to research R000 (Unexpected type: 'techcode')
Ham W Adv 4
Events
Unit - Cannon Tower 0043 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The |cff32cd32Pagans|r have destroyed a |cffff0000Hammerite|r tower! All |cff32cd32Pagans|r now gain 225 gold!
Unit - Make Altar of Kings 0038 <gen> Vulnerable
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Actions)
Loop - Actions
Player - Add 225 to (Picked player) . Current gold
Ham Victory
Events
Unit - Altar of Elders 0039 <gen> Dies
Conditions
Actions
Trigger - Turn off Hammerite_Creep_Spawn <gen>
Trigger - Turn off Pagan_Creep_Spawn <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit - Make (Picked unit) Invulnerable
Game - Display to (All players) for 1000000000.00 seconds the text: |cffff0000The Hammerites|r have achieved victory!
Pag Victory
Events
Unit - Altar of Kings 0038 <gen> Dies
Conditions
Actions
Trigger - Turn off Hammerite_Creep_Spawn <gen>
Trigger - Turn off Pagan_Creep_Spawn <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit - Make (Picked unit) Invulnerable
Game - Display to (All players) for 1000000000.00 seconds the text: |cff32cd32The Pagans|r have achieved victory!
Northwest Spawn
Events
Unit - A unit enters North_West_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of South_West_Conflict <gen>)
Northeast Spawn
Events
Unit - A unit enters North_East_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of North_East_Conflict <gen>)
Ham SW Conflict
Events
Unit - A unit enters South_West_Conflict <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of South_West_Spawn <gen>)
Ham SW Throne
Events
Unit - A unit enters South_West_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Pag_Throne <gen>)
Ham NE Conflict
Events
Unit - A unit enters North_East_Conflict <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of South_East_Spawn <gen>)
Ham NE Throne
Events
Unit - A unit enters South_East_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Pag_Throne <gen>)
Southwest Spawn
Events
Unit - A unit enters South_West_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of South_West_Conflict <gen>)
Southeast Spawn
Events
Unit - A unit enters South_East_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of North_East_Conflict <gen>)
Pag SW Conflict
Events
Unit - A unit enters South_West_Conflict <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of North_West_Spawn <gen>)
Pag SW Throne
Events
Unit - A unit enters North_West_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Ham_Throne <gen>)
Pag NE Conflict
Events
Unit - A unit enters North_East_Conflict <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of North_East_Spawn <gen>)
Pag NE Throne
Events
Unit - A unit enters North_East_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Ham_Throne <gen>)
Hammerite Creep Spawn
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 1 (Red) at (Center of North_West_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 1 (Red) at (Center of North_East_Spawn <gen>) facing Default building facing degrees
Wait 0.75 seconds
Unit - Create 1 . Footman for Player 1 (Red) at (Center of North_West_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 1 (Red) at (Center of North_East_Spawn <gen>) facing Default building facing degrees
Wait 0.75 seconds
Unit - Create 1 . Footman for Player 1 (Red) at (Center of North_West_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 1 (Red) at (Center of North_East_Spawn <gen>) facing Default building facing degrees
Wait 0.75 seconds
Unit - Create 1 . Archer for Player 1 (Red) at (Center of North_West_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 1 (Red) at (Center of North_East_Spawn <gen>) facing Default building facing degrees
Pagan Creep Spawn
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Treant for Player 7 (Green) at (Center of South_West_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Treant for Player 7 (Green) at (Center of South_East_Spawn <gen>) facing Default building facing degrees
Wait 0.75 seconds
Unit - Create 1 . Treant for Player 7 (Green) at (Center of South_West_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Treant for Player 7 (Green) at (Center of South_East_Spawn <gen>) facing Default building facing degrees
Wait 0.75 seconds
Unit - Create 1 . Treant for Player 7 (Green) at (Center of South_West_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Treant for Player 7 (Green) at (Center of South_East_Spawn <gen>) facing Default building facing degrees
Wait 0.75 seconds
Unit - Create 1 . Archer for Player 7 (Green) at (Center of South_West_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 7 (Green) at (Center of South_East_Spawn <gen>) facing Default building facing degrees
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