Model validation: Threshers (CLASSIC) [COLOR VARIATIONS]

Threshadon.mdx

0 errors 5 severe 26 warnings 4 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Swim" (frame 46667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Swim" (frame 46667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Swim" (frame 46667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Swim" (frame 46667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Swim" (frame 46667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 1 Model
    • Attachment name "Hand First Right Ref" is duplicated by attachments 0, 8; only one will be reachable in-game.
    • Attachment name "Hand First Left Ref" is duplicated by attachments 1, 9; only one will be reachable in-game.
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 GlobalSequence
    • Zero length
  • 1 Bone 0 - "bone_b0"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "bone_b1"
    • There are no vertices attached to this bone
  • 1 Bone 28 - "bone_b28"
    • There are no vertices attached to this bone
  • 1 Bone 29 - "bone_b29"
    • There are no vertices attached to this bone
  • 1 Bone 30 - "bone_b30"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "bone_b31"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "bone_b32"
    • There are no vertices attached to this bone
  • 1 Bone 33 - "bone_b33"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "bone_b34"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "bone_b35"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "bone_b36"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "bone_b37"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "bone_b38"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "bone_b39"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "bone_b40"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "bone_b41"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "bone_b42"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "bone_b43"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "bone_b44"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "bone_b45"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "bone_b46"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "bone_b47"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "bone_b2"
    • 1 Rotation
      • Track 84 at frame 20500 has roughly the same value as tracks 83 and 85
  • 1 Bone 4 - "bone_b4"
    • 1 Rotation
      • Track 89 at frame 11000 has roughly the same value as tracks 88 and 90
  • 1 Bone 21 - "bone_b21"
    • 1 Rotation
      • Track 18 at frame 6900 has roughly the same value as tracks 17 and 19
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