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Triggers
ThreeElements.w3x
Variables
Initialization and Game
Melee Initialization
Cap
Cap 2
Removal A
Removal B
Limit Red
Limit Gray
Limit Brown
Slave Expiration
Team Initialization Elements
With
FireSpecial
MagmaBallKilled
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player - Set Player 9 (Gray) . Current gold to 0
Player - Set name of Player 1 (Red) to Lord of Fire
Player - Limit training of Lava Lord to 1 for Player 1 (Red)
Player - Limit training of Roasted Chicken to 1 for Player 1 (Red)
Player - Set name of Player 12 (Brown) to Earth King
Player - Limit training of Earth Lord to 3 for Player 12 (Brown)
Player - Limit training of Earth Worm to 1 for Player 12 (Brown)
Player - Set name of Player 9 (Gray) to Wind Queen
Player - Limit training of Harpy Matriarch to 1 for Player 9 (Gray)
Player - Limit training of Ultravultra to 1 for Player 9 (Gray)
Cap
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Food cap
Player - Add 1 to Player 9 (Gray) . Food cap
Player - Add 1 to Player 12 (Brown) . Food cap
Cap 2
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Food cap
Player - Add 1 to Player 2 (Blue) . Food cap
Player - Add 1 to Player 3 (Teal) . Food cap
Player - Add 1 to Player 4 (Purple) . Food cap
Player - Add 1 to Player 5 (Yellow) . Food cap
Player - Add 1 to Player 6 (Orange) . Food cap
Player - Add 1 to Player 7 (Green) . Food cap
Player - Add 1 to Player 8 (Pink) . Food cap
Player - Add 1 to Player 9 (Gray) . Food cap
Player - Add 1 to Player 10 (Light Blue) . Food cap
Player - Add 1 to Player 11 (Dark Green) . Food cap
Player - Add 1 to Player 12 (Brown) . Food cap
Removal A
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ghoul
Actions
Unit - Remove (Triggering unit) from the game
Removal B
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Triggering unit) from the game
Limit Red
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Food max
Limit Gray
Events
Time - Every 14.80 seconds of game time
Conditions
Actions
Player - Add 1 to Player 9 (Gray) . Food max
Limit Brown
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 12 (Brown) . Food max
Slave Expiration
Events
Unit - A unit owned by Player 12 (Brown) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Orcish Slave
Actions
Unit - Add a 180.00 second Generic expiration timer to (Trained unit)
With
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision
MagmaBallKilled
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Magma Ball
Actions
Unit - Explode (Triggering unit) .
Environment - Create a 1.20 second Depression ripple deformation at (Position of (Triggering unit)) with starting radius 0.01 , ending radius 350.00 , and depth 75.00 , using 1 second ripples spaced 1.00 apart
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Cause (Triggering unit) to damage circular area after 0.01 seconds of radius 350.00 at (Position of (Triggering unit)) , dealing 20.00 damage of attack type Chaos and damage type Fire
Unit - Cause (Triggering unit) to damage circular area after 0.01 seconds of radius 350.00 at (Position of (Triggering unit)) , dealing 8.00 damage of attack type Chaos and damage type Magic
Unit - Cause (Triggering unit) to damage circular area after 0.01 seconds of radius 350.00 at (Position of (Triggering unit)) , dealing 8.00 damage of attack type Chaos and damage type Sonic
Unit - Cause (Triggering unit) to damage circular area after 0.01 seconds of radius 350.00 at (Position of (Triggering unit)) , dealing 8.00 damage of attack type Chaos and damage type Force
Unit - Cause (Triggering unit) to damage circular area after 0.01 seconds of radius 350.00 at (Position of (Triggering unit)) , dealing 17.00 damage of attack type Chaos and damage type Demolition
Unit - Cause (Triggering unit) to damage circular area after 0.01 seconds of radius 350.00 at (Position of (Triggering unit)) , dealing 17.00 damage of attack type Chaos and damage type Unknown
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