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Model validation: Thrall Raider

ThrallRaider.mdx

0 errors 493 severe 2 warnings 70 unused
  • 493 Geoset 3
    • Vertex 0: Attached to "Weapon Ref" which is not a bone
    • Vertex 1: Attached to "Weapon Ref" which is not a bone
    • Vertex 2: Attached to "Weapon Ref" which is not a bone
    • Vertex 3: Attached to "Weapon Ref" which is not a bone
    • Vertex 4: Attached to "Weapon Ref" which is not a bone
    • Vertex 5: Attached to "Weapon Ref" which is not a bone
    • Vertex 6: Attached to "Weapon Ref" which is not a bone
    • Vertex 7: Attached to "Weapon Ref" which is not a bone
    • Vertex 8: Attached to "Weapon Ref" which is not a bone
    • Vertex 9: Attached to "Weapon Ref" which is not a bone
    • Vertex 10: Attached to "Weapon Ref" which is not a bone
    • Vertex 11: Attached to "Weapon Ref" which is not a bone
    • Vertex 12: Attached to "Weapon Ref" which is not a bone
    • Vertex 13: Attached to "Weapon Ref" which is not a bone
    • Vertex 14: Attached to "Weapon Ref" which is not a bone
    • Vertex 15: Attached to "Weapon Ref" which is not a bone
    • Vertex 16: Attached to "Weapon Ref" which is not a bone
    • Vertex 17: Attached to "Weapon Ref" which is not a bone
    • Vertex 18: Attached to "Weapon Ref" which is not a bone
    • Vertex 19: Attached to "Weapon Ref" which is not a bone
    • Vertex 20: Attached to "Weapon Ref" which is not a bone
    • Vertex 21: Attached to "Weapon Ref" which is not a bone
    • Vertex 22: Attached to "Weapon Ref" which is not a bone
    • Vertex 23: Attached to "Weapon Ref" which is not a bone
    • Vertex 24: Attached to "Weapon Ref" which is not a bone
    • Vertex 25: Attached to "Weapon Ref" which is not a bone
    • Vertex 26: Attached to "Weapon Ref" which is not a bone
    • Vertex 27: Attached to "Weapon Ref" which is not a bone
    • Vertex 28: Attached to "Weapon Ref" which is not a bone
    • Vertex 29: Attached to "Weapon Ref" which is not a bone
    • Vertex 30: Attached to "Weapon Ref" which is not a bone
    • Vertex 31: Attached to "Weapon Ref" which is not a bone
    • Vertex 32: Attached to "Weapon Ref" which is not a bone
    • Vertex 33: Attached to "Weapon Ref" which is not a bone
    • Vertex 34: Attached to "Weapon Ref" which is not a bone
    • Vertex 35: Attached to "Weapon Ref" which is not a bone
    • Vertex 36: Attached to "Weapon Ref" which is not a bone
    • Vertex 37: Attached to "Weapon Ref" which is not a bone
    • Vertex 38: Attached to "Weapon Ref" which is not a bone
    • Vertex 39: Attached to "Weapon Ref" which is not a bone
    • Vertex 40: Attached to "Weapon Ref" which is not a bone
    • Vertex 41: Attached to "Weapon Ref" which is not a bone
    • Vertex 42: Attached to "Weapon Ref" which is not a bone
    • Vertex 43: Attached to "Weapon Ref" which is not a bone
    • Vertex 44: Attached to "Weapon Ref" which is not a bone
    • Vertex 45: Attached to "Weapon Ref" which is not a bone
    • Vertex 46: Attached to "Weapon Ref" which is not a bone
    • Vertex 47: Attached to "Weapon Ref" which is not a bone
    • Vertex 48: Attached to "Weapon Ref" which is not a bone
    • Vertex 49: Attached to "Weapon Ref" which is not a bone
    • Vertex 50: Attached to "Weapon Ref" which is not a bone
    • Vertex 51: Attached to "Weapon Ref" which is not a bone
    • Vertex 52: Attached to "Weapon Ref" which is not a bone
    • Vertex 53: Attached to "Weapon Ref" which is not a bone
    • Vertex 54: Attached to "Weapon Ref" which is not a bone
    • Vertex 55: Attached to "Weapon Ref" which is not a bone
    • Vertex 56: Attached to "Weapon Ref" which is not a bone
    • Vertex 57: Attached to "Weapon Ref" which is not a bone
    • Vertex 58: Attached to "Weapon Ref" which is not a bone
    • Vertex 59: Attached to "Weapon Ref" which is not a bone
    • Vertex 60: Attached to "Weapon Ref" which is not a bone
    • Vertex 61: Attached to "Weapon Ref" which is not a bone
    • Vertex 62: Attached to "Weapon Ref" which is not a bone
    • Vertex 63: Attached to "Weapon Ref" which is not a bone
    • Vertex 64: Attached to "Weapon Ref" which is not a bone
    • Vertex 65: Attached to "Weapon Ref" which is not a bone
    • Vertex 66: Attached to "Weapon Ref" which is not a bone
    • Vertex 67: Attached to "Weapon Ref" which is not a bone
    • Vertex 68: Attached to "Weapon Ref" which is not a bone
    • Vertex 69: Attached to "Weapon Ref" which is not a bone
    • Vertex 70: Attached to "Weapon Ref" which is not a bone
    • Vertex 71: Attached to "Weapon Ref" which is not a bone
    • Vertex 72: Attached to "Weapon Ref" which is not a bone
    • Vertex 73: Attached to "Weapon Ref" which is not a bone
    • Vertex 74: Attached to "Weapon Ref" which is not a bone
    • Vertex 75: Attached to "Weapon Ref" which is not a bone
    • Vertex 76: Attached to "Weapon Ref" which is not a bone
    • Vertex 77: Attached to "Weapon Ref" which is not a bone
    • Vertex 78: Attached to "Weapon Ref" which is not a bone
    • Vertex 79: Attached to "Weapon Ref" which is not a bone
    • Vertex 80: Attached to "Weapon Ref" which is not a bone
    • Vertex 81: Attached to "Weapon Ref" which is not a bone
    • Vertex 82: Attached to "Weapon Ref" which is not a bone
    • Vertex 83: Attached to "Weapon Ref" which is not a bone
    • Vertex 84: Attached to "Weapon Ref" which is not a bone
    • Vertex 85: Attached to "Weapon Ref" which is not a bone
    • Vertex 86: Attached to "Weapon Ref" which is not a bone
    • Vertex 87: Attached to "Weapon Ref" which is not a bone
    • Vertex 88: Attached to "Weapon Ref" which is not a bone
    • Vertex 89: Attached to "Weapon Ref" which is not a bone
    • Vertex 90: Attached to "Weapon Ref" which is not a bone
    • Vertex 91: Attached to "Weapon Ref" which is not a bone
    • Vertex 92: Attached to "Weapon Ref" which is not a bone
    • Vertex 93: Attached to "Weapon Ref" which is not a bone
    • Vertex 94: Attached to "Weapon Ref" which is not a bone
    • Vertex 95: Attached to "Weapon Ref" which is not a bone
    • Vertex 96: Attached to "Weapon Ref" which is not a bone
    • Vertex 97: Attached to "Weapon Ref" which is not a bone
    • Vertex 98: Attached to "Weapon Ref" which is not a bone
    • Vertex 99: Attached to "Weapon Ref" which is not a bone
    • Vertex 100: Attached to "Weapon Ref" which is not a bone
    • Vertex 101: Attached to "Weapon Ref" which is not a bone
    • Vertex 102: Attached to "Weapon Ref" which is not a bone
    • Vertex 103: Attached to "Weapon Ref" which is not a bone
    • Vertex 104: Attached to "Weapon Ref" which is not a bone
    • Vertex 105: Attached to "Weapon Ref" which is not a bone
    • Vertex 106: Attached to "Weapon Ref" which is not a bone
    • Vertex 107: Attached to "Weapon Ref" which is not a bone
    • Vertex 108: Attached to "Weapon Ref" which is not a bone
    • Vertex 109: Attached to "Weapon Ref" which is not a bone
    • Vertex 110: Attached to "Weapon Ref" which is not a bone
    • Vertex 111: Attached to "Weapon Ref" which is not a bone
    • Vertex 112: Attached to "Weapon Ref" which is not a bone
    • Vertex 113: Attached to "Weapon Ref" which is not a bone
    • Vertex 114: Attached to "Weapon Ref" which is not a bone
    • Vertex 115: Attached to "Weapon Ref" which is not a bone
    • Vertex 116: Attached to "Weapon Ref" which is not a bone
    • Vertex 117: Attached to "Weapon Ref" which is not a bone
    • Vertex 118: Attached to "Weapon Ref" which is not a bone
    • Vertex 119: Attached to "Weapon Ref" which is not a bone
    • Vertex 120: Attached to "Weapon Ref" which is not a bone
    • Vertex 121: Attached to "Weapon Ref" which is not a bone
    • Vertex 122: Attached to "Weapon Ref" which is not a bone
    • Vertex 123: Attached to "Weapon Ref" which is not a bone
    • Vertex 124: Attached to "Weapon Ref" which is not a bone
    • Vertex 125: Attached to "Weapon Ref" which is not a bone
    • Vertex 126: Attached to "Weapon Ref" which is not a bone
    • Vertex 127: Attached to "Weapon Ref" which is not a bone
    • Vertex 128: Attached to "Weapon Ref" which is not a bone
    • Vertex 129: Attached to "Weapon Ref" which is not a bone
    • Vertex 130: Attached to "Weapon Ref" which is not a bone
    • Vertex 131: Attached to "Weapon Ref" which is not a bone
    • Vertex 132: Attached to "Weapon Ref" which is not a bone
    • Vertex 133: Attached to "Weapon Ref" which is not a bone
    • Vertex 134: Attached to "Weapon Ref" which is not a bone
    • Vertex 135: Attached to "Weapon Ref" which is not a bone
    • Vertex 136: Attached to "Weapon Ref" which is not a bone
    • Vertex 137: Attached to "Weapon Ref" which is not a bone
    • Vertex 138: Attached to "Weapon Ref" which is not a bone
    • Vertex 139: Attached to "Weapon Ref" which is not a bone
    • Vertex 140: Attached to "Weapon Ref" which is not a bone
    • Vertex 141: Attached to "Weapon Ref" which is not a bone
    • Vertex 142: Attached to "Weapon Ref" which is not a bone
    • Vertex 143: Attached to "Weapon Ref" which is not a bone
    • Vertex 144: Attached to "Weapon Ref" which is not a bone
    • Vertex 145: Attached to "Weapon Ref" which is not a bone
    • Vertex 146: Attached to "Weapon Ref" which is not a bone
    • Vertex 147: Attached to "Weapon Ref" which is not a bone
    • Vertex 148: Attached to "Weapon Ref" which is not a bone
    • Vertex 149: Attached to "Weapon Ref" which is not a bone
    • Vertex 150: Attached to "Weapon Ref" which is not a bone
    • Vertex 151: Attached to "Weapon Ref" which is not a bone
    • Vertex 152: Attached to "Weapon Ref" which is not a bone
    • Vertex 153: Attached to "Weapon Ref" which is not a bone
    • Vertex 154: Attached to "Weapon Ref" which is not a bone
    • Vertex 155: Attached to "Weapon Ref" which is not a bone
    • Vertex 156: Attached to "Weapon Ref" which is not a bone
    • Vertex 157: Attached to "Weapon Ref" which is not a bone
    • Vertex 158: Attached to "Weapon Ref" which is not a bone
    • Vertex 159: Attached to "Weapon Ref" which is not a bone
    • Vertex 160: Attached to "Weapon Ref" which is not a bone
    • Vertex 161: Attached to "Weapon Ref" which is not a bone
    • Vertex 162: Attached to "Weapon Ref" which is not a bone
    • Vertex 163: Attached to "Weapon Ref" which is not a bone
    • Vertex 164: Attached to "Weapon Ref" which is not a bone
    • Vertex 165: Attached to "Weapon Ref" which is not a bone
    • Vertex 166: Attached to "Weapon Ref" which is not a bone
    • Vertex 167: Attached to "Weapon Ref" which is not a bone
    • Vertex 168: Attached to "Weapon Ref" which is not a bone
    • Vertex 169: Attached to "Weapon Ref" which is not a bone
    • Vertex 170: Attached to "Weapon Ref" which is not a bone
    • Vertex 171: Attached to "Weapon Ref" which is not a bone
    • Vertex 172: Attached to "Weapon Ref" which is not a bone
    • Vertex 173: Attached to "Weapon Ref" which is not a bone
    • Vertex 174: Attached to "Weapon Ref" which is not a bone
    • Vertex 175: Attached to "Weapon Ref" which is not a bone
    • Vertex 176: Attached to "Weapon Ref" which is not a bone
    • Vertex 177: Attached to "Weapon Ref" which is not a bone
    • Vertex 178: Attached to "Weapon Ref" which is not a bone
    • Vertex 179: Attached to "Weapon Ref" which is not a bone
    • Vertex 180: Attached to "Weapon Ref" which is not a bone
    • Vertex 181: Attached to "Weapon Ref" which is not a bone
    • Vertex 182: Attached to "Weapon Ref" which is not a bone
    • Vertex 183: Attached to "Weapon Ref" which is not a bone
    • Vertex 184: Attached to "Weapon Ref" which is not a bone
    • Vertex 185: Attached to "Weapon Ref" which is not a bone
    • Vertex 186: Attached to "Weapon Ref" which is not a bone
    • Vertex 187: Attached to "Weapon Ref" which is not a bone
    • Vertex 188: Attached to "Weapon Ref" which is not a bone
    • Vertex 189: Attached to "Weapon Ref" which is not a bone
    • Vertex 190: Attached to "Weapon Ref" which is not a bone
    • Vertex 191: Attached to "Weapon Ref" which is not a bone
    • Vertex 192: Attached to "Weapon Ref" which is not a bone
    • Vertex 193: Attached to "Weapon Ref" which is not a bone
    • Vertex 194: Attached to "Weapon Ref" which is not a bone
    • Vertex 195: Attached to "Weapon Ref" which is not a bone
    • Vertex 196: Attached to "Weapon Ref" which is not a bone
    • Vertex 197: Attached to "Weapon Ref" which is not a bone
    • Vertex 198: Attached to "Weapon Ref" which is not a bone
    • Vertex 199: Attached to "Weapon Ref" which is not a bone
    • Vertex 200: Attached to "Weapon Ref" which is not a bone
    • Vertex 201: Attached to "Weapon Ref" which is not a bone
    • Vertex 202: Attached to "Weapon Ref" which is not a bone
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    • Vertex 204: Attached to "Weapon Ref" which is not a bone
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    • Vertex 206: Attached to "Weapon Ref" which is not a bone
    • Vertex 207: Attached to "Weapon Ref" which is not a bone
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    • Vertex 210: Attached to "Weapon Ref" which is not a bone
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    • Vertex 214: Attached to "Weapon Ref" which is not a bone
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    • Vertex 216: Attached to "Weapon Ref" which is not a bone
    • Vertex 217: Attached to "Weapon Ref" which is not a bone
    • Vertex 218: Attached to "Weapon Ref" which is not a bone
    • Vertex 219: Attached to "Weapon Ref" which is not a bone
    • Vertex 220: Attached to "Weapon Ref" which is not a bone
    • Vertex 221: Attached to "Weapon Ref" which is not a bone
    • Vertex 222: Attached to "Weapon Ref" which is not a bone
    • Vertex 223: Attached to "Weapon Ref" which is not a bone
    • Vertex 224: Attached to "Weapon Ref" which is not a bone
    • Vertex 225: Attached to "Weapon Ref" which is not a bone
    • Vertex 226: Attached to "Weapon Ref" which is not a bone
    • Vertex 227: Attached to "Weapon Ref" which is not a bone
    • Vertex 228: Attached to "Weapon Ref" which is not a bone
    • Vertex 229: Attached to "Weapon Ref" which is not a bone
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    • Vertex 231: Attached to "Weapon Ref" which is not a bone
    • Vertex 232: Attached to "Weapon Ref" which is not a bone
    • Vertex 233: Attached to "Weapon Ref" which is not a bone
    • Vertex 234: Attached to "Weapon Ref" which is not a bone
    • Vertex 235: Attached to "Weapon Ref" which is not a bone
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    • Vertex 237: Attached to "Weapon Ref" which is not a bone
    • Vertex 238: Attached to "Weapon Ref" which is not a bone
    • Vertex 239: Attached to "Weapon Ref" which is not a bone
    • Vertex 240: Attached to "Weapon Ref" which is not a bone
    • Vertex 241: Attached to "Weapon Ref" which is not a bone
    • Vertex 242: Attached to "Weapon Ref" which is not a bone
    • Vertex 243: Attached to "Weapon Ref" which is not a bone
    • Vertex 244: Attached to "Weapon Ref" which is not a bone
    • Vertex 245: Attached to "Weapon Ref" which is not a bone
    • Vertex 246: Attached to "Weapon Ref" which is not a bone
    • Vertex 247: Attached to "Weapon Ref" which is not a bone
    • Vertex 248: Attached to "Weapon Ref" which is not a bone
    • Vertex 249: Attached to "Weapon Ref" which is not a bone
    • Vertex 250: Attached to "Weapon Ref" which is not a bone
    • Vertex 251: Attached to "Weapon Ref" which is not a bone
    • Vertex 252: Attached to "Weapon Ref" which is not a bone
    • Vertex 253: Attached to "Weapon Ref" which is not a bone
    • Vertex 254: Attached to "Weapon Ref" which is not a bone
    • Vertex 255: Attached to "Weapon Ref" which is not a bone
    • Vertex 256: Attached to "Weapon Ref" which is not a bone
    • Vertex 257: Attached to "Weapon Ref" which is not a bone
    • Vertex 258: Attached to "Weapon Ref" which is not a bone
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    • Vertex 260: Attached to "Weapon Ref" which is not a bone
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    • Vertex 262: Attached to "Weapon Ref" which is not a bone
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    • Vertex 264: Attached to "Weapon Ref" which is not a bone
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    • Vertex 266: Attached to "Weapon Ref" which is not a bone
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    • Vertex 268: Attached to "Weapon Ref" which is not a bone
    • Vertex 269: Attached to "Weapon Ref" which is not a bone
    • Vertex 270: Attached to "Weapon Ref" which is not a bone
    • Vertex 271: Attached to "Weapon Ref" which is not a bone
    • Vertex 272: Attached to "Weapon Ref" which is not a bone
    • Vertex 273: Attached to "Weapon Ref" which is not a bone
    • Vertex 274: Attached to "Weapon Ref" which is not a bone
    • Vertex 275: Attached to "Weapon Ref" which is not a bone
    • Vertex 276: Attached to "Weapon Ref" which is not a bone
    • Vertex 277: Attached to "Weapon Ref" which is not a bone
    • Vertex 278: Attached to "Weapon Ref" which is not a bone
    • Vertex 279: Attached to "Weapon Ref" which is not a bone
    • Vertex 280: Attached to "Weapon Ref" which is not a bone
    • Vertex 281: Attached to "Weapon Ref" which is not a bone
    • Vertex 282: Attached to "Weapon Ref" which is not a bone
    • Vertex 283: Attached to "Weapon Ref" which is not a bone
    • Vertex 284: Attached to "Weapon Ref" which is not a bone
    • Vertex 285: Attached to "Weapon Ref" which is not a bone
    • Vertex 286: Attached to "Weapon Ref" which is not a bone
    • Vertex 287: Attached to "Weapon Ref" which is not a bone
    • Vertex 288: Attached to "Weapon Ref" which is not a bone
    • Vertex 289: Attached to "Weapon Ref" which is not a bone
    • Vertex 290: Attached to "Weapon Ref" which is not a bone
    • Vertex 291: Attached to "Weapon Ref" which is not a bone
    • Vertex 292: Attached to "Weapon Ref" which is not a bone
    • Vertex 293: Attached to "Weapon Ref" which is not a bone
    • Vertex 294: Attached to "Weapon Ref" which is not a bone
    • Vertex 295: Attached to "Weapon Ref" which is not a bone
    • Vertex 296: Attached to "Weapon Ref" which is not a bone
    • Vertex 297: Attached to "Weapon Ref" which is not a bone
    • Vertex 298: Attached to "Weapon Ref" which is not a bone
    • Vertex 299: Attached to "Weapon Ref" which is not a bone
    • Vertex 300: Attached to "Weapon Ref" which is not a bone
    • Vertex 301: Attached to "Weapon Ref" which is not a bone
    • Vertex 302: Attached to "Weapon Ref" which is not a bone
    • Vertex 303: Attached to "Weapon Ref" which is not a bone
    • Vertex 304: Attached to "Weapon Ref" which is not a bone
    • Vertex 305: Attached to "Weapon Ref" which is not a bone
    • Vertex 306: Attached to "Weapon Ref" which is not a bone
    • Vertex 307: Attached to "Weapon Ref" which is not a bone
    • Vertex 308: Attached to "Weapon Ref" which is not a bone
    • Vertex 309: Attached to "Weapon Ref" which is not a bone
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    • Vertex 311: Attached to "Weapon Ref" which is not a bone
    • Vertex 312: Attached to "Weapon Ref" which is not a bone
    • Vertex 313: Attached to "Weapon Ref" which is not a bone
    • Vertex 314: Attached to "Weapon Ref" which is not a bone
    • Vertex 315: Attached to "Weapon Ref" which is not a bone
    • Vertex 316: Attached to "Weapon Ref" which is not a bone
    • Vertex 317: Attached to "Weapon Ref" which is not a bone
    • Vertex 318: Attached to "Weapon Ref" which is not a bone
    • Vertex 319: Attached to "Weapon Ref" which is not a bone
    • Vertex 320: Attached to "Weapon Ref" which is not a bone
    • Vertex 321: Attached to "Weapon Ref" which is not a bone
    • Vertex 322: Attached to "Weapon Ref" which is not a bone
    • Vertex 323: Attached to "Weapon Ref" which is not a bone
    • Vertex 324: Attached to "Weapon Ref" which is not a bone
    • Vertex 325: Attached to "Weapon Ref" which is not a bone
    • Vertex 326: Attached to "Weapon Ref" which is not a bone
    • Vertex 327: Attached to "Weapon Ref" which is not a bone
    • Vertex 328: Attached to "Weapon Ref" which is not a bone
    • Vertex 329: Attached to "Weapon Ref" which is not a bone
    • Vertex 330: Attached to "Weapon Ref" which is not a bone
    • Vertex 331: Attached to "Weapon Ref" which is not a bone
    • Vertex 332: Attached to "Weapon Ref" which is not a bone
    • Vertex 333: Attached to "Weapon Ref" which is not a bone
    • Vertex 334: Attached to "Weapon Ref" which is not a bone
    • Vertex 335: Attached to "Weapon Ref" which is not a bone
    • Vertex 336: Attached to "Weapon Ref" which is not a bone
    • Vertex 337: Attached to "Weapon Ref" which is not a bone
    • Vertex 338: Attached to "Weapon Ref" which is not a bone
    • Vertex 339: Attached to "Weapon Ref" which is not a bone
    • Vertex 340: Attached to "Weapon Ref" which is not a bone
    • Vertex 341: Attached to "Weapon Ref" which is not a bone
    • Vertex 342: Attached to "Weapon Ref" which is not a bone
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    • Vertex 344: Attached to "Weapon Ref" which is not a bone
    • Vertex 345: Attached to "Weapon Ref" which is not a bone
    • Vertex 346: Attached to "Weapon Ref" which is not a bone
    • Vertex 347: Attached to "Weapon Ref" which is not a bone
    • Vertex 348: Attached to "Weapon Ref" which is not a bone
    • Vertex 349: Attached to "Weapon Ref" which is not a bone
    • Vertex 350: Attached to "Weapon Ref" which is not a bone
    • Vertex 351: Attached to "Weapon Ref" which is not a bone
    • Vertex 352: Attached to "Weapon Ref" which is not a bone
    • Vertex 353: Attached to "Weapon Ref" which is not a bone
    • Vertex 354: Attached to "Weapon Ref" which is not a bone
    • Vertex 355: Attached to "Weapon Ref" which is not a bone
    • Vertex 356: Attached to "Weapon Ref" which is not a bone
    • Vertex 357: Attached to "Weapon Ref" which is not a bone
    • Vertex 358: Attached to "Weapon Ref" which is not a bone
    • Vertex 359: Attached to "Weapon Ref" which is not a bone
    • Vertex 360: Attached to "Weapon Ref" which is not a bone
    • Vertex 361: Attached to "Weapon Ref" which is not a bone
    • Vertex 362: Attached to "Weapon Ref" which is not a bone
    • Vertex 363: Attached to "Weapon Ref" which is not a bone
    • Vertex 364: Attached to "Weapon Ref" which is not a bone
    • Vertex 365: Attached to "Weapon Ref" which is not a bone
    • Vertex 366: Attached to "Weapon Ref" which is not a bone
    • Vertex 367: Attached to "Weapon Ref" which is not a bone
    • Vertex 368: Attached to "Weapon Ref" which is not a bone
    • Vertex 369: Attached to "Weapon Ref" which is not a bone
    • Vertex 370: Attached to "Weapon Ref" which is not a bone
    • Vertex 371: Attached to "Weapon Ref" which is not a bone
    • Vertex 372: Attached to "Weapon Ref" which is not a bone
    • Vertex 373: Attached to "Weapon Ref" which is not a bone
    • Vertex 374: Attached to "Weapon Ref" which is not a bone
    • Vertex 375: Attached to "Weapon Ref" which is not a bone
    • Vertex 376: Attached to "Weapon Ref" which is not a bone
    • Vertex 377: Attached to "Weapon Ref" which is not a bone
    • Vertex 378: Attached to "Weapon Ref" which is not a bone
    • Vertex 379: Attached to "Weapon Ref" which is not a bone
    • Vertex 380: Attached to "Weapon Ref" which is not a bone
    • Vertex 381: Attached to "Weapon Ref" which is not a bone
    • Vertex 382: Attached to "Weapon Ref" which is not a bone
    • Vertex 383: Attached to "Weapon Ref" which is not a bone
    • Vertex 384: Attached to "Weapon Ref" which is not a bone
    • Vertex 385: Attached to "Weapon Ref" which is not a bone
    • Vertex 386: Attached to "Weapon Ref" which is not a bone
    • Vertex 387: Attached to "Weapon Ref" which is not a bone
    • Vertex 388: Attached to "Weapon Ref" which is not a bone
    • Vertex 389: Attached to "Weapon Ref" which is not a bone
    • Vertex 390: Attached to "Weapon Ref" which is not a bone
    • Vertex 391: Attached to "Weapon Ref" which is not a bone
    • Vertex 392: Attached to "Weapon Ref" which is not a bone
    • Vertex 393: Attached to "Weapon Ref" which is not a bone
    • Vertex 394: Attached to "Weapon Ref" which is not a bone
    • Vertex 395: Attached to "Weapon Ref" which is not a bone
    • Vertex 396: Attached to "Weapon Ref" which is not a bone
    • Vertex 397: Attached to "Weapon Ref" which is not a bone
    • Vertex 398: Attached to "Weapon Ref" which is not a bone
    • Vertex 399: Attached to "Weapon Ref" which is not a bone
    • Vertex 400: Attached to "Weapon Ref" which is not a bone
    • Vertex 401: Attached to "Weapon Ref" which is not a bone
    • Vertex 402: Attached to "Weapon Ref" which is not a bone
    • Vertex 403: Attached to "Weapon Ref" which is not a bone
    • Vertex 404: Attached to "Weapon Ref" which is not a bone
    • Vertex 405: Attached to "Weapon Ref" which is not a bone
    • Vertex 406: Attached to "Weapon Ref" which is not a bone
    • Vertex 407: Attached to "Weapon Ref" which is not a bone
    • Vertex 408: Attached to "Weapon Ref" which is not a bone
    • Vertex 409: Attached to "Weapon Ref" which is not a bone
    • Vertex 410: Attached to "Weapon Ref" which is not a bone
    • Vertex 411: Attached to "Weapon Ref" which is not a bone
    • Vertex 412: Attached to "Weapon Ref" which is not a bone
    • Vertex 413: Attached to "Weapon Ref" which is not a bone
    • Vertex 414: Attached to "Weapon Ref" which is not a bone
    • Vertex 415: Attached to "Weapon Ref" which is not a bone
    • Vertex 416: Attached to "Weapon Ref" which is not a bone
    • Vertex 417: Attached to "Weapon Ref" which is not a bone
    • Vertex 418: Attached to "Weapon Ref" which is not a bone
    • Vertex 419: Attached to "Weapon Ref" which is not a bone
    • Vertex 420: Attached to "Weapon Ref" which is not a bone
    • Vertex 421: Attached to "Weapon Ref" which is not a bone
    • Vertex 422: Attached to "Weapon Ref" which is not a bone
    • Vertex 423: Attached to "Weapon Ref" which is not a bone
    • Vertex 424: Attached to "Weapon Ref" which is not a bone
    • Vertex 425: Attached to "Weapon Ref" which is not a bone
    • Vertex 426: Attached to "Weapon Ref" which is not a bone
    • Vertex 427: Attached to "Weapon Ref" which is not a bone
    • Vertex 428: Attached to "Weapon Ref" which is not a bone
    • Vertex 429: Attached to "Weapon Ref" which is not a bone
    • Vertex 430: Attached to "Weapon Ref" which is not a bone
    • Vertex 431: Attached to "Weapon Ref" which is not a bone
    • Vertex 432: Attached to "Weapon Ref" which is not a bone
    • Vertex 433: Attached to "Weapon Ref" which is not a bone
    • Vertex 434: Attached to "Weapon Ref" which is not a bone
    • Vertex 435: Attached to "Weapon Ref" which is not a bone
    • Vertex 436: Attached to "Weapon Ref" which is not a bone
    • Vertex 437: Attached to "Weapon Ref" which is not a bone
    • Vertex 438: Attached to "Weapon Ref" which is not a bone
    • Vertex 439: Attached to "Weapon Ref" which is not a bone
    • Vertex 440: Attached to "Weapon Ref" which is not a bone
    • Vertex 441: Attached to "Weapon Ref" which is not a bone
    • Vertex 442: Attached to "Weapon Ref" which is not a bone
    • Vertex 443: Attached to "Weapon Ref" which is not a bone
    • Vertex 444: Attached to "Weapon Ref" which is not a bone
    • Vertex 445: Attached to "Weapon Ref" which is not a bone
    • Vertex 446: Attached to "Weapon Ref" which is not a bone
    • Vertex 447: Attached to "Weapon Ref" which is not a bone
    • Vertex 448: Attached to "Weapon Ref" which is not a bone
    • Vertex 449: Attached to "Weapon Ref" which is not a bone
    • Vertex 450: Attached to "Weapon Ref" which is not a bone
    • Vertex 451: Attached to "Weapon Ref" which is not a bone
    • Vertex 452: Attached to "Weapon Ref" which is not a bone
    • Vertex 453: Attached to "Weapon Ref" which is not a bone
    • Vertex 454: Attached to "Weapon Ref" which is not a bone
    • Vertex 455: Attached to "Weapon Ref" which is not a bone
    • Vertex 456: Attached to "Weapon Ref" which is not a bone
    • Vertex 457: Attached to "Weapon Ref" which is not a bone
    • Vertex 458: Attached to "Weapon Ref" which is not a bone
    • Vertex 459: Attached to "Weapon Ref" which is not a bone
    • Vertex 460: Attached to "Weapon Ref" which is not a bone
    • Vertex 461: Attached to "Weapon Ref" which is not a bone
    • Vertex 462: Attached to "Weapon Ref" which is not a bone
    • Vertex 463: Attached to "Weapon Ref" which is not a bone
    • Vertex 464: Attached to "Weapon Ref" which is not a bone
    • Vertex 465: Attached to "Weapon Ref" which is not a bone
    • Vertex 466: Attached to "Weapon Ref" which is not a bone
    • Vertex 467: Attached to "Weapon Ref" which is not a bone
    • Vertex 468: Attached to "Weapon Ref" which is not a bone
    • Vertex 469: Attached to "Weapon Ref" which is not a bone
    • Vertex 470: Attached to "Weapon Ref" which is not a bone
    • Vertex 471: Attached to "Weapon Ref" which is not a bone
    • Vertex 472: Attached to "Weapon Ref" which is not a bone
    • Vertex 473: Attached to "Weapon Ref" which is not a bone
    • Vertex 474: Attached to "Weapon Ref" which is not a bone
    • Vertex 475: Attached to "Weapon Ref" which is not a bone
    • Vertex 476: Attached to "Weapon Ref" which is not a bone
    • Vertex 477: Attached to "Weapon Ref" which is not a bone
    • Vertex 478: Attached to "Weapon Ref" which is not a bone
    • Vertex 479: Attached to "Weapon Ref" which is not a bone
    • Vertex 480: Attached to "Weapon Ref" which is not a bone
    • Vertex 481: Attached to "Weapon Ref" which is not a bone
    • Vertex 482: Attached to "Weapon Ref" which is not a bone
    • Vertex 483: Attached to "Weapon Ref" which is not a bone
    • Vertex 484: Attached to "Weapon Ref" which is not a bone
    • Vertex 485: Attached to "Weapon Ref" which is not a bone
    • Vertex 486: Attached to "Weapon Ref" which is not a bone
    • Vertex 487: Attached to "Weapon Ref" which is not a bone
    • Vertex 488: Attached to "Weapon Ref" which is not a bone
    • Vertex 489: Attached to "Weapon Ref" which is not a bone
    • Vertex 490: Attached to "Weapon Ref" which is not a bone
    • Vertex 491: Attached to "Weapon Ref" which is not a bone
    • Vertex 492: Attached to "Weapon Ref" which is not a bone
  • 2 Model
    • Attachment 10 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 Bone 4 - "Bone Tail 1"
    • 2 Rotation
      • Track 46 at frame 54000 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 54133 has exactly the same value as tracks 46 and 48
  • 12 Bone 6 - "Bone Rider Waist"
    • 12 Translation
      • Track 21 at frame 31467 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 31600 has exactly the same value as tracks 21 and 23
      • Track 28 at frame 43967 has roughly the same value as tracks 27 and 29
      • Track 29 at frame 44133 has roughly the same value as tracks 28 and 30
      • Track 30 at frame 44300 has roughly the same value as tracks 29 and 31
      • Track 31 at frame 44567 has roughly the same value as tracks 30 and 32
      • Track 32 at frame 44667 has roughly the same value as tracks 31 and 33
      • Track 33 at frame 44933 has roughly the same value as tracks 32 and 34
      • Track 39 at frame 50467 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 50700 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 50967 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 51333 has exactly the same value as tracks 41 and 43
  • 10 Bone 7 - "Bone_Chest"
    • 9 Translation
      • Track 20 at frame 31467 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 31600 has exactly the same value as tracks 20 and 22
      • Track 27 at frame 43967 has roughly the same value as tracks 26 and 28
      • Track 28 at frame 44133 has roughly the same value as tracks 27 and 29
      • Track 29 at frame 44233 has roughly the same value as tracks 28 and 30
      • Track 41 at frame 50467 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 50700 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 50967 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 51333 has exactly the same value as tracks 43 and 45
    • 1 Rotation
      • Track 42 at frame 50700 has exactly the same value as tracks 41 and 43
  • 3 Bone 8 - "Bone Rider R Arm"
    • 3 Translation
      • Track 15 at frame 50267 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 50467 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 50700 has exactly the same value as tracks 16 and 18
  • 3 Bone 9 - "Object24"
    • 3 Translation
      • Track 34 at frame 50267 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 50467 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 50700 has exactly the same value as tracks 35 and 37
  • 3 Bone 10 - "Bone Rider R Wrist"
    • 3 Translation
      • Track 13 at frame 50267 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 50467 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 50700 has exactly the same value as tracks 14 and 16
  • 1 Bone 11 - "Hammer"
    • 1 Translation
      • Track 23 at frame 53433 has exactly the same value as tracks 22 and 24
  • 11 Bone 16 - "Bone Rider L Arm"
    • 10 Translation
      • Track 11 at frame 7633 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 7733 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 7900 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 8000 has exactly the same value as tracks 13 and 15
      • Track 20 at frame 31467 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 31600 has exactly the same value as tracks 20 and 22
      • Track 41 at frame 50467 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 50700 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 50967 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 51333 has exactly the same value as tracks 43 and 45
    • 1 Rotation
      • Track 11 at frame 7633 has exactly the same value as tracks 10 and 12
  • 2 Bone 17 - "Bone Rider L Wrist"
    • 2 Rotation
      • Track 3 at frame 7633 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 8000 has exactly the same value as tracks 5 and 7
  • 4 Bone 18 - "Bone_Head"
    • 4 Translation
      • Track 13 at frame 50267 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 50467 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 50700 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 50967 has exactly the same value as tracks 15 and 17
  • 1 Bone 19 - "Object10"
    • 1 Rotation
      • Track 23 at frame 44933 has exactly the same value as tracks 22 and 24
  • 1 Bone 20 - "Object07"
    • 1 Rotation
      • Track 23 at frame 44933 has exactly the same value as tracks 22 and 24
  • 3 Bone 22 - "Mesh18"
    • 3 Rotation
      • Track 29 at frame 44933 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 45067 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 45300 has exactly the same value as tracks 30 and 32
  • 2 Bone 24 - "Mesh17"
    • 2 Rotation
      • Track 28 at frame 44933 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 45067 has roughly the same value as tracks 28 and 30
  • 2 Bone 31 - "Bone Back L Leg"
    • 2 Translation
      • Track 12 at frame 50567 has roughly the same value as tracks 11 and 13
      • Track 14 at frame 51300 has roughly the same value as tracks 13 and 15
  • 1 Bone 32 - "Bone Back L Shin"
    • 1 Rotation
      • Track 45 at frame 53800 has exactly the same value as tracks 44 and 46
  • 2 Bone 35 - "Bone Front R Leg"
    • 1 Translation
      • Track 14 at frame 50567 has roughly the same value as tracks 13 and 15
    • 1 Rotation
      • Track 46 at frame 54000 has roughly the same value as tracks 45 and 47
  • 1 Bone 36 - "Mesh20"
    • 1 Translation
      • Track 1 at frame 3533 has exactly the same value as tracks 0 and 2
  • 1 Bone 39 - "Bone Wolf Head"
    • 1 Translation
      • Track 17 at frame 51300 has exactly the same value as tracks 16 and 18
  • 1 Bone 42 - "Jaw"
    • 1 Rotation
      • Track 3 at frame 31600 has exactly the same value as tracks 2 and 4
  • 3 Bone 43 - "Bone Front L Leg"
    • 3 Rotation
      • Track 39 at frame 51167 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 51300 has exactly the same value as tracks 39 and 41
      • Track 44 at frame 53733 has exactly the same value as tracks 43 and 45
  • 1 Bone 46 - "Bone FrontL Toe"
    • 1 Rotation
      • Track 120 at frame 53733 has roughly the same value as tracks 119 and 121
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