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Model validation: Thrall Raider
ThrallRaider.mdx
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493
Geoset 3
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Vertex 446: Attached to "Weapon Ref" which is not a bone
Vertex 447: Attached to "Weapon Ref" which is not a bone
Vertex 448: Attached to "Weapon Ref" which is not a bone
Vertex 449: Attached to "Weapon Ref" which is not a bone
Vertex 450: Attached to "Weapon Ref" which is not a bone
Vertex 451: Attached to "Weapon Ref" which is not a bone
Vertex 452: Attached to "Weapon Ref" which is not a bone
Vertex 453: Attached to "Weapon Ref" which is not a bone
Vertex 454: Attached to "Weapon Ref" which is not a bone
Vertex 455: Attached to "Weapon Ref" which is not a bone
Vertex 456: Attached to "Weapon Ref" which is not a bone
Vertex 457: Attached to "Weapon Ref" which is not a bone
Vertex 458: Attached to "Weapon Ref" which is not a bone
Vertex 459: Attached to "Weapon Ref" which is not a bone
Vertex 460: Attached to "Weapon Ref" which is not a bone
Vertex 461: Attached to "Weapon Ref" which is not a bone
Vertex 462: Attached to "Weapon Ref" which is not a bone
Vertex 463: Attached to "Weapon Ref" which is not a bone
Vertex 464: Attached to "Weapon Ref" which is not a bone
Vertex 465: Attached to "Weapon Ref" which is not a bone
Vertex 466: Attached to "Weapon Ref" which is not a bone
Vertex 467: Attached to "Weapon Ref" which is not a bone
Vertex 468: Attached to "Weapon Ref" which is not a bone
Vertex 469: Attached to "Weapon Ref" which is not a bone
Vertex 470: Attached to "Weapon Ref" which is not a bone
Vertex 471: Attached to "Weapon Ref" which is not a bone
Vertex 472: Attached to "Weapon Ref" which is not a bone
Vertex 473: Attached to "Weapon Ref" which is not a bone
Vertex 474: Attached to "Weapon Ref" which is not a bone
Vertex 475: Attached to "Weapon Ref" which is not a bone
Vertex 476: Attached to "Weapon Ref" which is not a bone
Vertex 477: Attached to "Weapon Ref" which is not a bone
Vertex 478: Attached to "Weapon Ref" which is not a bone
Vertex 479: Attached to "Weapon Ref" which is not a bone
Vertex 480: Attached to "Weapon Ref" which is not a bone
Vertex 481: Attached to "Weapon Ref" which is not a bone
Vertex 482: Attached to "Weapon Ref" which is not a bone
Vertex 483: Attached to "Weapon Ref" which is not a bone
Vertex 484: Attached to "Weapon Ref" which is not a bone
Vertex 485: Attached to "Weapon Ref" which is not a bone
Vertex 486: Attached to "Weapon Ref" which is not a bone
Vertex 487: Attached to "Weapon Ref" which is not a bone
Vertex 488: Attached to "Weapon Ref" which is not a bone
Vertex 489: Attached to "Weapon Ref" which is not a bone
Vertex 490: Attached to "Weapon Ref" which is not a bone
Vertex 491: Attached to "Weapon Ref" which is not a bone
Vertex 492: Attached to "Weapon Ref" which is not a bone
2
Model
Attachment 10 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
2
Bone 4 - "Bone Tail 1"
2
Rotation
Track 46 at frame 54000 has exactly the same value as tracks 45 and 47
Track 47 at frame 54133 has exactly the same value as tracks 46 and 48
12
Bone 6 - "Bone Rider Waist"
12
Translation
Track 21 at frame 31467 has exactly the same value as tracks 20 and 22
Track 22 at frame 31600 has exactly the same value as tracks 21 and 23
Track 28 at frame 43967 has roughly the same value as tracks 27 and 29
Track 29 at frame 44133 has roughly the same value as tracks 28 and 30
Track 30 at frame 44300 has roughly the same value as tracks 29 and 31
Track 31 at frame 44567 has roughly the same value as tracks 30 and 32
Track 32 at frame 44667 has roughly the same value as tracks 31 and 33
Track 33 at frame 44933 has roughly the same value as tracks 32 and 34
Track 39 at frame 50467 has exactly the same value as tracks 38 and 40
Track 40 at frame 50700 has exactly the same value as tracks 39 and 41
Track 41 at frame 50967 has exactly the same value as tracks 40 and 42
Track 42 at frame 51333 has exactly the same value as tracks 41 and 43
10
Bone 7 - "Bone_Chest"
9
Translation
Track 20 at frame 31467 has exactly the same value as tracks 19 and 21
Track 21 at frame 31600 has exactly the same value as tracks 20 and 22
Track 27 at frame 43967 has roughly the same value as tracks 26 and 28
Track 28 at frame 44133 has roughly the same value as tracks 27 and 29
Track 29 at frame 44233 has roughly the same value as tracks 28 and 30
Track 41 at frame 50467 has exactly the same value as tracks 40 and 42
Track 42 at frame 50700 has exactly the same value as tracks 41 and 43
Track 43 at frame 50967 has exactly the same value as tracks 42 and 44
Track 44 at frame 51333 has exactly the same value as tracks 43 and 45
1
Rotation
Track 42 at frame 50700 has exactly the same value as tracks 41 and 43
3
Bone 8 - "Bone Rider R Arm"
3
Translation
Track 15 at frame 50267 has exactly the same value as tracks 14 and 16
Track 16 at frame 50467 has exactly the same value as tracks 15 and 17
Track 17 at frame 50700 has exactly the same value as tracks 16 and 18
3
Bone 9 - "Object24"
3
Translation
Track 34 at frame 50267 has exactly the same value as tracks 33 and 35
Track 35 at frame 50467 has exactly the same value as tracks 34 and 36
Track 36 at frame 50700 has exactly the same value as tracks 35 and 37
3
Bone 10 - "Bone Rider R Wrist"
3
Translation
Track 13 at frame 50267 has exactly the same value as tracks 12 and 14
Track 14 at frame 50467 has exactly the same value as tracks 13 and 15
Track 15 at frame 50700 has exactly the same value as tracks 14 and 16
1
Bone 11 - "Hammer"
1
Translation
Track 23 at frame 53433 has exactly the same value as tracks 22 and 24
11
Bone 16 - "Bone Rider L Arm"
10
Translation
Track 11 at frame 7633 has exactly the same value as tracks 10 and 12
Track 12 at frame 7733 has exactly the same value as tracks 11 and 13
Track 13 at frame 7900 has exactly the same value as tracks 12 and 14
Track 14 at frame 8000 has exactly the same value as tracks 13 and 15
Track 20 at frame 31467 has exactly the same value as tracks 19 and 21
Track 21 at frame 31600 has exactly the same value as tracks 20 and 22
Track 41 at frame 50467 has exactly the same value as tracks 40 and 42
Track 42 at frame 50700 has exactly the same value as tracks 41 and 43
Track 43 at frame 50967 has exactly the same value as tracks 42 and 44
Track 44 at frame 51333 has exactly the same value as tracks 43 and 45
1
Rotation
Track 11 at frame 7633 has exactly the same value as tracks 10 and 12
2
Bone 17 - "Bone Rider L Wrist"
2
Rotation
Track 3 at frame 7633 has exactly the same value as tracks 2 and 4
Track 6 at frame 8000 has exactly the same value as tracks 5 and 7
4
Bone 18 - "Bone_Head"
4
Translation
Track 13 at frame 50267 has exactly the same value as tracks 12 and 14
Track 14 at frame 50467 has exactly the same value as tracks 13 and 15
Track 15 at frame 50700 has exactly the same value as tracks 14 and 16
Track 16 at frame 50967 has exactly the same value as tracks 15 and 17
1
Bone 19 - "Object10"
1
Rotation
Track 23 at frame 44933 has exactly the same value as tracks 22 and 24
1
Bone 20 - "Object07"
1
Rotation
Track 23 at frame 44933 has exactly the same value as tracks 22 and 24
3
Bone 22 - "Mesh18"
3
Rotation
Track 29 at frame 44933 has exactly the same value as tracks 28 and 30
Track 30 at frame 45067 has exactly the same value as tracks 29 and 31
Track 31 at frame 45300 has exactly the same value as tracks 30 and 32
2
Bone 24 - "Mesh17"
2
Rotation
Track 28 at frame 44933 has exactly the same value as tracks 27 and 29
Track 29 at frame 45067 has roughly the same value as tracks 28 and 30
2
Bone 31 - "Bone Back L Leg"
2
Translation
Track 12 at frame 50567 has roughly the same value as tracks 11 and 13
Track 14 at frame 51300 has roughly the same value as tracks 13 and 15
1
Bone 32 - "Bone Back L Shin"
1
Rotation
Track 45 at frame 53800 has exactly the same value as tracks 44 and 46
2
Bone 35 - "Bone Front R Leg"
1
Translation
Track 14 at frame 50567 has roughly the same value as tracks 13 and 15
1
Rotation
Track 46 at frame 54000 has roughly the same value as tracks 45 and 47
1
Bone 36 - "Mesh20"
1
Translation
Track 1 at frame 3533 has exactly the same value as tracks 0 and 2
1
Bone 39 - "Bone Wolf Head"
1
Translation
Track 17 at frame 51300 has exactly the same value as tracks 16 and 18
1
Bone 42 - "Jaw"
1
Rotation
Track 3 at frame 31600 has exactly the same value as tracks 2 and 4
3
Bone 43 - "Bone Front L Leg"
3
Rotation
Track 39 at frame 51167 has exactly the same value as tracks 38 and 40
Track 40 at frame 51300 has exactly the same value as tracks 39 and 41
Track 44 at frame 53733 has exactly the same value as tracks 43 and 45
1
Bone 46 - "Bone FrontL Toe"
1
Rotation
Track 120 at frame 53733 has roughly the same value as tracks 119 and 121
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