Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Thorim with weapon of the bundle Thorim with weapon. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Thorim with weapon.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Thorum1.mdx
Now Click the "Import File" Button:
Next select 'Thorum1.mdx' in the folder which you extracted from the zip archive:
Thorim with weapon
LIGHTNING.blp
mace_1h_ulduarraid_d_01_dark.blp
MACE_1H_ULDUARRAID_D_01_GLOW.blp
THORUM_1.blp
THORUM_1_GLOW.blp
THORUM_2.blp
THORUM_2_GLOW.blp
The file has been properly added to the map archive:
Thorum1.mdx
Model
1,569
war3mapimported/Thorum1.mdx
Done, you have imported the file Thorum1.mdx.
Importing LIGHTNING.blp
Now Click the "Import File" Button:
Next select 'LIGHTNING.blp' in the folder which you extracted from the zip archive:
Thorim with weapon
Thorum1.mdx
mace_1h_ulduarraid_d_01_dark.blp
MACE_1H_ULDUARRAID_D_01_GLOW.blp
THORUM_1.blp
THORUM_1_GLOW.blp
THORUM_2.blp
THORUM_2_GLOW.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Thorum1.mdx
Model
1,569
war3mapimported/Thorum1.mdx
LIGHTNING.blp
Image / Texture
255
war3mapimported/LIGHTNING.blp
Double-click the file LIGHTNING.blp:
LIGHTNING.blp
Image / Texture
255
war3mapimported/LIGHTNING.blp
Tick the box "Use Custom Path" and type in the correct path:
LIGHTNING.blp
Image / Texture
255
LIGHTNING.BLP
The file has been properly added to the map archive:
Thorum1.mdx
Model
1,569
war3mapimported/Thorum1.mdx
LIGHTNING.blp
Image / Texture
255
LIGHTNING.BLP
Done, you have imported the file LIGHTNING.blp.
Importing mace_1h_ulduarraid_d_01_dark.blp
Now Click the "Import File" Button:
Next select 'mace_1h_ulduarraid_d_01_dark.blp' in the folder which you extracted from the zip archive:
Thorim with weapon
Thorum1.mdx
LIGHTNING.blp
mace_1h_ulduarraid_d_01_dark.blp
MACE_1H_ULDUARRAID_D_01_GLOW.blp
THORUM_1.blp
THORUM_1_GLOW.blp
THORUM_2.blp
THORUM_2_GLOW.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Thorum1.mdx
Model
1,569
war3mapimported/Thorum1.mdx
LIGHTNING.blp
Image / Texture
255
LIGHTNING.BLP
mace_1h_ulduarraid_d_01_dark.blp
Image / Texture
257
war3mapimported/mace_1h_ulduarraid_d_01_dark.blp
Double-click the file mace_1h_ulduarraid_d_01_dark.blp:
mace_1h_ulduarraid_d_01_dark.blp
Image / Texture
257
war3mapimported/mace_1h_ulduarraid_d_01_dark.blp
Tick the box "Use Custom Path" and type in the correct path:
mace_1h_ulduarraid_d_01_dark.blp
Image / Texture
257
mace_1h_ulduarraid_d_01_dark.blp
The file has been properly added to the map archive:
Thorum1.mdx
Model
1,569
war3mapimported/Thorum1.mdx
LIGHTNING.blp
Image / Texture
255
LIGHTNING.BLP
mace_1h_ulduarraid_d_01_dark.blp
Image / Texture
257
mace_1h_ulduarraid_d_01_dark.blp
Done, you have imported the file mace_1h_ulduarraid_d_01_dark.blp.
Importing MACE_1H_ULDUARRAID_D_01_GLOW.blp
Now Click the "Import File" Button:
Next select 'MACE_1H_ULDUARRAID_D_01_GLOW.blp' in the folder which you extracted from the zip archive:
Thorim with weapon
Thorum1.mdx
LIGHTNING.blp
mace_1h_ulduarraid_d_01_dark.blp
MACE_1H_ULDUARRAID_D_01_GLOW.blp
THORUM_1.blp
THORUM_1_GLOW.blp
THORUM_2.blp
THORUM_2_GLOW.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Thorum1.mdx
Model
1,569
war3mapimported/Thorum1.mdx
LIGHTNING.blp
Image / Texture
255
LIGHTNING.BLP
mace_1h_ulduarraid_d_01_dark.blp
Image / Texture
257
mace_1h_ulduarraid_d_01_dark.blp
MACE_1H_ULDUARRAID_D_01_GLOW.blp
Image / Texture
20
war3mapimported/MACE_1H_ULDUARRAID_D_01_GLOW.blp
Double-click the file MACE_1H_ULDUARRAID_D_01_GLOW.blp:
MACE_1H_ULDUARRAID_D_01_GLOW.blp
Image / Texture
20
war3mapimported/MACE_1H_ULDUARRAID_D_01_GLOW.blp
Tick the box "Use Custom Path" and type in the correct path:
MACE_1H_ULDUARRAID_D_01_GLOW.blp
Image / Texture
20
MACE_1H_ULDUARRAID_D_01_GLOW.BLP
The file has been properly added to the map archive:
Thorum1.mdx
Model
1,569
war3mapimported/Thorum1.mdx
LIGHTNING.blp
Image / Texture
255
LIGHTNING.BLP
mace_1h_ulduarraid_d_01_dark.blp
Image / Texture
257
mace_1h_ulduarraid_d_01_dark.blp
MACE_1H_ULDUARRAID_D_01_GLOW.blp
Image / Texture
20
MACE_1H_ULDUARRAID_D_01_GLOW.BLP
Done, you have imported the file MACE_1H_ULDUARRAID_D_01_GLOW.blp.
Importing THORUM_1.blp
Now Click the "Import File" Button:
Next select 'THORUM_1.blp' in the folder which you extracted from the zip archive:
Thorim with weapon
Thorum1.mdx
LIGHTNING.blp
mace_1h_ulduarraid_d_01_dark.blp
MACE_1H_ULDUARRAID_D_01_GLOW.blp
THORUM_1_GLOW.blp
THORUM_2.blp
THORUM_2_GLOW.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Thorum1.mdx
Model
1,569
war3mapimported/Thorum1.mdx
LIGHTNING.blp
Image / Texture
255
LIGHTNING.BLP
mace_1h_ulduarraid_d_01_dark.blp
Image / Texture
257
mace_1h_ulduarraid_d_01_dark.blp
MACE_1H_ULDUARRAID_D_01_GLOW.blp
Image / Texture
20
MACE_1H_ULDUARRAID_D_01_GLOW.BLP
THORUM_1.blp
Image / Texture
970
war3mapimported/THORUM_1.blp
Double-click the file THORUM_1.blp:
THORUM_1.blp
Image / Texture
970
war3mapimported/THORUM_1.blp
Tick the box "Use Custom Path" and type in the correct path:
THORUM_1.blp
Image / Texture
970
THORUM_1.BLP
The file has been properly added to the map archive:
Thorum1.mdx
Model
1,569
war3mapimported/Thorum1.mdx
LIGHTNING.blp
Image / Texture
255
LIGHTNING.BLP
mace_1h_ulduarraid_d_01_dark.blp
Image / Texture
257
mace_1h_ulduarraid_d_01_dark.blp
MACE_1H_ULDUARRAID_D_01_GLOW.blp
Image / Texture
20
MACE_1H_ULDUARRAID_D_01_GLOW.BLP
THORUM_1.blp
Image / Texture
970
THORUM_1.BLP
Done, you have imported the file THORUM_1.blp.
Importing THORUM_1_GLOW.blp
Now Click the "Import File" Button:
Next select 'THORUM_1_GLOW.blp' in the folder which you extracted from the zip archive:
Thorim with weapon
Thorum1.mdx
LIGHTNING.blp
mace_1h_ulduarraid_d_01_dark.blp
MACE_1H_ULDUARRAID_D_01_GLOW.blp
THORUM_1.blp
THORUM_2.blp
THORUM_2_GLOW.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Thorum1.mdx
Model
1,569
war3mapimported/Thorum1.mdx
LIGHTNING.blp
Image / Texture
255
LIGHTNING.BLP
mace_1h_ulduarraid_d_01_dark.blp
Image / Texture
257
mace_1h_ulduarraid_d_01_dark.blp
MACE_1H_ULDUARRAID_D_01_GLOW.blp
Image / Texture
20
MACE_1H_ULDUARRAID_D_01_GLOW.BLP
THORUM_1.blp
Image / Texture
970
THORUM_1.BLP
THORUM_1_GLOW.blp
Image / Texture
4
war3mapimported/THORUM_1_GLOW.blp
Double-click the file THORUM_1_GLOW.blp:
THORUM_1_GLOW.blp
Image / Texture
4
war3mapimported/THORUM_1_GLOW.blp
Tick the box "Use Custom Path" and type in the correct path:
THORUM_1_GLOW.blp
Image / Texture
4
THORUM_1_GLOW.BLP
The file has been properly added to the map archive:
Thorum1.mdx
Model
1,569
war3mapimported/Thorum1.mdx
LIGHTNING.blp
Image / Texture
255
LIGHTNING.BLP
mace_1h_ulduarraid_d_01_dark.blp
Image / Texture
257
mace_1h_ulduarraid_d_01_dark.blp
MACE_1H_ULDUARRAID_D_01_GLOW.blp
Image / Texture
20
MACE_1H_ULDUARRAID_D_01_GLOW.BLP
THORUM_1.blp
Image / Texture
970
THORUM_1.BLP
THORUM_1_GLOW.blp
Image / Texture
4
THORUM_1_GLOW.BLP
Done, you have imported the file THORUM_1_GLOW.blp.
Importing THORUM_2.blp
Now Click the "Import File" Button:
Next select 'THORUM_2.blp' in the folder which you extracted from the zip archive:
Thorim with weapon
Thorum1.mdx
LIGHTNING.blp
mace_1h_ulduarraid_d_01_dark.blp
MACE_1H_ULDUARRAID_D_01_GLOW.blp
THORUM_1.blp
THORUM_1_GLOW.blp
THORUM_2_GLOW.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Thorum1.mdx
Model
1,569
war3mapimported/Thorum1.mdx
LIGHTNING.blp
Image / Texture
255
LIGHTNING.BLP
mace_1h_ulduarraid_d_01_dark.blp
Image / Texture
257
mace_1h_ulduarraid_d_01_dark.blp
MACE_1H_ULDUARRAID_D_01_GLOW.blp
Image / Texture
20
MACE_1H_ULDUARRAID_D_01_GLOW.BLP
THORUM_1.blp
Image / Texture
970
THORUM_1.BLP
THORUM_1_GLOW.blp
Image / Texture
4
THORUM_1_GLOW.BLP
THORUM_2.blp
Image / Texture
924
war3mapimported/THORUM_2.blp
Double-click the file THORUM_2.blp:
THORUM_2.blp
Image / Texture
924
war3mapimported/THORUM_2.blp
Tick the box "Use Custom Path" and type in the correct path:
THORUM_2.blp
Image / Texture
924
THORUM_2.BLP
The file has been properly added to the map archive:
Thorum1.mdx
Model
1,569
war3mapimported/Thorum1.mdx
LIGHTNING.blp
Image / Texture
255
LIGHTNING.BLP
mace_1h_ulduarraid_d_01_dark.blp
Image / Texture
257
mace_1h_ulduarraid_d_01_dark.blp
MACE_1H_ULDUARRAID_D_01_GLOW.blp
Image / Texture
20
MACE_1H_ULDUARRAID_D_01_GLOW.BLP
THORUM_1.blp
Image / Texture
970
THORUM_1.BLP
THORUM_1_GLOW.blp
Image / Texture
4
THORUM_1_GLOW.BLP
THORUM_2.blp
Image / Texture
924
THORUM_2.BLP
Done, you have imported the file THORUM_2.blp.
Importing THORUM_2_GLOW.blp
Now Click the "Import File" Button:
Next select 'THORUM_2_GLOW.blp' in the folder which you extracted from the zip archive:
Thorim with weapon
Thorum1.mdx
LIGHTNING.blp
mace_1h_ulduarraid_d_01_dark.blp
MACE_1H_ULDUARRAID_D_01_GLOW.blp
THORUM_1.blp
THORUM_1_GLOW.blp
THORUM_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Thorum1.mdx
Model
1,569
war3mapimported/Thorum1.mdx
LIGHTNING.blp
Image / Texture
255
LIGHTNING.BLP
mace_1h_ulduarraid_d_01_dark.blp
Image / Texture
257
mace_1h_ulduarraid_d_01_dark.blp
MACE_1H_ULDUARRAID_D_01_GLOW.blp
Image / Texture
20
MACE_1H_ULDUARRAID_D_01_GLOW.BLP
THORUM_1.blp
Image / Texture
970
THORUM_1.BLP
THORUM_1_GLOW.blp
Image / Texture
4
THORUM_1_GLOW.BLP
THORUM_2.blp
Image / Texture
924
THORUM_2.BLP
THORUM_2_GLOW.blp
Image / Texture
5
war3mapimported/THORUM_2_GLOW.blp
Double-click the file THORUM_2_GLOW.blp:
THORUM_2_GLOW.blp
Image / Texture
5
war3mapimported/THORUM_2_GLOW.blp
Tick the box "Use Custom Path" and type in the correct path:
THORUM_2_GLOW.blp
Image / Texture
5
THORUM_2_GLOW.BLP
The file has been properly added to the map archive:
Thorum1.mdx
Model
1,569
war3mapimported/Thorum1.mdx
LIGHTNING.blp
Image / Texture
255
LIGHTNING.BLP
mace_1h_ulduarraid_d_01_dark.blp
Image / Texture
257
mace_1h_ulduarraid_d_01_dark.blp
MACE_1H_ULDUARRAID_D_01_GLOW.blp
Image / Texture
20
MACE_1H_ULDUARRAID_D_01_GLOW.BLP
THORUM_1.blp
Image / Texture
970
THORUM_1.BLP
THORUM_1_GLOW.blp
Image / Texture
4
THORUM_1_GLOW.BLP
THORUM_2.blp
Image / Texture
924
THORUM_2.BLP
THORUM_2_GLOW.blp
Image / Texture
5
THORUM_2_GLOW.BLP
Done, you have imported the file THORUM_2_GLOW.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.