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How to import Thiren Ranger Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Thiren Ranger Portrait of the bundle Thiren Ranger Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Senadene Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Thiren Ranger Portrait
ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
ThirenRangerHD1.dds
ThirenRangerME.dds
ThirenRangerMD1.dds
ThirenRangerME1.dds
ThirenRangerPD1.dds
ThirenRangerMD.dds
ThirenRangerMD2.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ThirenRanger_Portrait.mdx

Now Click the "Import File" Button:

Next select 'ThirenRanger_Portrait.mdx' in the folder which you extracted from the zip archive:

Thiren Ranger Portrait
ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
ThirenRangerHD1.dds
ThirenRangerMD.dds
ThirenRangerMD1.dds
ThirenRangerMD2.dds
ThirenRangerME.dds
ThirenRangerME1.dds
ThirenRangerPD1.dds

The file has been properly added to the map archive:

ThirenRanger_Portrait.mdx
Model
925
war3mapimported/ThirenRanger_Portrait.mdx

Done, you have imported the file ThirenRanger_Portrait.mdx.

Importing ThirenRangerHD.dds

Now Click the "Import File" Button:

Next select 'ThirenRangerHD.dds' in the folder which you extracted from the zip archive:

Thiren Ranger Portrait
ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
ThirenRangerHD1.dds
ThirenRangerMD.dds
ThirenRangerMD1.dds
ThirenRangerMD2.dds
ThirenRangerME.dds
ThirenRangerME1.dds
ThirenRangerPD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ThirenRanger_Portrait.mdx
Model
925
war3mapimported/ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
Image / Texture
341
war3mapimported/ThirenRangerHD.dds

Double-click the file ThirenRangerHD.dds:

ThirenRangerHD.dds
Image / Texture
341
war3mapimported/ThirenRangerHD.dds

Tick the box "Use Custom Path" and type in the correct path:

ThirenRangerHD.dds
Image / Texture
341
ThirenRangerHD.dds

The file has been properly added to the map archive:

ThirenRanger_Portrait.mdx
Model
925
war3mapimported/ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
Image / Texture
341
ThirenRangerHD.dds

Done, you have imported the file ThirenRangerHD.dds.

Importing ThirenRangerHD1.dds

Now Click the "Import File" Button:

Next select 'ThirenRangerHD1.dds' in the folder which you extracted from the zip archive:

Thiren Ranger Portrait
ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
ThirenRangerHD1.dds
ThirenRangerMD.dds
ThirenRangerMD1.dds
ThirenRangerMD2.dds
ThirenRangerME.dds
ThirenRangerME1.dds
ThirenRangerPD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ThirenRanger_Portrait.mdx
Model
925
war3mapimported/ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
Image / Texture
341
ThirenRangerHD.dds
ThirenRangerHD1.dds
Image / Texture
341
war3mapimported/ThirenRangerHD1.dds

Double-click the file ThirenRangerHD1.dds:

ThirenRangerHD1.dds
Image / Texture
341
war3mapimported/ThirenRangerHD1.dds

Tick the box "Use Custom Path" and type in the correct path:

ThirenRangerHD1.dds
Image / Texture
341
ThirenRangerHD1.dds

The file has been properly added to the map archive:

ThirenRanger_Portrait.mdx
Model
925
war3mapimported/ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
Image / Texture
341
ThirenRangerHD.dds
ThirenRangerHD1.dds
Image / Texture
341
ThirenRangerHD1.dds

Done, you have imported the file ThirenRangerHD1.dds.

Importing ThirenRangerMD.dds

Now Click the "Import File" Button:

Next select 'ThirenRangerMD.dds' in the folder which you extracted from the zip archive:

Thiren Ranger Portrait
ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
ThirenRangerHD1.dds
ThirenRangerMD.dds
ThirenRangerMD1.dds
ThirenRangerMD2.dds
ThirenRangerME.dds
ThirenRangerME1.dds
ThirenRangerPD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ThirenRanger_Portrait.mdx
Model
925
war3mapimported/ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
Image / Texture
341
ThirenRangerHD.dds
ThirenRangerHD1.dds
Image / Texture
341
ThirenRangerHD1.dds
ThirenRangerMD.dds
Image / Texture
2,731
war3mapimported/ThirenRangerMD.dds

Double-click the file ThirenRangerMD.dds:

ThirenRangerMD.dds
Image / Texture
2,731
war3mapimported/ThirenRangerMD.dds

Tick the box "Use Custom Path" and type in the correct path:

ThirenRangerMD.dds
Image / Texture
2,731
ThirenRangerMD.dds

The file has been properly added to the map archive:

ThirenRanger_Portrait.mdx
Model
925
war3mapimported/ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
Image / Texture
341
ThirenRangerHD.dds
ThirenRangerHD1.dds
Image / Texture
341
ThirenRangerHD1.dds
ThirenRangerMD.dds
Image / Texture
2,731
ThirenRangerMD.dds

Done, you have imported the file ThirenRangerMD.dds.

Importing ThirenRangerMD1.dds

Now Click the "Import File" Button:

Next select 'ThirenRangerMD1.dds' in the folder which you extracted from the zip archive:

Thiren Ranger Portrait
ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
ThirenRangerHD1.dds
ThirenRangerMD.dds
ThirenRangerMD1.dds
ThirenRangerMD2.dds
ThirenRangerME.dds
ThirenRangerME1.dds
ThirenRangerPD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ThirenRanger_Portrait.mdx
Model
925
war3mapimported/ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
Image / Texture
341
ThirenRangerHD.dds
ThirenRangerHD1.dds
Image / Texture
341
ThirenRangerHD1.dds
ThirenRangerMD.dds
Image / Texture
2,731
ThirenRangerMD.dds
ThirenRangerMD1.dds
Image / Texture
2,731
war3mapimported/ThirenRangerMD1.dds

Double-click the file ThirenRangerMD1.dds:

ThirenRangerMD1.dds
Image / Texture
2,731
war3mapimported/ThirenRangerMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

ThirenRangerMD1.dds
Image / Texture
2,731
ThirenRangerMD1.dds

The file has been properly added to the map archive:

ThirenRanger_Portrait.mdx
Model
925
war3mapimported/ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
Image / Texture
341
ThirenRangerHD.dds
ThirenRangerHD1.dds
Image / Texture
341
ThirenRangerHD1.dds
ThirenRangerMD.dds
Image / Texture
2,731
ThirenRangerMD.dds
ThirenRangerMD1.dds
Image / Texture
2,731
ThirenRangerMD1.dds

Done, you have imported the file ThirenRangerMD1.dds.

Importing ThirenRangerMD2.dds

Now Click the "Import File" Button:

Next select 'ThirenRangerMD2.dds' in the folder which you extracted from the zip archive:

Thiren Ranger Portrait
ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
ThirenRangerHD1.dds
ThirenRangerMD.dds
ThirenRangerMD1.dds
ThirenRangerMD2.dds
ThirenRangerME.dds
ThirenRangerME1.dds
ThirenRangerPD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ThirenRanger_Portrait.mdx
Model
925
war3mapimported/ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
Image / Texture
341
ThirenRangerHD.dds
ThirenRangerHD1.dds
Image / Texture
341
ThirenRangerHD1.dds
ThirenRangerMD.dds
Image / Texture
2,731
ThirenRangerMD.dds
ThirenRangerMD1.dds
Image / Texture
2,731
ThirenRangerMD1.dds
ThirenRangerMD2.dds
Image / Texture
5,461
war3mapimported/ThirenRangerMD2.dds

Double-click the file ThirenRangerMD2.dds:

ThirenRangerMD2.dds
Image / Texture
5,461
war3mapimported/ThirenRangerMD2.dds

Tick the box "Use Custom Path" and type in the correct path:

ThirenRangerMD2.dds
Image / Texture
5,461
ThirenRangerMD2.dds

The file has been properly added to the map archive:

ThirenRanger_Portrait.mdx
Model
925
war3mapimported/ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
Image / Texture
341
ThirenRangerHD.dds
ThirenRangerHD1.dds
Image / Texture
341
ThirenRangerHD1.dds
ThirenRangerMD.dds
Image / Texture
2,731
ThirenRangerMD.dds
ThirenRangerMD1.dds
Image / Texture
2,731
ThirenRangerMD1.dds
ThirenRangerMD2.dds
Image / Texture
5,461
ThirenRangerMD2.dds

Done, you have imported the file ThirenRangerMD2.dds.

Importing ThirenRangerME.dds

Now Click the "Import File" Button:

Next select 'ThirenRangerME.dds' in the folder which you extracted from the zip archive:

Thiren Ranger Portrait
ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
ThirenRangerHD1.dds
ThirenRangerMD.dds
ThirenRangerMD1.dds
ThirenRangerMD2.dds
ThirenRangerME.dds
ThirenRangerME1.dds
ThirenRangerPD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ThirenRanger_Portrait.mdx
Model
925
war3mapimported/ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
Image / Texture
341
ThirenRangerHD.dds
ThirenRangerHD1.dds
Image / Texture
341
ThirenRangerHD1.dds
ThirenRangerMD.dds
Image / Texture
2,731
ThirenRangerMD.dds
ThirenRangerMD1.dds
Image / Texture
2,731
ThirenRangerMD1.dds
ThirenRangerMD2.dds
Image / Texture
5,461
ThirenRangerMD2.dds
ThirenRangerME.dds
Image / Texture
2,731
war3mapimported/ThirenRangerME.dds

Double-click the file ThirenRangerME.dds:

ThirenRangerME.dds
Image / Texture
2,731
war3mapimported/ThirenRangerME.dds

Tick the box "Use Custom Path" and type in the correct path:

ThirenRangerME.dds
Image / Texture
2,731
ThirenRangerME.dds

The file has been properly added to the map archive:

ThirenRanger_Portrait.mdx
Model
925
war3mapimported/ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
Image / Texture
341
ThirenRangerHD.dds
ThirenRangerHD1.dds
Image / Texture
341
ThirenRangerHD1.dds
ThirenRangerMD.dds
Image / Texture
2,731
ThirenRangerMD.dds
ThirenRangerMD1.dds
Image / Texture
2,731
ThirenRangerMD1.dds
ThirenRangerMD2.dds
Image / Texture
5,461
ThirenRangerMD2.dds
ThirenRangerME.dds
Image / Texture
2,731
ThirenRangerME.dds

Done, you have imported the file ThirenRangerME.dds.

Importing ThirenRangerME1.dds

Now Click the "Import File" Button:

Next select 'ThirenRangerME1.dds' in the folder which you extracted from the zip archive:

Thiren Ranger Portrait
ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
ThirenRangerHD1.dds
ThirenRangerMD.dds
ThirenRangerMD1.dds
ThirenRangerMD2.dds
ThirenRangerME.dds
ThirenRangerME1.dds
ThirenRangerPD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ThirenRanger_Portrait.mdx
Model
925
war3mapimported/ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
Image / Texture
341
ThirenRangerHD.dds
ThirenRangerHD1.dds
Image / Texture
341
ThirenRangerHD1.dds
ThirenRangerMD.dds
Image / Texture
2,731
ThirenRangerMD.dds
ThirenRangerMD1.dds
Image / Texture
2,731
ThirenRangerMD1.dds
ThirenRangerMD2.dds
Image / Texture
5,461
ThirenRangerMD2.dds
ThirenRangerME.dds
Image / Texture
2,731
ThirenRangerME.dds
ThirenRangerME1.dds
Image / Texture
2,731
war3mapimported/ThirenRangerME1.dds

Double-click the file ThirenRangerME1.dds:

ThirenRangerME1.dds
Image / Texture
2,731
war3mapimported/ThirenRangerME1.dds

Tick the box "Use Custom Path" and type in the correct path:

ThirenRangerME1.dds
Image / Texture
2,731
ThirenRangerME1.dds

The file has been properly added to the map archive:

ThirenRanger_Portrait.mdx
Model
925
war3mapimported/ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
Image / Texture
341
ThirenRangerHD.dds
ThirenRangerHD1.dds
Image / Texture
341
ThirenRangerHD1.dds
ThirenRangerMD.dds
Image / Texture
2,731
ThirenRangerMD.dds
ThirenRangerMD1.dds
Image / Texture
2,731
ThirenRangerMD1.dds
ThirenRangerMD2.dds
Image / Texture
5,461
ThirenRangerMD2.dds
ThirenRangerME.dds
Image / Texture
2,731
ThirenRangerME.dds
ThirenRangerME1.dds
Image / Texture
2,731
ThirenRangerME1.dds

Done, you have imported the file ThirenRangerME1.dds.

Importing ThirenRangerPD1.dds

Now Click the "Import File" Button:

Next select 'ThirenRangerPD1.dds' in the folder which you extracted from the zip archive:

Thiren Ranger Portrait
ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
ThirenRangerHD1.dds
ThirenRangerMD.dds
ThirenRangerMD1.dds
ThirenRangerMD2.dds
ThirenRangerME.dds
ThirenRangerME1.dds
ThirenRangerPD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ThirenRanger_Portrait.mdx
Model
925
war3mapimported/ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
Image / Texture
341
ThirenRangerHD.dds
ThirenRangerHD1.dds
Image / Texture
341
ThirenRangerHD1.dds
ThirenRangerMD.dds
Image / Texture
2,731
ThirenRangerMD.dds
ThirenRangerMD1.dds
Image / Texture
2,731
ThirenRangerMD1.dds
ThirenRangerMD2.dds
Image / Texture
5,461
ThirenRangerMD2.dds
ThirenRangerME.dds
Image / Texture
2,731
ThirenRangerME.dds
ThirenRangerME1.dds
Image / Texture
2,731
ThirenRangerME1.dds
ThirenRangerPD1.dds
Image / Texture
2,731
war3mapimported/ThirenRangerPD1.dds

Double-click the file ThirenRangerPD1.dds:

ThirenRangerPD1.dds
Image / Texture
2,731
war3mapimported/ThirenRangerPD1.dds

Tick the box "Use Custom Path" and type in the correct path:

ThirenRangerPD1.dds
Image / Texture
2,731
ThirenRangerPD1.dds

The file has been properly added to the map archive:

ThirenRanger_Portrait.mdx
Model
925
war3mapimported/ThirenRanger_Portrait.mdx
ThirenRangerHD.dds
Image / Texture
341
ThirenRangerHD.dds
ThirenRangerHD1.dds
Image / Texture
341
ThirenRangerHD1.dds
ThirenRangerMD.dds
Image / Texture
2,731
ThirenRangerMD.dds
ThirenRangerMD1.dds
Image / Texture
2,731
ThirenRangerMD1.dds
ThirenRangerMD2.dds
Image / Texture
5,461
ThirenRangerMD2.dds
ThirenRangerME.dds
Image / Texture
2,731
ThirenRangerME.dds
ThirenRangerME1.dds
Image / Texture
2,731
ThirenRangerME1.dds
ThirenRangerPD1.dds
Image / Texture
2,731
ThirenRangerPD1.dds

Done, you have imported the file ThirenRangerPD1.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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