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Triggers
Thief Grinder 0.1a.w3x
Variables
HERO
Player 1
Player 2
Player 3
Player 4
THIEF
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Player 1
Events
Unit - Paladin 0000 <gen> Dies
Conditions
Actions
Hero - Instantly revive Paladin 0000 <gen> at (Center of Paladin_Spawn <gen>) , Hide revival graphics
Player 2
Events
Unit - Paladin 0003 <gen> Dies
Conditions
Actions
Hero - Instantly revive Paladin 0003 <gen> at (Center of Paladin_Spawn <gen>) , Hide revival graphics
Player 3
Events
Unit - Paladin 0114 <gen> Dies
Conditions
Actions
Hero - Instantly revive Paladin 0114 <gen> at (Center of Paladin_Spawn <gen>) , Hide revival graphics
Player 4
Events
Unit - Paladin 0113 <gen> Dies
Conditions
Actions
Hero - Instantly revive Paladin 0113 <gen> at (Center of Paladin_Spawn <gen>) , Hide revival graphics
THIEF
Events
Unit - Banditlord 0552 <gen> Dies
Time - Elapsed game time is 15.00 seconds
Conditions
(Difficulty level) Equal to Hard
Actions
Hero - Instantly revive Banditlord 0552 <gen> at (Center of THIEF <gen>) , Hide revival graphics
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