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Triggers
thife and cop.w3x
Variables
Initialization
Melee Initialization
villager
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 2 Copy
Untitled Trigger 001 Copy 2 Copy 2
Untitled Trigger 001 Copy 2 Copy 3
hiden place
Untitled Trigger 017
Untitled Trigger 003
Untitled Trigger 015 Copy Copy 10
Untitled Trigger 015 Copy Copy 11
escape
Untitled Trigger 002
Jail
Untitled Trigger 004
Untitled Trigger 018
Untitled Trigger 004 Copy
Untitled Trigger 004 Copy 2
Untitled Trigger 004 Copy 3
kyrkan
Untitled Trigger 005
skeleton
Untitled Trigger 006
telle heaven/hell
Untitled Trigger 007
Untitled Trigger 007 Copy
police house
Untitled Trigger 008
Untitled Trigger 003 Copy
Untitled Trigger 003 Copy 2
Untitled Trigger 003 Copy 3
Untitled Trigger 003 Copy 4
Untitled Trigger 008 Copy
palace
Untitled Trigger 009
Untitled Trigger 009 Copy
rock house
Untitled Trigger 010
Untitled Trigger 010 Copy
stop the thief
Untitled Trigger 011
hell shade
Untitled Trigger 012
sea house
Untitled Trigger 013
Untitled Trigger 010 Copy 2
wooden place
Untitled Trigger 014
Untitled Trigger 014 Copy
hidden teleports
Untitled Trigger 015
Untitled Trigger 015 Copy
Untitled Trigger 015 Copy Copy
Untitled Trigger 016
Untitled Trigger 016 Copy
Untitled Trigger 016 Copy 2
Untitled Trigger 016 Copy 3
bar
Untitled Trigger 015 Copy Copy 2
Untitled Trigger 015 Copy Copy 3
Untitled Trigger 015 Copy Copy 4
Untitled Trigger 015 Copy Copy 5
Untitled Trigger 015 Copy Copy 6
Untitled Trigger 015 Copy Copy 7
farm
Untitled Trigger 015 Copy Copy 8
Untitled Trigger 015 Copy Copy 9
cpos win
Untitled Trigger 019
Untitled Trigger 019 Copy
Untitled Trigger 019 Copy 2
Untitled Trigger 019 Copy 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Untitled Trigger 001
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Child
Actions
Wait 2.00 game-time seconds
Unit - Create 1 . Child for Neutral Passive at (Random point in rich_part_of_the_city <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Child (2)
Actions
Wait 2.00 game-time seconds
Unit - Create 1 . Child (2) for Neutral Passive at (Random point in Region_064 <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 2
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male 2)
Actions
Wait 2.00 game-time seconds
Unit - Create 1 . Villager (Male 2) for Neutral Passive at (Random point in rich_part_of_the_city <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 2 Copy
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male)
Actions
Wait 2.00 game-time seconds
Unit - Create 1 . Villager (Male) for Neutral Passive at (Random point in Region_064 <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 2 Copy 2
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Female)
Actions
Wait 2.00 game-time seconds
Unit - Create 1 . Villager (Female) for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Untitled Trigger 001 Copy 2 Copy 3
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Female)
Actions
Wait 2.00 game-time seconds
Unit - Create 1 . High Elf (Female) for Neutral Passive at (Random point in rich_part_of_the_city <gen>) facing Default building facing degrees
Untitled Trigger 017
Events
Unit - A unit enters hiden_place_enter <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Neutral Passive
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Explode (Triggering unit) .
Untitled Trigger 003
Events
Unit - Thief 0000 <gen> Dies
Conditions
Actions
Hero - Instantly revive Thief 0000 <gen> at (Center of hiden_place_enter <gen>) , Show revival graphics
Untitled Trigger 015 Copy Copy 10
Events
Unit - A unit enters Region_062 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Move (Triggering unit) instantly to (Center of hiden_place_enter <gen>)
Untitled Trigger 015 Copy Copy 11
Events
Unit - A unit enters North_West_hidden <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_063 <gen>)
Untitled Trigger 002
Events
Unit - A unit enters escape_ship <gen>
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 004
Events
Unit - Cop 0026 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Ensnare
Actions
Unit - Move (Target unit of ability being cast) instantly to (Center of Jail <gen>)
Untitled Trigger 018
Events
Unit - A unit enters Jail <gen>
Conditions
Actions
Wait 120.00 game-time seconds
Unit - Move (Triggering unit) instantly to (Center of hiden_place_enter <gen>)
Untitled Trigger 004 Copy
Events
Unit - Cop 0063 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Ensnare
Actions
Unit - Move (Target unit of ability being cast) instantly to (Center of Jail <gen>)
Wait 120.00 game-time seconds
Unit - Move (Target unit of ability being cast) instantly to (Center of hiden_place_enter <gen>)
Untitled Trigger 004 Copy 2
Events
Unit - Cop 0066 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Ensnare
Actions
Unit - Move (Target unit of ability being cast) instantly to (Center of Jail <gen>)
Wait 120.00 game-time seconds
Unit - Move (Target unit of ability being cast) instantly to (Center of hiden_place_enter <gen>)
Untitled Trigger 004 Copy 3
Events
Unit - Cop 0065 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Ensnare
Actions
Unit - Move (Target unit of ability being cast) instantly to (Center of Jail <gen>)
Wait 120.00 game-time seconds
Unit - Move (Target unit of ability being cast) instantly to (Center of hiden_place_enter <gen>)
Untitled Trigger 005
Events
Unit - High Priest 0042 <gen> Dies
Conditions
Actions
Unit - Move Thief 0000 <gen> instantly to (Center of Jail <gen>)
Wait 300.00 game-time seconds
Unit - Move High Priest 0042 <gen> instantly to (Center of hiden_place_enter <gen>)
Game - Display to (All players) the text: God is angry at u
Untitled Trigger 006
Events
Unit - A unit enters skeleton <gen>
Conditions
(Triggering unit) Equal to Thief 0000 <gen>
Actions
Wait 1.00 game-time seconds
Unit - Create 1 . Greater Dark Minion for Neutral Hostile at (Center of skeleton_kommer_upp <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 007
Events
Unit - A unit enters out_of_hell <gen>
Conditions
Actions
Unit - Move Thief 0000 <gen> instantly to (Center of hell <gen>)
Untitled Trigger 007 Copy
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Unit - Move Thief 0000 <gen> instantly to (Center of Region_017 <gen>)
Untitled Trigger 008
Events
Unit - A unit enters in_police_house <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of in_the_police_house_2 <gen>)
Untitled Trigger 003 Copy
Events
Unit - Cop 0026 <gen> Dies
Conditions
Actions
Hero - Instantly revive Cop 0026 <gen> at (Center of talk_zone <gen>) , Show revival graphics
Untitled Trigger 003 Copy 2
Events
Unit - Cop 0063 <gen> Dies
Conditions
Actions
Hero - Instantly revive Cop 0063 <gen> at (Center of talk_zone <gen>) , Show revival graphics
Untitled Trigger 003 Copy 3
Events
Unit - Cop 0066 <gen> Dies
Conditions
Actions
Hero - Instantly revive Cop 0066 <gen> at (Center of talk_zone <gen>) , Show revival graphics
Untitled Trigger 003 Copy 4
Events
Unit - Cop 0065 <gen> Dies
Conditions
Actions
Hero - Instantly revive Cop 0065 <gen> at (Center of talk_zone <gen>) , Show revival graphics
Untitled Trigger 008 Copy
Events
Unit - A unit enters police_door <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of out_police_house <gen>)
Untitled Trigger 009
Events
Unit - A unit enters palace <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_024 <gen>)
Untitled Trigger 009 Copy
Events
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_023 <gen>)
Untitled Trigger 010
Events
Unit - A unit enters rouck_hous_in <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of inside_rock_hous <gen>)
Untitled Trigger 010 Copy
Events
Unit - A unit enters from_the_rock_house <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of rock_hous_out <gen>)
Untitled Trigger 011
Events
Unit - A unit enters talk_zone <gen>
Conditions
Actions
Floating Text - Create floating text that reads Stop the thief plizzz. he has kill my whife and kids. help me above Villager 0071 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 012
Events
Unit - A unit enters Region_037 <gen>
Conditions
Actions
Unit - Create 1 . Shade for Player 5 (Yellow) at (Center of shade <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 013
Events
Unit - A unit enters sea_house <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_040 <gen>)
Untitled Trigger 010 Copy 2
Events
Unit - A unit enters out_of_sea_house <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of sea_wood_hous_put <gen>)
Untitled Trigger 014
Events
Unit - A unit enters wood_hous_in <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of wooden_place_in <gen>)
Untitled Trigger 014 Copy
Events
Unit - A unit enters wood_place_out <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of sea_wood_hous_put <gen>)
Untitled Trigger 015
Events
Unit - A unit enters South_East <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_042 <gen>)
Untitled Trigger 015 Copy
Events
Unit - A unit enters North_East_hidden <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_044 <gen>)
Untitled Trigger 015 Copy Copy
Events
Unit - A unit enters South_West <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_046 <gen>)
Untitled Trigger 016
Events
Unit - A unit enters hiden_place <gen>
Conditions
Actions
Floating Text - Create floating text that reads Bar at (Center of South_West <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 016 Copy
Events
Unit - A unit enters hiden_place <gen>
Conditions
Actions
Floating Text - Create floating text that reads bleu houses at (Center of South_East <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 016 Copy 2
Events
Unit - A unit enters hiden_place <gen>
Conditions
Actions
Floating Text - Create floating text that reads Poor house at (Center of North_West_hidden <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 016 Copy 3
Events
Unit - A unit enters hiden_place <gen>
Conditions
Actions
Floating Text - Create floating text that reads rich house at (Center of North_East_hidden <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 015 Copy Copy 2
Events
Unit - A unit enters go_in_to_the_bar <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_049 <gen>)
Untitled Trigger 015 Copy Copy 3
Events
Unit - A unit enters Region_056 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of outside_bar <gen>)
Untitled Trigger 015 Copy Copy 4
Events
Unit - A unit enters Region_050 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_053 <gen>)
Untitled Trigger 015 Copy Copy 5
Events
Unit - A unit enters Region_051 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_057 <gen>)
Untitled Trigger 015 Copy Copy 6
Events
Unit - A unit enters Region_052 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_054 <gen>)
Untitled Trigger 015 Copy Copy 7
Events
Unit - A unit enters Region_055 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_053 <gen>)
Untitled Trigger 015 Copy Copy 8
Events
Unit - A unit enters Region_060 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_058 <gen>)
Untitled Trigger 015 Copy Copy 9
Events
Unit - A unit enters Region_059 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_061 <gen>)
Untitled Trigger 019
Events
Conditions
Actions
Wait 1200.00 game-time seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 019 Copy
Events
Conditions
Actions
Wait 1200.00 game-time seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Untitled Trigger 019 Copy 2
Events
Conditions
Actions
Wait 1200.00 game-time seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Untitled Trigger 019 Copy 3
Events
Conditions
Actions
Wait 1200.00 game-time seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
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