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Triggers
The Watcher II The Journey.w3x
Variables
Map Initialization
Cinematic Effects
Initialization
Sky And Time
Tainthar Region triggers
Tainthar move 1
Tainthar move 2
Cinematic Part 001
Part 1 Start
Bridge
Cinematic Part 002
Part 002 StartMid
Part 002 StartMid Camera
Cinematic Part 003
Part 003 Middle
Part 003 Middle Camera
Cinematic Part 004
Part 004 Middle Camera
Part 004 Middle
Cinematic Part 005
Part 005 Middle Camera
Part 005 Middle
Part 005 MiddleMid
Part 005 MiddleEnd
Cinematic Part 006
Part 006 End Camera
Part 006 End
Cinematic Part 007
Part 007 End Camera
Part 007 End
Cinematic Part 008
Part 008 End Camera
Part 008 End
End Part
Part001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Lighning_001
lightning
No
Lighning_002
lightning
No
Lighning_003
lightning
No
Lighning_004
lightning
No
Lighning_005
lightning
No
Lighning_006
lightning
No
Cinematic Effects
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.05 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Sound - Stop music Immediately
Sound - Clear the music list
Sound - Set Music to 100 %
Sound - Set Fire Sounds to 75.00 %
Sound - Set Combat Sounds to 75.00 %
Sound - Set Animation and Spell Sounds to 75.00 %
Sound - Set Ambient Sounds to 100.00 %
Trigger - Run Part_1_Start <gen> (ignoring conditions)
Wait 0.01 seconds
Sound - Play Terra <gen> , skipping the first 8.00 seconds and fading in over 3.00 seconds
Sound - Set music volume to 100 %
Sky And Time
Events
Map initialization
Conditions
Actions
Environment - Set sky to Generic Sky
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Light)
Game - Set the time of day to 7.00
Game - Set time of day speed to 5.00 % of the default speed
Tainthar move 1
Events
Unit - A unit enters Move_Tainthar_003 <gen>
Conditions
(Triggering unit) Equal to Blademaster 0000 <gen>
Actions
Unit - Order Blademaster 0000 <gen> to Move To . (Center of Move_Tainthar_004 <gen>)
Tainthar move 2
Events
Unit - A unit enters Move_Tainthar_004 <gen>
Conditions
(Triggering unit) Equal to Blademaster 0000 <gen>
Actions
Unit - Order Blademaster 0000 <gen> to Move To . (Center of Move_Tainthar_005 <gen>)
Trigger - Run Bridge <gen> (ignoring conditions)
Part 1 Start
Events
Conditions
Actions
Camera - . Apply . gg_cam_001 for Player 1 (Red) over 0.00 seconds
Unit - Order Blademaster 0000 <gen> to Move To . (Center of Move_Tainthar_002 <gen>)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_002 for Player 1 (Red) over 7.00 seconds
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Tainthar : Play No sound and display Damn... the fog is too thick, which way now... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_003 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Tainthar : Play No sound and display Do i go right . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_004 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Tainthar : Play No sound and display or left... . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_002 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Tainthar : Play No sound and display Damn.. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Blademaster 0000 <gen> to Move To . (Center of Move_Tainthar_003 <gen>)
Camera - . Apply . gg_cam_004 for Player 1 (Red) over 5.00 seconds
Bridge
Events
Conditions
Actions
Trigger - Run Part_002_StartMid <gen> (ignoring conditions)
Trigger - Run Part_002_StartMid_Camera <gen> (ignoring conditions)
Part 002 StartMid
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Tainthar : Play No sound and display This was the right way to go, but the bridge... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Tainthar : Play No sound and display I'm going to have to turn around and go the other way... . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Trigger - Turn off Tainthar_move_2 <gen>
Trigger - Turn off Tainthar_move_1 <gen>
Unit - Order Blademaster 0000 <gen> to Move To . (Center of Move_Tainthar_003 <gen>)
Part 002 StartMid Camera
Events
Conditions
Actions
Camera - . Apply . gg_cam_005 for Player 1 (Red) over 5.00 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_006 for Player 1 (Red) over 5.00 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_007 for Player 1 (Red) over 5.00 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_008 for Player 1 (Red) over 5.00 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_009 for Player 1 (Red) over 5.00 seconds
Wait 4.50 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Trigger - Run Part_003_Middle <gen> (ignoring conditions)
Trigger - Run Part_003_Middle_Camera <gen> (ignoring conditions)
Part 003 Middle
Events
Conditions
Actions
Sound - Stop music After fading
Sound - Play Main Screen .
Cinematic - Send transmission to (All players) from Acolyte 0014 <gen> named Mile : Play No sound and display Ahhh... our most favored guest has arrived . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0014 <gen> named Mile : Play No sound and display Hahaha...I shall inform Anubis himself . Modify duration: Add 0 seconds and Wait
Animation - Play Kel'Thuzad 0015 <gen> 's stand channel animation
Animation - Change Kel'Thuzad 0015 <gen> 's animation speed to 20.00 % of its original speed
Animation - Play Kel'Thuzad 0016 <gen> 's stand channel animation
Animation - Change Kel'Thuzad 0016 <gen> 's animation speed to 20.00 % of its original speed
Cinematic - Send transmission to (All players) from Acolyte 0014 <gen> named Mile : Play No sound and display hahahaha . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.30 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 5.00 seconds
Unit - Order Acolyte 0098 <gen> to Move To . (Center of Region_021 <gen>)
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0098 <gen> named Mile : Play No sound and display Lord... He has arrived... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0091 <gen> named Anubis : Play No sound and display Excellent... tell me when he is at Millhand Mountain . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0098 <gen> named Mile : Play No sound and display Of course my lord, I shall... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0091 <gen> named Anubis : Play No sound and display Oh and mile... send out the wraith. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0098 <gen> named Mile : Play No sound and display Yes my lord. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.30 seconds
Trigger - Run Part_004_Middle_Camera <gen> (ignoring conditions)
Part 003 Middle Camera
Events
Conditions
Actions
Camera - . Apply . gg_cam_010 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_011 for Player 1 (Red) over 50.00 seconds
Wait 50.00 seconds
Part 004 Middle Camera
Events
Conditions
Actions
Camera - . Apply . gg_cam_012 for Player 1 (Red) over 0 seconds
Unit - Order Blademaster 0001 <gen> to Move To . (Center of Move_Tainthar_006 <gen>)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_013 for Player 1 (Red) over 12.50 seconds
Part 004 Middle
Events
Unit - A unit enters Move_Tainthar_006 <gen>
Conditions
(Triggering unit) Equal to Blademaster 0001 <gen>
Actions
Unit - Order Blademaster 0001 <gen> to Stop .
Sound - Set Music to 0.00 %
Lightning - Create a Drain Mana lightning effect from source (Position of Dummy 0090 <gen>) to target (Position of Dummy 0089 <gen>)
Set Variable Set Lighning_001 = (Last created lightning effect)
Lightning - Create a Drain Mana lightning effect from source (Position of Dummy 0088 <gen>) to target (Position of Dummy 0090 <gen>)
Set Variable Set Lighning_002 = (Last created lightning effect)
Lightning - Create a Drain Life lightning effect from source (Position of Dummy 0089 <gen>) to target (Position of Dummy 0090 <gen>)
Set Variable Set Lighning_003 = (Last created lightning effect)
Lightning - Create a Drain Life lightning effect from source (Position of Dummy 0088 <gen>) to target (Position of Dummy 0090 <gen>)
Set Variable Set Lighning_004 = (Last created lightning effect)
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of Dummy 0089 <gen>) to target (Position of Dummy 0090 <gen>)
Set Variable Set Lighning_005 = (Last created lightning effect)
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of Dummy 0088 <gen>) to target (Position of Dummy 0090 <gen>)
Set Variable Set Lighning_006 = (Last created lightning effect)
Sound - Play LightningShieldTarget <gen> at 100 % volume, attached to Blademaster 0001 <gen>
Sound - Play LightningBolt01 <gen> at 100 % volume, attached to Blademaster 0001 <gen>
Sound - Play LightningBolt <gen> at 100 % volume, attached to Blademaster 0001 <gen>
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 50.00 % transparency
Camera - . Apply . gg_cam_014 for Player 1 (Red) over 0 seconds
Animation - Change Blademaster 0001 <gen> 's animation speed to 35.00 % of its original speed
Animation - Play Blademaster 0001 <gen> 's death animation
Wait 4.75 seconds
Animation - Change Blademaster 0001 <gen> 's animation speed to 0.10 % of its original speed
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 50.00 % transparency
Cinematic - Fade out over 0.50 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 50.00 % transparency
Sound - Set Music to 0.00 %
Sound - Set Fire Sounds to 0.00 %
Sound - Set Combat Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 100.00 %
Sound - Set Ambient Sounds to 0.00 %
Sound - Play heartbeat <gen>
Sound - Set volume of heartbeat <gen> to 100 %
Wait 4.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Part_005_Middle_Camera <gen> (checking conditions)
Part 005 Middle Camera
Events
Conditions
Actions
Camera - . Apply . gg_cam_015 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 2 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 25.50 % transparency
Trigger - Run Part_005_Middle <gen> (ignoring conditions)
Part 005 Middle
Events
Conditions
Actions
Lightning - Destroy Lighning_001
Lightning - Destroy Lighning_002
Lightning - Destroy Lighning_003
Lightning - Destroy Lighning_004
Lightning - Destroy Lighning_005
Lightning - Destroy Lighning_006
Sound - Play heartbeat <gen>
Sound - Set volume of heartbeat <gen> to 100 %
Environment - Remove (Last created weather effect)
Environment - Set sky to Felwood Sky
Game - Set the time of day to 1.00
Game - Set time of day speed to 0.01 % of the default speed
Wait 3.00 seconds
Unit - Make Gar'thok 0017 <gen> face Drak'thul 0018 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Gar'thok 0017 <gen> named Tainthar : Play No sound and display Please dad! Stop, don't do it! . Modify duration: Add 0 seconds and Wait
Unit - Make Drak'thul 0018 <gen> face Gar'thok 0017 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Drak'thul 0018 <gen> named Houvnen : Play No sound and display Why son? If we open this gate... we get power to the eye! . Modify duration: Add 0 seconds and Wait
Unit - Make Drak'thul 0018 <gen> face 7.18 over 0.25 seconds
Cinematic - Send transmission to (All players) from Gar'thok 0017 <gen> named Tainthar : Play No sound and display Who cares about the eye! Dad, don't! . Modify duration: Add 0 seconds and Wait
Animation - Play Drak'thul 0018 <gen> 's stand channel animation
Cinematic - Send transmission to (All players) from Gar'thok 0017 <gen> named Tainthar : Play No sound and display Dad! . Modify duration: Add 0 seconds and Wait
Unit - Order Gar'thok 0017 <gen> to Move To . (Center of Move_Tainthar_007 <gen>)
Sound - Play heartbeat <gen>
Sound - Set volume of heartbeat <gen> to 100 %
Part 005 MiddleMid
Events
Unit - A unit enters Move_Tainthar_007 <gen>
Conditions
(Triggering unit) Equal to Gar'thok 0017 <gen>
Actions
Special Effect - Create a special effect at (Random point in Effect_001 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in Effect_001 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in Effect_001 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.05 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
Special Effect - Create a special effect at (Random point in Effect_001 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in Effect_001 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in Effect_001 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Environment - Create a 4 second Depression ripple deformation at (Random point in Effect_001 <gen>) with starting radius 1024 , ending radius 1024 , and depth 64 , using 1 second ripples spaced 512 apart
Wait 0.05 seconds
Unit - Kill Gar'thok 0017 <gen>
Animation - Change Gar'thok 0017 <gen> 's animation speed to 50.00 % of its original speed
Special Effect - Create a special effect at (Random point in Effect_001 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in Effect_001 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.05 seconds
Animation - Play Drak'thul 0018 <gen> 's death animation
Animation - Change Drak'thul 0018 <gen> 's animation speed to 50.00 % of its original speed
Environment - Create a 4 second Depression ripple deformation at (Random point in Effect_001 <gen>) with starting radius 1024 , ending radius 1024 , and depth 64 , using 1 second ripples spaced 512 apart
Special Effect - Create a special effect at (Random point in Effect_001 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in Effect_001 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in Effect_001 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in Effect_001 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 0.05 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 5.00 seconds
Sound - Play heartbeat <gen>
Sound - Set volume of heartbeat <gen> to 100 %
Trigger - Run Part_005_MiddleEnd <gen> (ignoring conditions)
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Animation - Change Blademaster 0001 <gen> 's animation speed to 75.00 % of its original speed
Part 005 MiddleEnd
Events
Conditions
Actions
Camera - . Apply . gg_cam_016 for Player 1 (Red) over 0 seconds
Sound - Stop heartbeat <gen> Immediately
Wait 0.10 seconds
Sound - Play heartbeat <gen>
Sound - Set volume of heartbeat <gen> to 100 %
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Acolyte 0014 <gen> named Mile : Play No sound and display Hello Tainthar . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Tainthar : Play No sound and display Where am i... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0014 <gen> named Mile : Play No sound and display You're in the eye Tainthar.... and i have a message for you... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0014 <gen> named Mile : Play No sound and display Leave on your journey and return to your village... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0014 <gen> named Mile : Play No sound and display If you stay on your quest to Millhand Mountain . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0014 <gen> named Mile : Play No sound and display You will be slain! . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Sound - Set Music to 90.00 %
Sound - Set Fire Sounds to 50.00 %
Sound - Set Combat Sounds to 50.00 %
Sound - Set Animation and Spell Sounds to 50.00 %
Sound - Set Ambient Sounds to 50.00 %
Sound - Set volume of heartbeat <gen> to 0.00 %
Sound - Stop heartbeat <gen> Immediately
Game - Set the time of day to 14.00
Game - Set time of day speed to 10.00 % of the default speed
Environment - Set sky to Generic Sky
Wait 4.00 seconds
Camera - . Apply . gg_cam_017 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Tainthar : Play No sound and display What the hell was that...? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Tainthar : Play No sound and display Why are my repressed memories coming back...? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Tainthar : Play No sound and display I think I should send the eagle now.... . Modify duration: Add 0 seconds and Wait
Animation - Change Blademaster 0001 <gen> 's animation speed to 25.00 % of its original speed
Animation - Play Blademaster 0001 <gen> 's stand 4 animation
Unit - Create 1 . Owl Scout (Level 1) for Player 1 (Red) at (Position of Blademaster 0001 <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's walk animation
Unit - Order (Last created unit) to Move To . (Center of Wraith_Move_001 <gen>)
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Tainthar : Play No sound and display Who knows what is waiting at Millhand Mountain.... . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Trigger - Run Part_006_End <gen> (ignoring conditions)
Trigger - Run Part_006_End_Camera <gen> (ignoring conditions)
Part 006 End Camera
Events
Conditions
Actions
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_018 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_019 for Player 1 (Red) over 10.00 seconds
Wait 9.50 seconds
Camera - . Apply . gg_cam_020 for Player 1 (Red) over 10.00 seconds
Wait 9.50 seconds
Camera - . Apply . gg_cam_021 for Player 1 (Red) over 20.00 seconds
Part 006 End
Events
Conditions
Actions
Environment - Set sky to Generic Sky
Environment - Set fog to style Linear , z-start 500.00 , z-end 2500.00 , density 0.75 and color ( 35.00 %, 35.00 %, 35.00 %)
Sound - Play Heroic Victory .
Game - Set the time of day to 1.00
Game - Set time of day speed to 0.01 % of the default speed
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Shaman 0020 <gen> named Shaman Karr : Play No sound and display We have received word from master Tainthar . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Shaman 0020 <gen> named Shaman Karr : Play No sound and display He is nearing arrival at Mount Millhand . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Shaman 0020 <gen> named Shaman Karr : Play No sound and display He is having a.... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Shaman 0020 <gen> named Shaman Karr : Play No sound and display Strange effect from the Forest he has encountered . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Shaman 0020 <gen> named Shaman Karr : Play No sound and display Repressed memories of his are coming back . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Shaman 0020 <gen> named Shaman Karr : Play No sound and display I am commanding us now to journey to Millhand Mountain . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Shaman 0020 <gen> named Shaman Karr : Play No sound and display And there we shall help in the fight... Against the false god Anubis!! . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in Mad_Effects <gen>) and do (Play (Picked unit)'s spell animation)
Wait 4.00 seconds
Trigger - Run Part_007_End <gen> (ignoring conditions)
Part 007 End Camera
Events
Conditions
Actions
Camera - . Apply . gg_cam_022 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_023 for Player 1 (Red) over 5.00 seconds
Wait 4.98 seconds
Camera - . Apply . gg_cam_024 for Player 1 (Red) over 10.00 seconds
Wait 6.88 seconds
Camera - . Apply . gg_cam_025 for Player 1 (Red) over 10.00 seconds
Wait 9.50 seconds
Camera - . Apply . gg_cam_026 for Player 1 (Red) over 10.00 seconds
Part 007 End
Events
Conditions
Actions
Sound - Play Comradeship .
Trigger - Run Part_007_End_Camera <gen> (ignoring conditions)
Environment - Set sky to Generic Sky
Environment - Set fog to style Linear , z-start 500.00 , z-end 3500.00 , density 0.75 and color ( 35.00 %, 35.00 %, 35.00 %)
Unit - Order Blademaster 0052 <gen> to Move To . (Center of Tainthar_FlashBack_001 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0052 <gen> named Tainthar : Play No sound and display This just seems like a never ending forest... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Sylvanas Windrunner 0053 <gen> named Ghost : Play Ghost_Scream <gen> and display Tainthar... . Modify duration: Add 0.00 seconds and Wait
Unit - Order Blademaster 0052 <gen> to Stop .
Cinematic - Send transmission to (All players) from Blademaster 0052 <gen> named Tainthar : Play No sound and display What was that...? . Modify duration: Add 0 seconds and Wait
Unit - Order Blademaster 0052 <gen> to Move To . (Center of Tainthar_Flashback_002 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0052 <gen> named Tainthar : Play No sound and display Must just be the wind... . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Sylvanas Windrunner 0053 <gen> named Ghost : Play Ghost_Scream <gen> and display Tainthar...!! . Modify duration: Add 0.00 seconds and Wait
Unit - Order Blademaster 0052 <gen> to Stop .
Cinematic - Send transmission to (All players) from Blademaster 0052 <gen> named Tainthar : Play No sound and display That was not wind . Modify duration: Add 0 seconds and Wait
Unit - Order Blademaster 0052 <gen> to Move To . (Center of Tainthar_Flashback_002 <gen>)
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Part_008_End_Camera <gen> (ignoring conditions)
Part 008 End Camera
Events
Conditions
Actions
Wait 4.00 seconds
Camera - . Apply . gg_cam_028 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_029 for Player 1 (Red) over 4.00 seconds
Unit - Order Blademaster 0054 <gen> to Move To . (Center of Move_to_Tainthar <gen>)
Wait 4.00 seconds
Part 008 End
Events
Unit - A unit enters Tainthar_Triggers_Ghost <gen>
Conditions
(Triggering unit) Equal to Blademaster 0054 <gen>
Actions
Unit - Order Blademaster 0054 <gen> to Stop .
Unit - Make Blademaster 0054 <gen> face (Center of Face_001 <gen>) over 0.10 seconds
Animation - Play Blademaster 0054 <gen> 's stand ready animation
Animation - Change Blademaster 0054 <gen> 's animation speed to 10.00 % of its original speed
Cinematic - Send transmission to (All players) from Blademaster 0054 <gen> named Tainthar : Play No sound and display Come out you coward, Show yourself! . Modify duration: Add 0 seconds and Wait
Animation - Lock Blademaster 0054 <gen> 's Head to face Child 0055 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.00 seconds
Animation - Lock Blademaster 0054 <gen> 's Head to face Child 0056 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.00 seconds
Animation - Lock Blademaster 0054 <gen> 's Head to face Child 0055 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.00 seconds
Camera - . Apply . gg_cam_030 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_031 for Player 1 (Red) over 25.00 seconds
Animation - Lock Blademaster 0054 <gen> 's Head to face Child 0056 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Blademaster 0054 <gen> named Tainthar : Play No sound and display Damn... I guess it's nothing.... . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Blademaster 0054 <gen> to Move To . (Center of Move_tainthar <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Part001 <gen> (ignoring conditions)
Part001
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Medivh 0019 <gen> named The Prophet : Play No sound and display What will await Tainthar at Millhand Mountain.... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0019 <gen> named The Prophet : Play No sound and display Watch "The Watcher III" to find out... . Modify duration: Add 0 seconds and Wait
Game - Save game as EndGamez.w3z (Unexpected type: 'anyfile') and change level to Maps\EndGame.w3x (Unexpected type: 'anyfile') ( Skip scores)
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