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Triggers
The Watcher I The Beginning.w3x
Variables
Initialization
Sounds
Sky And Time
Camera
Camera Movement
Character Moves
Move Character
Trigger Areas
Trigger Area 1
Trigger Area 2
Trigger Area 3
Trigger Area 4
Trigger Area 5
Area 5 Animations
Enter 5
Enter 5 Thunder
Units Animations
Catapults
Grunts
Peons
Patrol
Practise
Practise 2
Talking
Prophet Talking
Prophet Talking part 2
Cinematic Part 2
Cinematic
Face Tainthar
Cheer Tainthar
Move areas Tainthar
Area 01
Area 02
End Area
Ambient Sounds
Owl
Wind
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Blademaster
unit
No
Unit_Shaman
unit
No
Sounds
Events
Map initialization
Conditions
Actions
Sound - Use the Ashenvale daytime ambient theme
Sky And Time
Events
Map initialization
Conditions
Actions
Environment - Set sky to Fogged Sky
Game - Set the time of day to 0.00
Game - Set time of day speed to 10.00 % of the default speed
Camera Movement
Events
Map initialization
Conditions
Actions
Sound - Stop music Immediately
Sound - Clear the music list
Cinematic - Fade out over 0.05 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Sound - Set music volume to 100 %
Wait 0.05 seconds
Sound - Play Wandering_Flame <gen>
Camera - . Apply . gg_cam_First_Camera for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Second_Camera for Player 1 (Red) over 5.00 seconds
Wait 4.80 seconds
Camera - . Apply . gg_cam_Third_Camera for Player 1 (Red) over 3.00 seconds
Wait 2.80 seconds
Camera - . Apply . gg_cam_Fourth_Camera for Player 1 (Red) over 3.00 seconds
Wait 2.80 seconds
Camera - . Apply . gg_cam_Fith_Camera for Player 1 (Red) over 3.00 seconds
Wait 2.80 seconds
Camera - . Apply . gg_cam_Sixth_Camera for Player 1 (Red) over 3.00 seconds
Wait 2.80 seconds
Camera - . Apply . gg_cam_Seventh_Camera for Player 1 (Red) over 5.00 seconds
Wait 4.80 seconds
Camera - . Apply . gg_cam_Eighth_Camera for Player 1 (Red) over 10.00 seconds
Wait 9.80 seconds
Camera - . Apply . gg_cam_Ninth_Camera for Player 1 (Red) over 10.00 seconds
Wait 9.80 seconds
Camera - . Apply . gg_cam_Camera_10_One for Player 1 (Red) over 10.00 seconds
Wait 9.80 seconds
Camera - . Apply . gg_cam_Camera_10_Two for Player 1 (Red) over 10.00 seconds
Wait 2.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_10_Four for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_10_Five for Player 1 (Red) over 10.00 seconds
Sound - Set Ambient Sounds to 100.00 %
Sound - Set Animation and Spell Sounds to 100.00 %
Sound - Set Combat Sounds to 100.00 %
Sound - Set Fire Sounds to 100.00 %
Trigger - Turn on Catapults <gen>
Wait 2.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_10_Six for Player 1 (Red) over 10.00 seconds
Wait 9.80 seconds
Camera - . Apply . gg_cam_Camera_10_Seven for Player 1 (Red) over 10.00 seconds
Wait 9.80 seconds
Camera - . Apply . gg_cam_Camera_10_Eight for Player 1 (Red) over 10.00 seconds
Wait 9.80 seconds
Camera - . Apply . gg_cam_Camera_10_Nine for Player 1 (Red) over 10.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.75 seconds
Sound - Set Ambient Sounds to 75.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Set Combat Sounds to 0.00 %
Sound - Set Fire Sounds to 0.00 %
Trigger - Turn off Catapults <gen>
Wait 4.75 seconds
Camera - . Apply . gg_cam_Camera_20_One for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_20_Four for Player 1 (Red) over 0.00 seconds
Wait 3.50 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 9.50 seconds
Camera - . Apply . gg_cam_Camera_20_Five for Player 1 (Red) over 10.00 seconds
Wait 9.80 seconds
Camera - . Apply . gg_cam_Camera_20_Six for Player 1 (Red) over 10.00 seconds
Wait 7.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Cinematic <gen> (checking conditions)
Move Character
Events
Map initialization
Conditions
Actions
Unit - Order Blademaster 0012 <gen> to Move To . (Center of Hero_Move_1 <gen>)
Trigger Area 1
Events
Unit - A unit enters Hero_Move_1 <gen>
Conditions
(((Triggering unit) is A structure) Equal to False) and ((Triggering unit) Equal to Blademaster 0012 <gen>)
Actions
Unit - Order Blademaster 0012 <gen> to Move To . (Center of Hero_Move_2 <gen>)
Trigger Area 2
Events
Unit - A unit enters Hero_Move_2 <gen>
Conditions
(((Triggering unit) is A structure) Equal to False) and ((Triggering unit) Equal to Blademaster 0012 <gen>)
Actions
Unit - Order Blademaster 0012 <gen> to Move To . (Center of Hero_Move_3 <gen>)
Trigger Area 3
Events
Unit - A unit enters Hero_Move_3 <gen>
Conditions
(((Triggering unit) is A structure) Equal to False) and ((Triggering unit) Equal to Blademaster 0012 <gen>)
Actions
Unit - Order Blademaster 0012 <gen> to Move To . (Center of Hero_Move_4 <gen>)
Trigger Area 4
Events
Unit - A unit enters Hero_Move_4 <gen>
Conditions
(((Triggering unit) is A structure) Equal to False) and ((Triggering unit) Equal to Blademaster 0012 <gen>)
Actions
Wait 2.00 seconds
Unit - Make Blademaster 0012 <gen> face (Center of Hero_Face_01 <gen>) over 1.00 seconds
Wait 2.00 seconds
Unit - Make Blademaster 0012 <gen> face (Center of Hero_Move_5 <gen>) over 1.00 seconds
Wait 2.00 seconds
Unit - Order Blademaster 0012 <gen> to Move To . (Center of Hero_Move_5 <gen>)
Trigger Area 5
Events
Unit - A unit enters Hero_Move_5 <gen>
Conditions
(((Triggering unit) is A structure) Equal to False) and ((Triggering unit) Equal to Blademaster 0012 <gen>)
Actions
Wait 2.00 seconds
Unit - Make Blademaster 0012 <gen> face (Center of Hero_Face_03 <gen>) over 1.00 seconds
Wait 2.00 seconds
Unit - Make Blademaster 0012 <gen> face (Center of Hero_Face_02 <gen>) over 1.00 seconds
Wait 2.00 seconds
Unit - Make Blademaster 0012 <gen> face (Center of Hero_Face_004 <gen>) over 0.50 seconds
Wait 2.00 seconds
Trigger - Turn on Enter_5_Thunder <gen>
Trigger - Turn on Enter_5 <gen>
Enter 5
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Animation - Play Blademaster 0012 <gen> 's stand ready animation
Enter 5 Thunder
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Hero_Move_5 <gen>) using war3mapImported\Great Lightning.mdx
Sound - Play Thunder3 <gen> at 50.00 % volume, attached to Blademaster 0012 <gen>
Catapults
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Catapults_Animations <gen> owned by Player 2 (Blue)) to Attack Ground . (Random point in Attack_Ground_Catapults <gen>)
Grunts
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Attack_Animation_Grunts <gen> owned by Player 2 (Blue)) and do (Play (Picked unit)'s Attack 1 animation)
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in Attack_Animation_Grunts <gen> owned by Player 2 (Blue)) and do (Play (Picked unit)'s Attack 2 animation)
Peons
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Attack_Animation_Peons <gen> owned by Player 2 (Blue)) and do (Play (Picked unit)'s Stand Work Lumber animation)
Patrol
Events
Map initialization
Conditions
Actions
Unit - Order Grunt 0054 <gen> to Patrol To . (Center of Patrol_1 <gen>)
Unit - Order Grunt 0061 <gen> to Patrol To . (Center of Patrol_2 <gen>)
Unit - Order Grunt 0062 <gen> to Patrol To . (Center of Patrol_3 <gen>)
Practise
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Practice_1 <gen> owned by Player 2 (Blue)) and do (Play (Picked unit)'s Attack 1 animation)
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in Practice_1 <gen> owned by Player 2 (Blue)) and do (Play (Picked unit)'s Attack 2 animation)
Practise 2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Animation - Play Fel Orc Grunt 0079 <gen> 's Attack animation
Wait 2.00 seconds
Animation - Play Fel Orc Grunt 0079 <gen> 's Attack animation
Prophet Talking
Events
Map initialization
Conditions
Actions
Wait 0.05 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0037 <gen> named The Prophet : Play No sound and display Once upon a time... in the lost lands of Thaindore. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0037 <gen> named The Prophet : Play No sound and display A Ancient warrior called Tainthar ruled the land. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0037 <gen> named The Prophet : Play No sound and display Everyday he would come to the sacred mountain and pray. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0037 <gen> named The Prophet : Play No sound and display He would pray to the Ancients to protect the land of Thaindore. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0037 <gen> named The Prophet : Play No sound and display If this warrior ever died , the village would fall. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0037 <gen> named The Prophet : Play No sound and display It would fall into the hands... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0037 <gen> named The Prophet : Play No sound and display Of Anubis.... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0037 <gen> named The Prophet : Play No sound and display Tainthar was blessed by the Ancients. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0037 <gen> named The Prophet : Play No sound and display He could only be killed, by another Ancient. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0037 <gen> named The Prophet : Play No sound and display His hope was to destroy Anubis and hopefully protect this sacred village. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0037 <gen> named The Prophet : Play No sound and display Until his last dying breath. . Modify duration: Add 5.00 seconds and Wait
Wait 3.00 seconds
Trigger - Run Prophet_Talking_part_2 <gen> (ignoring conditions)
Prophet Talking part 2
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Medivh 0037 <gen> named The Prophet : Play No sound and display His village was prepared for battle at any moment. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0037 <gen> named The Prophet : Play No sound and display They all knew that their leader would never fail them. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0037 <gen> named The Prophet : Play No sound and display And they all knew that he would never die. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0037 <gen> named The Prophet : Play No sound and display The curse put on this village would be broken someday. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0037 <gen> named The Prophet : Play No sound and display Tainthar was expected much of. . Modify duration: Add 5.00 seconds and Wait
Cinematic
Events
Conditions
Actions
Sound - Stop music Immediately
Sound - Play Heroic Victory .
Trigger - Turn off Enter_5_Thunder <gen>
Trigger - Turn off Enter_5 <gen>
Trigger - Turn off Catapults <gen>
Trigger - Turn off Grunts <gen>
Trigger - Turn off Trigger_Area_5 <gen>
Unit Group - Pick every unit in (Units in Remove_Units_From_Village <gen>) and do (Remove (Picked unit) from the game)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Village_Camera_001 for Player 1 (Red) over 0 seconds
Trigger - Turn off Area_01 <gen>
Trigger - Turn off Area_02 <gen>
Wait 1.00 seconds
Unit - Create 1 . Blademaster for Player 1 (Red) at (Center of Create_Tainthar <gen>) facing Default building facing degrees
Set Variable Set Blademaster = (Last created unit)
Wait 1.00 seconds
Sound - Set music volume to 50.00 %
Unit - Create 1 . Grunt for Player 2 (Blue) at (Center of Orc_Unit_001 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Raider for Player 2 (Blue) at (Center of Orc_Unit_002 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Tauren for Player 2 (Blue) at (Center of Orc_Unit_003 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Grunt for Player 2 (Blue) at (Center of Orc_Unit_004 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Grunt for Player 2 (Blue) at (Center of Orc_Unit_005 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Raider for Player 2 (Blue) at (Center of Orc_Unit_006 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Grunt for Player 2 (Blue) at (Center of Orc_Unit_007 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Raider for Player 2 (Blue) at (Center of Orc_Unit_008 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Tauren for Player 2 (Blue) at (Center of Orc_Unit_009 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Grunt for Player 2 (Blue) at (Center of Orc_Unit_011 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Grunt for Player 2 (Blue) at (Center of Orc_Unit_010 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Raider for Player 2 (Blue) at (Center of Orc_Unit_012 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Grunt for Player 2 (Blue) at (Center of Orc_Unit_014 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Raider for Player 2 (Blue) at (Center of Orc_Unit_015 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Tauren for Player 2 (Blue) at (Center of Orc_Unit_016 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Grunt for Player 2 (Blue) at (Center of Orc_Unit_017 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Grunt for Player 2 (Blue) at (Center of Orc_Unit_018 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Raider for Player 2 (Blue) at (Center of Orc_Unit_019 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Grunt for Player 2 (Blue) at (Center of Orc_Unit_020 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Raider for Player 2 (Blue) at (Center of Orc_Unit_021 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Tauren for Player 2 (Blue) at (Center of Orc_Unit_022 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Grunt for Player 2 (Blue) at (Center of Orc_Unit_023 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Unit - Create 1 . Grunt for Player 2 (Blue) at (Center of Orc_Unit_024 <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Remove_Units_From_Village <gen>) and do (Make (Picked unit) face (Center of Attack_Animation_Grunts <gen>) over 0.10 seconds)
Unit - Create 1 . Shaman for Player 2 (Blue) at (Center of Orc_Unit_025_Hero <gen>) facing (Center X of Attack_Animation_Grunts <gen>) degrees
Set Variable Set Unit_Shaman = (Last created unit)
Wait 1.00 seconds
Unit - Order Blademaster to Move To . (Center of Move_Tainthar_003 <gen>)
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Turn on Face_Tainthar <gen>
Trigger - Turn on Cheer_Tainthar <gen>
Cinematic - Send transmission to (All players) from Blademaster 0012 <gen> named Tainthar : Play No sound and display What is the meaning of this gathering?? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Unit_Shaman named Shaman Karr : Play No sound and display Our savior , we want to aid you in your battles against the false god Anubis! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0012 <gen> named Tainthar : Play No sound and display Have you lost your goddamn minds?? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Village_Camera_002 for Player 1 (Red) over 12.00 seconds
Trigger - Turn off Cheer_Tainthar <gen>
Wait 0.50 seconds
Environment - Create at Remove_Units_From_Village <gen> the weather effect Ashenvale Rain (Heavy)
Cinematic - Send transmission to (All players) from Blademaster 0012 <gen> named Tainthar : Play No sound and display Anubis is a false god with the powers of an Ancient.... . Modify duration: Add 5.00 seconds and Wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0012 <gen> named Tainthar : Play No sound and display He would tear you people apart! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Village_Camera_003 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0012 <gen> named Tainthar : Play No sound and display And i wish not for the deaths of my people. . Modify duration: Add 1.00 seconds and Wait
Unit - Order Blademaster to Move To . (Center of Move_Tainthar_003 <gen>)
Cinematic - Send transmission to (All players) from Unit_Shaman named Shaman Karr : Play No sound and display Tainthar... we are sorry for our missusenence... . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Unit_Shaman named Shaman Karr : Play No sound and display Please forgive us... . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0012 <gen> named Tainthar : Play No sound and display You shall not be punished.. it was a good idea Karr but it won't work. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0012 <gen> named Tainthar : Play No sound and display I am going to make my way towards Millhand mountain to destroy the base there. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0012 <gen> named Tainthar : Play No sound and display On my arrival i shall send an eagle to send back a message on my success. . Modify duration: Add 1.00 seconds and Wait
Unit - Order Blademaster to Move To . (Center of Exit_Village <gen>)
Face Tainthar
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Remove_Units_From_Village <gen> owned by Player 2 (Blue)) and do (Make (Picked unit) face Blademaster over 2.00 seconds)
Cheer Tainthar
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Remove_Units_From_Village <gen> owned by Player 2 (Blue)) and do (Play (Picked unit)'s stand victory animation)
Area 01
Events
Unit - A unit enters Move_Tainthar_001 <gen>
Conditions
(Triggering unit) Equal to Blademaster
Actions
Unit - Order Blademaster to Move To . (Center of Move_Tainthar_002 <gen>)
Area 02
Events
Unit - A unit enters Move_Tainthar_002 <gen>
Conditions
(Triggering unit) Equal to Blademaster
Actions
Unit - Order Blademaster to Move To . (Center of Move_Tainthar_003 <gen>)
Trigger - Turn on Face_Tainthar <gen>
End Area
Events
Unit - A unit enters Exit_Village <gen>
Conditions
(Triggering unit) Equal to Blademaster
Actions
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0037 <gen> named The Prophet : Play No sound and display Will he succeed or will he fail? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0037 <gen> named The Prophet : Play No sound and display Be sure to watch "The Watcher II" . Modify duration: Add 5.00 seconds and Wait
Game - Save game as SaveEndgame.w3z (Unexpected type: 'anyfile') and change level to Maps\EndGame.w3x (Unexpected type: 'anyfile') ( Skip scores)
Owl
Events
Time - Every 34.00 seconds of game time
Conditions
Actions
Sound - Play OwlCall <gen> at 35.00 % volume, located at (Random point in (Playable map area)) with Z offset 0
Wind
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Sound - Play Wind <gen> at 65.00 % volume, located at (Random point in (Playable map area)) with Z offset 0
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