Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
The Legend of Eutha Final Chapter.w3x
Variables
Initialization
Melee Initialization
cinematic
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Play war3mapImported\cursedtempleplay.mp3 (Unexpected type: 'musictheme') .
cinematic
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Floating Text - Create floating text that reads The Legend of Eutha The Final Chapter at (Center of Region_000 <gen>) with Z offset 0 , using font size 14.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 10.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 12.00 seconds
Wait 14.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 8.00 seconds
Wait 14.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 4.00 seconds
Unit - Order Paladin 0004 <gen> to Move To . (Center of Region_003 <gen>)
Wait 4.00 seconds
Animation - Change Paladin 0004 <gen> blend time to 100.00
Wait 4.00 seconds
Lightning - Create a Forked Lightning lightning effect from source (Position of Mountain King 0000 <gen>) to target (Center of Region_003 <gen>)
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using war3mapImported\Ice Incenerate.mdx
Wait 5.00 seconds
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_008 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Animation - Play Paladin 0004 <gen> 's death animation
Lightning - Destroy (Last created lightning effect)
Wait 2 seconds
Unit - Order Warden 0005 <gen> to Move To . (Center of Region_010 <gen>)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of Region_010 <gen>) using war3mapImported\LightningWrath.mdx
Wait 0.50 seconds
Animation - Play Warden 0005 <gen> 's death animation
Special Effect - Destroy (Last created special effect)
Wait 2 seconds
Unit - Order Mountain King 0000 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Paladin 0003 <gen> to Attack . Mountain King 0000 <gen>
Wait 4.00 seconds
Unit - Order Mountain King 0000 <gen> to Attack . Paladin 0003 <gen>
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 2.00 seconds
Unit - Move Paladin 0003 <gen> instantly to (Center of Region_005 <gen>)
Wait 0.20 seconds
Unit - Move Paladin 0003 <gen> instantly to (Center of Region_006 <gen>)
Wait 0.20 seconds
Unit - Move Paladin 0003 <gen> instantly to (Center of Region_008 <gen>)
Wait 0.20 seconds
Unit - Move Paladin 0003 <gen> instantly to (Center of Region_007 <gen>)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of Region_002 <gen>) using war3mapImported\GH3_Lightning.mdx
Special Effect - Create a special effect at (Center of Region_005 <gen>) using war3mapImported\GH3_Lightning.mdx
Special Effect - Create a special effect at (Center of Region_008 <gen>) using war3mapImported\GH3_Lightning.mdx
Special Effect - Create a special effect at (Center of Region_006 <gen>) using war3mapImported\GH3_Lightning.mdx
Special Effect - Create a special effect at (Center of Region_007 <gen>) using war3mapImported\GH3_Lightning.mdx
Wait 0.50 seconds
Animation - Play Paladin 0003 <gen> 's death animation
Unit - Explode Paladin 0003 <gen> .
Wait 2.00 seconds
Floating Text - Create floating text that reads V.S at (Center of Region_011 <gen>) with Z offset 0 , using font size 17.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Haze Filter , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0000 <gen> named Irith Grinsward : Play No sound and display |c00ff0000SAy your last Word brother . Modify duration: Set to 3.00 seconds and Don't wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 3.00 seconds
Unit - Order Paladin 0002 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Mountain King 0000 <gen> to Attack . Paladin 0002 <gen>
Wait 3.00 seconds
Unit - Order Paladin 0002 <gen> to Attack . Mountain King 0000 <gen>
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Region_014 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Knight for Player 1 (Red) at (Center of Region_012 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Create 1 . Knight for Player 1 (Red) at (Center of Region_011 <gen>) facing Default building facing degrees
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Haze And Fog , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 1.00 seconds
Unit - Create 1 . Mortar Team for Player 1 (Red) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_012 <gen>) to Stop
Wait 2.00 seconds
Animation - Play Paladin 0002 <gen> 's death animation
Animation - Play Mountain King 0000 <gen> 's death animation
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 10.00 seconds
Wait 6.00 seconds
Cinematic - Apply a filter over 4.00 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Quest - Display to (All players) the Quest Completed message: |c00ff0000THE ENDTHANKS FOR WATCHING!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.