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Triggers
(2)TheGrove.w3x
Variables
Initialization
Initialization
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
All those indestructible walls are to make sure units have to attack the gate to get in - I had problems with the Ballistas attacking the Feral Machines and destroying the walls, and so units went around the gate, thus not killing it and not setting off the Elite spawn trigger.
Initialization
Events
Map initialization
Conditions
Actions
Environment - Set sky to war3mapImported\greensky.mdx (Unexpected type: 'skymodelstring')
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
Camera - Set Player 1 (Red) 's camera Far Z to 25000.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 1240.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Far Z to 25000.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 1240.00 over 0 seconds
Visibility - Disable black mask
Visibility - Disable fog of war
Untitled Trigger 001
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Far Z to 25000.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 1240.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Far Z to 25000.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 1240.00 over 0 seconds
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