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Triggers
TheBrotherHood.w3x
Variables
Cinamatics
First
Second
Orc
r1
r2
TheBrotherHood
Mark
Daniel
Alex
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Alex
unitcode
No
h003
Daniel
unitcode
No
h002
Mark
unitcode
No
h001
Micha
unitcode
No
H000
First
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Mark named Mark at (Center of (Playable map area)) : Play No sound and display Micha i have a bad Fealing about this trip . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Gnome Mage named Micha at (Center of (Playable map area)) : Play No sound and display Mark there is no danger it is only some orcs here and we where sent to destroy them . Modify duration: Add 1.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Mark named Mark at (Center of (Playable map area)) : Play No sound and display But....but.....i still sence something that isent wro...... . Modify duration: Set to 4.00 seconds and Wait
Wait 0.10 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Gnome Mage named Micha at (Center of (Playable map area)) : Play No sound and display MARK! now you listen to me!,im the captain and im the leader WHEN i since something not good i WILL tell you but i dont sence anny evil, OK? do you have that clear?!? . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Mark named Mark at (Center of (Playable map area)) : Play No sound and display Yes Sir, . Modify duration: Set to 1.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Gnome Mage named Micha at (Center of (Playable map area)) : Play No sound and display We will be ariving soon, so be ready . Modify duration: Add 5.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 1 . Human Transport Ship for Player 1 (Red) at (Center of Ship <gen>) facing Default building facing degrees
Unit - Make (Last created unit) face (Center of Ship2 <gen>) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 4.00 seconds
Unit Group - Pick every unit in (Units in Ship <gen>) and do (Order (Picked unit) to Move To.(Center of Ship2 <gen>))
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 4.00 seconds
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Gnome Mage named Micha at (Center of (Playable map area)) : Play No sound and display OK,men this is where we get off, all jump off . Modify duration: Add 2.00 seconds and Wait
Wait 4.00 seconds
Trigger - Run Second <gen> (ignoring conditions)
Second
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 4.00 seconds
Unit - Order Gnome Mage 0000 <gen> to Move To . (Center of Micha <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 4.00 seconds
Unit - Order Mark 0019 <gen> to Move To . (Center of Mark <gen>)
Wait 4.00 seconds
Unit - Order Alex 0022 <gen> to Move To . (Center of Alex <gen>)
Unit - Order Daniel 0021 <gen> to Move To . (Center of Daniel <gen>)
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Gnome Mage named Micha at (Center of (Playable map area)) : Play No sound and display OK,men this is where we look up these orcs they said that they lived near water and trees but what the hell there is water and trees evry where! so just spread out . Modify duration: Add 6.00 seconds and Wait
Wait 7.00 seconds
Trigger - Run Mark <gen> (ignoring conditions)
Trigger - Run Daniel <gen> (ignoring conditions)
Trigger - Run Alex <gen> (ignoring conditions)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Gnome Mage named Micha at (Center of (Playable map area)) : Play No sound and display When i find these orcs im gonna kill them . Modify duration: Add 1.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Alex named Alex at (Center of (Playable map area)) : Play No sound and display AH AH IVE FOUND SOME THING!!!.......oh, NO DONT PLEASE!!!ah!!!....... . Modify duration: Set to 5.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Gnome Mage named Micha at (Center of (Playable map area)) : Play No sound and display What THE HELL WHAS THAT?!?! . Modify duration: Add 1.00 seconds and Wait
Wait 2.00 seconds
Unit - Order Gnome Mage 0000 <gen> to Move To . (Center of Alex_Copy_2 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Orc <gen> (ignoring conditions)
Orc
Events
Conditions
Actions
Wait 3.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Grunt named Kecha at (Center of (Playable map area)) : Play No sound and display Ogja those humanes is gonnich downs . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Grunt named Giku at (Center of (Playable map area)) : Play No sound and display oh yesa these humanes is rally going downe . Modify duration: Add 1.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 5.00 seconds the text: To be continued?
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
r1
Events
Unit - A unit enters Ship2 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Ship3 <gen>)
r2
Events
Unit - A unit enters Ship3 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Ship4 <gen>)
TheBrotherHood
Events
Unit - A unit enters Ship4 <gen>
Conditions
Actions
Wait 5.00 seconds
Sound - Play BigWaterStep1 <gen>
Unit - Move Gnome Mage 0000 <gen> instantly to (Center of Spawn_TheBrotherHood <gen>)
Wait 1.00 seconds
Sound - Play BigWaterStep1 <gen>
Unit - Move Mark 0019 <gen> instantly to (Center of Spawn_TheBrotherHood <gen>)
Wait 1.00 seconds
Sound - Play BigWaterStep1 <gen>
Unit - Move Daniel 0021 <gen> instantly to (Center of Spawn_TheBrotherHood <gen>)
Wait 1.00 seconds
Sound - Play BigWaterStep1 <gen>
Unit - Move Alex 0022 <gen> instantly to (Center of Spawn_TheBrotherHood <gen>)
Mark
Events
Conditions
Actions
Unit - Order Mark 0019 <gen> to Move To . (Center of Mark_Copy <gen>)
Wait 3.00 seconds
Unit - Order Mark 0019 <gen> to Move To . (Center of Mark_Copy_2 <gen>)
Wait 3.00 seconds
Unit - Order Mark 0019 <gen> to Move To . (Center of Mark_Copy_2_Copy <gen>)
Daniel
Events
Conditions
Actions
Unit - Order Daniel 0021 <gen> to Move To . (Center of Daniel_Copy <gen>)
Wait 3.00 seconds
Unit - Order Daniel 0021 <gen> to Move To . (Center of Daniel_Copy_2 <gen>)
Alex
Events
Conditions
Actions
Unit - Order Alex 0022 <gen> to Move To . (Center of Alex_Copy <gen>)
Wait 3.00 seconds
Unit - Order Alex 0022 <gen> to Move To . (Center of Alex_Copy_2 <gen>)
Wait 3.00 seconds
Unit - Order Alex 0022 <gen> to Move To . (Center of Alex_Copy_3 <gen>)
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