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Triggers
The Worlds easiest challange.w3x
Variables
Initialization
Melee Initialization
Creating a life
Life created
Fixed selection
Player 1
Player 2
Player3
Player 4
Wrong circle challange
Challange intro 1
Wrong circles
Right Circle
WayGate Challange
WatGate Challange Intro
Troll Gate
Death Gate
Death Gate reset
Trap Gate
Trap wall 1
Trap wall 2
Trap wall 3
Nay Gate
Key Gate
Right WayGate
Loop
Refresh
Savedlives
Greed Challange
Greed Challange Intro
Wrong answers
Wright answer
Final challange
Build up
Intro
wrong circle answers
Question 1
Question 2
Question 3
Question 4
Question 5
Victory
Victory
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Wait 0.30 seconds
Game - Display to (All players) the text: Choose Your Character!!!
Creating a life
Events
Unit - A unit enters Creating_a_life <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of A_new_life <gen>)
Life created
Events
Unit - A unit enters A_new_life <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Hello and welcome to the world's easiest challange!
Wait 2 seconds
Game - Display to (All players) the text: We only accept up to four contestants, congrats for making it in!
Wait 2 seconds
Game - Display to (All players) the text: You will go through a series of challages.......
Wait 2 seconds
Game - Display to (All players) the text: Careful though! If you die thiers no coming back! Good Luck!
Destructible - Open Iron Gate 0280 <gen>
Player 1
Events
Unit - A unit enters Creating_a_life <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove Wisp 0001 <gen> from the game
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Player 2
Events
Unit - A unit enters Creating_a_life <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove Wisp 0002 <gen> from the game
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Player3
Events
Unit - A unit enters Creating_a_life <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Remove Wisp 0004 <gen> from the game
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Player 4
Events
Unit - A unit enters Creating_a_life <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Remove Wisp 0003 <gen> from the game
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Challange intro 1
Events
Unit - A unit enters Challange_Intro_1 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: First off, we have the wrong circle challange........
Wait 2 seconds
Game - Display to (All players) the text: you have to choose the right circle and then you'll move to the next challange..........
Wait 3.00 seconds
Game - Display to (All players) the text: But be careful...... Choose the wrong circle and you'll DIE!
Wait 2 seconds
Game - Display to (All players) the text: Good luck! Don't Die
Destructible - Remove Stone Wall 0520 <gen>
Destructible - Remove Stone Wall 0521 <gen>
Destructible - Remove Stone Wall 0522 <gen>
Destructible - Remove Stone Wall 0523 <gen>
Wrong circles
Events
Unit - A unit enters Wrong_circle_1 <gen>
Unit - A unit enters Wrong_circle_2 <gen>
Unit - A unit enters Wrong_circle_3 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Kill (Entering unit)
Right Circle
Events
Unit - A unit enters Right_circle <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Wrong_circles <gen>
Game - Display to (All players) the text: Congrats! you did it now you can move to the next challange.
Destructible - Remove Stone Wall 0513 <gen>
Destructible - Remove Stone Wall 0509 <gen>
Destructible - Remove Stone Wall 0510 <gen>
Destructible - Remove Stone Wall 0511 <gen>
Destructible - Remove Stone Wall 0512 <gen>
WatGate Challange Intro
Events
Unit - A unit enters Waygate_Intro <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: This is the Way Gate challange......
Wait 2 seconds
Game - Display to (All players) the text: One of these Way Gates will send you to get the key to open the gate at the other side.......
Wait 4.00 seconds
Game - Display to (All players) the text: The other Way Gates are either a troll or a trap. GOOD LUCK!
Troll Gate
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) is A Hero) Equal to True
(Item-type of (Item being manipulated)) Equal to This is the key! Take Me!
Actions
Game - Display to (All players matching ((Owner of (Hero manipulating item)) Equal to (Owner of (Hero manipulating item))).) the text: BRUH!!!
Wait 2.00 seconds
Unit - Kill (Hero manipulating item)
Item - Create This is the key! Take Me! at (Center of Troll_Chest <gen>)
Death Gate
Events
Unit - A unit enters Simply_Death <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Camera - . Apply . gg_cam_Camera_003 for (Owner of (Entering unit)) over 0 seconds
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Owner of (Entering unit))).) the text: Hope your happy with your choice.
Wait 3.00 seconds
Destructible - Open Iron Gate 1476 <gen>
Unit - Order Gaint Chicken 0022 <gen> to Attack-Move To . (Center of Death_Gate_reset_point_1 <gen>)
Death Gate reset
Events
Unit - A unit enters Death_Gate_reset_point_1 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Gaint Chicken
Actions
Unit - Move (Entering unit) instantly to (Center of Death_Gate_rset_point_2 <gen>)
Destructible - Close Iron Gate 1476 <gen>
Trap Gate
Events
Unit - A unit enters Trap_Challange <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Entering unit)) over 0 seconds
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Owner of (Entering unit))).) the text: Oops! your trapped.......
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Owner of (Entering unit))).) the text: But dont worry, You have a chance to escape and continue
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Owner of (Entering unit))).) the text: Behind one of these walls is the path to escape.......
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Owner of (Entering unit))).) the text: Just walk up to the wall and you can enter that path.
Trap wall 1
Events
Unit - A unit enters Troll_Path <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Destructible - Remove Stone Wall 0915 <gen>
Trap wall 2
Events
Unit - A unit enters Death_Path <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Destructible - Remove Stone Wall 0917 <gen>
Trap wall 3
Events
Unit - A unit enters YayGate_path <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Destructible - Remove Stone Wall 0914 <gen>
Nay Gate
Events
Unit - A unit enters Nay_Gate <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Kill (Entering unit)
Key Gate
Events
Unit - A unit enters Key_gate <gen>
Conditions
((Entering unit) has an item of type Moon Key) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: You did it! Now you may move to the next challange.
Destructible - Open Demonic Gate 0524 <gen>
Item - Remove (Item carried by (Entering unit) of type Moon Key)
Loop
Events
Unit - A unit enters Key_WayGate <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Forest Troll High Priest for Neutral Hostile at (Center of Troll <gen>) facing Default building facing degrees
Unit - Create 1 . Granite Golem for Neutral Hostile at (Center of Stone_Golem <gen>) facing Default building facing degrees
Item - Create Tome of Greater Experience at (Center of Tome_of_expirence_WGCH <gen>)
Refresh
Events
Unit - A unit enters Challange_finish <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Remove (Last created unit) from the game
Item - Remove (Last created item)
Savedlives
Events
Unit - A unit enters Challange_finish <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of WayGate_Challange_Success <gen>)
Greed Challange Intro
Events
Unit - A unit enters Greed_Challange <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Next Up is the greed challange.......
Wait 2 seconds
Game - Display to (All players) the text: You have four choisesPowerWealthLevel up andA Bundle of lumber
Wait 3.00 seconds
Game - Display to (All players) the text: Choose what you want but remember, Only one will let you move to the next challange.
Wait 4.00 seconds
Game - Display to (All players) the text: Good luck to you...................
Wrong answers
Events
Unit - A unit enters Leveling_Up <gen>
Unit - A unit enters Wealth <gen>
Unit - A unit enters Power <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Kill (Entering unit)
Wright answer
Events
Unit - A unit enters Bunble_Of_lumber <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Congrats! your not greedy, move to the next challange.
Destructible - Remove Stone Wall 2407 <gen>
Destructible - Remove Stone Wall 2406 <gen>
Destructible - Remove Stone Wall 2405 <gen>
Destructible - Remove Stone Wall 2408 <gen>
Item - Remove gg_item_tgxp_0028
Item - Remove gg_item_gold_0027
Item - Remove gg_item_tst2_0032
Trigger - Turn off Wrong_answers <gen>
Build up
Events
Unit - A unit enters Final_build_up <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: You are about to enter the final challange
Wait 2 seconds
Game - Display to (All players) the text: If your ready...... Enter the Way Gate.
Wait 1.00 seconds
Destructible - Remove Stone Wall 2581 <gen>
Destructible - Remove Stone Wall 2579 <gen>
Destructible - Remove Stone Wall 2578 <gen>
Destructible - Remove Stone Wall 2577 <gen>
Destructible - Remove Stone Wall 2580 <gen>
Intro
Events
Unit - A unit enters Final_Challange_Intro <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: This is the Question challange, the final challage.
Wait 2 seconds
Game - Display to (All players) the text: The bigger circle will ask the question and to answer you must walk on the smaller circles.
Wait 3.00 seconds
Game - Display to (All players) the text: Choose the wrong answer........ well you know, you die.
wrong circle answers
Events
Unit - A unit enters 1999 <gen>
Unit - A unit enters 2001 <gen>
Unit - A unit enters The_next_question <gen>
Unit - A unit enters The_question_after_this_question <gen>
Unit - A unit enters Yes <gen>
Unit - A unit enters No <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Kill (Entering unit)
Question 1
Events
Unit - A unit enters 2003 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Whats_1plus1 <gen>)
Question 2
Events
Unit - A unit enters 1minus3 <gen>
Unit - A unit enters 4minus2 <gen>
Unit - A unit enters 2plus0 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Why_did_i_make_the_greed_CH <gen>)
Question 3
Events
Unit - A unit enters 1 <gen>
Unit - A unit enters 2 <gen>
Unit - A unit enters 3 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Whats_the_next_question <gen>)
Question 4
Events
Unit - A unit enters The_last_question <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Is_this_the_last_question <gen>)
Question 5
Events
Unit - A unit enters question_mark <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Region_053 <gen>)
Victory
Events
Unit - A unit enters Victory <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Sound - Play YAY <gen>
Game - Display to (All players) the text: YAY! You finaly achived victory! Congrats You win nothing!
Wait 3.00 seconds
Game - Display to (All players) the text: Go to www.NotARealWebsite.com To rate this map.
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
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