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Triggers
the life tree.w3x
Variables
Initialisation
Initialisation mêlée
tree destruction
tree destruction
gold system
ghoul
crypt freind
abominations
meet wagon
necro
banshee
gargoyle
wyrms
heroes system
Antonidas
Arthas
Muradin
Cairne
Thrall
Furion
Ilidan
Tyrande
Ghost
Sylvanas
Archimonde
hero reviving
Antonidas
Arthas
Muradin
Cairne
Thrall
Furion
Ilidan
Tyrande
Ghost
Sylvanas
caves
enter 01
enter 02
end
deafait
Victory
Name
Type
is_array
initial_value
cenariusarrival
timer
No
Victory
trigger
No
Initialisation mêlée par défaut pour tous les joueurs
Initialisation mêlée
Events
Map initialization
Conditions
Actions
Unit - Make Demigod 0147 <gen> Invulnerable
Environment - Set sky to Lordaeron Summer Sky
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Unit Group - Pick every unit in (Units in beigening_unded <gen>) and do (If ((Unit-type of (Triggering unit)) Equal to Ghoul) then do (Play (Triggering unit)'s stand Channel animation) else do (Do nothing))
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_door_01 for (Picked player) over 0 seconds)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_door_02 for (Picked player) over 4.00 seconds)
Wait 4.10 seconds
Player Group - Pick every player in (All players) and do (Fade out over 2 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency)
Wait 2.10 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_archimonde_cinematic01 for (Picked player) over 0 seconds)
Wait 0.20 seconds
Player Group - Pick every player in (All players) and do (Fade in over 2 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency)
Wait 2.10 seconds
Animation - Play Warlock 0007 <gen> 's Spell slam animation
Cinematic - Send transmission to (All players) from Warlock 0007 <gen> named Archimonde : Play No sound and display Bla Bla Bla ... ok guys i'm evil i'm gonna crush your pathetic ... . Modify duration: Add 0.00 seconds and Wait
Wait 0.10 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_world_tree for (Picked player) over 0.00 seconds)
Wait 2.10 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_archimonde_cinematic01 for (Picked player) over 2.00 seconds)
Wait 2.10 seconds
Cinematic - Send transmission to (All players) from Warlock 0007 <gen> named Archimonde : Play No sound and display ...well ... tree ... . Modify duration: Add 0.70 seconds and Wait
Wait 0.80 seconds
Animation - Play Warlock 0007 <gen> 's Stand animation
Cinematic - Send transmission to (All players) from Warlock 0007 <gen> named Archimonde : Play No sound and display ok here are the rules :-humans, nigt elves and orc, protect your weak world tree "laughs" during 30 min . Modify duration: Add 2.50 seconds and Wait
Wait 2.60 seconds
Cinematic - Send transmission to (All players) from Warlock 0007 <gen> named Archimonde : Play No sound and display And I archimonde gotta CRUSH you ... any questions ???...........oh and brown or shall i say .. I should be fair and dont destroy thoses poor mortals at the begening . Modify duration: Add 4.00 seconds and Wait
Wait 4.10 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_beigining_heroes for (Picked player) over 0.00 seconds)
Camera - . Apply . gg_cam_beigining_archi for Player 12 (Brown) over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Unit - Kill Raccoon 0135 <gen>
Game - Display to (All players) the text: Choose your hero quick in 2 minits your shoul will DIE
Wait 120.00 seconds
Unit - Kill spirit 0157 <gen>
Unit - Kill spirit 0158 <gen>
Unit - Kill spirit 0164 <gen>
Unit - Kill spirit 0163 <gen>
Unit - Kill spirit 0156 <gen>
Unit - Kill spirit 0159 <gen>
Unit - Kill spirit 0162 <gen>
Unit - Kill spirit 0161 <gen>
Unit - Kill spirit 0155 <gen>
Unit - Kill spirit 0160 <gen>
tree destruction
Events
Unit - A unit enters entre_tree_destroy <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_necro_tree_destroy for (Picked player) over 0 seconds)
Wait 1.00 seconds
Unit - Move Necromancer 0075 <gen> instantly to (Random point in necro_teleport <gen>)
Unit - Move Necromancer 0079 <gen> instantly to (Random point in necro_teleport <gen>)
Unit - Move Necromancer 0154 <gen> instantly to (Random point in necro_teleport <gen>)
Unit - Move Necromancer 0074 <gen> instantly to (Random point in necro_teleport <gen>)
Wait 1.00 seconds
Unit - Order Necromancer 0075 <gen> to Move To . (Center of necro_01 <gen>)
Wait 0.50 seconds
Unit - Order Necromancer 0079 <gen> to Move To . (Center of necro_02 <gen>)
Unit - Order Necromancer 0154 <gen> to Move To . (Center of necro_04 <gen>)
Unit - Order Necromancer 0074 <gen> to Move To . (Center of necro_03 <gen>)
Wait 3.00 seconds
Animation - Play Necromancer 0075 <gen> 's Stand channel animation
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Necromancer 0075 <gen> named Necromancer : Play No sound and display Brothers the forests shall not stop our invasion we must destroy the trees ! . Modify duration: Add 2.00 seconds and Wait
Wait 2.10 seconds
Animation - Play Necromancer 0075 <gen> 's Spell Attack animation
Wait 0.50 seconds
Animation - Play Necromancer 0075 <gen> 's stand animation
Wait 0.50 seconds
Destructible - Pick every destructible in tree_destroy <gen> and do (Kill (Picked destructible))
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Necromancer 0075 <gen> named Necromancer : Play No sound and display MUHAHAHAHAHAHAHAHAHA . Modify duration: Add 0.00 seconds and Wait
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_vue_end_tree_destroy_cin for (Picked player) over 1.00 seconds)
Unit - Remove Necromancer 0075 <gen> from the game
Unit - Remove Necromancer 0079 <gen> from the game
Unit - Remove Necromancer 0154 <gen> from the game
Unit - Remove Necromancer 0074 <gen> from the game
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Trigger - Turn off (This trigger)
ghoul
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Ghoul
Actions
Player - Add 25 to (Owner of (Killing unit)) . Current gold
crypt freind
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Crypt Fiend
Actions
Player - Add 75 to (Owner of (Killing unit)) . Current gold
abominations
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Abomination
Actions
Player - Add 150 to (Owner of (Killing unit)) . Current gold
meet wagon
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Meat Wagon
Actions
Player - Add 150 to (Owner of (Killing unit)) . Current gold
necro
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Necromancer
Actions
Player - Add 95 to (Owner of (Killing unit)) . Current gold
banshee
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Banshee
Actions
Player - Add 95 to (Owner of (Killing unit)) . Current gold
gargoyle
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Gargoyle
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
wyrms
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Frost Wyrm
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Antonidas
Events
Unit - A unit enters antonidas <gen>
Conditions
(Unit-type of (Entering unit)) Equal to spirit
Actions
Unit - Change ownership of Archmage 0077 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Unit - Kill Circle of Power 0061 <gen>
Wait 0.10 seconds
Trigger - Turn off (This trigger)
Arthas
Events
Unit - A unit enters Arthas <gen>
Conditions
(Unit-type of (Entering unit)) Equal to spirit
Actions
Unit - Change ownership of Paladin 0076 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Unit - Kill Circle of Power 0065 <gen>
Wait 0.10 seconds
Trigger - Turn off (This trigger)
Muradin
Events
Unit - A unit enters muradin <gen>
Conditions
(Unit-type of (Entering unit)) Equal to spirit
Actions
Unit - Change ownership of Mountain King 0064 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Unit - Kill Circle of Power 0066 <gen>
Wait 0.10 seconds
Trigger - Turn off (This trigger)
Cairne
Events
Unit - A unit enters cairne <gen>
Conditions
(Unit-type of (Entering unit)) Equal to spirit
Actions
Unit - Change ownership of Tauren Chieftain 0080 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Unit - Kill Circle of Power 0073 <gen>
Wait 0.10 seconds
Trigger - Turn off (This trigger)
Thrall
Events
Unit - A unit enters Thrall <gen>
Conditions
(Unit-type of (Entering unit)) Equal to spirit
Actions
Unit - Change ownership of Far Seer 0078 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Unit - Kill Circle of Power 0072 <gen>
Wait 0.10 seconds
Trigger - Turn off (This trigger)
Furion
Events
Unit - A unit enters Furion <gen>
Conditions
(Unit-type of (Entering unit)) Equal to spirit
Actions
Unit - Change ownership of Keeper of the Grove 0081 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Unit - Kill Circle of Power 0069 <gen>
Wait 0.10 seconds
Trigger - Turn off (This trigger)
Ilidan
Events
Unit - A unit enters ilidan <gen>
Conditions
(Unit-type of (Entering unit)) Equal to spirit
Actions
Unit - Change ownership of Demon Hunter 0082 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Unit - Kill Circle of Power 0068 <gen>
Wait 0.10 seconds
Trigger - Turn off (This trigger)
Tyrande
Events
Unit - A unit enters Tyrande <gen>
Conditions
(Unit-type of (Entering unit)) Equal to spirit
Actions
Unit - Change ownership of Priestess of the Moon 0083 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Unit - Kill Circle of Power 0067 <gen>
Wait 0.10 seconds
Trigger - Turn off (This trigger)
Ghost
Events
Unit - A unit enters sylvanas <gen>
Conditions
(Unit-type of (Entering unit)) Equal to spirit
Actions
Unit - Change ownership of Blademaster 0084 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Unit - Kill Circle of Power 0071 <gen>
Wait 0.10 seconds
Trigger - Turn off (This trigger)
Sylvanas
Events
Unit - A unit enters ghost <gen>
Conditions
(Unit-type of (Entering unit)) Equal to spirit
Actions
Unit - Change ownership of Sea Witch 0085 <gen> to (Owner of (Entering unit)) and Change color
Unit - Kill (Entering unit)
Unit - Kill Circle of Power 0070 <gen>
Wait 0.10 seconds
Trigger - Turn off (This trigger)
Archimonde
Events
Unit - Warlock 0007 <gen> Dies
Conditions
Actions
Hero - Instantly revive Warlock 0007 <gen> at (Center of beigening_unded <gen>) , Show revival graphics
Antonidas
Events
Unit - Archmage 0077 <gen> Dies
Conditions
Actions
Game - Display to (All players controlled by a ((Owner of Archmage 0077 <gen>) controller) player) the text: Your hero died it will be revived in 10 seconds
Wait 20.00 seconds
Hero - Instantly revive Archmage 0077 <gen> at (Center of hero_revive_point <gen>) , Show revival graphics
Arthas
Events
Unit - Paladin 0076 <gen> Dies
Conditions
Actions
Game - Display to (All players controlled by a ((Owner of Archmage 0077 <gen>) controller) player) the text: Your hero died it will be revived in 10 seconds
Wait 20.00 seconds
Hero - Instantly revive Paladin 0076 <gen> at (Center of hero_revive_point <gen>) , Show revival graphics
Muradin
Events
Unit - Mountain King 0064 <gen> Dies
Conditions
Actions
Game - Display to (All players controlled by a ((Owner of Archmage 0077 <gen>) controller) player) the text: Your hero died it will be revived in 10 seconds
Wait 20.00 seconds
Hero - Instantly revive Mountain King 0064 <gen> at (Center of hero_revive_point <gen>) , Show revival graphics
Cairne
Events
Unit - Tauren Chieftain 0080 <gen> Dies
Conditions
Actions
Game - Display to (All players controlled by a ((Owner of Archmage 0077 <gen>) controller) player) the text: Your hero died it will be revived in 10 seconds
Wait 20.00 seconds
Hero - Instantly revive Tauren Chieftain 0080 <gen> at (Center of hero_revive_point <gen>) , Show revival graphics
Thrall
Events
Unit - Far Seer 0078 <gen> Dies
Conditions
Actions
Game - Display to (All players controlled by a ((Owner of Archmage 0077 <gen>) controller) player) the text: Your hero died it will be revived in 10 seconds
Wait 20.00 seconds
Hero - Instantly revive Far Seer 0078 <gen> at (Center of hero_revive_point <gen>) , Show revival graphics
Furion
Events
Unit - Keeper of the Grove 0081 <gen> Dies
Conditions
Actions
Game - Display to (All players controlled by a ((Owner of Archmage 0077 <gen>) controller) player) the text: Your hero died it will be revived in 10 seconds
Wait 20.00 seconds
Hero - Instantly revive Keeper of the Grove 0081 <gen> at (Center of hero_revive_point <gen>) , Show revival graphics
Ilidan
Events
Unit - Demon Hunter 0082 <gen> Dies
Conditions
Actions
Game - Display to (All players controlled by a ((Owner of Archmage 0077 <gen>) controller) player) the text: Your hero died it will be revived in 10 seconds
Wait 20.00 seconds
Hero - Instantly revive Demon Hunter 0082 <gen> at (Center of hero_revive_point <gen>) , Show revival graphics
Tyrande
Events
Unit - Priestess of the Moon 0083 <gen> Dies
Conditions
Actions
Game - Display to (All players controlled by a ((Owner of Archmage 0077 <gen>) controller) player) the text: Your hero died it will be revived in 10 seconds
Wait 20.00 seconds
Hero - Instantly revive Priestess of the Moon 0083 <gen> at (Center of hero_revive_point <gen>) , Show revival graphics
Ghost
Events
Unit - Blademaster 0084 <gen> Dies
Conditions
Actions
Game - Display to (All players controlled by a ((Owner of Archmage 0077 <gen>) controller) player) the text: Your hero died it will be revived in 10 seconds
Wait 20.00 seconds
Hero - Instantly revive Blademaster 0084 <gen> at (Center of hero_revive_point <gen>) , Show revival graphics
Sylvanas
Events
Unit - Sea Witch 0085 <gen> Dies
Conditions
Actions
Game - Display to (All players controlled by a ((Owner of Archmage 0077 <gen>) controller) player) the text: Your hero died it will be revived in 10 seconds
Wait 20.00 seconds
Hero - Instantly revive Sea Witch 0085 <gen> at (Center of hero_revive_point <gen>) , Show revival graphics
enter 01
Events
Unit - A unit enters cave_enter_02 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of cave_exit <gen>)
Camera - . Apply . gg_cam_cave_exit for (Owner of (Entering unit)) over 1.00 seconds
enter 02
Events
Unit - A unit enters cave_enter_01 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of cave_exit <gen>)
Camera - . Apply . gg_cam_cave_exit for (Owner of (Entering unit)) over 1.00 seconds
deafait
Events
Unit - A unit enters cave_exit <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Warlock
Actions
Unit - Kill permenants 0153 <gen>
Unit - Kill potions and bonuses 0148 <gen>
Unit - Kill tomes and charge 0149 <gen>
Unit - Kill Way Gate 0152 <gen>
Trigger - Turn off Victory <gen>
Wait 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Unit - Make Demigod 0147 <gen> Vulnerable
Unit - Remove Archmage 0077 <gen> from the game
Unit - Remove Paladin 0076 <gen> from the game
Unit - Remove Mountain King 0064 <gen> from the game
Unit - Remove Tauren Chieftain 0080 <gen> from the game
Unit - Remove Far Seer 0078 <gen> from the game
Unit - Remove Keeper of the Grove 0081 <gen> from the game
Unit - Remove Demon Hunter 0082 <gen> from the game
Unit - Remove Priestess of the Moon 0083 <gen> from the game
Unit - Remove Sea Witch 0085 <gen> from the game
Unit - Remove Blademaster 0084 <gen> from the game
Wait 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_013 for (Picked player) over 1.00 seconds)
Wait 1.10 seconds
Cinematic - Send transmission to (All players) from Warlock 0007 <gen> named Archimonde : Play No sound and display PITIFULL MORTALS your tree will now be destroy !!! . Modify duration: Add 0 seconds and Wait
Wait 1.10 seconds
Animation - Play Warlock 0007 <gen> 's Spell animation
Wait 1.10 seconds
Special Effect - Create a special effect at (Center of R__gion_000 <gen>) using Abilities\Spells\Undead\Unsummon\UnsummonTarget.mdl
Special Effect - Create a special effect at (Center of R__gion_000 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.10 seconds
Destructible - Kill Ashenvale Tree Wall 0000 <gen>
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: Défaite !
Game - Defeat Player 2 (Blue) with the message: Défaite !
Game - Defeat Player 3 (Teal) with the message: Défaite !
Game - Defeat Player 4 (Purple) with the message: Défaite !
Game - Defeat Player 5 (Yellow) with the message: Défaite !
Game - Defeat Player 6 (Orange) with the message: Défaite !
Game - Defeat Player 7 (Green) with the message: Défaite !
Game - Defeat Player 8 (Pink) with the message: Défaite !
Game - Defeat Player 9 (Gray) with the message: Défaite !
Game - Defeat Player 10 (Light Blue) with the message: Défaite !
Game - Defeat Player 11 (Dark Green) with the message: Défaite !
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Victory
Events
Unit - Raccoon 0135 <gen> Dies
Conditions
Actions
Countdown Timer - Create a timer window for cenariusarrival with title cenarius arrival
Countdown Timer - Start cenariusarrival as a One-shot timer that will expire in 1800.00 seconds
Destructible - Open Elven Gate 0052 <gen>
Wait 1800.00 seconds
Unit - Make Demigod 0147 <gen> Vulnerable
Unit - Remove Archmage 0077 <gen> from the game
Unit - Remove Paladin 0076 <gen> from the game
Unit - Remove Mountain King 0064 <gen> from the game
Unit - Remove Tauren Chieftain 0080 <gen> from the game
Unit - Remove Far Seer 0078 <gen> from the game
Unit - Remove Keeper of the Grove 0081 <gen> from the game
Unit - Remove Demon Hunter 0082 <gen> from the game
Unit - Remove Priestess of the Moon 0083 <gen> from the game
Unit - Remove Blademaster 0084 <gen> from the game
Unit - Remove Sea Witch 0085 <gen> from the game
Destructible - Pick every destructible in tree_destroy <gen> and do (Kill (Picked destructible))
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_vue_end_tree_destroy_cin for (Picked player) over 0.00 seconds)
Wait 0.50 seconds
Unit - Move Warlock 0007 <gen> instantly to (Center of necro_teleport <gen>)
Wait 0.10 seconds
Unit - Order Warlock 0007 <gen> to Move To . (Center of archi_01 <gen>)
Wait 2 seconds
Unit - Order Warlock 0007 <gen> to Move To . (Center of archi_02 <gen>)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_archi_arrival for (Picked player) over 6.00 seconds)
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.10 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_beigining_heroes for (Picked player) over 0.00 seconds)
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.10 seconds
Cinematic - Send transmission to (All players) from Warlock 0007 <gen> named Archimonde : Play No sound and display muhahahahahaha poor mortals I have reached your final sanctuary, now no body can stop me from destroying your pathtic world and creating a paradise of chaos an destruction for my demons!!! . Modify duration: Add 5.00 seconds and Wait
Wait 0.10 seconds
Cinematic - Send transmission to (All players) from Demigod 0147 <gen> named Cenarius : Play No sound and display oh no you dont . Modify duration: Add 0.00 seconds and Wait
Wait 1.00 seconds
Unit - Move Demigod 0147 <gen> instantly to (Center of cennarius_teleport <gen>)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_cenarius_arrival for (Picked player) over 2.00 seconds)
Wait 1.00 seconds
Destructible - Pick every destructible in cennarius_arrival <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in wall_destroy <gen> and do (Kill (Picked destructible))
Wait 0.50 seconds
Unit - Order Demigod 0147 <gen> to Move To . (Center of ceni_01 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Demigod 0147 <gen> named Cenarius : Play No sound and display I am the protector of this land an you will perish from my hand . Modify duration: Add 2.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_last_combat for (Picked player) over 0.50 seconds)
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of archi_02 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect at (Center of R__gion_032 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Special Effect - Create a special effect at (Center of R__gion_033 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Special Effect - Create a special effect at (Center of R__gion_034 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Special Effect - Create a special effect at (Center of R__gion_031 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Warlock 0007 <gen> named Archimonde : Play No sound and display Noooooooooooooooooooooooooooooooooooooooooo . Modify duration: Add 0.00 seconds and Wait
Wait 1.00 seconds
Unit - Kill Warlock 0007 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Demigod 0147 <gen> named Cenarius : Play No sound and display well the job here is done ... . Modify duration: Add 2.00 seconds and Wait
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Défaite !
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