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Triggers
!!The World of WK (Bomber Man)!!.w3x
Variables
Game Inside
Experience
Boom Explode
Boom Explode2
Boom2 Explode
Boom2 Explode2 Copy
Boom3 Explode
Boom3 Explode2
everyslow
DieRevive
Set Up Leaderboard
Update Leaderboard
ComputerCheapAI
Computer Cast
Every5seconds
Resurrect Tree
Game Settings
About
Melee Initialization
Snap Camera to Player
Player Disallow MouseWheel
Player Disallow MouseWheel2
Bomber Movie
Win Movie
Lock
CameraView1
CameraView2
CameraView3
CheatCode
CheatCode2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Dead
integer
No
Kills
integer
Yes
0
Lock
integer
No
NumPlayers
integer
No
Quest
quest
No
TheLeaderBoard
leaderboard
No
Experience
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Item - Create Tome of Experience at (Position of (Dying unit))
Boom Explode
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Unit - A unit owned by Player 2 (Blue) . Begins casting an ability
Unit - A unit owned by Player 3 (Teal) . Begins casting an ability
Unit - A unit owned by Player 4 (Purple) . Begins casting an ability
Unit - A unit owned by Player 5 (Yellow) . Begins casting an ability
Unit - A unit owned by Player 6 (Orange) . Begins casting an ability
Unit - A unit owned by Player 7 (Green) . Begins casting an ability
Unit - A unit owned by Player 8 (Pink) . Begins casting an ability
Unit - A unit owned by Player 9 (Gray) . Begins casting an ability
Unit - A unit owned by Player 10 (Light Blue) . Begins casting an ability
Unit - A unit owned by Player 11 (Dark Green) . Begins casting an ability
Unit - A unit owned by Player 12 (Brown) . Begins casting an ability
Conditions
(Ability being cast) Equal to Deploy Fire Bomb
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 3.00 seconds
Unit - Kill (Summoned unit)
Special Effect - Create a special effect at (Position of (Summoned unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Boom Explode2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Fire Bomb
Actions
Unit Group - Pick every unit in (Units in (Region centered at (Position of (Dying unit)) with size (600.00, 600.00))) and do (Kill (Picked unit))
Destructible - Pick every destructible within 600.00 of (Position of (Dying unit)) and do (Kill (Picked destructible))
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Boom2 Explode
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Unit - A unit owned by Player 2 (Blue) . Begins casting an ability
Unit - A unit owned by Player 3 (Teal) . Begins casting an ability
Unit - A unit owned by Player 4 (Purple) . Begins casting an ability
Unit - A unit owned by Player 5 (Yellow) . Begins casting an ability
Unit - A unit owned by Player 6 (Orange) . Begins casting an ability
Unit - A unit owned by Player 7 (Green) . Begins casting an ability
Unit - A unit owned by Player 8 (Pink) . Begins casting an ability
Unit - A unit owned by Player 9 (Gray) . Begins casting an ability
Unit - A unit owned by Player 10 (Light Blue) . Begins casting an ability
Unit - A unit owned by Player 11 (Dark Green) . Begins casting an ability
Unit - A unit owned by Player 12 (Brown) . Begins casting an ability
Conditions
(Ability being cast) Equal to Deploy Frost Bomb
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Summoned unit) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Wait 3.00 seconds
Unit - Kill (Summoned unit)
Special Effect - Create a special effect at (Position of (Summoned unit)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Boom2 Explode2 Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Frost Bomb
Actions
Unit Group - Pick every unit in (Units in (Region centered at (Position of (Dying unit)) with size (450.00, 450.00))) and do (Kill (Picked unit))
Destructible - Pick every destructible within 450.00 of (Position of (Dying unit)) and do (Kill (Picked destructible))
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\NightElf\NECancelDeath\NECancelDeath.mdl
Boom3 Explode
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Unit - A unit owned by Player 2 (Blue) . Begins casting an ability
Unit - A unit owned by Player 3 (Teal) . Begins casting an ability
Unit - A unit owned by Player 4 (Purple) . Begins casting an ability
Unit - A unit owned by Player 5 (Yellow) . Begins casting an ability
Unit - A unit owned by Player 6 (Orange) . Begins casting an ability
Unit - A unit owned by Player 7 (Green) . Begins casting an ability
Unit - A unit owned by Player 8 (Pink) . Begins casting an ability
Unit - A unit owned by Player 9 (Gray) . Begins casting an ability
Unit - A unit owned by Player 10 (Light Blue) . Begins casting an ability
Unit - A unit owned by Player 11 (Dark Green) . Begins casting an ability
Unit - A unit owned by Player 12 (Brown) . Begins casting an ability
Conditions
(Ability being cast) Equal to Deploy Invisible Bomb
Actions
Wait 3.00 seconds
Unit - Kill (Summoned unit)
Boom3 Explode2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Invisible Bomb
Actions
Unit Group - Pick every unit in (Units in (Region centered at (Position of (Dying unit)) with size (300.00, 300.00))) and do (Kill (Picked unit))
Destructible - Pick every destructible within 300.00 of (Position of (Dying unit)) and do (Kill (Picked destructible))
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Position of (Dying unit)) using Units\NightElf\Wisp\WispExplode.mdl
everyslow
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player) of type Frost Bomb) and do (Order (Picked unit) to Human Sorceress - Slow.(Random unit from (Units in (Region centered at (Position of (Picked unit)) with size (400.00, 400.00)))))
DieRevive
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Player - Add -100 to (Owner of (Dying unit)) . Current gold
Set Variable Set Kills[(Player number of (Owner of (Dying unit)))] = (Kills[(Player number of (Owner of (Dying unit)))] + 1)
Sound - Play BattlenetDeath1 <gen>
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Kills[(Player number of (Owner of (Dying unit)))] Greater than or equal to 3
Then - Actions
Game - Defeat (Owner of (Dying unit)) with the message: You have been Defeated~!
Set Variable Set Dead = (Dead + 1)
Else - Actions
Wait 2 seconds
Game - Display to (Player group((Owner of (Dying unit)))) for 10.00 seconds the text: Your Hero is killed.100 golds is lost~! Your hero will be revived at the starting point in 10 seconds remaining..
Wait 8.00 seconds
Game - Display to (All players) for 20.00 seconds the text: Someone has been killed~!
Hero - Instantly revive (Dying unit) at ((Owner of (Dying unit)) start location) , Show revival graphics
If (Dead Equal to (NumPlayers - 1)) then do (Run Win_Movie <gen> (ignoring conditions)) else do (Do nothing)
Set Up Leaderboard
Events
Conditions
Actions
For each (Integer A) from 1 to 14 , do (Set VariableSet Kills[(Integer A)] = "0")
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled Lives Left
Set Variable Set TheLeaderBoard = (Last created leaderboard)
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 3) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 3) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 3) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 3) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value 3) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value 3) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Add Player 7 (Green) to (Last created leaderboard) with label (Name of Player 7 (Green)) and value 3) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Add Player 8 (Pink) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value 3) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add Player 10 (Light Blue) to (Last created leaderboard) with label (Name of Player 10 (Light Blue)) and value 3) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Add Player 11 (Dark Green) to (Last created leaderboard) with label (Name of Player 11 (Dark Green)) and value 3) else do (Do nothing)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Add Player 12 (Brown) to (Last created leaderboard) with label (Name of Player 12 (Brown)) and value 3) else do (Do nothing)
Trigger - Turn on Update_Leaderboard <gen>
Update Leaderboard
Events
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in TheLeaderBoard to (3 - Kills[1])
Leaderboard - Change the value for Player 2 (Blue) in TheLeaderBoard to (3 - Kills[2])
Leaderboard - Change the value for Player 3 (Teal) in TheLeaderBoard to (3 - Kills[3])
Leaderboard - Change the value for Player 4 (Purple) in TheLeaderBoard to (3 - Kills[4])
Leaderboard - Change the value for Player 5 (Yellow) in TheLeaderBoard to (3 - Kills[5])
Leaderboard - Change the value for Player 6 (Orange) in TheLeaderBoard to (3 - Kills[6])
Leaderboard - Change the value for Player 7 (Green) in TheLeaderBoard to (3 - Kills[7])
Leaderboard - Change the value for Player 8 (Pink) in TheLeaderBoard to (3 - Kills[8])
Leaderboard - Change the value for Player 9 (Gray) in TheLeaderBoard to (3 - Kills[9])
Leaderboard - Change the value for Player 10 (Light Blue) in TheLeaderBoard to (3 - Kills[10])
Leaderboard - Change the value for Player 11 (Dark Green) in TheLeaderBoard to (3 - Kills[11])
Leaderboard - Change the value for Player 12 (Brown) in TheLeaderBoard to (3 - Kills[12])
ComputerCheapAI
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) controller) Equal to Computer) then do (Order Blood Mage 0001 <gen> to Attack-Move To.(Random point in (Playable map area))) else do (Do nothing)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Order Blood Mage 0019 <gen> to Attack-Move To.(Random point in (Playable map area))) else do (Do nothing)
If ((Player 3 (Teal) controller) Equal to Computer) then do (Order Blood Mage 0016 <gen> to Attack-Move To.(Random point in (Playable map area))) else do (Do nothing)
If ((Player 4 (Purple) controller) Equal to Computer) then do (Order Blood Mage 0021 <gen> to Attack-Move To.(Random point in (Playable map area))) else do (Do nothing)
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Order Blood Mage 0018 <gen> to Attack-Move To.(Random point in (Playable map area))) else do (Do nothing)
If ((Player 6 (Orange) controller) Equal to Computer) then do (Order Blood Mage 0014 <gen> to Attack-Move To.(Random point in (Playable map area))) else do (Do nothing)
If ((Player 7 (Green) controller) Equal to Computer) then do (Order Blood Mage 0015 <gen> to Attack-Move To.(Random point in (Playable map area))) else do (Do nothing)
If ((Player 8 (Pink) controller) Equal to Computer) then do (Order Blood Mage 0020 <gen> to Attack-Move To.(Random point in (Playable map area))) else do (Do nothing)
If ((Player 9 (Gray) controller) Equal to Computer) then do (Order Blood Mage 0017 <gen> to Attack-Move To.(Random point in (Playable map area))) else do (Do nothing)
If ((Player 10 (Light Blue) controller) Equal to Computer) then do (Order Blood Mage 0024 <gen> to Attack-Move To.(Random point in (Playable map area))) else do (Do nothing)
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Order Blood Mage 0023 <gen> to Attack-Move To.(Random point in (Playable map area))) else do (Do nothing)
If ((Player 12 (Brown) controller) Equal to Computer) then do (Order Blood Mage 0022 <gen> to Attack-Move To.(Random point in (Playable map area))) else do (Do nothing)
Computer Cast
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Unit - A unit owned by Player 2 (Blue) . Begins casting an ability
Unit - A unit owned by Player 3 (Teal) . Begins casting an ability
Unit - A unit owned by Player 4 (Purple) . Begins casting an ability
Unit - A unit owned by Player 5 (Yellow) . Begins casting an ability
Unit - A unit owned by Player 6 (Orange) . Begins casting an ability
Unit - A unit owned by Player 7 (Green) . Begins casting an ability
Unit - A unit owned by Player 8 (Pink) . Begins casting an ability
Unit - A unit owned by Player 9 (Gray) . Begins casting an ability
Unit - A unit owned by Player 10 (Light Blue) . Begins casting an ability
Unit - A unit owned by Player 11 (Dark Green) . Begins casting an ability
Unit - A unit owned by Player 12 (Brown) . Begins casting an ability
Conditions
((Owner of (Casting unit)) controller) Equal to Computer
Actions
Wait 2 seconds
Unit - Order (Casting unit) to Move To . (Random point in (Playable map area))
Every5seconds
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Destructible - Pick every destructible in warning <gen> and do (Resurrect (Picked destructible) with (Max life of (Picked destructible)) life and Show birth animation)
Resurrect Tree
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Resurrect (Picked destructible) with (Max life of (Picked destructible)) life and Show birth animation)
About
Events
Conditions
Actions
-------- This map is downloaded from http://www.wkwebsite.tk --------
-------- For any bugs report, comments, suggestion, you can email to [email protected] --------
Default melee game initialization for all players
Melee Initialization
Events
Conditions
Actions
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Set VariableSet NumPlayers = (NumPlayers + 1)) else do (Remove Blood Mage 0001 <gen> from the game)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Set VariableSet NumPlayers = (NumPlayers + 1)) else do (Remove Blood Mage 0019 <gen> from the game)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Set VariableSet NumPlayers = (NumPlayers + 1)) else do (Remove Blood Mage 0016 <gen> from the game)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Set VariableSet NumPlayers = (NumPlayers + 1)) else do (Remove Blood Mage 0021 <gen> from the game)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Set VariableSet NumPlayers = (NumPlayers + 1)) else do (Remove Blood Mage 0018 <gen> from the game)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Set VariableSet NumPlayers = (NumPlayers + 1)) else do (Remove Blood Mage 0014 <gen> from the game)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Set VariableSet NumPlayers = (NumPlayers + 1)) else do (Remove Blood Mage 0015 <gen> from the game)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Set VariableSet NumPlayers = (NumPlayers + 1)) else do (Remove Blood Mage 0020 <gen> from the game)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Set VariableSet NumPlayers = (NumPlayers + 1)) else do (Remove Blood Mage 0017 <gen> from the game)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Set VariableSet NumPlayers = (NumPlayers + 1)) else do (Remove Blood Mage 0024 <gen> from the game)
If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Set VariableSet NumPlayers = (NumPlayers + 1)) else do (Remove Blood Mage 0023 <gen> from the game)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Set VariableSet NumPlayers = (NumPlayers + 1)) else do (Remove Blood Mage 0022 <gen> from the game)
Hero - Make Player 1 (Red) Heroes gain 200.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 200.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 200.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 200.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 200.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 200.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 200.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 200.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 200.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 200.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 200.00 % experience from future kills
Hero - Make Player 12 (Brown) Heroes gain 200.00 % experience from future kills
Trigger - Run Snap_Camera_to_Player <gen> (ignoring conditions)
Trigger - Run Set_Up_Leaderboard <gen> (ignoring conditions)
Quest - Create a Required quest titled Bomber Man with the description Boom your opponent to win~! , using icon path ReplaceableTextures\CommandButtons\BTNOrbOfFire.blp
Set Variable Set Quest = (Last created quest)
Quest - Create a Optional quest titled About the author with the description This map is created by Wei Keat. (Email : [email protected])As a absolute Warcraft3 fever, I have created several maps for you all, Warcraft3 players. Most of them is the role-play game.I have take a lot of time in designing the maps enviroment, setting the triggers and keep testing it. But there's still contains many bugs in there. So, if you have found any bugs, you can inform me by mail. Anyway, hope you enjoy in playing this map. , using icon path ReplaceableTextures\CommandButtons\BTNCOP.blp
Quest - Create a Optional quest titled Special Commands with the description Camera1 - Change to 45 Degree View (Rotation) Camera.Camera2 - Change to 45 Degree View (Non-Rotation) Camera.Camera3 - Change to Top View (Non-Rotation) Camera.Lock - All commands is locked. (unable to unlock again)?????? - Add 500 experience for every players.??????? - Add 1000 golds for every players. , using icon path ReplaceableTextures\CommandButtons\BTNBookOfSummoning.blp
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Update message: |cffffcc00Quest Updated |r - Click quest button in order to view your missions.
Game - Display to (All players) for 30 seconds the text: |cffffcc00Deploy your boom and run as far as you can. Don't let your boom destroy yourself~!|r
Wait 10.00 seconds
Sound - Play 18 <gen>
Game - Display to (All players) for 10.00 seconds the text: |cffffcc00Remember that your target is to kill your opponents~!Killing neutral is just your optional mission.|r
Snap Camera to Player
Events
Time - Every 2 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Blood Mage 0001 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Blood Mage 0019 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Blood Mage 0016 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Blood Mage 0021 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Blood Mage 0018 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to Blood Mage 0014 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Camera - Lock camera target for Player 7 (Green) to Blood Mage 0015 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Camera - Lock camera target for Player 8 (Pink) to Blood Mage 0020 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Camera - Lock camera target for Player 9 (Gray) to Blood Mage 0017 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Camera - Lock camera target for Player 10 (Light Blue) to Blood Mage 0024 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Camera - Lock camera target for Player 11 (Dark Green) to Blood Mage 0023 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Camera - Lock camera target for Player 12 (Brown) to Blood Mage 0022 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Player Disallow MouseWheel
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Blood Mage 0001 <gen>) over 10.00 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 2 (Blue) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 2 (Blue) 's camera Rotation to (Facing of Blood Mage 0019 <gen>) over 10.00 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 3 (Teal) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to (Facing of Blood Mage 0016 <gen>) over 10.00 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 4 (Purple) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to (Facing of Blood Mage 0021 <gen>) over 10.00 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 5 (Yellow) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 5 (Yellow) 's camera Rotation to (Facing of Blood Mage 0018 <gen>) over 10.00 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 6 (Orange) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 6 (Orange) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 6 (Orange) 's camera Rotation to (Facing of Blood Mage 0014 <gen>) over 10.00 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 7 (Green) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 7 (Green) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 7 (Green) 's camera Rotation to (Facing of Blood Mage 0015 <gen>) over 10.00 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 8 (Pink) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 8 (Pink) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 8 (Pink) 's camera Rotation to (Facing of Blood Mage 0020 <gen>) over 10.00 seconds
Camera - Set Player 9 (Gray) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 9 (Gray) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 9 (Gray) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 9 (Gray) 's camera Rotation to (Facing of Blood Mage 0017 <gen>) over 10.00 seconds
Camera - Set Player 10 (Light Blue) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 10 (Light Blue) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 10 (Light Blue) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 10 (Light Blue) 's camera Rotation to (Facing of Blood Mage 0024 <gen>) over 10.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Rotation to (Facing of Blood Mage 0023 <gen>) over 10.00 seconds
Camera - Set Player 12 (Brown) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 12 (Brown) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 12 (Brown) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 12 (Brown) 's camera Rotation to (Facing of Blood Mage 0022 <gen>) over 10.00 seconds
Player Disallow MouseWheel2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Rotation to (Rotation of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 2 (Blue) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 2 (Blue) 's camera Rotation to (Rotation of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 3 (Teal) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to (Rotation of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 4 (Purple) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to (Rotation of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 5 (Yellow) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 5 (Yellow) 's camera Rotation to (Rotation of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 6 (Orange) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 6 (Orange) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 6 (Orange) 's camera Rotation to (Rotation of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 7 (Green) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 7 (Green) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 7 (Green) 's camera Rotation to (Rotation of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 8 (Pink) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 8 (Pink) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 8 (Pink) 's camera Rotation to (Rotation of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 9 (Gray) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 9 (Gray) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 9 (Gray) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 9 (Gray) 's camera Rotation to (Rotation of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 10 (Light Blue) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 10 (Light Blue) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 10 (Light Blue) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 10 (Light Blue) 's camera Rotation to (Rotation of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 11 (Dark Green) 's camera Rotation to (Rotation of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 12 (Brown) 's camera Distance to target to (Distance to target of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 12 (Brown) 's camera Angle of attack to (Angle of attack of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 12 (Brown) 's camera Roll to (Roll of gg_cam_viewcamera) over 1.00 seconds
Camera - Set Player 12 (Brown) 's camera Rotation to (Rotation of gg_cam_viewcamera) over 1.00 seconds
Bomber Movie
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 24.00
Environment - Set sky to Felwood Sky
Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 1000 , z-end 8000 , density 1.00 and color ( 30.00 %, 60.00 %, 100.00 %)
Trigger - Turn off (This trigger)
Trigger - Turn off Snap_Camera_to_Player <gen>
Trigger - Turn off Player_Disallow_MouseWheel <gen>
Trigger - Turn off Player_Disallow_MouseWheel2 <gen>
Sound - Play BloodElfMagePissed1 <gen>
Sound - Play BloodElfTheme <gen>
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Unit - Pause all units
Trigger - Turn off Snap_Camera_to_Player <gen>
Trigger - Turn off Player_Disallow_MouseWheel <gen>
Trigger - Turn off Player_Disallow_MouseWheel2 <gen>
Game - Display to (All players) for 5.00 seconds the text: The World of WK :|cffffcc00BOMBER MAN|r
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_startview1 for (Picked player) over 10.00 seconds)
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Blood Mage : Play BloodElfMagePissed1 <gen> and display I am tired in playing strategy game....now i wanna try playing a very boring game. . Modify duration: Add 6.00 seconds and Wait
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_startview2 for (Picked player) over 15.00 seconds)
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Blood Mage : Play BloodElfMagePissed2 <gen> and display Now, we enter the maze, you as the Bomber have to boom anyone who will harm you. . Modify duration: Add 8.00 seconds and Wait
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_startview3 for (Picked player) over 15.00 seconds)
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Blood Mage : Play BloodElfMagePissed3 <gen> and display Well, you only have 3 times revivable at the starting point. After that, you will be game over. . Modify duration: Add 8.00 seconds and Wait
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_startview4 for (Picked player) over 15.00 seconds)
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Blood Mage : Play BloodElfMagePissed4 <gen> and display That's nothing I left wanna tell you all, discover yourself the abilities you have and please dont kill yourself~! . Modify duration: Add 8.00 seconds and Wait
Wait 2.00 seconds
Sound - Play 18 <gen>
Unit - Unpause all units
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Melee_Initialization <gen> (ignoring conditions)
Trigger - Turn on Snap_Camera_to_Player <gen>
Trigger - Turn on Player_Disallow_MouseWheel <gen>
Trigger - Run Snap_Camera_to_Player <gen> (ignoring conditions)
Trigger - Run Player_Disallow_MouseWheel <gen> (ignoring conditions)
Win Movie
Events
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 15.00 seconds
Sound - Play Credits <gen>
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Trigger - Turn off Snap_Camera_to_Player <gen>
Trigger - Turn off Player_Disallow_MouseWheel <gen>
Trigger - Turn off Player_Disallow_MouseWheel2 <gen>
Unit - Pause all units
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_startview1 for (Picked player) over 8.00 seconds)
Cinematic - Send transmission to (All players) from (Random unit from (Units in (Playable map area))) named Michael Ooi : Play BloodElfMageReady1 <gen> and display You are the One who survived in this match. . Modify duration: Add 6.00 seconds and Wait
Wait 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_startview2 for (Picked player) over 8.00 seconds)
Cinematic - Send transmission to (All players) from (Random unit from (Units in (Playable map area))) named Michael Ooi : Play BloodElfMagePissed5 <gen> and display Please visit http://www.warcraft.org for downloads more maps that's created by me~! . Modify duration: Add 6.00 seconds and Wait
Wait 2 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_startview3 for (Picked player) over 10.00 seconds)
Cinematic - Send transmission to (All players) from (Random unit from (Units in (Playable map area))) named Michael Ooi : Play BloodElfMagePissed6 <gen> and display Thanks for playing and hope you enjoy in playing this map. . Modify duration: Add 8.00 seconds and Wait
Wait 5.00 seconds
Unit - Unpause all units
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory (Random player from (All players controlled by a User player)) ( Show dialogs, Show scores)
Lock
Events
Player - Player 1 (Red) types a chat message containing lock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing lock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing lock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing lock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing lock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing lock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing lock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing lock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing lock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing lock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing lock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing lock (Unexpected type: 'stringnoformat') as An exact match
Conditions
Lock Equal to 0
Actions
Game - Display to (All players) for 10.00 seconds the text: All commands is locked.
Set Variable Set Lock = "1"
CameraView1
Events
Player - Player 1 (Red) types a chat message containing camera1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing camera1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing camera1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing camera1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing camera1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing camera1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing camera1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing camera1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing camera1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing camera1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing camera1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing camera1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Lock Equal to 0
Actions
Game - Display to (All players) for 10.00 seconds the text: Someone switched the Game Camera View to Type 1.
Trigger - Turn on Player_Disallow_MouseWheel <gen>
Trigger - Turn off Player_Disallow_MouseWheel2 <gen>
Trigger - Run Player_Disallow_MouseWheel <gen> (ignoring conditions)
CameraView2
Events
Player - Player 1 (Red) types a chat message containing camera2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing camera2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing camera2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing camera2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing camera2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing camera2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing camera2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing camera2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing camera2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing camera2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing camera2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing camera2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Lock Equal to 0
Actions
Game - Display to (All players) for 10.00 seconds the text: Someone switched the Game Camera View to Type 2.
Trigger - Turn on Player_Disallow_MouseWheel2 <gen>
Trigger - Turn off Player_Disallow_MouseWheel <gen>
Trigger - Run Player_Disallow_MouseWheel2 <gen> (ignoring conditions)
CameraView3
Events
Player - Player 1 (Red) types a chat message containing camera3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing camera3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing camera3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing camera3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing camera3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing camera3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing camera3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing camera3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing camera3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing camera3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing camera3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing camera3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Lock Equal to 0
Actions
Game - Display to (All players) for 10.00 seconds the text: Someone switched the Game Camera View to Type 3.
Trigger - Turn off Player_Disallow_MouseWheel <gen>
Trigger - Turn off Player_Disallow_MouseWheel2 <gen>
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
CheatCode
Events
Player - Player 1 (Red) types a chat message containing addexp (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing addexp (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing addexp (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing addexp (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing addexp (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing addexp (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing addexp (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing addexp (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing addexp (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing addexp (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing addexp (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing addexp (Unexpected type: 'stringnoformat') as An exact match
Conditions
Lock Equal to 0
Actions
Game - Display to (All players) for 10.00 seconds the text: Cheat Code Typed : All players get 500 experience.
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Add 500 experience to (Picked unit), Show level-up graphics)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Add 500 experience to (Picked unit), Show level-up graphics)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Add 500 experience to (Picked unit), Show level-up graphics)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Add 500 experience to (Picked unit), Show level-up graphics)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Add 500 experience to (Picked unit), Show level-up graphics)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Add 500 experience to (Picked unit), Show level-up graphics)
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Add 500 experience to (Picked unit), Show level-up graphics)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Add 500 experience to (Picked unit), Show level-up graphics)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Add 500 experience to (Picked unit), Show level-up graphics)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Add 500 experience to (Picked unit), Show level-up graphics)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Add 500 experience to (Picked unit), Show level-up graphics)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Add 500 experience to (Picked unit), Show level-up graphics)
CheatCode2
Events
Player - Player 1 (Red) types a chat message containing addgold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing addgold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing addgold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing addgold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing addgold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing addgold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing addgold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing addgold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing addgold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing addgold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing addgold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing addgold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Lock Equal to 0
Actions
Game - Display to (All players) for 10.00 seconds the text: Cheat Code Typed : All players get 1000 gold
Player Group - Pick every player in (All players) and do (Add 1000 to (Picked player).Current gold)
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