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Triggers
The World Attack 1.3 (SINGLEPLAYER).w3x
Variables
Setup Triggz
Setup
Portals
Redportal
Redportal Copy
capturing
Red base1 cap
Red base2 cap
Purple base1 cap
Purple base2 cap
Yellow base1 cap
Yellow base2 cap
Blue base1 cap
Blue base2 cap
Teal base1 cap
Teal base2 cap
gold spawn
blue gold1
blue gold1 Copy
blue gold1 Copy 2
blue gold1 Copy 2 Copy
blue gold1 Copy 2 Copy Copy
blue gold1 Copy 2 Copy Copy Copy
blue gold1 Copy 2 Copy Copy Copy 2
blue gold1 Copy 2 Copy Copy Copy 2 Copy
blue gold1 Copy 2 Copy Copy Copy 2 Copy Copy
music
mus
moves
blue
blue2
purple
purple2
teal
teal2
yellow
spawns
blues1
blues1 Copy
yellows
yellows Copy
purples
purples Copy
teals
teals Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Timer
timer
Yes
TimerWindow
timerdialog
Yes
Setup Trigger.
Setup
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
Quest - Create a Required quest titled Credits with the description .,+*+,.,+*+,.-=CREDITS=-.,+*+,.,+*+,.1.Map created by: Craka_J2.BETA testers: Devildude666 Lord_Morpheous Darkelf_123 Sped-X Player72985 Demigod920 3.Special Thanks to: http://wc3sear.ch/ http://maps.worldofwar.net http://www.freewebs.com http://s7.invisionfree.com/wc3_maps_forums/ http://www.invisionfree.com For feedback, support, and extra content to add to this map. , using icon path ReplaceableTextures\CommandButtons\BTNSheep.blp
Quest - Create a Optional quest titled Help with the description .,+*+,.,+*+,.-=HELP=-.,+*+,.,+*+,.1.Getting Gold: Every "88.88" seconds of the game, 1 Gold Coin will appear near a base. Get a unit with an inventory to take it, and that coin will be given to you.2.Capturing Bases: Capturing bases make a great benefit on yourself, especially if you're rich! To capture a base that doesnt belong to you (yet), send any kind of unit to walk on top of the Circle Of Power nearest to the base.3.How to WIN: There are currently no triggers that will allow you to gain a fullscale victory, but, you can however capture all of the bases and eliminate any hostile life. Consider the game won once you've conquered all! , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Redportal
Events
Unit - A unit enters redportal <gen>
Conditions
(Player 1 (Red) controller) Equal to User
Actions
Unit - Move (Entering unit) instantly to (Center of cityred <gen>)
Redportal Copy
Events
Unit - A unit enters redexit <gen>
Conditions
(Player 1 (Red) controller) Equal to User
Actions
Unit - Move (Entering unit) instantly to (Center of red_gold2 <gen>)
Red base1 cap
Events
Unit - A unit enters red_base1 <gen>
Conditions
Actions
Unit - Change ownership of Barracks 0004 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0006 <gen> to (Owner of (Entering unit)) and Change color
Red base2 cap
Events
Unit - A unit enters red_base2 <gen>
Conditions
Actions
Unit - Change ownership of Barracks 0000 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0003 <gen> to (Owner of (Entering unit)) and Change color
Purple base1 cap
Events
Unit - A unit enters purple_base1 <gen>
Conditions
Actions
Unit - Change ownership of Barracks 0027 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0029 <gen> to (Owner of (Entering unit)) and Change color
Trigger - Turn off purple <gen>
Trigger - Turn off purples <gen>
Purple base2 cap
Events
Unit - A unit enters purple_base2 <gen>
Conditions
Actions
Unit - Change ownership of Barracks 0024 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0025 <gen> to (Owner of (Entering unit)) and Change color
Trigger - Turn off purple2 <gen>
Trigger - Turn off purples_Copy <gen>
Yellow base1 cap
Events
Unit - A unit enters yellow_base1 <gen>
Conditions
Actions
Unit - Change ownership of Barracks 0034 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0035 <gen> to (Owner of (Entering unit)) and Change color
Yellow base2 cap
Events
Unit - A unit enters yellow_base2 <gen>
Conditions
Actions
Unit - Change ownership of Barracks 0031 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0032 <gen> to (Owner of (Entering unit)) and Change color
Trigger - Turn off yellow <gen>
Trigger - Turn off yellows <gen>
Trigger - Turn off yellows_Copy <gen>
Blue base1 cap
Events
Unit - A unit enters blue_base1 <gen>
Conditions
Actions
Unit - Change ownership of Barracks 0009 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0010 <gen> to (Owner of (Entering unit)) and Change color
Trigger - Turn off blue <gen>
Trigger - Turn off blues1 <gen>
Blue base2 cap
Events
Unit - A unit enters blue_base2 <gen>
Conditions
Actions
Unit - Change ownership of Barracks 0011 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0012 <gen> to (Owner of (Entering unit)) and Change color
Trigger - Turn off blues1_Copy <gen>
Trigger - Turn off blue2 <gen>
Teal base1 cap
Events
Unit - A unit enters teal_base1 <gen>
Conditions
Actions
Unit - Change ownership of Barracks 0018 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0019 <gen> to (Owner of (Entering unit)) and Change color
Trigger - Turn off teal <gen>
Trigger - Turn off teals <gen>
Teal base2 cap
Events
Unit - A unit enters teal_base2 <gen>
Conditions
Actions
Unit - Change ownership of Barracks 0015 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0016 <gen> to (Owner of (Entering unit)) and Change color
Trigger - Turn off teal2 <gen>
Trigger - Turn off teals_Copy <gen>
blue gold1
Events
Time - Every 88.88 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Center of blue_gold1 <gen>)
Sound - Play GOLD <gen>
blue gold1 Copy
Events
Time - Every 88.88 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Center of blue_gold2 <gen>)
Sound - Play GOLD <gen>
blue gold1 Copy 2
Events
Time - Every 88.88 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Center of gold_teal2 <gen>)
Sound - Play GOLD <gen>
blue gold1 Copy 2 Copy
Events
Time - Every 88.88 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Center of purple_gold1 <gen>)
Sound - Play GOLD <gen>
blue gold1 Copy 2 Copy Copy
Events
Time - Every 88.88 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Center of purple_gold2 <gen>)
Sound - Play GOLD <gen>
blue gold1 Copy 2 Copy Copy Copy
Events
Time - Every 88.88 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Center of red_gold1 <gen>)
Sound - Play GOLD <gen>
blue gold1 Copy 2 Copy Copy Copy 2
Events
Time - Every 88.88 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Center of red_gold2 <gen>)
Sound - Play GOLD <gen>
blue gold1 Copy 2 Copy Copy Copy 2 Copy
Events
Time - Every 88.88 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Center of yellow_gold <gen>)
Sound - Play GOLD <gen>
blue gold1 Copy 2 Copy Copy Copy 2 Copy Copy
Events
Time - Every 88.88 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Center of teal_gold1 <gen>)
Sound - Play GOLD <gen>
mus
Events
Map initialization
Conditions
Actions
Sound - Play WoW_music2 <gen>
Sound - Set music volume to 50.00 %
blue
Events
Unit - A unit enters bluere1 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of red_base1 <gen>)
blue2
Events
Unit - A unit enters bluere2 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of red_base2 <gen>)
purple
Events
Unit - A unit enters purplere1 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of red_base1 <gen>)
purple2
Events
Unit - A unit enters purplere2 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of yellow_base2 <gen>)
teal
Events
Unit - A unit enters tealre1 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of blue_base2 <gen>)
teal2
Events
Unit - A unit enters tealre2 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of blue_base1 <gen>)
yellow
Events
Unit - A unit enters yellowre <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of teal_base1 <gen>)
blues1
Events
Time - Every 99.99 seconds of game time
Conditions
Actions
Unit - Create 3 . Rifleman for Player 2 (Blue) at (Center of bluere1 <gen>) facing Default building facing degrees
blues1 Copy
Events
Time - Every 99.99 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine for Player 2 (Blue) at (Center of bluere2 <gen>) facing Default building facing degrees
yellows
Events
Time - Every 99.99 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine for Player 5 (Yellow) at (Center of yellowre <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 5 (Yellow) at (Center of yellowre <gen>) facing Default building facing degrees
yellows Copy
Events
Time - Every 210.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Terrorist for Player 5 (Yellow) at (Center of yellowre <gen>) facing Default building facing degrees
purples
Events
Time - Every 99.99 seconds of game time
Conditions
Actions
Unit - Create 3 . Rifleman for Player 4 (Purple) at (Center of purplere1 <gen>) facing Default building facing degrees
purples Copy
Events
Time - Every 99.99 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine for Player 4 (Purple) at (Center of purplere2 <gen>) facing Default building facing degrees
teals
Events
Time - Every 99.99 seconds of game time
Conditions
Actions
Unit - Create 3 . Rifleman for Player 3 (Teal) at (Center of tealre1 <gen>) facing Default building facing degrees
teals Copy
Events
Time - Every 99.99 seconds of game time
Conditions
Actions
Unit - Create 1 . Marine for Player 3 (Teal) at (Center of tealre2 <gen>) facing Default building facing degrees
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