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Triggers
The Wild Quest.w3x
Variables
Initialization
Lore
Fuck dat shit
Eyah
Initiation
Constant Fcking
Starting Point
Troll
Troll Intro
Satyr
Satyr Intro
Sea Giant
Sea Giant Intro
Tuskarr
Tuskarr Intro
Arachnid
Arachnid Intro
Spirit
Spirit Intro
Ursa
Ursa Intro
Gnoll
Gnoll Intro
Four Players
Cimplicated shit
Nightmare
Hard
Medium
Things
FFA
Level two
Doom
Freeze
Curse Immunity
Venom
Earth Ressistance
YAY
Tank
Glem
Glem Copy
Golam Dies
ogre
ogre Copy
Ogree
Gnoll dies
Troll fies
Murloc dies
Dargon Die
Golem Regen
Refresh
Cinemassacre
Cherio
Oh shit
Con
Simepl TAsk
GAte Opened
WTF MAN
Ehm
Last waring
End
Animations
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Lore
Events
Time - Elapsed game time is 4.90 seconds
Conditions
Actions
Destructible - Open Gate 0004 <gen>
Destructible - Make Gate 0004 <gen> Invulnerable
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Order Medivh 0024 <gen> to Move To . (Center of Region_000 <gen>)
Wait 7.00 seconds
Unit - Order Medivh 0024 <gen> to Special Medivh - Human Form .
Wait 2 seconds
Unit - Make Medivh 0024 <gen> face Holy King 0021 <gen> over 0.10 seconds
Unit - Make Holy King 0021 <gen> face Medivh 0024 <gen> over 0.10 seconds
Unit - Make Arch Priest 0022 <gen> face Medivh 0024 <gen> over 0.10 seconds
Wait 2.00 seconds
Unit - Order Medivh 0024 <gen> to Special Medivh - Raven Form .
Wait 3.00 seconds
Unit - Order Medivh 0024 <gen> to Move To . (Center of Region_001 <gen>)
Wait 3.00 seconds
Unit - Order Medivh 0024 <gen> to Special Medivh - Human Form .
Wait 2.00 seconds
Unit - Remove Medivh 0024 <gen> from the game
Cinematic - Send transmission to (All players) from Holy King 0021 <gen> named King Cricolus : Play No sound and display Damn, the Undead have planned for another attack, in winter like this my people and my men wont survive an onslaught. Fnadarmidas, do you have a suggestion? . Modify duration: Add 20.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Arch Priest 0022 <gen> named Fnadarmidas : Play No sound and display I belive i do your highness, you see we have purified the southern parts of this region and yet the undead is still appearing, it is possible that there is somesort of teleportation spot that the undead are using. . Modify duration: Add 21.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Holy King 0021 <gen> named King Cricolus : Play No sound and display How do you expect for any of our men to get there? . Modify duration: Add 7.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Arch Priest 0022 <gen> named Fnadarmidas : Play No sound and display Thats the problem my liege. no troops are strong enough to face through such weather and wilderness. . Modify duration: Add 9.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Holy King 0021 <gen> named King Cricolus : Play No sound and display Except the Wild Roar! They are powerful enough to travel in great distances and enough to survive through harsh situation. . Modify duration: Add 7.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Arch Priest 0022 <gen> named Fnadarmidas : Play No sound and display But i doubt that they will find their way to the teleportation spot, i have to guide them then. . Modify duration: Add 9.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Holy King 0021 <gen> named King Cricolus : Play No sound and display You don't have to nessecarily do it old priest, you have other important task here. . Modify duration: Add 7.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Arch Priest 0022 <gen> named Fnadarmidas : Play No sound and display Then i shall use my remnants to guide them. . Modify duration: Add 9.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Unit - Order Swordsman 0050 <gen> to Move To . (Center of Region_002 <gen>)
Wait 3.00 seconds
Unit - Make Dark Rogue 0027 <gen> face Swordsman 0050 <gen> over 0.10 seconds
Unit - Make Hermit 0035 <gen> face Swordsman 0050 <gen> over 0.10 seconds
Unit - Make Ursine Champion 0026 <gen> face Swordsman 0050 <gen> over 0.10 seconds
Unit - Make Winter Spirit 0038 <gen> face Swordsman 0050 <gen> over 0.10 seconds
Unit - Make Tidemaster 0039 <gen> face Swordsman 0050 <gen> over 0.10 seconds
Unit - Make Troll Gladiator 0025 <gen> face Swordsman 0050 <gen> over 0.10 seconds
Unit - Make Elite Ranger 0040 <gen> face Swordsman 0050 <gen> over 0.10 seconds
Unit - Make Arachnid Earth Remnant 0028 <gen> face Swordsman 0050 <gen> over 0.10 seconds
Wait 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0050 <gen> named Swordsman : Play No sound and display Buckle up soldiers, the king have another task for you . Modify duration: Add 7.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Troll Gladiator 0025 <gen> named Troll Gladiator : Play Tazdingo <gen> and display Taz'dingo . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Elite Ranger 0040 <gen> named Elite Ranger : Play WaitingonYou <gen> and display Waiting on you . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Swordsman 0050 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Troll Gladiator 0025 <gen> to Move To . (Center of Region_003 <gen>)
Wait 1.50 seconds
Unit - Order Dark Rogue 0027 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Elite Ranger 0040 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Hermit 0035 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Ursine Champion 0026 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Tidemaster 0039 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Arachnid Earth Remnant 0028 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Winter Spirit 0038 <gen> to Move To . (Center of Region_003 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 0 seconds
Wait 0.10 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) for 11.00 seconds the text: Easy is defaultType -Medium to be a little challengedType -Hard to make the enemy even strongerType -Nightmare to hurt yourself
Fuck dat shit
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Type -L to see the cinematic, to let it pass it don't press it until this message fades away.
Wait 5.00 seconds
Trigger - Turn off Eyah <gen>
Game - Display to (All players) for 11.00 seconds the text: Easy is defaultType -Medium to be a little challengedType -Hard to make the enemy even strongerType -Nightmare to hurt yourself
Eyah
Events
Player - Player 1 (Red) types a chat message containing -L (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -L (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -L (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -L (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Lore <gen>
Trigger - Turn off (This trigger)
Initiation
Events
Map initialization
Conditions
Actions
Visibility - Enable fog of war
Destructible - Make Elven Gate 2294 <gen> Invulnerable
Player - For Player 1 (Red) , turn Alliance (non-aggression) On toward Player 8 (Pink)
Player - For Player 2 (Blue) , turn Alliance (non-aggression) On toward Player 8 (Pink)
Player - For Player 3 (Teal) , turn Alliance (non-aggression) On toward Player 8 (Pink)
Player - For Player 4 (Purple) , turn Alliance (non-aggression) On toward Player 8 (Pink)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - For Player 8 (Pink) , turn Alliance (non-aggression) On toward Player 1 (Red)
Player - For Player 8 (Pink) , turn Alliance (non-aggression) On toward Player 2 (Blue)
Player - For Player 8 (Pink) , turn Alliance (non-aggression) On toward Player 3 (Teal)
Player - For Player 8 (Pink) , turn Alliance (non-aggression) On toward Player 4 (Purple)
Unit - Make Prince of Gluttony 0648 <gen> Invulnerable
Unit - Make Prince of Wrath 0644 <gen> Invulnerable
Unit - Make Prince of Sloth 0162 <gen> Invulnerable
Unit - Grant shared vision of Bright Remnant 0399 <gen> to Player 1 (Red)
Unit - Grant shared vision of Bright Remnant 0399 <gen> to Player 2 (Blue)
Unit - Grant shared vision of Bright Remnant 0399 <gen> to Player 3 (Teal)
Unit - Grant shared vision of Bright Remnant 0399 <gen> to Player 4 (Purple)
Constant Fcking
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit - Order Dum Dum 0377 <gen> to Attack . Gud Gud 0378 <gen>
Starting Point
Events
Unit - A unit enters Starting_point <gen>
Conditions
Actions
Destructible - Close Gate 0004 <gen>
Floating Text - Create floating text that reads Good Luck at (Center of Region_013 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Destroy (Last created floating text)
Default melee game initialization for all players
Troll
Events
Unit - A unit enters Troll <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Change ownership of Troll Gladiator 0058 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Troll Gladiator 0058 <gen> instantly to (Center of Starting_point <gen>)
Hero - Create Berserker's Axe and give it to Troll Gladiator 0058 <gen>
Hero - Create Healing Salve and give it to Troll Gladiator 0058 <gen>
Hero - Create Potion of Greater Mana and give it to Troll Gladiator 0058 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Troll_Intro <gen>
Default melee game initialization for all players
Troll Intro
Events
Unit - A unit enters Troll_Warlord <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Warrior Hero, Adept at augmenting nearby troops and disrupting enemies at range while immune to disruption himselfCan Learn Battle Roar, Bash,Endurance Aura and Rampage.
Default melee game initialization for all players
Satyr
Events
Unit - A unit enters Satyr <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Change ownership of Dark Rogue 0060 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Dark Rogue 0060 <gen> instantly to (Center of Starting_point <gen>)
Hero - Create Shadow Blade and give it to Dark Rogue 0060 <gen>
Hero - Create Healing Salve and give it to Dark Rogue 0060 <gen>
Hero - Create Potion of Greater Mana and give it to Dark Rogue 0060 <gen>
Trigger - Turn off (This trigger)
Default melee game initialization for all players
Satyr Intro
Events
Unit - A unit enters Hentai <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Cunning Hero, Exceptional at manipulating enemies while killing them in quick successionCan Learn: Shadow Lock, Dark Burst, Critical Strike, and Mavros Phantasma
Default melee game initialization for all players
Sea Giant
Events
Unit - A unit enters Stalker <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Change ownership of Tidemaster 0062 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Tidemaster 0062 <gen> instantly to (Center of Starting_point <gen>)
Hero - Create Ancient Anchor and give it to Tidemaster 0062 <gen>
Hero - Create Healing Salve and give it to Tidemaster 0062 <gen>
Hero - Create Potion of Greater Mana and give it to Tidemaster 0062 <gen>
Trigger - Turn off (This trigger)
Default melee game initialization for all players
Sea Giant Intro
Events
Unit - A unit enters Si_gian <gen>
Conditions
Actions
Game - Display to (All players) for 12.00 seconds the text: Warrior Hero, Adept at summoning the tides itself to crush enemies and aid him in combatCan Learn: Crushing Wave, Summon Sea Elemental, Pulverize and Tidal Spirit
Default melee game initialization for all players
Tuskarr
Events
Unit - A unit enters Hermit <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Change ownership of Hermit 0063 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Hermit 0063 <gen> instantly to (Center of Starting_point <gen>)
Hero - Create Scepter of Healing and give it to Hermit 0063 <gen>
Hero - Create Healing Salve and give it to Hermit 0063 <gen>
Hero - Create Potion of Greater Mana and give it to Hermit 0063 <gen>
Trigger - Turn off (This trigger)
Default melee game initialization for all players
Tuskarr Intro
Events
Unit - A unit enters Hermoits <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Mystical Hero, Effective at preserving allies and self safe from harmCan Learn: Healing Wave, Divine Shield, Brilliance Aura and Sacred Guardian
Default melee game initialization for all players
Arachnid
Events
Unit - A unit enters Scropion <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Change ownership of Arachnid Earth Remnant 0065 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Arachnid Earth Remnant 0065 <gen> instantly to (Center of Starting_point <gen>)
Hero - Create God's Seal and give it to Arachnid Earth Remnant 0065 <gen>
Hero - Create Healing Salve and give it to Arachnid Earth Remnant 0065 <gen>
Hero - Create Potion of Greater Mana and give it to Arachnid Earth Remnant 0065 <gen>
Trigger - Turn off (This trigger)
Default melee game initialization for all players
Arachnid Intro
Events
Unit - A unit enters Doom <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Mystical Hero, Adept at decimating and disabling enemies using the earth itselfCan Learn: Earth Spike, Avalance, Caustic Finale and Sands of Hate
Default melee game initialization for all players
Spirit
Events
Unit - A unit enters Wraith <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Change ownership of Winter Spirit 0059 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Winter Spirit 0059 <gen> instantly to (Center of Starting_point <gen>)
Hero - Create Winter Armor and give it to Winter Spirit 0059 <gen>
Hero - Create Healing Salve and give it to Winter Spirit 0059 <gen>
Hero - Create Potion of Greater Mana and give it to Winter Spirit 0059 <gen>
Trigger - Turn off (This trigger)
Default melee game initialization for all players
Spirit Intro
Events
Unit - A unit enters Lich <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Cunning Hero, Expert at freezing enemies and offensively supports alliesCan Learn: Frost Nova, Frost Armor, Vampiric Aura and Frozen Wave
Default melee game initialization for all players
Ursa
Events
Unit - A unit enters Ursine <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Change ownership of Ursine Champion 0064 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Ursine Champion 0064 <gen> instantly to (Center of Starting_point <gen>)
Hero - Create Sharp Claws and give it to Ursine Champion 0064 <gen>
Hero - Create Healing Salve and give it to Ursine Champion 0064 <gen>
Hero - Create Potion of Greater Mana and give it to Ursine Champion 0064 <gen>
Trigger - Turn off (This trigger)
Default melee game initialization for all players
Ursa Intro
Events
Unit - A unit enters Ursien <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Warrior Hero, Excelent for defending allies from attackCan Learn: Hurl Boulder, Ursine Curse, Ressistant Skin and Reincarnation
Default melee game initialization for all players
Gnoll
Events
Unit - A unit enters Ranger <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Change ownership of Elite Ranger 0061 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Move Elite Ranger 0061 <gen> instantly to (Center of Starting_point <gen>)
Hero - Create Lyralei's Flute of Presicion and give it to Elite Ranger 0061 <gen>
Hero - Create Healing Salve and give it to Elite Ranger 0061 <gen>
Hero - Create Potion of Greater Mana and give it to Elite Ranger 0061 <gen>
Trigger - Turn off (This trigger)
Default melee game initialization for all players
Gnoll Intro
Events
Unit - A unit enters Venom <gen>
Conditions
Actions
Game - Display to (All players) for 14.00 seconds the text: Cunning Hero, Adept at dealing damage overtime at long range while decreases the effectiveness of enemy unit's fighting and casting capabilitiesCan Learn: Silence, Poison Arrows, Shadow Strike and Cripple
Four Players
Events
Player - Player 1 (Red) types a chat message containing -Ultra Kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Nightmare
Events
Player - Player 1 (Red) types a chat message containing -Nightmare (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Nightmare for Player 7 (Green) at (Center of Region_077 <gen>) facing Default building facing degrees
Unit - Create 1 . Nightmare for Player 5 (Yellow) at (Center of Region_077 <gen>) facing Default building facing degrees
Unit - Create 1 . Nightmare for Player 6 (Orange) at (Center of Region_077 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Medium <gen>
Trigger - Turn off Hard <gen>
Hard
Events
Player - Player 1 (Red) types a chat message containing -Hard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Hard for Player 7 (Green) at (Center of Region_077 <gen>) facing Default building facing degrees
Unit - Create 1 . Hard for Player 6 (Orange) at (Center of Region_077 <gen>) facing Default building facing degrees
Unit - Create 1 . Hard for Player 5 (Yellow) at (Center of Region_077 <gen>) facing Default building facing degrees
Trigger - Turn off Medium <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Nightmare <gen>
Medium
Events
Player - Player 1 (Red) types a chat message containing -Medium (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Medium for Player 7 (Green) at (Center of Region_077 <gen>) facing Default building facing degrees
Unit - Create 1 . Medium for Player 6 (Orange) at (Center of Region_077 <gen>) facing Default building facing degrees
Unit - Create 1 . Medium for Player 5 (Yellow) at (Center of Region_077 <gen>) facing Default building facing degrees
Trigger - Turn off Hard <gen>
Trigger - Turn off Nightmare <gen>
Trigger - Turn off (This trigger)
Things
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Tasked Journey with the description Destroy the portal that leads to the undead, follow the remnant for guidance. , using icon path ReplaceableTextures\CommandButtons\BTNScatterRockets.blp
Quest - Create a quest requirement for (Last created quest) with the description Defeat all bosses to destroy the portal-Atleast 1 Hero must survive
Quest - Create a Optional quest titled Info with the description Here is some general info you need to know, or don't read if you like surprises-every hero only lived once (Except Zandiel) so YOLO!-type "-Full party" to control all heroes-You lose when you can't do anything anymore-It is recommened that you play with atleast another person or four players. Not all heroes can stand alone againts wave of enemies, they need eachother, that is why they are a team , using icon path ReplaceableTextures\CommandButtons\BTNTomeBrown.blp
Quest - Create a Optional quest titled Credits with the description Tarrasque for his Lord of Darkness modelnGy for his DarknessBomb model zadelim for his Shadow Fiend\Nevermore v1.4F skin , using icon path ReplaceableTextures\CommandButtons\BTNManual3.blp
FFA
Events
Player - Player 1 (Red) types a chat message containing -Full Party (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Hero chooser for Player 1 (Red) at (Position of Hero chooser 0069 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero chooser for Player 2 (Blue) at (Position of Hero chooser 0070 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero chooser for Player 3 (Teal) at (Position of Hero chooser 0011 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero chooser for Player 4 (Purple) at (Position of Hero chooser 0004 <gen>) facing Default building facing degrees
Level two
Events
Unit - Tidemaster 0062 <gen> Gains a level
Conditions
Actions
Unit - Increase level of Tidal Call (Rexxar) for Tidemaster 0062 <gen>
Doom
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Rampage
Actions
Special Effect - Create a special effect attached to the hand.left,hand,right (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
Wait 60.00 seconds
Special Effect - Destroy (Last created special effect)
Freeze
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Remove Slowed buff from Winter Spirit 0059 <gen>
Curse Immunity
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Remove Curse buff from Dark Rogue 0060 <gen>
Unit - Remove Curse buff from Hermit 0063 <gen>
Venom
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Remove Poison (Non-stacking) buff from Elite Ranger 0061 <gen>
Unit - Remove Poison (Stacking) buff from Elite Ranger 0061 <gen>
Unit - Remove Poison (Info) buff from Elite Ranger 0061 <gen>
Unit - Remove Shadow Strike buff from Elite Ranger 0061 <gen>
Unit - Remove Slow Poison (Stacking) buff from Elite Ranger 0061 <gen>
Unit - Remove Slow Poison (Non-stacking) buff from Elite Ranger 0061 <gen>
Unit - Remove Slow Poison (Info) buff from Elite Ranger 0061 <gen>
Earth Ressistance
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Remove Stunned (Pause) buff from Arachnid Earth Remnant 0065 <gen>
YAY
Events
Unit - Dreadlord 0454 <gen> Dies
Conditions
Actions
Destructible - Make Elven Gate 2294 <gen> Vulnerable
Tank
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Hardened Skin
Actions
Unit - Increase level of Spell Damage Reduction for (Triggering unit)
Glem
Events
Unit - A unit comes within 900.00 of Obsidian Golem 0380 <gen>
Conditions
Actions
Unit - Make Obsidian Golem 0380 <gen> Vulnerable
Glem Copy
Events
Unit - A unit leaves Region_022 <gen>
Conditions
Actions
Unit - Make Obsidian Golem 0380 <gen> Invulnerable
Golam Dies
Events
Unit - Obsidian Golem 0380 <gen> Dies
Conditions
Actions
Destructible - Kill Dark Burst 0482 <gen>
ogre
Events
Unit - A unit comes within 900.00 of Ogre Warchief 0383 <gen>
Conditions
Actions
Unit - Make Ogre Warchief 0383 <gen> Vulnerable
ogre Copy
Events
Unit - A unit leaves Region_025 <gen>
Conditions
Actions
Unit - Make Ogre Warchief 0383 <gen> Invulnerable
Ogree
Events
Unit - Ogre Warchief 0383 <gen> Dies
Conditions
Actions
Destructible - Kill Dark Burst 0484 <gen>
Gnoll dies
Events
Unit - Gnoll Supervisor 0390 <gen> Dies
Conditions
Actions
Destructible - Kill Dark Burst 0486 <gen>
Troll fies
Events
Unit - Ice Troll Commander 0392 <gen> Dies
Conditions
Actions
Destructible - Kill Dark Burst 0489 <gen>
Murloc dies
Events
Unit - Murloc Shallow Lurker 0395 <gen> Dies
Conditions
Actions
Destructible - Kill Dark Burst 0488 <gen>
Dargon Die
Events
Unit - Dragon of the Tundra 0384 <gen> Dies
Conditions
Actions
Destructible - Kill Dark Burst 0490 <gen>
Golem Regen
Events
Unit - Ogre Warchief 0383 <gen> 's life becomes Less than or equal to 200.00
Conditions
Actions
Unit - Set life of Ogre Warchief 0383 <gen> to 100 %
Trigger - Turn off (This trigger)
Refresh
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Puppet Ability (Refresh)
Actions
Unit - Reset ability cooldowns for (Triggering unit) .
Cherio
Events
Unit - A unit enters Starting_point <gen>
Conditions
Actions
Unit - Order Bright Remnant 0399 <gen> to Move To . (Center of Region_038 <gen>)
Trigger - Turn off (This trigger)
Oh shit
Events
Unit - A unit enters Oh_shit <gen>
Conditions
Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Bright Remnant 0399 <gen> named Remnant : Play No sound and display It appears that this cliffs is blocking the way to the southeastern area, there is another way but you need to pass the river and defeat the six guardians of the gate. . Modify duration: Add 16.00 seconds and Wait
Unit - Order Bright Remnant 0399 <gen> to Orc Spirit Walker - Spirit Link . (Triggering unit)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Bright Remnant 0399 <gen> named Remnant : Play No sound and display This shall enables you to walk on the river. The duration is as long as i pleased so you do not have to worry about the buffs getting dispeled or runs out. You are all already amphibious according to the M... . Modify duration: Add 13.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Bright Remnant 0399 <gen> named Remnant : Play No sound and display Never mind . Modify duration: Add 4.00 seconds and Wait
Wait 2 seconds
Unit - Unpause all units
Unit - Order Bright Remnant 0399 <gen> to Move To . (Center of Region_036 <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Con
Events
Unit - A unit enters Region_036 <gen>
Conditions
(Triggering unit) Equal to Bright Remnant 0399 <gen>
Actions
Unit - Order Bright Remnant 0399 <gen> to Move To . (Center of Region_037 <gen>)
Simepl TAsk
Events
Unit - A unit enters Region_042 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
Actions
Cinematic - Send transmission to (All players) from Bright Remnant 0399 <gen> named Remnant : Play No sound and display I sure wish someone would read this on the log, anyways the task is simple. All you need to do is to kill all six guardian to open this gate. Be wary that these guardians are powerful and some may have another method to kill them and also i can't go to blighted ground cuz why not . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
GAte Opened
Events
Unit - Gud Gud 0378 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
Cinematic - Send transmission to (All players) from Bright Remnant 0399 <gen> named Remnant : Play No sound and display May the light blesses you heroes. . Modify duration: Add 5.00 seconds and Wait
Destructible - Open Demonic Gate 0058 <gen>
Cinematic - Turn cinematic mode Off for (All players)
WTF MAN
Events
Unit - A unit enters WTF_MAN <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Blue Dragon 0358 <gen> named Blue Dragon : Play No sound and display You killed our forces and stole their possessions, you think you could just let us open the gate for you?... What do you mean it was a self def- bah never mind, slay them all! . Modify duration: Add 11.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Trigger - Turn off (This trigger)
Ehm
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Darkbringer 0587 <gen> named Azazel : Play No sound and display Ah the Wild Roar, i wasn't expecting all of you to arrive this quick. My name is Azazel, pleased to meet you. . Modify duration: Add 9.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Darkbringer 0587 <gen> named Azazel : Play No sound and display As you can see my army of the dead shall devour the last of human kingdom, since none of you are humans i'm warning you to surrender and leave. . Modify duration: Add 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Darkbringer 0587 <gen> named Azazel : Play No sound and display Very well, your soul shall be an excelent substitute to my army in case this one fails. Cheerio. . Modify duration: Add 12.00 seconds and Wait
Wait 2 seconds
Unit - Move Darkbringer 0587 <gen> instantly to (Center of Region_040 <gen>) , facing (Position of Pit Lord 0593 <gen>)
Special Effect - Create a special effect at (Center of Region_043 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 2 seconds
Unit - Change ownership of Darkbringer 0587 <gen> to Player 7 (Green) and Retain color
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Trigger - Turn off (This trigger)
Last waring
Events
Unit - A unit enters Region_041 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Sound - Play Lich King's Theme .
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Darkbringer 0587 <gen> named Azazel : Play No sound and display There is no more hope for you. You shall be ended here and taste the eternal suffering . Modify duration: Add 7.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Trigger - Turn off (This trigger)
End
Events
Unit - Darkbringer 0587 <gen> Dies
Conditions
Actions
Sound - Stop LichKingTheme <gen> Immediately
Sound - Play HeroicVictory <gen>
Unit - Kill Black Citadel 0436 <gen>
Unit - Kill Black Citadel 0437 <gen>
Unit - Kill Doom Guard 0439 <gen>
Unit - Kill Doom Guard 0626 <gen>
Unit - Kill Pit Lord 0593 <gen>
Unit - Kill Doom Guard 0440 <gen>
Unit - Kill Doom Guard 0438 <gen>
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Troll Gladiator 0058 <gen> instantly to (Center of Region_044 <gen>) , facing (Position of Dark Portal 0588 <gen>)
Unit - Move Winter Spirit 0059 <gen> instantly to (Center of Region_044_Copy <gen>) , facing (Position of Dark Portal 0588 <gen>)
Unit - Move Elite Ranger 0061 <gen> instantly to (Center of Region_044_Copy_2 <gen>) , facing (Position of Dark Portal 0588 <gen>)
Unit - Move Tidemaster 0062 <gen> instantly to (Center of Region_044_Copy_3 <gen>) , facing (Position of Dark Portal 0588 <gen>)
Unit - Move Hermit 0063 <gen> instantly to (Center of Region_044_Copy_4 <gen>) , facing (Position of Dark Portal 0588 <gen>)
Unit - Move Ursine Champion 0064 <gen> instantly to (Center of Region_044_Copy_5 <gen>) , facing (Position of Dark Portal 0588 <gen>)
Unit - Move Arachnid Earth Remnant 0065 <gen> instantly to (Center of Region_044_Copy_6 <gen>) , facing (Position of Dark Portal 0588 <gen>)
Unit - Move Dark Rogue 0060 <gen> instantly to (Center of Region_044_Copy_7 <gen>) , facing (Position of Dark Portal 0588 <gen>)
Trigger - Turn on Animations <gen>
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 4 (Purple) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 4 (Purple) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 4 (Purple) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 4 (Purple) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 4 (Purple) over 5.00 seconds
Sound - Stop the currently playing music theme
Sound - Play DarkVictory <gen>
Unit - Move Prince of Wrath 0644 <gen> instantly to (Center of Region_040 <gen>) , facing (Position of Dark Portal 0588 <gen>)
Wait 5.00 seconds
Unit - Order Prince of Wrath 0644 <gen> to Human Mountain King - Thunder Clap .
Wait 2 seconds
Unit - Move Troll Gladiator 0058 <gen> instantly to (Center of Starting_point <gen>) , facing (Position of Holy King 0021 <gen>)
Unit - Move Dark Rogue 0060 <gen> instantly to (Center of Starting_point <gen>) , facing (Position of Holy King 0021 <gen>)
Unit - Move Arachnid Earth Remnant 0065 <gen> instantly to (Center of Starting_point <gen>) , facing (Position of Holy King 0021 <gen>)
Unit - Move Ursine Champion 0064 <gen> instantly to (Center of Starting_point <gen>) , facing (Position of Holy King 0021 <gen>)
Unit - Move Hermit 0063 <gen> instantly to (Center of Starting_point <gen>) , facing (Position of Holy King 0021 <gen>)
Unit - Move Tidemaster 0062 <gen> instantly to (Center of Starting_point <gen>) , facing (Position of Holy King 0021 <gen>)
Unit - Move Elite Ranger 0061 <gen> instantly to (Center of Starting_point <gen>) , facing (Position of Holy King 0021 <gen>)
Unit - Move Winter Spirit 0059 <gen> instantly to (Center of Starting_point <gen>) , facing (Position of Holy King 0021 <gen>)
Special Effect - Create a special effect at (Center of Region_044 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_044_Copy <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_044_Copy_2 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_044_Copy_3 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_044_Copy_4 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_044_Copy_5 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_044_Copy_6 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_044_Copy_7 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 2 seconds
Unit - Create 3 Doom Guard (Standard) for Player 7 (Green) at (Center of Region_053 <gen>) facing (Center of Region_040 <gen>)
Unit - Create 5 Vile Temptress for Player 7 (Green) at (Center of Region_053 <gen>) facing (Center of Region_040 <gen>)
Unit - Create 4 Eredar Warlock for Player 7 (Green) at (Center of Region_053 <gen>) facing (Center of Region_040 <gen>)
Cinematic - Send transmission to (All players) from Prince of Wrath 0644 <gen> named Satan : Play No sound and display Azazel and the undead had filled their purposes for the mission. Now with those savages gone it will be a child's play to conquer the last of human kind. This is the first step to glory! . Modify duration: Add 16.00 seconds and Wait
Wait 2 seconds
Unit - Move Archmage 0157 <gen> instantly to (Center of Celemtine <gen>) , facing (Position of Holy King 0021 <gen>)
Unit - Move Paladin 0143 <gen> instantly to (Center of Zarias <gen>) , facing (Position of Holy King 0021 <gen>)
Unit - Move Villager 0154 <gen> instantly to (Center of Female <gen>) , facing (Position of Holy King 0021 <gen>)
Unit - Move Knight 0142 <gen> instantly to (Center of Knight <gen>) , facing (Position of Holy King 0021 <gen>)
Unit - Move Peasant 0165 <gen> instantly to (Center of Peasant <gen>) , facing (Position of Holy King 0021 <gen>)
Unit - Move Villager 0009 <gen> instantly to (Center of Another_Female <gen>) , facing (Position of Holy King 0021 <gen>)
Unit - Move Villager 0152 <gen> instantly to (Center of Male <gen>) , facing (Position of Holy King 0021 <gen>)
Unit - Move Wagon 0156 <gen> instantly to (Center of Caravan <gen>) , facing (Position of Holy King 0021 <gen>)
Unit - Move Chaplain 0147 <gen> instantly to (Center of Chaplain <gen>) , facing (Position of Holy King 0021 <gen>)
Unit - Move Child 0654 <gen> instantly to (Center of Child <gen>) , facing (Position of Holy King 0021 <gen>)
Cinematic - Send transmission to (All players) from Prince of Sloth 0162 <gen> named Belly : Play No sound and display Models used:Lord of Darkness (Satan) By TarrasqueDarknessBomb (The portal) By nGyAvatar of Trollface (Secret Hero) By HappyTaurenSkin used: Shadow Fiend\Nevermore v1.4F (Satan's partner Beelzebub) By zadelim . Modify duration: Add 27.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 4 (Purple) over 0 seconds
Wait 2 seconds
Unit - Make Holy King 0021 <gen> face (Center of Zarias <gen>) over 0.10 seconds
Unit - Make Arch Priest 0022 <gen> face (Center of Zarias <gen>) over 0.10 seconds
Wait 2 seconds
Animation - Play Archmage 0157 <gen> 's spell animation
Wait 2 seconds
Special Effect - Create a special effect at (Center of Celemtine <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Zarias <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Caravan <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Chaplain <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Male <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Another_Female <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Knight <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Peasant <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Child <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Remove Villager 0009 <gen> from the game
Unit - Remove Villager 0154 <gen> from the game
Unit - Remove Villager 0152 <gen> from the game
Unit - Remove Chaplain 0147 <gen> from the game
Unit - Remove Archmage 0157 <gen> from the game
Unit - Remove Child 0654 <gen> from the game
Unit - Remove Wagon 0156 <gen> from the game
Unit - Remove Paladin 0143 <gen> from the game
Unit - Remove Peasant 0165 <gen> from the game
Unit - Remove Knight 0142 <gen> from the game
Wait 2 seconds
Cinematic - Send transmission to (All players) from Prince of Sloth 0162 <gen> named Belly : Play No sound and display Special thanks to all of them and of course big thanks to YOU for having the time to play this map. I really apprecate it. . Modify duration: Add 15.00 seconds and Don't wait
Unit - Create 7 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_064 <gen>) facing Default building facing degrees
Unit - Create 7 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_065 <gen>) facing Default building facing degrees
Unit - Create 7 . Doom Guard (Standard) for Player 7 (Green) at (Center of Region_066 <gen>) facing Default building facing degrees
Unit - Make Holy King 0021 <gen> face (Center of Region_067 <gen>) over 0.10 seconds
Unit - Make Arch Priest 0022 <gen> face (Center of Region_067 <gen>) over 0.10 seconds
Unit - Move Prince of Wrath 0644 <gen> instantly to (Center of Region_067 <gen>) , facing (Position of Holy King 0021 <gen>)
Unit - Move Prince of Gluttony 0648 <gen> instantly to (Center of Region_068 <gen>) , facing (Position of Arch Priest 0022 <gen>)
Unit - Make Prince of Wrath 0644 <gen> Vulnerable
Unit - Make Prince of Gluttony 0648 <gen> Vulnerable
Unit - Change ownership of Prince of Gluttony 0648 <gen> to Player 7 (Green) and Retain color
Unit - Change ownership of Prince of Wrath 0644 <gen> to Player 7 (Green) and Retain color
Special Effect - Create a special effect at (Center of Region_067 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 10.00 seconds
Unit - Order Prince of Wrath 0644 <gen> to Orc Tauren Chieftain - War Stomp .
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Prince of Sloth 0162 <gen> named Belly : Play No sound and display Coming soon: Wild Journey part 2 The Dark Caverns . Modify duration: Add 13.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Animations
Events
Time - Every 1.70 seconds of game time
Conditions
Actions
Animation - Play Troll Gladiator 0058 <gen> 's attack animation
Animation - Play Winter Spirit 0059 <gen> 's spell animation
Animation - Play Elite Ranger 0061 <gen> 's attack animation
Animation - Play Tidemaster 0062 <gen> 's attack animation
Animation - Play Hermit 0063 <gen> 's spell animation
Animation - Play Dark Rogue 0060 <gen> 's spell animation
Animation - Play Ursine Champion 0064 <gen> 's spell animation
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