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Triggers
the wierd thing.w3x
Variables
Initialization
Melee Initialization
Cinematic
Start
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Start
Events
Map initialization
Conditions
Actions
Cinematic - Disable user control for (All players) .
Camera - Lock camera target for Player 1 (Red) to Villager 0000 <gen> , offset by ( 0.00 , 2.00 ) using Default rotation
Cinematic - Turn cinematic mode On for (All players) over 20.00 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Bob : Play No sound and display This is it . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Phil : Play No sound and display We've finally Got together! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Circle of Power 0003 <gen> named Sound Effects : Play No sound and display *kiss* *Smooch* . Modify duration: Add 5.00 seconds and Wait
Animation - Play Villager 0002 <gen> 's death animation
Animation - Play Villager 0000 <gen> 's death animation
Floating Text - Create floating text that reads Zachary123212 Presents...The Wierd Thing at (Center of Gay_guys <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Camera - Pan camera as necessary for Player 1 (Red) to (Center of Region_001 <gen>) over 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0028 <gen> named Maximillion : Play No sound and display Okay, who killed them? . Modify duration: Add 5.00 seconds and Wait
Camera - Pan camera as necessary for Player 1 (Red) to (Center of Gay_guys <gen>) over 2.00 seconds
Unit - Move Villager 0028 <gen> instantly to (Center of Gay_guys <gen>) , facing 90.00 degrees
Unit - Create 1 . Footsteps for Neutral Passive at (Center of Region_002 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Villager 0028 <gen> named Maximillion : Play No sound and display Hey this rne wasn't here before! . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0028 <gen> named Maximillion : Play No sound and display I'd Better find TEH GREAT AND ULATMIT SPY MASTEH . Modify duration: Add 7.00 seconds and Wait
Camera - Pan camera as necessary for Player 1 (Red) to (Center of Region_001 <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 1 (Red) to (Center of Region_003 <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 1 (Red) to (Center of Region_004 <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 1 (Red) to (Center of Region_005 <gen>) over 5.00 seconds
Camera - Pan camera as necessary for Player 1 (Red) to (Center of Region_006 <gen>) over 2.00 seconds
Cinematic - Send transmission to (All players) from Ultra Spy 0034 <gen> named TEH GREAT AND ULTEMIT SPY MASTEH : Play No sound and display So, what brings you here? . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0033 <gen> named Maximillion : Play No sound and display I saw two homosexuals suddenkly die and a rune appear . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ultra Spy 0034 <gen> named TEH GREAT AND ULTEMIT SPY MASTEH : Play No sound and display I'm Sorry but I can't help you, however I can grant you some of my power. . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0033 <gen> named TEH GREAT AND ULTEMIT SPY MASTEH : Play No sound and display OK . Modify duration: Add 2.00 seconds and Wait
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Villager 0033 <gen> using Abilities\Spells\Orc\TrollBerserk\TrollBeserkerTarget.mdl
Unit - Replace Villager 0033 <gen> with a s ultra spy using The new unit's max life and mana
Cinematic - Send transmission to (All players) from (Last replaced unit) named Maximillion : Play No sound and display HA HA HA!!! . Modify duration: Add 4.00 seconds and Wait
Animation - Play (Last replaced unit) 's Attack Slam animation
Unit - Explode Ultra Spy 0034 <gen> .
Cinematic - Send transmission to (All players) from (Last replaced unit) named Maximillion : Play No sound and display NOW I AM SUPREME!!!! . Modify duration: Add 4.00 seconds and Wait
Unit - Replace (Last replaced unit) with a e ultra spy using The new unit's max life and mana
Unit - Make (Last replaced unit) face 270.00 over 2.00 seconds
Unit - Create 1 . bg for Player 1 (Red) at (Center of Region_007 <gen>) facing Default building facing degrees
Camera - Rotate camera 360.00 degrees around (Center of Region_007 <gen>) for Player 1 (Red) over 2 seconds
Floating Text - Create floating text that reads END OF PART ONE at (Center of (Playable map area)) with Z offset 0 , using font size 40.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Cinematic - Send transmission to (All players) from (Last replaced unit) named Maximillion : Play (Last played sound) and display --------- . Modify duration: Add 6.00 seconds and Wait
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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