function GetHost takes nothing returns nothing
local gamecache g = InitGameCache("Map.w3v")
call StoreInteger ( g, "Map", "Host", GetPlayerId(GetLocalPlayer ())+1)
call TriggerSyncStart ()
call SyncStoredInteger ( g, "Map", "Host" )
call TriggerSyncReady ()
set udg_Host = Player( GetStoredInteger ( g, "Map", "Host" )-1)
call FlushGameCache( g )
set g = null
endfunction
Name | Type | is_array | initial_value |
DiffDialog | dialog | No | |
DiffDialogButton | button | Yes | |
Difficulty | integer | No | |
Enemy | player | No | |
Host | player | No | |
LastSurvivor | player | No | |
Losers | force | No | |
Multiboard | multiboard | No | |
Multiboard_DeadColor | string | No | |
Multiboard_LeaveColor | string | No | |
Multiboard_List | integer | No | |
Multiboard_PlayerColors | string | Yes | |
Multiboard_PlayersAlive | integer | No | |
Multiboard_PlayerSpots | integer | Yes | |
Multiboard_WendigoKills | integer | Yes | |
Multiboard_WendigosAlive | integer | No | |
RescuePlane | unit | No | |
RescueZone | rect | Yes | |
ScarySounds | sound | Yes | |
SurviveTimer | timer | No | |
SurviveTimer_Window | timerdialog | No | |
Survivors | force | No | |
SurvivorsAlive | group | No | |
TempInteger | integer | No | |
TempLocation | location | No | |
TempPlayer | player | No | |
TempPlayer2 | player | No | |
TempUnit | unit | No | |
UnitType | unitcode | Yes | |
Wendigos | force | No | |
Winners | force | No |