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Triggers
TRotV.1.w3x
Variables
Initialisierung
Skip sequence
A little add
Nahkampf-Initialisierung
Next Level Prep
Init
Bear Attack
Music
Skeletons
Name
Type
is_array
initial_value
Headhunter
unit
No
Infeston
unit
No
Skipped
boolean
No
Skip sequence
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Trigger - Run Next_Level_Prep <gen> (checking conditions)
A little add
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Footman 0007 <gen> using Abilities\Spells\Other\ImmolationRed\ImmolationRedDamage.mdl
Animation - Play Peasant 0008 <gen> 's stand medium animation, using only Common animations
Unit - Hide Sky Barge 0005 <gen>
Unit - Hide Demon Hunter 0003 <gen>
Unit - Hide Demon Hunter 0001 <gen>
Unit - Hide Beastmaster 0004 <gen>
Wait 12.00 seconds
Unit - Unhide Demon Hunter 0001 <gen>
Unit - Unhide Beastmaster 0004 <gen>
Unit - Unhide Demon Hunter 0003 <gen>
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Game - Set campaign to Undead Campaign
Melee Game - Use melee time of day (for all players)
Player - Change color of Player 1 (Red) to Purple , Changing color of existing units
Game - Set the next level to TRotV.2.w3x
Set Variable Set Infeston = Demon Hunter 0003 <gen>
Trigger - Run Music <gen> (checking conditions)
Next Level Prep
Events
Conditions
Actions
-------- Save Heroes --------
Game Cache - Create a game cache from The Rise of the Vampires.w3n (Unexpected type: 'stringnoformat')
Game Cache - Store Demon Hunter 0003 <gen> as Infeston (Unexpected type: 'stringnoformat') of TRotV.1.w3x (Unexpected type: 'stringnoformat') in (Last created game cache)
Game Cache - Save (Last created game cache) .
Init
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_01 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Camera - . Apply . gg_cam_Camera_02 for Player 1 (Red) over 3.00 seconds
Wait 3.25 seconds
Camera - . Apply . gg_cam_Camera_02bugfree for Player 1 (Red) over 2.50 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_03 for Player 1 (Red) over 2.50 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_Camera_04 for Player 1 (Red) over 3.00 seconds
Wait 1.60 seconds
Camera - . Apply . gg_cam_Camera_05 for Player 1 (Red) over 2.20 seconds
Wait 1.60 seconds
Camera - . Apply . gg_cam_Camera_06 for Player 1 (Red) over 3.50 seconds
Wait 3.50 seconds
Camera - . Apply . gg_cam_Camera_07 for Player 1 (Red) over 12.50 seconds
Cinematic - Send transmission to (All players) from Beastmaster 0004 <gen> named Infernon : Play Infernon1 <gen> and display Master,we were not right. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Esjela : Play Jakuraso1 <gen> and display Yes,this is the wrong way! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0003 <gen> named Infeston : Play Infeston1 <gen> and display Stop!This is the right way! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Fade out over 2.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_08 for Player 1 (Red) over 8.00 seconds
Wait 5.00 seconds
Cinematic - Fade in over 2.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0002 <gen> named Soldier : Play SoldierMap1 <gen> and display Vampires! . Modify duration: Add 0 seconds and Wait
Unit - Order Footman 0002 <gen> to Move To . (Center of Gebiet_000 <gen>)
Unit - Order Footman 0007 <gen> to Move To . (Center of Gebiet_000 <gen>)
Animation - Play the death animation for all doodads of type NOfg (Unexpected type: 'doodadcode') within Gebiet_005 <gen> .
Wait 1.00 seconds
Unit - Order Footman 0006 <gen> to Move To . (Center of Gebiet_000 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Unit - Unhide Sky Barge 0005 <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.25 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Wait 2.20 seconds
Unit - Order Sky Barge 0005 <gen> to Move To . (Center of Gebiet_001 <gen>)
Wait 0.25 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Unit - Remove Footman 0002 <gen> from the game
Unit - Remove Footman 0007 <gen> from the game
Unit - Remove Footman 0006 <gen> from the game
Unit - Create 1 . Crypt Fiend for Player 1 (Red) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Animation - Change Headhunter 's animation speed to 50.00 % of its original speed
Wait 0.25 seconds
Set Variable Set Headhunter = (Last created unit)
Unit - Order Headhunter to Move To . (Center of Gebiet_003 <gen>)
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 1.50 seconds
Wait 1.30 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 2.50 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 6.00 seconds
Unit - Make Demon Hunter 0003 <gen> face Headhunter over 1.00 seconds
Cinematic - Send transmission to (All players) from Headhunter named Headhunter : Play CryptfiendMap1 <gen> and display The Lich-King will see you dead.I am come to kill you! . Modify duration: Add 0.00 seconds and Wait
Unit - Order Headhunter to Attack . Demon Hunter 0003 <gen>
Unit - Order Demon Hunter 0001 <gen> to Attack Once . Headhunter
Wait 1.00 seconds
Unit - Kill Headhunter
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Esjela : Play JakurasoMap1_2 <gen> and display You are not able to kill the Master! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Sound - Stop RiseoftheVampires <gen> After fading
Wait 0.30 seconds
Sound - Play Airship <gen>
Cinematic - Send transmission to (All players) from Demon Hunter 0003 <gen> named Infeston : Play InfestonMap1_2 <gen> and display Now we have that Airship!Let us fly to Icecrone-Glacier. . Modify duration: Add 0 seconds and Wait
Unit - Order Beastmaster 0004 <gen> to Right-Click . Sky Barge 0005 <gen>
Unit - Order Demon Hunter 0003 <gen> to Right-Click . Sky Barge 0005 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0003 <gen> named Infeston : Play InfestonMap1_3 <gen> and display But who is the Lich-King? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 3.00 seconds
Wait 0.75 seconds
Unit - Order Demon Hunter 0001 <gen> to Right-Click . Sky Barge 0005 <gen>
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Sky Barge 0005 <gen> using units\nightelf\EvilIllidan\IllidanEvil.mdl
Wait 2.00 seconds
Camera - Lock camera target for Player 1 (Red) to Sky Barge 0005 <gen> , offset by ( 0.00 , 0.00 ) using The unit's rotation
Unit - Order Sky Barge 0005 <gen> to Move To . (Center of Gebiet_004 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Trigger - Run Next_Level_Prep <gen> (checking conditions)
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